
Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance
T2 hands armor
[Unique]
Arcane/Master
While equipped:
Stats +3 Mag
offense ------
Spell Crit +3%
Spellpower +2 (+1 eff.)
Spellpower/crit +4
Damage +8% darkness +8% temporal
Ignore resists +10% darkness +10% temporal
defense ------
Resistance +8% darkness +8% temporal
other -------
Negative/turn +0.20
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Dust to Dust level 2
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.

Eye of the Dreaming One2.0 Encumbrance
T1 misc tool
[Unique]
Psionic
While equipped:
Stats +5 Wil
offense ------
Mindpower +5 (+3 eff.)
defense ------
Mind save +10 (+5 eff.)
The wearer is asleep.
Lucid Dreamer: May act while sleeping
Sleep:
Effective talent level: 3.0
Power cost 20 out of 25/25.
Range 7
Cooldown: 6
Travel.spd instantaneous
Is: a mind power
Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn.
When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn.
The damage threshold will scale with your Mindpower.
This ethereal eye stares eternally, as if seeing things that do not truly exist.
This item has been sent to the Item's Vault.

It Which Writhes0.0 Encumbrance
T3 tentacle weird
[Legendary]
Unknown
While equipped:
Stats +3 Str +3 Dex +3 Mag -3 Wil
+3 Con
Fully Charged!
Reduce the duration of all detrimental effects.
Uses 10 power out of 10/10
Activation is instant.
A tiny tentacle. It is rather cute and squishy.
Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn)
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.
This item has been sent to the Item's Vault.

Withering Orbs0.1 Encumbrance
T1 amulet jewelry
[Unique]
Psionic
While equipped:
offense ------
Mindpower +5 (+3 eff.)
On-Hit 5 mind
On-Ranged-Hit 5 mind
other -------
See Stealth +10
See Invisibility +10
Blind-Fight: No penalty when attacking invisible/stealthed
These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows.
If you close your eyes a moment, you can almost imagine what dread sights they see...
This item has been sent to the Item's Vault.

wyrm's thorny mindstar of disruption (8-9 power, 24 apr, nature damage)3.0 Encumbrance
T3 mindstar 1H weapon
Reqs Wil 24
[Ego++]
Nature/Disrupt
Weapon Damage 8.0 - 8.8 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +24
Critical Rate +3.5%
Attack Speed 100%
Damage Against +5% Unnatural
On Hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
While equipped:
offense ------
Mind Crit +3%
Mindpower +6 (+3 eff.)
On-Hit 3 lightning 4 physical 4 cold
3 acid 4 fire
defense ------
Resistance +4% lightning +4% physical
+3% fire +3% cold +2% acid
other -------
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

thorny mindstar 'Scorpioncast' (10-11 power, 24 apr, nature damage)3.0 Encumbrance
T3 mindstar 1H weapon
Reqs Wil 24
[Rare]
Nature
Weapon Damage 10.0 - 11.0 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +24
Critical Rate +3.5%
Attack Speed 100%
On-crit, radius 2 +8 darkness
While equipped:
Stats +2 Str +2 Dex +7 Mag
offense ------
Mind Crit +3%
Mindpower +6 (+3 eff.)
On-Hit (Melee):
* 20% chance to slow global speed by 41%
defense ------
Life +19.00
Life Regen +0.70
other -------
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Tirakai's Maul (32-42 power, 6 apr)5.0 Encumbrance
T2 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 32.0 - 41.6 Physical
Uses 10% Mag, 120% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +8.0%
Attack Speed 100%
While equipped:
No gem
Imbue the hammer with a gem of your choice.
Uses 10 power out of 10/10
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.

