
Eye of the Wyrm (16-18 power, 24 apr, physical damage)3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature
Weapon Damage 16.0 - 17.6 Physical
Uses 50% Wil, 20% Str, 10% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +24
Critical Rate +2.5%
Attack Speed 100%
Damage Conversion 20% acid 20% physical 20% cold
20% fire 20% lightning
While equipped:
offense ------
Physical Crit +5.0%
Mind Crit +5%
Physical Power +10 (+5 eff.)
Mindpower +10 (+5 eff.)
Damage +12% lightning +12% physical
+12% fire +12% cold +12% acid
defense ------
Resistance +10% acid +10% physical +10% fire
+10% cold +10% lightning
other -------
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Fire Breath:
Effective talent level: 4.0
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 117.86 fire damage over 3 turns.
The damage will increase with your Strength and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.

Eel-skin armour (16 def, 0 armour)9.0 Encumbrance
T2 light armor
[Unique]
Nature
While equipped:
Stats +3 Cun +2 Dex
defense ------
Defense +16 (+8 eff.)
Fatigue +2%
Resistance +15% lightning
Poison Resist +50%
Pinning Resist +50%
On Nature Hit: 10% Call Lightning 2
Call Lightning:
Effective talent level: 2.0
Power cost 25 out of 50/50.
Range 10
Cooldown: 3
Travel.spd instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 43.16 to 129.47 lightning damage (86.32 average).
The damage will increase with your Mindpower.
This armour seems to have been patched together from many eels. Yuck.
This item has been sent to the Item's Vault.

Crystal Shard (16-19 power, 4 apr, physical element)5.0 Encumbrance
T2 staff 2H weapon
[Unique]
Arcane
Weapon Damage 16.0 - 19.2 Arcane
Uses 130% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
Damage Conversion 50% blight
While equipped:
offense ------
Spell Crit +4%
Spellpower +14 (+5 eff.)
Damage +18% arcane +18% blight
defense ------
Resistance +10% arcane +10% blight
Affinity +20% arcane
Create 2 living shards of crystal to serve you for 10 turns.
Uses 45 power out of 45/45
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.

Ring of the Archlich0.1 Encumbrance
T4 ring jewelry
[Unique]
Arcane
It desires to be surrounded by undeath.
While equipped:
offense ------
Spellpower +8 (+3 eff.)
Damage +10% darkness +10% cold
defense ------
Resistance +10% darkness +10% cold
Spell save +8 (+4 eff.)
Poison Resist +25%
Cut Resist +25%
other -------
Max souls +3.00
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.

Black Robe (6 def, 0 armour)2.0 Encumbrance
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +5 Mag +4 Wil +3 Cun
offense ------
Physical Power +10 (+6 eff.)
Spellpower +30 (+9 eff.)
defense ------
Defense +6 (+3 eff.)
Resistance +15% all
Spell save +25 (+9 eff.)
Blind Resist +50%
other -------
See Invis +10
On Spell Hit: 5% Blood Grasp 3
On Spell Hit: 5% Soul Rot 3
A silk robe, darker than the darkest night sky, it radiates power.
This item has been sent to the Item's Vault.

Colaryem (48-77 power, 12 apr)3.0 Encumbrance
T3 greatsword 2H weapon
[Unique]
Arcane
Weapon Damage 48.0 - 76.8 Physical
Uses 130% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +11.0%
Attack Speed 50%
While equipped:
Stats +7 Dex
offense ------
Move Speed +10%
Damage +7% lightning
defense ------
Fatigue -12%
Resistance +7% lightning
other -------
Encumbrance +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Astelrid's Clubstaff (45-68 power, 4 apr)5.0 Encumbrance
T3 greatmaul 2H weapon
Reqs Str 23
[Unique]
Arcane
Weapon Damage 45.0 - 67.5 Physical
Uses 40% Mag, 100% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Critical Rate +8.0%
Attack Speed 100%
While equipped:
Stats +4 Mag
offense ------
Spellpower +15 (+4 eff.)
Damage +25% nature
defense ------
Healmod +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.

