
Cuirass of the Dark Lord (0 def, 30 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Str 52
[Unique]
Arcane
While equipped:
Stats +10 Str +10 Con
offense ------
Physical Power +10 (+5 eff.)
When Hit 30 physical
defense ------
Armor +30
Fatigue +25%
Resistance +20% physical
Physical save +15 (+4 eff.)
Blood Charges: 0
Drain blood from all creatures within range 5, causing them to bleed for 87.00 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed.
Uses 25 power out of 25/25
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.

The Titan's Quiver (18/18, 62-87 power, 20 apr)3.0 Encumbrance
T5 arrow ammo
[Unique]
Master
Weapon Damage 62.0 - 86.8 Physical
Uses 70% Str, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +8.0%
Capacity 18
On Critical:
* pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.

Quiver of the Sun (25/25, 34-48 power, 15 apr)3.0 Encumbrance
T4 arrow ammo
[Unique]
Arcane
Weapon Damage 34.0 - 47.6 Bright light
Uses 60% Dex, 20% Mag, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +15
Critical Rate +2.0%
Capacity 25
Projectile Speed +300%
On Hit:
* 25% chance to blind
Shoots beams through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.

Crown of the Elements (0 def, 10 armour)2.0 Encumbrance
T5 head armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +10 Wil
offense ------
Spellpower +15 (+2 eff.)
Mindpower +15 (+5 eff.)
On-Hit 10 acid 10 fire 10 lightning
10 cold
Damage +25% acid +25% fire +25% cold
+25% lightning
defense ------
Armor +10
Fatigue +5%
Resistance +25% acid +25% fire +25% cold
+25% lightning
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.

Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance
T4 feet armor
[Unique]
Unknown
While equipped:
Stats +8 Mag +8 Wil
offense ------
Spellpower +5 (+1 eff.)
defense ------
Fatigue +3%
Knockbk Resist +100%
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
Combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)9.0 Encumbrance
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
offense ------
Ignore Armor +10
defense ------
Armor +12
Defense +14 (+5 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Staff of Bones (20-24 power, 4 apr, darkness element)5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 20.0 - 24.0 Darkness
Uses 150% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +20 (+3 eff.)
Damage +20% acid +20% cold +20% darkness
+20% blight
other -------
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

Blood-Edge (46-64 power, 7 apr)3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 46.0 - 64.4 Physical
Uses 10% Mag, 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +6.0%
Attack Speed 100%
Lifesteal +5%
Damage Conversion 50% blight
On Hit:
* 15% chance to animate a bleeding foe's blood
While equipped:
offense ------
Spell Crit +8%
Spellpower +21 (+3 eff.)
Damage +15% blight +15% physical
other -------
Max vim +25.00
Telepathy Undead/Blood
Bleeding Edge:
Effective talent level: 4.0
Power cost 20 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.

Borosk's Hate (60-96 power, 22 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Master
Weapon Damage 60.0 - 96.0 Physical
Uses 120% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* 25% chance to strike the target again.
While equipped:
Stats +10 Str +5 Dex +15 Con
other -------
Masteries
+0.20 Technique/Two-handed assault
This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.
This item has been sent to the Item's Vault.

Hydra's Bite (56-62 power, 7 apr)3.0 Encumbrance
T4 whip 2H weapon
Reqs Str 40
[Unique]
Nature/Master
Weapon Damage 56.0 - 61.6 Physical
Uses 40% Dex, 90% Str
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +14.0%
Attack Speed 125%
On Hit: 10% Lightning Breath level 3
On Hit: 10% Poison Breath level 3
On Hit: 10% Acid Breath level 3
On Hit:
* hit up to two adjacent enemies
While equipped:
offense ------
Damage +12% acid +12% nature
+12% lightning
This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.
This item has been sent to the Item's Vault.

Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Unknown
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +8 Mag +7 Wil
offense ------
Spell Crit +15%
Spellpower +40 (+7 eff.)
Damage +40% temporal
Ignore resists +30% temporal
defense ------
Anomaly Control +25
Teleport Resist +100%
other -------
Cooldown Attenuate -1
Stop -2
Temporal Shield -3
Time Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

Gravitational Staff (30-36 power, 8 apr, physical element)5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 30.0 - 36.0 Gravity pin
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +8
Attack Speed 100%
While equipped:
offense ------
Spell Crit +7%
Spellpower +25 (+4 eff.)
Damage +20% physical +10% temporal
defense ------
Resistance +15% physical
other -------
Masteries
+0.10 Chronomancy/Gravity
+0.10 Chronomancy/Matter
+0.10 Spell/Earth
Gravity Spike:
Effective talent level: 3.0
Power cost 14 out of 14/14.
Range 6
Cooldown: 6
Travel.spd instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 132.78 physical (gravity) damage.
Each target moved beyond the first increases the damage by 16.60 (up to a maximum of 66.39 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.

