
Silent Blade (25-32 power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
Reqs Cun 25
[Unique]
Master
Weapon Damage 25.0 - 32.5 Physical
Uses 35% Str, 65% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 100%
On-hit +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
offense ------
Accuracy +10 (+4 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 Encumbrance
T1 mindstar 1H weapon
[Unique]
Nature
Weapon Damage 7.0 - 7.7 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +15
Critical Rate +7.0%
Attack Speed 100%
Damage Conversion 30% poison
While equipped:
offense ------
Mind Crit +2%
Mindpower +4 (+2 eff.)
Damage +10% nature
defense ------
Resistance +10% nature
Poison Resist +50%
Spit Poison:
Effective talent level: 2.0
Power cost 8 out of 8/8.
Range 10
Cooldown: 6
Travel.spd instantaneous
Is: a nature gift
Description: Spit poison at your target, doing 189.71 poison damage over six turns.
The damage will increase with your Strength or Dexterity (whichever is higher).
A thick venom drips from this mindstar.
This item has been sent to the Item's Vault.

Nature's Blessing (8 def, 6 armour)9.0 Encumbrance
T2 light armor
[Unique]
Nature/Disrupt
While equipped:
Stats +3 Wil +4 Con
defense ------
Armor +6
Defense +8 (+4 eff.)
Ranged Defense +4 (+2 eff.)
Fatigue +8%
Resistance +20% nature +25% arcane
Spell save +18 (+9 eff.)
Life Regen +1.00
Healmod +20%
Stun Resist +25%
other -------
Masteries
+0.20 Wild-gift/Antimagic
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.

Sludgegrip (0 def, 0 armour)1.0 Encumbrance
T1 hands armor
[Unique]
Nature
While equipped:
Stats +4 Cun +4 Wil
offense ------
Mindpower +2 (+1 eff.)
Damage +5% nature
defense ------
Resistance +10% nature
Poison Resist +20%
other -------
Masteries
+0.20 Wild-gift/Slime
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.

Cloud Caller (0 def, 0 armour)2.0 Encumbrance
T1 head armor
[Unique]
Nature
While equipped:
offense ------
Damage +10% lightning +10% cold
defense ------
Resistance +10% lightning +10% cold
A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.
Call Lightning:
Effective talent level: 1.0
Power cost 15 out of 30/30.
Range 10
Cooldown: 3
Travel.spd instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 31.14 to 93.41 lightning damage (62.28 average).
The damage will increase with your Mindpower.
This hat's broad brim protects you from biting colds and sudden storms.
This item has been sent to the Item's Vault.

Coral Spray (8 def, 8 armour, 48 block)7.0 Encumbrance
T1 shield armor
[Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
On shield block:
* 30% chance to spray freezing water (radius 4 cone) at the target.
defense ------
Armor +8
Defense +8 (+4 eff.)
Fatigue +12%
Resistance +15% cold +10% fire
other -------
Max air +20.00
Talents +1 Block
On block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.

Eden's Guile (2 def, 1 armour)2.0 Encumbrance
T2 feet armor
[Unique]
Master
While equipped:
Stats +3 Cun
defense ------
Armor +1
Defense +2 (+1 eff.)
Fatigue +2%
other -------
Masteries
+0.20 Cunning/Survival
Boost speed by 28% (based on Cunning).
Uses 50 power out of 50/50
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.

Mighty Girdle1.0 Encumbrance
T1 belt armor
[Unique]
Master
Some giant wraps would make you feel great.
While equipped:
defense ------
Armor +4
Fatigue -10%
Life +40.00
Knockbk Resist +40%
other -------
Encumbrance +70
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.

Wrap of Stone (0 def, 0 armour)2.0 Encumbrance
T2 cloak armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +6 (+2 eff.)
Damage +5% physical
defense ------
Resistance +5% physical
other -------
Masteries
+0.20 Chronomancy/Gravity
+0.20 Spell/Stone
+0.10 Chronomancy/Matter
+0.20 Spell/Earth
Stone Wall:
Effective talent level: 1.0
Power cost 60 out of 60/60.
Range melee/personal
Cooldown: 60
Travel.spd instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 5 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 85.06 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.