Sword of Potential Futures (28-39 power, 10 apr)3.0 Encumbrance
T3 longsword 1H weapon
Reqs Dex 24
[Unique]
Arcane
In the past there was a dagger with it.
Weapon Damage 28.0 - 39.2 Physical
Uses 20% Mag, 80% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Spell Crit +5%
Spellpower +5 (+2 eff.)
Damage +5% temporal
defense ------
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
Reqs Dex 32
[Unique]
Arcane
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Dex, 15% Mag, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +9.0%
Attack Speed 100%
Damage Conversion 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
offense ------
Damage +5% darkness
Ignore resists +10% darkness
defense ------
Resistance +10% darkness
Stealth +10
Invoke Darkness:
Effective talent level: 3.9
Power cost 20 out of 20/20.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 163.55 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance
T2 head armor
Reqs - Heavy armour training
[Unique]
Nature
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +5 Str +4 Wil +5 Con
offense ------
Damage +10% physical
defense ------
Armor +6
Fatigue +8%
Physical save +12 (+4 eff.)
Spell save +12 (+3 eff.)
Mind save +12 (+3 eff.)
other -------
Masteries
+0.20 Technique/Thuggery
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
offense ------
Mind Crit +5%
Mindpower +10 (+3 eff.)
Damage +15% acid +15% nature +15% mind
When Hit 20 nature slow 20 poison
defense ------
Armor +15
Hardiness +30%
Defense +10 (+4 eff.)
Resistance +30% nature +11% all
Physical save +10 (+4 eff.)
Spell save +10 (+3 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Crown of Command (3 def, 6 armour)3.0 Encumbrance
T3 head armor
Reqs - Heavy armour training
,Cun 25
[Unique]
Master
While equipped:
Stats +3 Con +10 Wil
offense ------
Mindpower +5 (+2 eff.)
defense ------
Armor +6
Defense +3 (+1 eff.)
Fatigue +4%
Resistance +8% physical
other -------
Masteries
+0.20 Technique/Superiority
+0.20 Cunning/Survival
Indomitable: (Instant)
Effective talent level: 1.0
Power cost 60 out of 60/60.
Range melee/personal
Cooldown: 45
Travel.spd instantaneous
Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years.
Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns.
This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.
This item has been sent to the Item's Vault.

Eclipse (18-22 power, 4 apr, darkness element)5.0 Encumbrance
T2 staff 2H weapon
[Unique]
Arcane
Weapon Damage 18.0 - 21.6 Physical
Uses 110% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Critical Rate +3.5%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +8%
Spellpower +12 (+3 eff.)
Damage +15% temporal +15% physical
+15% light +15% darkness
other -------
Positive/turn +0.10
Negative/turn +0.10
Talents +1 Command Staff
Cooldown Twilight -1
Moonlight Ray -1
Searing Light -1
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.

Eldoral Last Resort4.0 Encumbrance
T3 sling 1H weapon
Reqs Dex 26
Shoot
[Unique]
Master
Accuracy Bonus +0.2% base damage (max 20%)
Attack Speed 118%
Range +10
While equipped:
Stats +3 Cun +4 Dex
offense ------
Damage +15% physical
other -------
Cooldown Swift Shot -1
Hurricane Shot -2
When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd.
A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.
This item has been sent to the Item's Vault.

Moon (10-13 power, 0 apr)1.0 Encumbrance
T3 dagger 1H weapon
Reqs Cun 24,Dex 24
[Unique]
Arcane
The moon shines alone in a starless sky.
Weapon Damage 10.0 - 13.0 Darkness
Uses 20% Str, 20% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
other -------
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
offense ------
Spellpower +23 (+6 eff.)
Damage +20% temporal +20% physical
Ignore resists +20% temporal +20% physical
When Hit 20 physical 10 temporal
defense ------
Armor +3
Defense +9 (+3 eff.)
Resistance +10% temporal +10% physical
+13% all
Temporal Reprieve:
Effective talent level: 1.0
Power cost 50 out of 50/50.
Range melee/personal
Fixed Cooldown: 40
Travel.spd instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

Hornet Stingers (20/20, 18-25 power, 10 apr)3.0 Encumbrance
T2 arrow ammo
Reqs Dex 18
[Unique]
Nature
Weapon Damage 18.0 - 25.2 Physical
Uses 50% Str, 70% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +5.0%
Capacity 20
On Hit:
* afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.

Frozen Shards (23/25, 32-38 power, 15 apr)3.0 Encumbrance
T4 shot ammo
Reqs Dex 28
[Unique]
Arcane
Weapon Damage 32.0 - 38.4 Ice
Uses 50% Cun, 70% Dex
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +10.0%
Capacity 25
On Hit:
* bursts into an icy cloud
In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone.
This item has been sent to the Item's Vault.

Scale Mail of Kroltar (10 def, 18 armour)14.0 Encumbrance
T5 heavy armor
Reqs - Heavy armour training
,Str 38
[Unique]
Nature/Master
Kroltar's head would turn up the heat.
While equipped:
Stats +5 Str +3 Dex +4 Con
defense ------
Armor +18
Defense +10 (+3 eff.)
Fatigue +16%
Resistance +20% acid +20% blight +20% fire
+20% nature +20% lightning
Life +120.00
Devouring Flame:
Effective talent level: 3.0
Power cost 50 out of 80/80.
Range 10
Cooldown: 20
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 32.70 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.

