Bug fixes in this release:
- So, at some point I changed how to-hit/to-dam bonuses are stored in equipment items, and didn't change all the code to reflect that change. Oops...

- Similarly, not all of the code was of the same mind on where junkart data now lives...

- *blink* ...Okay, I'm not sure how some of that level-generation code was supposed to have worked.

- Fix some screwups in creating starting equipment.
- Trying to wield a stack of items (like torches) now properly unstacks one and wields it.
- Fix stacking checks for weapons and armor (and incidentally probably rings and amulets too).
- Non-artifact ammo now properly created a stack at a time rather then one at a time.
- Bandit's dagger in the Thieves quest wasn't getting properly upgraded to {good}.
- Assorted fixes in ego item generation.
New features in this release:
- Implement large chunks of the gods/prayer/piety infrastructure. Praying is implemented as a sustained talent; most of the effects of praying should work, and most of the things that can increase or decrease your piety should also work.
- Mostly implement T2's actor-can-enter-grid logic, mainly so that Yavanna prayer can confer tree-walking.
- Implement brand/slay damage boosts for ego weapons.
- New game options "ASCII tile size" and "Hit point warning threshold".
- Implement T2-style hit point regeneration, restoring a percent of an actor's maximum life each turn, as modified by things like regeneration and resting.
- Display sustained talents in the same area as temporary effects, and add descriptive tooltips to both.
- Implement dropping part of a stack of objects, resting for a specified number of turns, and searching, including the "auto-search" mode, implemented as a sustained talent.
- Implement some more temporary effects.
Challenge playthrough videos
So for the last week or so, I've been playing the first of seven characters in an attempt to win the game with an Archer of every race. I'm recording this run, posting it on Youtube, and explaining my reasoning and/or mistakes on my blog. I haven't been bothering to advertise this at all because I'm primarily recording and posting for authenticity and memory, but I figured I may as well share it here for any new people who want to see a seasoned amateur play the game. I know it did wonders for me to watch Belmarduk's videos, so if I can do the same for someone else then I'm nigh obligated to pass it on.
Right now I'm only doing the Youtube and blog stuff, but maybe in the future I'll do some streaming. That would probably require a better computer than I have now, but I'm not ruling out at least one attempt someday.
Preface: I make a lot of mistakes. I play slow because of both laptop and brain. I have a crappy/lazy blog. I don't have a professional set-up for any of this or training/experience of any flavor in the Youtube/video-hosting realm. If that doesn't turn you off then you're probably weird and that makes us friends.
Links for good times:
Youtube Playlist, if all you want are the videos.
Blog, if you're also interested in my rambling.
I am also constantly lurking on Twitter via Tweetdeck, if you have an urgent need to tell me how bad I am.
Fixed addons edit page
Fellow developers,
I have now fixed the edit page of addons. If you still can not edit, simply upload a new version of your addon and you will be able to.
Enjoy! (and write good descriptions! :) )
- darkgod's blog
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The bunny hath cometh!
Denizens of Eyal, a grave threat is upon you all!