Skin of Many (12 def, 6 armour)9.0 Encumbrance
T2 light armor
[Unique]
Master
While equipped:
Stats +4 Con
defense ------
Armor +6
Defense +12 (+6 eff.)
Fatigue +7%
Life +40.00
other -------
Infravision +3
Masteries
-0.20 Cunning/Stealth
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

Girdle of the Calm Waters1.0 Encumbrance
T2 belt armor
[Unique]
Nature
While equipped:
Stats +3 Wil
defense ------
Resistance +20% blight +20% cold +20% nature
Healmod +15%
A belt rumoured to have been worn by the Conclave healers.
This item has been sent to the Item's Vault.

Kor's Fall (10-12 power, 0 apr, darkness element)5.0 Encumbrance
T1 staff 2H weapon
[Unique]
Arcane
Weapon Damage 10.0 - 12.0 Physical
Uses 110% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +1.5%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +8%
Spellpower +7 (+2 eff.)
Damage +10% acid +10% fire +10% darkness
+10% blight
other -------
See Invisibility +2
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
Bone Spear:
Effective talent level: 3.0
Power cost 6 out of 6/6.
Range 10
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: Conjures up a spear of bones, doing 137.38 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (275).
The damage will increase with your Spellpower.
Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (15-20 power, 20 apr)1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Nature
Weapon Damage 15.0 - 19.5 Physical
Uses 100% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
While equipped:
Stats +20 Dex
defense ------
Slow Projectiles +40%
Instant Weapon Swap
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Spectral Blade (26-42 power, 25 apr)0.1 Encumbrance
T2 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 26.0 - 41.6 Physical
Uses 10% Mag, 120% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +25
Critical Rate +3.0%
Attack Speed 111%
On-hit +15 arcane
On-crit, radius 2 +30 arcane silence
While equipped:
offense ------
Spellpower +5 (+2 eff.)
other -------
Mana/turn +0.50
See Invisibility +10
Blind-Fight: No penalty when attacking invisible/stealthed
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance
T3 hands armor
[Unique]
Nature
This would be great with a mighty matching belt.
While equipped:
Stats +4 Str
defense ------
Armor +2
Resistance +10% lightning +10% cold
Life +60.00
Knockbk Resist +50%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Throw Boulder:
Effective talent level: 2.0
Power cost 6 out of 6/6.
Range 10
Cooldown: 3
Travel.spd instantaneous
Is: a nature gift
Description: Throw a huge boulder, dealing 102.83 physical damage and knocking targets back 5 tiles within radius 1.
The damage will increase with your Strength.
Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.
This item has been sent to the Item's Vault.

Spellhunt Remnants (1 def, 2 armour)1.5 Encumbrance
T1 hands armor
[Unique]
Disrupt/Master
While equipped:
Stats +2 Cun +2 Wil
offense ------
Mind Crit +3%
Mindpower +4 (+2 eff.)
Damage +5% nature
Ignore resists +5% nature
defense ------
Armor +2
Defense +1 (+0 eff.)
Spell save +4 (+2 eff.)
Life +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Dex, 15% Mag, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +9.0%
Attack Speed 100%
Damage Conversion 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
offense ------
Damage +5% darkness
Ignore resists +10% darkness
defense ------
Resistance +10% darkness
Stealth +10
Invoke Darkness:
Effective talent level: 3.0
Power cost 20 out of 20/20.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 134.09 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Penitence (15-18 power, 4 apr, physical element)5.0 Encumbrance
T2 staff 2H weapon
[Unique]
Arcane/Nature
Weapon Damage 15.0 - 18.0 Nature
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +10%
Spellpower +15 (+4 eff.)
defense ------
Resistance +30% blight +30% physical
Affinity +20% physical
Spell save +15 (+3 eff.)
other -------
Talents +1 Command Staff
Cure up to 6 diseases or poisons (based on Magic).
Uses 10 power out of 60/60
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.

