sound

Alternative Combat Sounds

Short Name: 
Alternative-combat-sounds

Replaces a few combat and talent sounds that I felt didn't fit (for various reasons) from the base game

Currently replaced sounds:
- Sling shoot - Replaced with a "woosh" and impact sound.
- Steamgun shoot - Replaced with a single more gun-like sound. There is an alternative file in the addon that plays two firing sounds instead of one (like the original sound).
- Lightning spells - The original loud crashing sound is replaced with an electric "zap" sound.

Note: As this does include a sound file for Steamguns, it's made with the EoR DLC in mind. However, I'm fairly certain it should work without the DLC.

Also Note: This is my first addon and I'm not particularly experienced with lua, so there are a few things I couldn't do (yet!). I included a "sling_miss" version of the sling sound, but I've yet to find a way to get the game to use it (without overwriting the entire data for slings, which would be bad). So for now, the sound file is there, but the game will make the same sound whether you hit with a sling or miss (the default sling sound does the same thing). Any advice on how to tweak that one line of code (sound_miss = "actions/sling") without using an overload would be greatly appreciated!

Better Sounds Mod

Short Name: 
Better-sounds-mod

Description
Replaces standart sound effects for ToMe, like a coins (pay and pick-up), bow & sling shoot, lightning spells, Door creaks, etc.
- Remove pekan (crazy bird) madness screams from Irkk, Yeek start location (type: Jungle)

Added Mods:

+ The infamous Wilhelm scream mod

+ Somebody shut that dog up!
Other sounds download from free soundboard.

Installation:
For Steam users: subscribe to this mod
From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen

Remove:
For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

or make it easy in game:
On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
That's all.

 :::::::::::::::::::::::::::::::::::: РУС :::::::::::::::::::::::::::::::::::

Описание
Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др.
- Убран звук бешеного павлина в стартовой локации Yeek'ов.

Используются следующие моды:

+ The infamous Wilhelm scream mod

+ Somebody shut that dog up!
Другие звуки взяты с бесплатных звуковых хранилищь в сети.

Установка:
Для пользователей Steam: Подпишитесь на мод
С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active

Удаление:
Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

или в игре:
На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%

The infamous Wilhelm scream mod

Short Name: 
The-infamous-Wilhelm-scream-mod

Description
Replaces standart death sound to infamous Wilhelm scream, also known Stormtrooper scream.

The "Wilhelm Scream" has been a stamp and running joke amongst sound editors for years, appearing in classic movies such as "Raiders of the Lost Ark", "Batman Returnes" and "Star Wars: The New Hope". Now your character can meet his/her doom with that scream.

Wiki: https://en.wikipedia.org/wiki/Wilhelm_scream. This is a stock sound effect of a man screaming
The scream is often used when someone is shot, falls from a great height, or hit by an explosion

Installation:
For Steam users: subscribe to this mod
From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen

Remove:
For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

or make it easy in game:
On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
That's all.

 :::::::::::::::::::::::::::::::::::: РУС :::::::::::::::::::::::::::::::::::

Описание
Заменяет стандртный звук при смерти на печально известный крик Вильгельма, известный многим как крик Штормтрупера.

"Крик Вильгельма" является штампом и шуткой звукорежиссеров на протяжении многих лет, появляясь в такой классике, как "Индиана Джонс: В поисках утраченного ковчега", "Бэтмен возвращается", "Звёздные войны: Эпизод 4 – Новая надежда". А теперь и ваш персонаж может ознаменовать свою гибель подобным криком.

Вики: https://ru.wikipedia.org/wiki/%D0%9A%D1%80%D0%B8%D0%BA_%D0%92%D0%B8%D0%BB%D1%8C%D0%B3%D0%B5%D0%BB%D1%8C%D0%BC%D0%B0

Это бесплатный звуковой эффект предсмертного мужского крика. Он часто используется в моменты смерти от стрельбы, падения с большой высоты или эффектом удара взрывной волны.

Установка:
Для пользователей Steam: Подпишитесь на мод
С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active

Удаление:
Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

или в игре:
На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%

Kill Beep

Short Name: 
killbeep

Plays beep sound when an NPC is killed.

You can change the pitch of beep depending on the NPC's reaction(hostile/neutral/friendly).
Options are found in Game Options > Misc, while in the game.

Pepper Pack

Short Name: 
pepper-pack

Adds classes, races, objects and other stuff into the game.

Class: Performer / Bard

Jacks of all trades, masters of none, Bards are known for being proficient in a vast array of talents, such as melee and ranged combat, spellcasting and performing capabilities and blend all of these styles into a very versatile mix.

Race: Animal / Bunnymorph

Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard. This transformation rendered them more fragile but gave them some special talents.

Objects and other additions include rapiers, whips, harps, flutes, lutes, singing swords, a new item type (instrument), a new resource pool (melody), a new damage type (sound), a new escort type, a sizable amount of new egos centered around melody, sound damage, new talents and a handful of new artifacts.

Thanks to rexorcorum for all the custom images and to game-icons.net for the custom icons.

Marson's UI Modifications - TEST VERSION

Short Name: 
marson-ui-test

This version is only for use during the test phase of a new ToME release and is currently frozen. For regular play use the original non-test version.

Marson's UI Modifications

Short Name: 
marson-ui

v3.7.0 *** FOR ToME v1.3.0+ ONLY ***
If you are using an older version of ToME, visit http://te4.org/games/addons/tome/marson-ui and choose an earlier version of this addon.

An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen.

• Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories:

    * menus & dialogs
    * HUD elements
    * tooltips & character sheet
    * chat & combat log
    * flying text
    * lore

• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18)
• Ability to add your own fonts with a fontpack addon.
http://te4.org/games/addons/tome/font_example
• Scales most dialog boxes to account for larger fonts.
• Hotkey bar revamp:
   * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match.
   * Frame colors do not change when on cooldown.
   * All talents/items on cooldown will have a red overlay.
   * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text.
   * Unequipped items get pale yellow color overlay similar to cooldown overlay.
   * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.)

• 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns.
• When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar.
• Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab.
• 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.)
• Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time.
• Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner.
• Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys.
• Adjustable tooltip width.
• Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse.
• Tooltip will get out of the way of target location via keyboard as well as mouse cursor.
• Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock).
• Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence.
(shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.)
• Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list.
• If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest.
• Adds a 'Usable Items' tab to the Inventory screen.
• Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game.
• Character creation screen will remind you if you are in dev/cheat mode.
• Ability to ESC from character creation screen.
• Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon.
(Also available as separate addon.)
• ToME Bugfix: 'Tactical Overlay' dropdown menu.

+ ToME v1.3.0 compatible.

+ Integrated 0player's NPC List speed performance fix.

+ Added frame highlights when mousing over or dragging a hotkey.

Syndicate content