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Audiomancy

Short Name: 
audiomancy

Audiomancy is an audio enhancement for ToME that does not affect music or ambience. It started with the High Quality Sounds mod (thanks to Gurkoz), but it is *not* a simple sound replacer. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooks for the rest.

Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com.

Credits: https://pastebin.com/qZtW7S8E

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365

PS: Somehow the website tags got duplicated and I'm unable to edit them.

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