
Colaryem (48-77 power, 12 apr)3.0 Encumbrance
T3 greatsword 2H weapon
[Unique]
Arcane
Weapon Damage 48.0 - 76.8 Physical
Uses 130% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +11.0%
Attack Speed 50%
While equipped:
Stats +7 Dex
offense ------
Move Speed +10%
Damage +7% lightning
defense ------
Fatigue -12%
Resistance +7% lightning
other -------
Encumbrance +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Gulin the dwarven-steel waraxe (18-25 power, 15 apr)3.0 Encumbrance
T3 waraxe 1H weapon
[Random Unique]
Arcane
Weapon Damage 18.0 - 25.2 Physical
Uses 100% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +15
Critical Rate +4.5%
Attack Speed 100%
Ignore Shields +14%
On-hit +16 mind
On-Hit, radius 1 +16 arcane
On Hit:
* 25% chance for lightning to strike from the target to a second target dealing 95 damage
On Critical:
* Splash the target with acid dealing 158 damage over 5 turns and reducing armor and accuracy by 20
While equipped:
offense ------
Damage +6% arcane
On-Hit (Melee):
* 10% chance to reduce all saves and defense by 25
defense ------
Resistance +5% arcane
One-handed war axes.
This item has been sent to the Item's Vault.

Forbidden Tome: "The Illusory Castle"2.0 Encumbrance
forbidden tome
[Unique]
Unknown
Read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.

Genocide (42-67 power, 4 apr)3.0 Encumbrance
T3 greatsword 2H weapon
Reqs Str 40
[Unique]
Nature/Master
Weapon Damage 42.0 - 67.2 Physical
Uses 120% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +18.0%
Attack Speed 100%
Damage Against +25% Orc
While equipped:
Stats +7 Str +7 Dex +7 Con
defense ------
Resist Against +15% Orc
Life Regen +0.50
other -------
Stamina/turn +1.00
Telepathy Humanoid/Orc
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 Encumbrance
T3 greatsword 2H weapon
[Unique]
Psionic
Weapon Damage 49.0 - 78.4 Physical
Uses 129% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +9
Critical Rate +9.0%
Attack Speed 100%
On-hit +49 light +49 darkness
On Hit:
* 9% chance to stun or confuse the target
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.

Flashpoint4.0 Encumbrance
T1 steamgun 1H weapon
[Unique]
Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +5
Attack Speed 100%
Damage Multiplier 130%
Range +5
Projectile Speed +600%
Uses 2.0 Steam
While equipped:
offense ------
On-Ranged-Hit 10 fire burn
"Have you ever looked at some guys and thought 'you know, I really wish they were on fire right now', but you didn't feel like walking all the way over there? Well, there's now a better way!"
This item has been sent to the Item's Vault.

Hat of Arcane Understanding (2 def, 0 armour)2.0 Encumbrance
T3 head armor
[Unique]
Arcane
Only supremacy of the arcane can release its full power.
While equipped:
defense ------
Defense +2 (+1 eff.)
Resistance +20% arcane
other -------
Mana/turn +2.00
Cooldown Disruption Shield -10
Masteries
+0.20 Spell/Meta
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.

Medical Urgency Vest (6 def, 7 armour)9.0 Encumbrance
T3 light armor
[Unique]
Steamtech
While equipped:
defense ------
Armor +7
Defense +6 (+3 eff.)
Fatigue +7%
Physical save +15 (+7 eff.)
other -------
Talents +1 Medical Urgency Vest
This light leather armour features a special medical injector.
This item has been sent to the Item's Vault.

Wrathroot's Barkwood (9 def, 10 armour, 60 block)7.0 Encumbrance
T2 shield armor
[Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
defense ------
Armor +10
Defense +9 (+4 eff.)
Fatigue +14%
Resistance +20% cold +20% darkness
+20% nature
other -------
Talents +1 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.

Borfast's Cage (10 def, 20 armour)17.0 Encumbrance
T3 massive armor
Reqs - Massive armour training
Str 35
[Unique]
Master
While equipped:
Stats +5 Con
defense ------
Armor +20
Defense +10 (+5 eff.)
Fatigue +24%
Resistance -15% acid +15% physical
Crit Avoidance 20%
Physical save +15 (+7 eff.)
Life +50.00
Life Regen +2.00
Knockbk Resist +30%
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.

