Infinite Farportal V 4.2 - Removed Vanilla Quest from Alchemist

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Fixed the Celia Quest being in the alchemist dialogue.

Modified and added more starting items.

Reset Map to it's default state now that you correctly spawn in the main room.

Made extra super sure that the Weirdling Beast is able to be defeated.

Midnight v1.5

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New second starting zone: The Tenebrous Glades.

Travel to the barely made training camp of Midnight via a jumpgate on the west side of the Gates of Morning, then head southwest.
The shadows summoned to conceal the camp have become restless and dangerous. Quiet them down and investigate what is working them up.

4 new artifacts.

Bugfixes for Sigil of Fascination, Black Hole, Orbit (partial), Moontide.

Some cosmetic tweaks.

Rerolls - Initial Release

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Nullpack v12

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THIS VERSION MAY BREAK OLD SAVES, if your old save used Advanced Staff Combat.

Mindstar Egos:
- Added some egos suitable for the Creep (and an upcoming class which is secret).

Striker fine-tuning:
- Cold damage instead of Darkness in Downburst.
- Gain access to Ice tree; lose access to Poison tree.

Advanced Staff Combat re-work:
- Reckless Invocation now rank 3 (was 4) talent.
- Reckless Posture now reduces the cooldown of Blunt Thrust and the 3 active talents in its own tree, in addition to granting the physical crit bonus, but it now costs 50 mana + 50 stamina to sustain. You WILL burn through your resources very quickly, so using it is ... reckless.
- Fixed annoying extra log messages when you're disarmed of your Staff.

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Better Tactical AI (v4)

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Better Tactical AI (v3)

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Infinite Farportal V 4.1 - Sun Paladin Thing tweaks

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All Things granted a self-destruct talent
-You can find it by pressing m, and looking through the list

Townfolks will no longer anger
-In fact, you can now smack one to have a friendly mob following you around the town

All Thing companions now gain 1 talent point per level

Cursed Warrior Thing
-Starts with Maiming
-Offense locked
-Now gains a cat point every 12 levels.
-Now has 40 max hate, but regenerates it quickly
-Healing is now far less effective on him, however

Sun Paladin Thing
-Removed Shield Offense
-Fixed missing talent icons
-Guardian Tree Massive Rework
-Many talents made Melee, to make him better at his tanking job

Ally Shield of Light
-Now grants a high amount of passive life regen
-Sustain costs 40 Energy

Ally Brandish
-Cost increased to 25

Ally Retribution
-Now behaves like Brandish
-Chance to stun on Shield hit
-Costs 40 energy

Ally Second Life
-Changed into a massive heal, based on maximum life
-Grants 30 energy on use

Ally Sun Flare
-Now behaves like Brandish

Ally Sunburst
-Now behaves like Brandish

adventurerplus_v1.2

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