
Blightstopper (18 def, 12 armour, 240 block)7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Unique]
Nature/Disrupt
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
When Hit 15 nature
defense ------
Armor +12
Defense +18 (+5 eff.)
Ranged Defense +12 (+2 eff.)
Fatigue +22%
Resistance +35% blight +15% nature
Spell save +24 (+12 eff.)
Disease Resist +60%
other -------
Talents +1 Block
Masteries
+0.20 Wild-gift/Antimagic
Purge up to 3 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns.
Uses 24 power out of 40/40
This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.
This item has been sent to the Item's Vault.

Temporal Rift (8 def, 4 armour, 325 block)7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
Spellpower +12 (+6 eff.)
defense ------
Armor +4
Defense +8 (+2 eff.)
Ranged Defense +10 (+2 eff.)
Resistance +30% temporal
Damage Reduction +20 all
Spell save +20 (+10 eff.)
Slow Projectiles +50%
other -------
Talents +1 Block
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.

Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance
T3 hands armor
[Unique]
Nature
This would be great with a mighty matching belt.
While equipped:
Stats +4 Str
defense ------
Armor +2
Resistance +10% lightning +10% cold
Life +60.00
Knockbk Resist +50%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Throw Boulder:
Effective talent level: 2.0
Power cost 6 out of 6/6.
Range 10
Cooldown: 3
Travel.spd instantaneous
Is: a nature gift
Description: Throw a huge boulder, dealing 139.60 physical damage and knocking targets back 5 tiles within radius 1.
The damage will increase with your Strength.
Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.
This item has been sent to the Item's Vault.

Genocide (42-67 power, 4 apr)3.0 Encumbrance
T3 greatsword 2H weapon
Reqs Wil 20
[Unique]
Nature/Master
Weapon Damage 42.0 - 67.2 Physical
Uses 120% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +18.0%
Attack Speed 100%
Damage Against +25% Orc
While equipped:
Stats +7 Str +7 Dex +7 Con
defense ------
Resist Against +15% Orc
Life Regen +0.50
other -------
Stamina/turn +1.00
Telepathy Humanoid/Orc
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

Star (10-13 power, 0 apr)1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Arcane
The star shines alone in a moonless sky.
Weapon Damage 10.0 - 13.0 Light
Uses 20% Str, 20% Dex
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 125%
On Hit:
* Deal 70 Light damage.
While equipped:
other -------
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Thermal Focus (14-15 power, 32 apr, fire damage)3.0 Encumbrance
T4 mindstar 1H weapon
Reqs Wil 35
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Weapon Damage 14.0 - 15.4 Fire
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +32
Critical Rate +5.0%
Attack Speed 100%
Damage Conversion 50% cold
While equipped:
offense ------
Mind Crit +8%
Mindpower +16 (+8 eff.)
Damage +20% fire +20% cold
Ignore resists +12% fire +12% cold
defense ------
Resistance +20% fire +20% cold
Spell save +12 (+6 eff.)
other -------
Psi/turn +1.00
Talents +1 Psionic Maelstrom
Masteries
+0.20 Psionic/Thermal mastery
Thermal energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Crystal Shard (16-19 power, 4 apr, physical element)5.0 Encumbrance
T2 staff 2H weapon
[Unique]
Arcane
Weapon Damage 16.0 - 19.2 Arcane
Uses 130% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
Damage Conversion 50% blight
While equipped:
offense ------
Spell Crit +4%
Spellpower +14 (+7 eff.)
Damage +18% arcane +18% blight
defense ------
Resistance +10% arcane +10% blight
Affinity +20% arcane
Create 2 living shards of crystal to serve you for 10 turns.
Uses 45 power out of 45/45
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.

Staff of Bones (20-24 power, 4 apr, blight element)5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 20.0 - 24.0 Blight
Uses 150% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +20 (+10 eff.)
Damage +20% acid +20% cold +20% darkness
+20% blight
other -------
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

Penitence (15-18 power, 4 apr, lightning element)5.0 Encumbrance
T2 staff 2H weapon
[Unique]
Arcane/Nature
Weapon Damage 15.0 - 18.0 Nature
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +10%
Spellpower +15 (+7 eff.)
defense ------
Resistance +30% blight +30% lightning
Affinity +20% lightning
Spell save +15 (+7 eff.)
other -------
Talents +1 Command Staff
Cure up to 4 diseases or poisons (based on Magic).
Uses 10 power out of 60/60
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.