Overcutter (13-20 power, 12 apr)3.0 Encumbrance
T1 steamsaw 2H weapon
[Unique]
Steamtech
Weapon Damage 13.0 - 19.5 Phys.bleed
Uses 100% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +12
Critical Rate +2.0%
Attack Speed 100%
Block +70
Uses 1.0 Steam
While equipped:
defense ------
Armor +7
Defense +8 (+4 eff.)
Fatigue +10%
other -------
Talents +2 Block
Earlier steamsaws were notably not meant to be used with one hand.
This item has been sent to the Item's Vault.

Drake's Bane (45-68 power, 21 apr)3.0 Encumbrance
T2 battleaxe 2H weapon
[Unique]
Master
Weapon Damage 45.0 - 67.5 Physical
Uses 120% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +21
Critical Rate +2.0%
Attack Speed 100%
Damage Against +25% Dragon
While equipped:
Stats +6 Str
defense ------
Resist Against +25% Dragon
Physical save +9 (+4 eff.)
Stun Resist +20%
Knockbk Resist +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.

Eye of Summer (8-9 power, 18 apr, fire damage)3.0 Encumbrance
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Weapon Damage 8.0 - 8.8 Fire
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +18
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +4%
Mindpower +8 (+4 eff.)
Global Speed +5%
Damage +10% fire
Ignore resists +10% fire
defense ------
Resistance -10% cold
On Mind Hit: 10% Flame Fury level 2
This mindstar glows with a bright warm light, but seems somehow incomplete.
This item has been sent to the Item's Vault.

Eye of Winter (8-9 power, 18 apr, cold damage)3.0 Encumbrance
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Weapon Damage 8.0 - 8.8 Cold
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +18
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +4%
Mindpower +8 (+4 eff.)
Damage +10% cold
Ignore resists +10% cold
defense ------
Armor +10
Resistance -10% fire
On Mind Hit: 10% Winter's Fury level 2
This mindstar glows with a dim cool light, but seems somehow incomplete.
This item has been sent to the Item's Vault.

Charged Focus (10-11 power, 24 apr, lightning damage)3.0 Encumbrance
T3 mindstar 1H weapon
Reqs Wil 24
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Weapon Damage 10.0 - 11.0 Lightning
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +24
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +6%
Mindpower +12 (+5 eff.)
Damage +15% lightning
Ignore resists +9% lightning
defense ------
Resistance +15% lightning
Mind save +9 (+3 eff.)
other -------
Max psi +30.00
Talents +1 Psionic Maelstrom
Masteries
+0.15 Psionic/Charged mastery
Electrical energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour)2.0 Encumbrance
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
offense ------
Move Speed +12%
defense ------
Armor +1
Defense +2 (+1 eff.)
Fatigue +2%
Stealth +10
other -------
Shadow Power +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)2.0 Encumbrance
T2 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
offense ------
Spell Crit +15%
Spellpower +15 (+7 eff.)
Damage +15% arcane
defense ------
Resistance +9% all
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

Eden's Guile (2 def, 1 armour)2.0 Encumbrance
T2 feet armor
[Unique]
Master
While equipped:
Stats +3 Cun
defense ------
Armor +1
Defense +2 (+1 eff.)
Fatigue +2%
other -------
Masteries
+0.20 Cunning/Survival
Boost speed by 58% (based on Cunning).
Uses 50 power out of 50/50
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.

Eel-skin armour (16 def, 0 armour)9.0 Encumbrance
T2 light armor
[Unique]
Nature
While equipped:
Stats +3 Cun +2 Dex
defense ------
Defense +16 (+7 eff.)
Fatigue +2%
Resistance +15% lightning
Poison Resist +50%
Pinning Resist +50%
On Nature Hit: 10% Call Lightning level 2
Call Lightning:
Effective talent level: 2.0
Power cost 25 out of 50/50.
Range 10
Cooldown: 3
Travel.spd instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 43.97 to 131.92 lightning damage (87.95 average).
The damage will increase with your Mindpower.
This armour seems to have been patched together from many eels. Yuck.
This item has been sent to the Item's Vault.