Forbidden Tome: "A View From The Gallery"2.0 Encumbrance
T2 forbidden tome
[Unique]
Unknown
Read the book.
The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.
This item has been sent to the Item's Vault.

Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance
T4 forbidden tome
[Unique]
Unknown
Read the book.
A gross tome of lost knowledge. Even touching it makes you feel sick.
This item has been sent to the Item's Vault.

The Jolt2.0 Encumbrance
T2 torque charm
[Unique]
Psionic
While equipped:
Stats +4 Cun
offense ------
Damage +10% mind +10% lightning
Your mind is attuned to electricity.
Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target.
Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target.
Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower).
This item can have up to 2 charges, with each charge having 4 turn cooldown.
This torque feels tingly to the touch, but seems to enhance your thinking.
This item has been sent to the Item's Vault.

Blightstopper (18 def, 12 armour, 240 block)7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
,Str 35
[Unique]
Nature/Disrupt
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
When Hit 15 nature
defense ------
Armor +12
Defense +18 (+6 eff.)
Ranged Defense +12 (+4 eff.)
Fatigue +22%
Resistance +35% blight +15% nature
Spell save +24 (+5 eff.)
Disease Resist +60%
other -------
Talents +1 Block
Masteries
+0.20 Wild-gift/Antimagic
Purge up to 5 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns.
Uses 24 power out of 40/40
This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (15-20 power, 20 apr)1.0 Encumbrance
T3 dagger 1H weapon
Reqs Dex 30
[Unique]
Nature
Weapon Damage 15.0 - 19.5 Physical
Uses 100% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
While equipped:
Stats +20 Dex
defense ------
Slow Projectiles +40%
Instant Weapon Swap
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature/Psionic
Weapon Damage 15.0 - 16.5 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +26
Critical Rate +6.0%
Attack Speed 100%
While equipped:
Stats +8 Wil
offense ------
Mind Crit +7%
Mindpower +14 (+4 eff.)
defense ------
Resistance +15% mind
Mind save +25 (+5 eff.)
other -------
Max psi +20.00
Masteries
+0.30 Psionic/Focus
+0.30 Psionic/Absorption
Reduce damage from attackers more than 3 tiles away by 25%
This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces.
This item has been sent to the Item's Vault.

Spelldrinker (27-35 power, 8 apr)1.0 Encumbrance
T3 dagger 1H weapon
Reqs Dex 30
[Unique]
Arcane
Weapon Damage 27.0 - 35.1 Physical
Uses 35% Str, 20% Mag, 55% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +8
Critical Rate +9.0%
Attack Speed 100%
On Hit: 15% Disperse Magic level 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Cun +6 Mag
defense ------
Resistance +12% arcane
Spell save +12 (+2 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)1.0 Encumbrance
T3 dagger 1H weapon
Reqs Dex 24
[Unique]
Arcane
Potentially it would go with a sword in the future.
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +20.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Move Speed +20%
Damage +5% temporal
defense ------
Defense +10 (+3 eff.)
Spell save +10 (+2 eff.)
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Star (10-13 power, 0 apr)1.0 Encumbrance
T3 dagger 1H weapon
Reqs Dex 24
[Unique]
Arcane
The star shines alone in a moonless sky.
Weapon Damage 10.0 - 13.0 Light
Uses 20% Str, 20% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 125%
On Hit:
* Deal 70 Light damage.
While equipped:
other -------
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Inertial Twine0.1 Encumbrance
T3 ring jewelry
[Unique]
Master/Psionic
While equipped:
Stats +4 Str +8 Wil
offense ------
Damage +5% physical
defense ------
Armor +5
Resistance +5% physical
Physical save +12 (+4 eff.)
Knockbk Resist +100%
This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body.
This item has been sent to the Item's Vault.