Mandible of Ungolmor (40-52 power, 12 apr)1.0 Encumbrance
T5 dagger 1H weapon
[Unique]
Nature
Weapon Damage 40.0 - 52.0 Physical
Uses 35% Dex, 30% Cun, 35% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +12
Critical Rate +22.0%
Attack Speed 100%
Damage Conversion 30% darkness
On Hit: 20% Poisonous Bite level 3
On Critical:
* inflicts spydric poison dealing 200 damage over 3 turns and pinning the target
While equipped:
Stats +8 Cun +4 Dex
offense ------
Damage +30% nature +20% darkness
defense ------
Armor +15
Poison Resist +100%
other -------
Light -2
Talents +5 Toxic Death
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.

Icy Kill (35-46 power, 10 apr)1.0 Encumbrance
T4 dagger 1H weapon
Reqs Dex 42
[Unique]
Nature/Psionic
Weapon Damage 35.0 - 45.5 Physical
Uses 50% Dex, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +15.0%
Attack Speed 100%
On-hit +30 cold
On Critical:
* freezes the target
On Kill:
* explodes a frozen creature (damage scales with willpower)
While equipped:
Stats +6 Cun +6 Wil
offense ------
Damage +25% cold
defense ------
Pierce Iceblocks +50%
other -------
Hate/kill +4.00
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
offense ------
Spell Crit +8%
Spellpower +15 (+2 eff.)
Move Speed +32%
Damage +22% blight
defense ------
Resistance +13% all
Damage Reduction +22 all
Carrion Feet:
Effective talent level: 3.0
Power cost 15 out of 20/20.
Range 7
Cooldown: 15
Travel.spd instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance
T5 hands armor
Reqs - Heavy armour training
[Unique]
Arcane/Master
While equipped:
Stats +6 Str +6 Mag
offense ------
Physical Crit +10.0%
Spell Crit +10%
Critical power +50.00%
Damage +10% physical
defense ------
Armor +6
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.

Mnemonic0.1 Encumbrance
T5 ring jewelry
[Unique]
Psionic
While equipped:
Stats +8 Wil
offense ------
Mindpower +12 (+4 eff.)
defense ------
Resistance +25% mind
Mind save +20 (+4 eff.)
Confus Resist +40%
other -------
Psi/turn +0.50
Masteries
+0.20 Psionic/Mentalism
On Mind Hit: 10% Mental Refresh level 1
When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.
Mental Shielding: (Instant)
Effective talent level: 2.0
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 16
Travel.spd instantaneous
Is: a mind power
Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected.
As long as you wear this ring, you will never forget who you are.
This item has been sent to the Item's Vault.

Arcrune (0 def, 0 armour)2.0 Encumbrance
T5 cloth armor
[Random Unique]
Nature
While equipped:
Stats +11 Str +14 Mag +12 Wil
offense ------
Damage +57% lightning +35% physical
+50% cold
When Hit 2 lightning
defense ------
Resistance +60% lightning +18% darkness
+23% cold +15% acid +15% all
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Zemekkys' Broken Hourglass0.1 Encumbrance
T4 amulet jewelry
[Unique]
Arcane
While equipped:
Stats +4 Wil
offense ------
Damage +10% temporal
defense ------
Resistance +20% temporal
Max Resistance +5% temporal
other -------
Spell cooldown 10%
Time Stop:
Effective talent level: 1.0
Power cost 50 out of 80/80.
Range melee/personal
Cooldown: 49
Travel.spd instantaneous
Is: a spell
Description: Gain 1 turns. During this time your damage will be reduced by 100%.
This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.
This item has been sent to the Item's Vault.

Mummified Egg-sac of Ungolë2.0 Encumbrance
egg misc
[Unique]
Nature
While carried:
other -------
Light -2
Summon up to 2 spiders.
Uses 80 power out of 100/100
Dry and dusty to the touch, it still seems to retain some shadow of life.
This item has been sent to the Item's Vault.

The Black Wall (12 def, 9 armour, 200 block)7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
When Hit 10 darkness
defense ------
Armor +9
Defense +12 (+4 eff.)
Ranged Defense +15 (+5 eff.)
Fatigue +28%
other -------
Talents +1 Block
Masteries
+0.20 Technique/Shield defense
+0.20 Technique/Shield offense
+0.20 Corruption/Doom shield
Shadow Power +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.