psychokinetic quiver of yew arrows of grasping (19/19, 33-46 power, 10 apr)3.0 Encumbrance
T3 arrow ammo
[Ego++]
Nature/Psionic
Weapon Damage 33.0 - 46.2 Physical
Uses 50% Str, 70% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +2.0%
Capacity 19
On-ranged-hit +20 physical
On Hit:
* 20% chance to knock the target back 3 spaces and deal 145 physical damage
* 20% chance to create vines that bind the target to the ground dealing 145 nature damage and pinning them for 3 turns
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)7.0 Encumbrance
T3 shield armor
Reqs - Shield usage training
Str 37
[Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
defense ------
Armor +18
Hardiness +20%
Defense +20 (+6 eff.)
Ranged Defense +10 (+3 eff.)
Fatigue +30%
other -------
Talents +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Eilinyth (0 def, 3 armour)3.0 Encumbrance
T1 feet armor
[Rare]
Psionic
While equipped:
Stats +2 Mag +3 Wil +3 Cun
offense ------
Spellpower +20 (+10 eff.)
Spellpower/crit +2
Damage +3% arcane
defense ------
Armor +3
Fatigue +2%
Physical save +6 (+3 eff.)
Spell save +6 (+4 eff.)
Mind save +5 (+2 eff.)
other -------
Mana/turn +0.08
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Frost Treads (1 def, 4 armour)2.0 Encumbrance
T2 feet armor
[Unique]
Nature
While equipped:
Stats +4 Str +4 Wil +4 Cun
offense ------
Move Speed +20%
Damage +15% cold
defense ------
Armor +4
Defense +1 (+0 eff.)
Fatigue +7%
Resistance +10% nature +20% cold
other -------
Light +1
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

Skull of the Rat Lich1.0 Encumbrance
T3 skull tool
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +4%
Spellpower +10 (+5 eff.)
When Hit 12 darkness
Raise one or two undead rats to fight beside you.
Uses 70 power out of 70/70
This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets.
This item has been sent to the Item's Vault.

Bizzare Contraption2.0 Encumbrance
T2 tool misc
[Unique]
While equipped:
Stats +8 Cun
offense ------
Damage +15% lightning
defense ------
Resistance +15% lightning
Physical save +18 (+9 eff.)
This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.
This item has been sent to the Item's Vault.

Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance
T2 hands armor
[Unique]
Arcane/Master
While equipped:
Stats +3 Mag
offense ------
Spell Crit +3%
Spellpower +2 (+1 eff.)
Spellpower/crit +4
Damage +8% darkness +8% temporal
Ignore resists +10% darkness +10% temporal
defense ------
Resistance +8% darkness +8% temporal
other -------
Negative/turn +0.20
Unarmed combat:
Weapon Damage 14.0 - 15.4 Physical
Uses 40% Cun, 40% Str, 20% Mag
40% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +3
Critical Rate +6.0%
Attack Speed 100%
Damage Conversion 100% void
On Hit: 15% Dust to Dust level 1
On Hit: 10% Mind Blast level 1
On Hit: 10% Turn Back the Clock level 1
On Spell Hit: 10% Dust to Dust level 2
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.

Crystal Shard (16-19 power, 4 apr, physical element)5.0 Encumbrance
T2 staff 2H weapon
[Unique]
Arcane
Weapon Damage 16.0 - 19.2 Arcane
Uses 130% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
Damage Conversion 50% blight
While equipped:
offense ------
Spell Crit +4%
Spellpower +14 (+7 eff.)
Damage +18% arcane +18% blight
defense ------
Resistance +10% arcane +10% blight
Affinity +20% arcane
Create 2 living shards of crystal to serve you for 10 turns.
Uses 45 power out of 45/45
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.

The Jolt2.0 Encumbrance
T2 torque charm
[Unique]
Psionic
While equipped:
Stats +4 Cun
offense ------
Damage +10% mind +10% lightning
Your mind is attuned to electricity.
Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target.
Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target.
Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower).
This item can have up to 2 charges, with each charge having 4 turn cooldown.
This torque feels tingly to the touch, but seems to enhance your thinking.
This item has been sent to the Item's Vault.