Pouch of the Subconscious (20/20, 38-46 power, 15 apr)3.0 Encumbrance
T4 shot ammo
[Unique]
Psionic
Weapon Damage 38.0 - 45.6 Physical
Uses 10% Wil, 70% Dex, 50% Cun
Mastery Sling Supremacy
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +10.0%
Capacity 20
On-ranged-hit +25 mind +30 mind slow
On Hit:
* 50% chance to reload 1 ammo
You find yourself constantly fighting an urge to handle this strange pouch of shot.
This item has been sent to the Item's Vault.

The Jolt2.0 Encumbrance
T2 torque charm
[Unique]
Psionic
While equipped:
Stats +4 Cun
offense ------
Damage +10% mind +10% lightning
Your mind is attuned to electricity.
Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target.
Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target.
Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower).
This item can have up to 2 charges, with each charge having 4 turn cooldown.
This torque feels tingly to the touch, but seems to enhance your thinking.
This item has been sent to the Item's Vault.

Eclipsepiercer (2 def, 0 armour)2.0 Encumbrance
T3 head armor
[Rare]
Arcane
While equipped:
Stats +10 Mag +2 Cun +7 Con
offense ------
Mind Crit +4%
Critical power +15.00%
Damage +6% blight +12% arcane
+12% darkness
When Hit 8 mind
defense ------
Defense +2 (+1 eff.)
Resistance +3% darkness
Mind save +6 (+3 eff.)
Arcane Eye: (Instant)
Puts all charms on 10 turn cooldown
Effective talent level: 5.0
Power cost 10 out of 10/10.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

The Far-Hand0.1 Encumbrance
T3 amulet jewelry
[Unique]
Unknown
While equipped:
Stats +10 Con
defense ------
Teleport Resist +100%
Teleport:
Effective talent level: 4.0
Power cost 36 out of 36/36.
Range 10
Cooldown: 30
Travel.spd instantaneous
Is: a spell
Description: Teleports you randomly within a large range (128).
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 15).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
Random teleports have a minimum range of 15.
The range will increase with your Spellpower.
You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.
This item has been sent to the Item's Vault.

Spellcrusher (32-48 power, 4 apr)5.0 Encumbrance
T2 greatmaul 2H weapon
[Unique]
Nature/Disrupt
Weapon Damage 32.0 - 48.0 Physical
Uses 120% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Critical Rate +4.0%
Attack Speed 100%
On-hit +20 nature
On Hit:
* 50% chance to shatter magical shields
While equipped:
Stats +6 Con
offense ------
Damage +25% nature
defense ------
Spell save +15 (+5 eff.)
This large steel greatmaul has thick vines wrapped around the handle.
This item has been sent to the Item's Vault.

Stormlash (17-19 power, 7 apr)3.0 Encumbrance
T1 whip 1H weapon
[Unique]
Arcane
Weapon Damage 17.0 - 18.7 Physical
Uses 100% Dex
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 125%
Damage Conversion 50% dazing lightning
On Critical:
* Focus the lightning forces on an enemy
While equipped:
offense ------
Damage +10% lightning
Accuracy +7 (+2 eff.)
Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 31.33 to 94.00 lightning damage (based on Magic and Dexterity).
Uses 10 power out of 10/10
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.

Acera (33-46 power, 4 apr)3.0 Encumbrance
T3 longsword 1H weapon
[Unique]
Arcane/Master
Weapon Damage 33.0 - 46.2 Acid
Uses 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +10.0%
Attack Speed 100%
On-crit, radius 2 +40 corrosive acid
While equipped:
offense ------
Physical Crit +10.0%
Spell Crit +10%
Damage +20% acid
Ignore resists +20% acid
defense ------
Resistance +15% acid
Corrosive Worm:
Effective talent level: 4.0
Power cost 30 out of 30/30.
Range 10
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 39 acid damage in a 4 radius ball. This damage will increase by 27% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.

Silent Blade (25-32 power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Master
Weapon Damage 25.0 - 32.5 Physical
Uses 35% Str, 65% Dex
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 100%
On-hit +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
offense ------
Accuracy +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Eye of Winter (8-9 power, 18 apr, cold damage)3.0 Encumbrance
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Weapon Damage 8.0 - 8.8 Cold
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +18
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +4%
Mindpower +8 (+3 eff.)
Damage +10% cold
Ignore resists +10% cold
defense ------
Armor +10
Resistance -10% fire
On Mind Hit: 10% Winter's Fury level 2
This mindstar glows with a dim cool light, but seems somehow incomplete.
This item has been sent to the Item's Vault.