Layitira (22-31 power, 4 apr)3.0 Encumbrance
T3 longsword 1H weapon
[Random Unique]
Arcane/Master
Weapon Damage 22.0 - 30.8 Physical
Uses 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +3.5%
Attack Speed 100%
On-hit +13 cold
On-crit, radius 2 +8 temporal
On Hit: 20% Curse of Defenselessness level 3
On Hit:
* 10% chance to reduce armor by 26%
While equipped:
offense ------
Damage +15% acid
Ignore resists +8% physical
Accuracy +14 (+3 eff.)
Ignore Armor +8
When Hit 4 acid
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Hailsmash4.0 Encumbrance
T3 longbow 2H weapon
[Rare]
Nature
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +8
While equipped:
Stats +9 Str +14 Dex +9 Mag +9 Wil
+11 Cun +8 Con
offense ------
Damage +3% cold
defense ------
Resistance +3% acid +6% nature +3% lightning
Spell save +9 (+6 eff.)
Life Regen +4.00
Pinning Resist +20%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Boltquencher (32-41 power, 9 apr)1.0 Encumbrance
T4 dagger 1H weapon
[Random Unique]
Nature
Weapon Damage 31.5 - 41.0 Physical
Uses 50% Str, 50% Dex
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +9
Critical Rate +8.0%
Attack Speed 100%
On-hit +8 nature
On-Hit, radius 1 +16 mind
While equipped:
Stats +9 Str +5 Dex +7 Mag +13 Wil
+7 Cun +17 Con
offense ------
Damage +9% lightning
Ignore resists +10% lightning
When Hit 6 mind
defense ------
Life +54.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Master
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Cun, 50% Dex
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +15.0%
Attack Speed 111%
On Critical:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
defense ------
Hardiness +20%
Defense +15 (+4 eff.)
Physical save +15 (+7 eff.)
Disarm Resist +50%
other -------
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Arcane
Potentially it would go with a sword in the future.
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +20.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Move Speed +20%
Damage +5% temporal
defense ------
Defense +10 (+3 eff.)
Spell save +10 (+5 eff.)
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Limmir's Amulet of the Moon0.1 Encumbrance
T5 amulet jewelry
[Unique]
While equipped:
Stats +5 Str +5 Dex +5 Mag +5 Wil
+5 Cun +5 Con
offense ------
Physical Power +12 (+4 eff.)
Spellpower +16 (+8 eff.)
Damage +9% all
When Hit 34 darkness
defense ------
Healmod +50%
Stun Resist +60%
other -------
Infravision +3
See Invisibility +14
Telepathy Demon/Major
Demon/Minor
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Cleansequeller1.0 Encumbrance
T3 belt armor
[Random Unique]
Arcane/Psionic
While equipped:
offense ------
Mindpower +7 (+3 eff.)
Ignore resists +5% blight
When Hit 4 blight
On-Hit (Melee):
* 20% chance to slow global speed by 40%
defense ------
Fatigue -6%
Resistance +8% light +6% darkness
Physical save +8 (+4 eff.)
other -------
Encumbrance +35
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Twilight's Edge (47-66 power, 7 apr)3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 47.0 - 65.8 Physical
Uses 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +12.0%
Attack Speed 100%
On Critical:
* release a burst of light and dark damage (scales with Magic)
While equipped:
Stats +4 Str +4 Cun +4 Mag
offense ------
Spell Crit +4%
Spellpower +12 (+6 eff.)
Damage +18% darkness +18% light
other -------
Light +1
The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.
This item has been sent to the Item's Vault.

Razorblade, the Cursed Waraxe (38-53 power, 16 apr)3.0 Encumbrance
T5 waraxe 1H weapon
[Unique]
Psionic
Weapon Damage 38.0 - 53.2 Phys.bleed
Uses 100% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +16
Critical Rate +7.0%
Attack Speed 100%
While equipped:
Stats +4 Str +4 Dex
offense ------
Ignore resists +30% physical
Accuracy +40 (+10 eff.)
Ignore Armor +30
This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club.
It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.
This item has been sent to the Item's Vault.

Icy Kill (35-46 power, 10 apr)1.0 Encumbrance
T4 dagger 1H weapon
[Unique]
Nature/Psionic
Weapon Damage 35.0 - 45.5 Physical
Uses 50% Dex, 50% Str
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +15.0%
Attack Speed 100%
On-hit +30 cold
On Critical:
* freezes the target
On Kill:
* explodes a frozen creature (damage scales with willpower)
While equipped:
Stats +6 Cun +6 Wil
offense ------
Damage +25% cold
defense ------
Pierce Iceblocks +50%
other -------
Hate/kill +4.00
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.

Blood-Letter (33-46 power, 4.5 apr)3.0 Encumbrance
T3 waraxe 1H weapon
[Unique]
Nature/Master
Weapon Damage 33.0 - 46.2 Physical
Uses 100% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +4
Critical Rate +7.0%
Attack Speed 100%
Damage Conversion 50% ice
On Hit: 15% Ice Breath level 2
While equipped:
offense ------
Ignore resists +20% cold
defense ------
Armor +20
Pierce Iceblocks +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.

