Conveyance Reward 1.2
Literally exactly the same as the 1.0.4 version. I checked and it doesn't need to be updated for 1.0.5. Uploading this is merely to remind users that it's still compatible.
Auto-use inscriptions 1.1
Compatibility fix for 1.0.5. Same changes, but made to a newer codebase
Extra Dungeons 1.2
Compatibility fix for 1.0.5. Specifically, the addon was breaking the Lost Apprentice in the wilds. Possibly also some other things, but everything ought to be fixed with this version. Same changes, just using updated code.
Oh, and also: Upped max material level for murgol lair and ritch tunnels from 2 to 3. Should allow for slightly better loot for non-yeeks passing through. (Shouldn't give yeeks good loot too soon, although that is a possible side effect.)
Cleared room of death on normal. Now to try on nightmare woowoo
Took a ton of teleing off to take them all out but it was manageable. Having 100% blindness immunity is a must as they try to blind you constantly and 95% doesnt get it they still manager to blind you at that. Cant wait to try that on Nightmare. FunFun!
- flipmasta's blog
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Faster Adventurer Level up Screen v1
loving scrolls
just beat a boss with the power of teleport and phase door scrolls that I had picked up on my travels.
Got a Low Health warning already, got physical effect reductions... I was going to die!
And no! I beat the boss to his death (or my golem did, not sure actually it was such a crazy battle)
<3 scrolls!
Is there any way to record a video clip from a game session and/or take screenshots?
- aynama's blog
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Technicolour Dream Coat Edition
- firefighting suit description fixed
- carrying capacity doubled
- weapons training skill description fixed
- bandages now stack
- items can now be assigned hotkeys without hanging the game
- salvage / kills now shown on player display depending on class
- hardiness now retroactively grants 10% hp per player level
- rebalanced body armour, 11 varieties
- rebalanced headgear, 6 varieties
- rebalanced melee, 16 varieties
- rebalanced ranged, 4 varieties
- rebalanced egos
- rebalanced npcs, 12 varieties
- security officers have now been armed, beware
- life bars
- character dump on death dialog now works
- tooltips now take melee mastery into account
Alpha 3! Big new changes:
Multiple levels/tilesets - currently have forest, cave, dungeon!
ID system changes - you can name items by type, and unidentified item types are assigned names like "Bubbling Elixir" and "Oak Staff."
More content - monsters, items, treasure chests!
Fair warning: re-balancing is in the works, and the difficulty curve is much steeper than intended, and goes vertical around level 7.
Follow me on twitter!
I'm getting modern, I even have a twitter account now! :=)
https://twitter.com/darkgodone
- darkgod's blog
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Tales of Maj'Eyal in the IndieFort bundle!
One more bundle for the crowd!
Tales of Maj'Eyal is now available for one week in the IndieFort bundle along with many other great games.
Go check it out right now!
- darkgod's blog
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