dwarven-steel longsword 'Sewerflash' (24-34 power, 4 apr)3.0 Encumbrance
T3 longsword 1H weapon
[Random Unique]
Nature/Psionic
Weapon Damage 24.0 - 33.6 Physical
Uses 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +3.5%
Attack Speed 100%
On-hit +8 mind +8 nature
On Hit:
* 13% chance to reduce all saves and defense by 25
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
While equipped:
Stats +4 Str +5 Dex +7 Mag +9 Wil
+9 Cun +3 Con
offense ------
On-Hit (Melee):
* 20% chance to slow global speed by 51%
* 20% chance to reduce all saves and defense by 25
defense ------
Resistance +6% mind
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Dex, 15% Mag, 50% Str
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +9.0%
Attack Speed 100%
Damage Conversion 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
offense ------
Damage +5% darkness
Ignore resists +10% darkness
defense ------
Resistance +10% darkness
Stealth +10
Invoke Darkness:
Effective talent level: 3.0
Power cost 20 out of 20/20.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 124.04 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Moon (10-13 power, 0 apr)1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Arcane
The moon shines alone in a starless sky.
Weapon Damage 10.0 - 13.0 Darkness
Uses 20% Str, 20% Dex
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
other -------
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Staff of Bones (20-24 power, 4 apr, blight element)5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 20.0 - 24.0 Blight
Uses 150% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +20 (+7 eff.)
Damage +20% acid +20% cold +20% darkness
+20% blight
other -------
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
offense ------
Mind Crit +5%
Mindpower +10 (+4 eff.)
Damage +15% acid +15% nature +15% mind
When Hit 20 nature slow 20 poison
defense ------
Armor +15
Hardiness +30%
Defense +10 (+2 eff.)
Resistance +30% nature +11% all
Physical save +10 (+5 eff.)
Spell save +10 (+4 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Polenn the Skyshear (22-31 power, 4 apr)3.0 Encumbrance
T3 longsword 1H weapon
[Rare]
Nature
Weapon Damage 22.0 - 30.8 Physical
Uses 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +3.5%
Attack Speed 100%
While equipped:
Stats +8 Str +6 Dex +6 Mag +6 Wil
+8 Cun +4 Con
offense ------
Damage +9% lightning +6% light
Ignore resists +5% lightning
defense ------
Resistance +9% light +6% cold
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance
T4 feet armor
[Unique]
Psionic
While equipped:
offense ------
Physical Power +12 (+4 eff.)
Ignore Armor +15
defense ------
Armor +12
Defense +2 (+0 eff.)
Fatigue +8%
Spell save +10 (+4 eff.)
Mind save +10 (+5 eff.)
Life +80.00
Stun Resist +40%
other -------
Masteries
+0.20 Cunning/Trapping
+0.20 Cursed/Endless hunt
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 32 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.

Corpsebow4.0 Encumbrance
T2 longbow 2H weapon
[Unique]
Arcane/Nature
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +7
On Hit: 25% Epidemic level 1
On Hit: 25% Cyst Burst level 1
While equipped:
offense ------
Spellpower +10 (+4 eff.)
On-Ranged-Hit 20 blight
Damage +20% blight
On-Hit (Ranged):
* 40% chance to reduce strength, dexterity, and constitution by 26
defense ------
Disease Resist +50%
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Spellblaze Shard (20-26 power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 20.0 - 26.0 Physical
Uses 50% Str, 50% Dex
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +12.0%
Attack Speed 100%
Lifesteal +6%
On-hit +20 blight +20 fire
While equipped:
Stats +5 Mag
defense ------
Resistance +10% blight +10% fire
other -------
Talents +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

stralite greatsword 'Zanybers' (48-77 power, 3 apr)3.0 Encumbrance
T4 greatsword 2H weapon
[Random Unique]
Arcane/Master
Weapon Damage 48.0 - 76.8 Physical
Uses 120% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +3
Critical Rate +4.5%
Attack Speed 100%
On-hit +19 blight
On-Hit, radius 1 +8 arcane
On Hit: 20% Epidemic level 4
On Hit:
* 19% chance to reduce strength, dexterity, and constitution by 27
On Critical:
* Splash the target with acid dealing 158 damage over 5 turns and reducing armor and accuracy by 20
While equipped:
Stats +7 Dex
offense ------
Spellpower +5 (+2 eff.)
Combat Speed +10%
Damage +9% blight
Accuracy +21 (+7 eff.)
defense ------
Spell save +6 (+2 eff.)
Disease Resist +31%
other -------
Mana-on-crit +2.00
Massive two-handed swords.
This item has been sent to the Item's Vault.