It is *that time* of the year again. The time when the zombie bunnies rise up to eat the living and the dead alike!
In a blood-red forest mad druids are at work, corrupting innocent bunnies into mad death machines.
Will you stop them? Will you prevent the unthinkable?
Hop in and play while logged and for sure the bunnies will find you, be ready, be scared.
Prepare for the haremaggedon, the Pikataclysm is upon thee!
Achievements Working on Steam!
My dear minions,
I am happy to say that achievements should now be fully working on Steam.
Your client should automatically update the game and next time you gain an achievement it, and all the ones already stored in your client, should correctly appear in your profile on the server!
Enjoy, and go grab all those thousand of achievements ! :=)
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A small anorithil/sun paladin boost from the start.
That worked for awhile, works now.
0 Pick celestial + race that starts at far east.
1 Pick searing light.
2 Find "non-talking" npc that can be "seen" by Aeryn
3 Put searing light near that npc
4 Stand on your searing light
5 "Walk" into this npc to swap places with it, so the npc takes damage from searing light leftover.
If you have done everything right Aeryn and other npcs that were close will chase towards you without going hostile, so:
6 Bring Aeryn to lake at the bottom
7 Wait+cancel dialogue with her till she suffocates to death.
8 Get your lvl 9-10 for free from the beginning.
P.S.: Lvl 10 is still not enough to lurk through Far East caves.
P.P.S.: "Lvl 9-10" prior to "nightmare" difficulty as npcs in towns tend to have higher lvl, than on normal.
Orcs Campaign Teaser: Planned zones
My minions,
The work on the orc campaign is going quite well and now is time for a little teaser of the planned zones!
- Yeti Caves: The name is quite explicit, a cave, filled with yetis .. white, covered in fur, kind of like giant yeeks!
- Vaporous Emporium: A trading place for the steam giants in the mountains. Beware of the guards!
- Sunwall Outpost: This outpost blocks the way to the mainland.. what shall orcs do with it?
- Internment Camp: This is were the remnants of the Prides are kept, mentally subdued
- Dominion's Port: The Troll Dominion of the Kar'Haïb is trying to setup a permanent presence on Var'Eyal!
- Sunwall Observatory: High in the mountains anorithils are looking at the sky
- Ritch Hive: You love ritches! Get more!
- Ureslak's Host: Your favorite unique dragon, now back in undead form!
- Steam Quarry: Steam giants geothermal powerplant, a key structure in their dominion, it must be destroyed!
- The Palade of Fumes: Hiding place of the ruling council of steam giants, your final destination! or is it ..
- The Slumbering Caves: Deep bellow the palade of fumes, something is being disturbed..
- Amakthel's Prison: The body of the dead god is being ressurected by one of the last loyalist Sher'Tul, the world is about to shatter!
Feeling teased yet?! :)
ToME nominated for Project of the Month by Linux Game Awards
My minions,
Tales of Maj'Eyal has been nominated for Project of the Month by Linux Game Awards.
Please take a few seconds to vote:
http://www.linuxgameawards.org/award-instance/project-of-the-month-march-2014
(it requires registration but it is fast and ensures no stupid cheezing :) )
- darkgod's blog
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Shields up !
Random lore insight!
"Eyal's universe is probably filled with planets full of graves of civilizations whose races took the economically sound decision to not put a planetary shield up, which are studied and remembered by those that did, like the Sher'tul."
Addons Contest 2014
People of Maj'Eyal, my minions!
2013 has seen the modules contest, which brought out many new interesting games that I hope will continue to be developed into even better version of themselves by their authors.
So this year, while they work on that, I will turn my focus towards a new goal: addons.
There are already a whole lot of addons that exist and this is great, be they classes, races, UI stuff, ... but one category is still sorely lacking: quests!
So, in the spirit of promoting the creation of new, quality addon based quests for Tales of Maj'Eyal I would like to create a new contest!
During this year 2014 up until the 1st December your task will be to create new, amazing and fun quests for Tales of Maj'Eyal. Anyone can, and is welcome to, participate (except me obviously) !
When the contest closes there will be a big vote where ToME players can elect the "best" addons.
Players will be asked to rate each addon on fun, polish and integration in the game, the winner being determined by the best average of those factors.
In addition to fame and pleasure of having created a fun addon the 1st place will also grant a 300€ reward, the second a 200€ reward and the third a 100€ reward (by paypal). Additionaly if you want and if I agree your quest may be addon to the main game someday.
The rules to participate are as follows:
- Addons must be released by the 1st December (you can, and are encouraged to continue dev on it afterwards obviously)
- Addons are encouraged (but not required) to release often during the year. Remember for players to like your addon they must be able to play it!
- Addons must be published on http://te4.org/ with a tag "contest2014"
- The prime focus of each addon must be a new quest (or quests)
- Quest/zone/.. must be at home in the existing game's lore, this is the "integration in the game" part. If in doubt ask on the forums and I'll gladly answer all your lore questions.
- A quest will probably not require a whole year to create, the idea is that you should try to produce many of them to have more chances of ranking one in the top 3 position. Try to make one addon per quest or quest "group"
- Eyal is a wide world, be wild, be fun, be amazing! (yes this is a rule!)
You are very welcome to join #tome on irc.rizon.net where nice people can sometimes help you and post about your addon/progress/questions in the addons section of the forums!
Now open your code editors and start coding!