Molten Skin (15 def, 12 armour)9.0 Encumbrance
T5 light armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
offense ------
Physical Crit +8.0%
Spell Crit +10%
Critical power +20.00%
Spellpower +15 (+3 eff.)
On-Hit 15 light 30 fire
On-Ranged-Hit 15 light 30 fire
Damage +20% fire +5% light +10% all
Ignore resists +10% light +15% fire
When Hit 30 fire
defense ------
Armor +12
Defense +15 (+5 eff.)
Resistance +20% fire +12% light -5% cold
other -------
Masteries
+0.10 Celestial/Sun
+0.10 Spell/Wildfire
+0.10 Celestial/Sunlight
+0.10 Spell/Fire
Blastwave:
Effective talent level: 4.0
Power cost 12 out of 16/16.
Range melee/personal
Cooldown: 5
Travel.spd instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 194.85 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.

Hand of the World-Shaper (0 def, 12 armour)1.5 Encumbrance
T5 hands armor
[Unique]
Arcane/Nature
While equipped:
Stats +6 Str +6 Mag
offense ------
Spell Crit +10%
Spellpower +10 (+2 eff.)
Damage +12% physical
Ignore resists +15% physical
defense ------
Armor +12
Resistance +10% physical
other -------
Masteries
+0.20 Spell/Stone
+0.10 Wild-gift/Sand drake aspect
+0.10 Spell/Earth
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Earthquake:
Effective talent level: 4.0
Power cost 30 out of 30/30.
Range 10
Cooldown: 30
Travel.spd instantaneous
Is: a spell
Description: Causes a violent earthquake that deals 83.60 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.
These heavy stone gauntlets make the very ground beneath you bend and warp as they move.
This item has been sent to the Item's Vault.

Skeletal Claw (55-61 power, 8 apr)3.0 Encumbrance
T5 whip 1H weapon
[Unique]
Arcane
Weapon Damage 55.0 - 60.5 Physical
Uses 100% Dex
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +8
Critical Rate +9.0%
Attack Speed 125%
On-hit +30 bleed
On-crit, radius 2 +50 bleed
On Hit: 10% Bone Grab level 3
On Hit: 20% Bone Spear level 4
While equipped:
offense ------
Spellpower +4 (+1 eff.)
Combat Speed +10%
defense ------
Defense +12 (+4 eff.)
other -------
Masteries
+0.25 Corruption/Bone
On Spell Hit: 10% Bone Spear level 4
Bone Nova:
Effective talent level: 4.0
Power cost 20 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Fire bone spears in all directions, hitting all foes within radius 4 for 193.95 physical damage, and inflicting bleeding for another 96.98 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.

Lightning Catcher1.0 Encumbrance
T5 belt armor
[Unique]
Psionic
While equipped:
defense ------
Fatigue +5%
Resistance +30% lightning
Stun Resist +30%
Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats.
The charges decay at a rate of 1 per turn. Max 10 charges.
A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it.
This item has been sent to the Item's Vault.

Blighted Maul (96-144 power, 22 apr)12.0 Encumbrance
T5 greatmaul 2H weapon
Reqs Str 60
[Unique]
Arcane
Weapon Damage 96.0 - 144.0 Physical
Uses 140% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +22
Critical Rate +10.0%
Attack Speed 83%
Damage Conversion 20% blight
On Hit:
* 50% chance to reduce strength, dexterity, and constitution by 40
* Blasts creatures in a radius 1 shockwave around your target for 102.00 to 306.00 physical damage (based on Strength).
While equipped:
offense ------
Critical power +40.00%
Damage +12% physical
defense ------
Knockbk Resist +30%
Knock away other creatures within radius 4), dealing 221.00 to 442.00 physical damage (based on Strength) to each.
Uses 50 power out of 50/50
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.

Ethereal Embrace (10 def, 0 armour)2.0 Encumbrance
T4 cloak armor
[Unique]
Arcane
While equipped:
Stats +8 Mag
offense ------
Spell Crit +6%
Spellpower/crit +5
Damage +15% arcane +15% darkness
defense ------
Defense +10 (+3 eff.)
Resistance +12% arcane +12% darkness
Shield Duration +1
Shield Power +15%
other -------
Masteries
+0.10 Spell/Aether
+0.20 Spell/Arcane
+0.20 Spell/Nightfall
Damage shields have +1 duration and +15% power
Aether Breach:
Effective talent level: 2.0
Power cost 28 out of 28/28.
Range 7
Cooldown: 8
Travel.spd instantaneous
Is: a spell and usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 210.17 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.

Void Quiver (0/0, 45-63 power, 120 apr)3.0 Encumbrance
T5 arrow ammo
Reqs Dex 32
[Unique]
Arcane
Weapon Damage 45.0 - 63.0 Void
Uses 70% Dex, 40% Mag, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +120
Critical Rate +6.0%
On Hit: 15% Spatial Tether level 1
On Hit: 15% Dimensional Anchor level 1
An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.
This item has been sent to the Item's Vault.