Infernowire (27-35 power, 9 apr)1.0 Encumbrance
T4 dagger 1H weapon
[Random Unique]
Arcane/Master
Weapon Damage 27.0 - 35.1 Physical
Uses 50% Dex, 50% Str
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +9
Critical Rate +8.0%
Attack Speed 100%
On-hit +11 blight
On-crit, radius 2 +16 fire
On Hit:
* 21% chance to reduce strength, dexterity, and constitution by 16
* Create an explosion dealing 47 fire damage (1/turn)
While equipped:
offense ------
Physical Crit +9.0%
Critical power +25.00%
Damage +10% fire
Ignore resists +33% fire
Ignore Armor +8
When Hit 6 fire
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Eye of the Forest (8 def, 0 armour)2.0 Encumbrance
T3 head armor
[Unique]
Nature
While equipped:
Stats +6 Cun +8 Wil
offense ------
Damage +20% nature
Ignore resists +15% nature
defense ------
Defense +8 (+2 eff.)
Mind save +12 (+6 eff.)
Blind Resist +100%
other -------
Infravision +2
See Stealth +15
See Invisibility +15
Masteries
+0.10 Wild-gift/Moss
Earth's Eyes:
Effective talent level: 2.0
Power cost 35 out of 35/35.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 8.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.

Rope Belt of the Thaloren1.0 Encumbrance
T2 belt armor
[Unique]
Nature
While equipped:
Stats +7 Cun +8 Wil
offense ------
Mind Crit +15%
Mindpower +15 (+7 eff.)
other -------
Masteries
+0.20 Wild-gift/Harmony
The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers.
This item has been sent to the Item's Vault.

reinforced leather armour 'Cuthifast' (38 def, 13 armour)9.0 Encumbrance
T4 light armor
[Random Unique]
Nature/Master
While equipped:
Stats +6 Str +6 Dex
offense ------
On-Hit 7 fire
On-Ranged-Hit 6 fire
defense ------
Armor +13
Defense +38 (+9 eff.)
Fatigue +8%
Resistance +6% acid +14% fire +3% blight
+16% physical
Physical save +15 (+5 eff.)
Life +102.00
Life Regen +8.00
Healmod +14%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Cuthithel (24 def, 11 armour)9.0 Encumbrance
T3 light armor
[Random Unique]
Nature/Master
While equipped:
Stats +7 Dex
offense ------
Move Speed +20%
defense ------
Armor +11
Defense +24 (+6 eff.)
Fatigue +8%
Resistance +29% acid +7% cold +5% arcane
Physical save +6 (+2 eff.)
other -------
Stamina/turn +3.00
Breathe water
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Rogue Plight (6 def, 7 armour)9.0 Encumbrance
T3 light armor
[Unique]
Master
While equipped:
Stats +5 Wil +4 Con
defense ------
Armor +7
Defense +6 (+2 eff.)
Fatigue +7%
Resistance +35% nature
Crit Resistance 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.

hardened leather belt 'Camovor'1.0 Encumbrance
T3 belt armor
[Random Unique]
Arcane/Master
While equipped:
Stats +1 Str +5 Dex +5 Cun +6 Lck
offense ------
Physical Crit +4.0%
Critical power +11.00%
Physical Power +4 (+1 eff.)
Accuracy +5 (+1 eff.)
defense ------
Armor +8
Defense +10 (+3 eff.)
Resistance +2% physical
Stealth +8
Unlife -80.00 life
other -------
Disarm Traps +17
Infravision +4
Create a temporary shield that absorbs 293 damage
Puts all charms on 30 turn cooldown
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Destala's Scales (10 def, 0 armour)2.0 Encumbrance
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +6 Cun
offense ------
Mindpower +6 (+3 eff.)
Damage +15% acid
Ignore resists +10% acid
defense ------
Defense +10 (+3 eff.)
other -------
Masteries
+0.20 Wild-gift/Venom drake aspect
On Nature Hit: 10% Acidic Spray level 2
Dissolve:
Effective talent level: 2.0
Power cost 20 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage.
Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits.
Each point in acid drake talents also increases your acid resistance by 1%.
This talent will also attack with your shield, if you have one equipped.
This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
offense ------
Spellpower +23 (+11 eff.)
Damage +20% temporal +20% physical
Ignore resists +20% temporal +20% physical
When Hit 20 physical 10 temporal
defense ------
Armor +3
Defense +9 (+3 eff.)
Resistance +10% temporal +10% physical
+13% all
Temporal Reprieve:
Effective talent level: 1.0
Power cost 50 out of 50/50.
Range melee/personal
Fixed Cooldown: 40
Travel.spd instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

Robe of Force (12 def, 8 armour)2.0 Encumbrance
T2 cloth armor
[Unique]
Psionic
While equipped:
Stats +3 Cun +4 Wil
offense ------
Mind Crit +4%
Mindpower +8 (+4 eff.)
Damage +5% mind +5% physical
Ignore resists +10% mind +10% physical
defense ------
Armor +8
Defense +12 (+3 eff.)
Resistance +15% acid +12% physical +9% all
Physical save +10 (+4 eff.)
Send out a range 5 beam of kinetic energy, dealing 28.51 to 35.64 physical damage (based on Willpower and Cunning) with knockback.
Uses 10 power out of 10/10
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.
