Test Blog because Sean is a bundle of sticks
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- flyingshisno's blog
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Steam game for donators: enabled!
Donators and people that have bought the game through other sources, you can now very easily grab your version on Steam.
Simply log into your profile on te4.org, go to your user profile ( http://te4.org/user ) and click on the Steam tab.
You will find a link to own it!
People that bought it on other stores, if you didnt make an account or register your key yet, please do and then you can use the same feature. (Reminder, the key that was granted to you by Desura/Gamersgate/... goes there: http://te4.org/key-redeem )
Tales of Maj'Eyal is now officialy available on Steam!
"The board is set, the pieces are moving."
About 3 years and a half ago, uttering those same words I released the first beta of ToME to the unsuspecting world.
Today, after untold amounts of work, both by myself and some great people of the community, we celebrate the release of my little baby on Steam!
The game has been greenlit about one month and a half ago and the days since then have been quite frantic, providing me with few sleeping hours but much excitement.
I have worked hard and now I shall rest while I watch new players stumble upon the deadly world of Eyal! More tears for the DarkGod!
The Steam integration features achievements, cloud saves, authentication and Workshop integration.
Without further delay, I give you: Tales of Maj'Eyal on Steam!
http://store.steampowered.com/app/259680/
- darkgod's blog
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Tales of Maj'Eyal 1.1.0 aka "Full Steam Ahead" is released!
My minions, I am happy and pround to give you Tales of Maj'Eyal 1.1.0 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
The patch is huge this time because I've re-organized the way the game is packaged so the later updates be smaller and easier even if the game grows.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- New necromancer tree: Animus
- All achievements now feature beautiful 128x128 images
- Improved Alchemist interaction with its golem
- Tons of fixes and balance adjustements
- Many improvements for addon creators, including a way to enable debug mode and a tool (inthe debug menu) to register and upload addons to te4.org directly from the game.
- Includes a Fez. Fezzes are cool!
Expanded changelist:
- Shadowstep now will work if the target is seen and either: is not in vault or is in LOS
- Fixed Indiscernible Anatomy
- Achievements are not gained in debug mode
- Murgol lair has the underwater effect
- Fixed Unstoppable
- New "callbackOnArcheryAttack"
- Put in a failsave in the lost wife dream
- When slasul make his portal, he will move if he stands on it
- New colors.hex1 function, use like: colors.hex1"ff45d5"
- The various callbackOn* of talents now also work on temp effects
- New callbackOnMeleeAttack when the actor attacks
- Ambush should be safer
- melinda always erupts
- Much improved Melinda quest line, she looks less a dummy too
- Spacetime Tunning is now given upon learning a paradox using talent
- Fixed tooltip offset in charsheet
- Fixed Revisionist History on autocast
- Cauterize now protects you until the next time you can act
- Switched over the Yeek Wayist dialog so that the hostile action is not the default one
- Removed the "secret" room of Reknor 4
- Changed mindlash gfx
- Fixed Probability Travel debuff name
- Changed Wrath of the Wood icon to remove confusion with Heorism
- Improved the look of out of time zones
- Actors can implement canWearObjectCustom for additional wear checks
- Alchemist's Refit Golem split into two talents: Refit and Interact
- Alchemist's Interact talent lets the player change talents, name, tactics and inventory without switching to the golem. Inventory in this mode is special, the equipment side is the golem's and the inventory side is the player's
- Stores display gold remainig in their title
- Disabled the advanced tutorial until it can be updated
- Eclipse will only increase the positive/negative regen when below the threshold
- Fixed Alchemist Golem Blighted Summoning
- Solipsist's Projections can not create Thought-forms
- Fixed Lay Web
- Character sheet records the number of creatures/elites/rares/bosses killed
- *Perhaps* fixed the rare double-death bug
- Fixed Living Mucus limit
- Fixed Umbraphage cooldown
- Adventurer items start in the transmo chest
- Default Inventory tab is "all"
- Fixed inventory tab traversal after re-opening
- Protector Myssil has learnt Tricky Defenses and Unbreakable Will prodigies
- Big particle error should no longer bring down the game
- Online events forbidden in tutorials
- Tutorial character is correctly having infinite lives
- New achievement frames, looks much nicer
- starting to add rexo achievements picture
- Reduced the cooldowns on the talents of the mice in the dream of vulnerability
- Stone Alchemy cant destroy tagged items
- Fixed Defiling Touch 6+
- Tree of Life will not spam the log
- Split tome team file into 3 files for easier packaging & update
- Mystical Cunning only gives traps/poisons depending how what you know
- Made the alternate ruined dungeon orbs more obvious
- Ruined dungeon guardians will not be wall-walkers
- Fix Psiblades with "clone" effects
- Reduced the power of ego diggers
- Fixed self targetting with spells
- Bone Grab range now scales with talent level
- Buffed Gorbat a little bit
- Made Summoners more awesome looking
- Fixed speeds on the character sheet
- Fixed merchant artifact offering for antimagic characters when browsing the misc category
- Make alchemists look somewhat more awesome
- Fixed setting armour hardiness on training dummies
- Shadow of the player is now trigger when bone shield is either drained or removed
- Fixed cancelling Fearscape
- Can not Reload when at full ammo
- Tweaked some artifacts
- Better ingame registration handling
- Never Stop Running does not cost a turn to enable
- Never Stop Running cost fixed
- Ambuscade shadow now will dissipate if out of sight for too long
- Fixed Shadowstep to make it respect LOS
- Fixed "all achievements tab"
- New fbo:png() method
- New Necromancer's tree: Animus
- Sher'tul Fortress Control Orb now displays the current energy count
- Cheat mode (called Developer Mode) can be enabled/disabled from the options in the main menu
- Shader uniforms are now available directly as autogenerated methods of the shader, i.e: fooshader.shad:uniMyuniformname(5)
- Shaders uniforms are set much more efficiently
- Short staves are now dual wieldable by characters that have talents to do so (like Reavers)
Have fun!
- darkgod's blog
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Beholder v5.9.2 - Fire beams should finally work (quick fix)
Quick fix:
Changes:
- Flame Laser now melts faces appropriately.
Reminder: vote for the awesome games of the module contest
Voting happens here: http://te4.org/contest/vote/2013
Take a look at those games, each one deserves a chance to be played, they are fun :)
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ZOmnibus Addon Pack v12d
Changed in this release:
- Moved the various addon-provided game options out of their addon-specific tabs in the Game Options dialog into the Gameplay and UI tabs, to avoid cluttering the dialog's tabs list. We Apologize for the Inconvenience.™
Inventory Sort Order v1h
Opt-in Adventurers Parties v1c
Changed in this release:
- Moved the "Adventurers party response strategy" game option back into the Gameplay tab of the Game Options dialog, to avoid cluttering said dialog's tabs list. We Apologize for the Inconvenience.™