Quiver of Domination (20/20, 24-34 power, 8 apr)3.0 Encumbrance
T4 arrow ammo
Reqs Dex 24
[Unique]
Psionic
Weapon Damage 24.0 - 33.6 Mind
Uses 20% Wil, 60% Dex, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +8
Critical Rate +2.0%
Capacity 20
On Crit:
* dominate the target
Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain.
This item has been sent to the Item's Vault.

Lost Staff of Archmage Tarelion (30-36 power, 4 apr, cold element)5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Arcane
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +7 Wil +8 Mag
offense ------
Spell Crit +25%
Spellpower +40 (+9 eff.)
Damage +30% lightning +30% fire
+30% arcane +30% cold
defense ------
Silence Resist +40%
other -------
Mana-on-crit +12.00
Max mana +40.00
Talents +1 Command Staff
Cooldown Chain Lightning -2
Ice Storm -2
Arcane Vortex -2
Fireflash -2
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.

Blood-Letter (33-46 power, 4.5 apr)3.0 Encumbrance
T3 waraxe 1H weapon
Reqs Dex 24,Str 40
[Unique]
Nature/Master
Weapon Damage 33.0 - 46.2 Physical
Uses 100% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +4
Critical Rate +7.0%
Attack Speed 100%
Damage Conversion 50% ice
On Hit: 15% Ice Breath 2
While equipped:
offense ------
Ignore resists +20% cold
defense ------
Armor +20
Pierce Iceblocks +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (64-77 power, 10 apr, physical element)5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 64.0 - 76.8 Physical
Uses 140% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +10
Attack Speed 100%
On-hit +10% confusion
While equipped:
offense ------
Spell Crit +18%
Spellpower +12 (+3 eff.)
Damage +20% physical
Accuracy +7 (+7 eff.)
other -------
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Effective talent level: 2.0
Power cost 9 out of 20/20.
Range 8
Travel.spd 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.
This object's appearance was changed to Plumpkin Daper: Staff 3.

Tirakai's Maul (32-42 power, 6 apr)5.0 Encumbrance
T2 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 32.0 - 41.6 Physical
Uses 10% Mag, 120% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +8.0%
Attack Speed 100%
While equipped:
No gem
Imbue the hammer with a gem of your choice.
Uses 10 power out of 10/10
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.

Robe of Force (12 def, 8 armour)2.0 Encumbrance
T2 cloth armor
[Unique]
Psionic
While equipped:
Stats +3 Cun +4 Wil
offense ------
Mind Crit +4%
Mindpower +8 (+3 eff.)
Damage +5% mind +5% physical
Ignore resists +10% mind +10% physical
defense ------
Armor +8
Defense +12 (+4 eff.)
Resistance +15% acid +12% physical +9% all
Physical save +10 (+3 eff.)
Send out a range 5 beam of kinetic energy, dealing 66.73 to 83.41 physical damage (based on Willpower and Cunning) with knockback.
Uses 10 power out of 10/10
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

Flamewrought (0 def, 2 armour)1.0 Encumbrance
T1 hands armor
[Unique]
Nature
While equipped:
Stats +2 Cun +3 Wil
offense ------
Mindpower +2 (+1 eff.)
Damage +5% fire
defense ------
Armor +2
Resistance +10% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Flamespit:
Effective talent level: 3.0
Power cost 8 out of 24/24.
Range 10
Travel.spd instantaneous
Is: a nature gift
Description: Spits a bolt of fire, doing 63.76 fire damage.
The damage will increase with your Mindpower.
These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.
This item has been sent to the Item's Vault.
This object's appearance was changed to iron gauntlets.

Stormlash (17-19 power, 7 apr)3.0 Encumbrance
T1 whip 1H weapon
[Unique]
Arcane
Weapon Damage 17.0 - 18.7 Physical
Uses 100% Dex
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 125%
Damage Conversion 50% dazing lightning
On Critical:
* Focus the lightning forces on an enemy
While equipped:
offense ------
Damage +10% lightning
Accuracy +7 (+3 eff.)
Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 20.37 to 61.11 lightning damage (based on Magic and Dexterity).
Uses 10 power out of 10/10
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.

Eclipse (18-22 power, 4 apr, darkness element)5.0 Encumbrance
T2 staff 2H weapon
[Unique]
Arcane
Weapon Damage 18.0 - 21.6 Physical
Uses 110% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Critical Rate +3.5%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +8%
Spellpower +12 (+4 eff.)
Damage +15% light +15% physical
+15% darkness +15% temporal
other -------
Positive/turn +0.10
Negative/turn +0.10
Talents +1 Command Staff
Cooldown Twilight -1
Moonlight Ray -1
Searing Light -1
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.
