Midnight v1.6

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Lots of racial talent tweaks and a few class talent tweaks.
Tenebrous Glades improved.

Achievement Fix

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Adds Adventure mode achievements to nightmare and insane difficulties.
Adds Roguelike mode achievements to normal difficulty.

Nullpack v16

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Bugfix:
- Vector's 2nd class skill (Foul Feast) had a bug.

Features added:
- Embers of Gerlyk now start with Iron Gauntlets in their inventory.
- Heavies now start with a shield that grants Temporal resistance so they can use block in the starting area.

Tower Defense V0.8.1 - Misc Changes

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More health changes
Wolf and Thief armies made faster
Removed gold drops from enemies

Tower Defense V0.8 - Mass Enemy Upgrades | New Tiles

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General

-Grants all talents upon birth, and no longer requires the orb in any way
-Derth Guard removed for the time being
-Now displays number of boss kills in the quest log
-All towers have new tiles

Towers

-Added in the Lightning Daze Tower
--Dazes all enemies in a small radius around it

-Added in the Player Healing Tower and the Feed Resources Talent
--You can use the Feed Resources talent on a Player Healing Tower to gain increased health, stamina, mana, and psi regeneration
--This drains 99% of the tower's health over 10 turns, and it regenerates it's health by 2% per turn
--If used below 100% of the tower's health, it will be destroyed upon the final tick

Ruins of Derth

-Added in the Draconian and Undead items as exclusives purely to their own races

-Kor'Pul's Undead Army has joined the offensive
-The Possessed's Bandit Army has joined the offensive
-Rungof and his Army of Wolves has joined the offensive
-Shax and Prox have gone off to play some poker

Tower Defense V0.7 - The Chaotic Update

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No good way to organize these notes, due to the variety of changes.

Gold Gain greatly lowered
All talents granted icons
Enemy Spawn Rate increased
Enemy Trolls more durable
Quest extended to take longer between bosses
Correctly set Fire Tower's range to 5
All Tower Cooldowns changed to 20 turns
Towers no longer considered 'spells'
Towers no longer take your gold if you cancel placement
Earth Tower Cost lowered to 12 gold

Added in the Wall Tower.
-The Wall Tower has a high amount of health, and a regen rate of 2.5 per turn.

Added in the Repair talent.
-Repairs a nearby tower within range 3 to full health, costing 3 gold.
-Cooldown of 10

Important Notes:
Chain Lightning towers cannot fire through Wall Towers. Due to the massive aoe they offer, you'll simply need to have smart placement of them to gain their damage.

Nullpack v15

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Bugfix:
- Used some scaling functions from I500 / ToME 1.0.5, so some talents didn't work in plain old 1.0.4; fixed.

Gameplay enhancements:
- Vector relies on Steady Shot to regen Stamina; Foul Feast now provides healing, since Vector lacks healing which other Defilers get in the Blood and Vim trees.
- Creep's tier 1 talent (Sloth) is now a source of Hate; Creep's tier 3 talent (Wrath) is now a source of Stamina, Psi and Mana.

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Nullpack v14

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New high-level tree for the Creep: Cursed / Horror. With this, the Creep feels complete.

Nullpack v13

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Bugfixes: if you're using v12, please update!
- Some staff damage types used with Reckless Invocation could cause a Lua error.
- Mindstar ego sets could expose a bug when used in conjunction with Psiblades.

Enhancements:
- Reckless Invocation shows explosion damage type, and shows more information in general.

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