
Radiance (15 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +10 Cun +10 Mag
offense ------
Spellpower +20 (+3 eff.)
Damage +25% light
When Hit 30 blinding light
defense ------
Defense +15 (+5 eff.)
Resistance +30% light +30% darkness
Max Resistance +10% light
Category Bonus +0.20 Celestial
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.

Arkul's Siege Arrows (13/14, 68-95 power, 100 apr)3.0 Encumbrance
T5 arrow ammo
[Unique]
Master
Weapon Damage 68.0 - 95.2 Physical
Uses 70% Str, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +100
Critical Rate +10.0%
Capacity 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

Scorched Boots (4 def, 4 armour)3.0 Encumbrance
T5 feet armor
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +6%
Spellpower +13 (+2 eff.)
Damage +15% blight +15% fire
+15% darkness
defense ------
Armor +4
Defense +4 (+1 eff.)
Fatigue +8%
Poison Storm:
Effective talent level: 3.0
Power cost 30 out of 40/40.
Range melee/personal
Cooldown: 24
Travel.spd instantaneous
Is: a spell
Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 42.82 blight damage and is poisoned for 171.29 blight damage over 4 turns.
At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%.
At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%.
At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure.
Each possible effect is equally likely.
The poison damage dealt is capable of a critical strike.
The damage will increase with your Spellpower.
The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots.
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour)2.0 Encumbrance
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
offense ------
Move Speed +12%
defense ------
Armor +1
Defense +2 (+0 eff.)
Fatigue +2%
Stealth +10
other -------
Shadow Power +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.

Forbidden Tome: "The Illusory Castle"2.0 Encumbrance
forbidden tome
[Unique]
Unknown
Read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.

Spellhunt Remnants (1 def, 2 armour)1.5 Encumbrance
T1 hands armor
[Unique]
Disrupt/Master
While equipped:
Stats +2 Cun +2 Wil
offense ------
Mind Crit +3%
Mindpower +4 (+2 eff.)
Damage +5% nature
Ignore resists +5% nature
defense ------
Armor +2
Defense +1 (+1 eff.)
Spell save +4 (+2 eff.)
Life +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.

The Face of Fear (8 def, 0 armour)2.0 Encumbrance
T3 head armor
[Unique]
Unknown
While equipped:
Stats +6 Cun +8 Wil
offense ------
Mindpower +16 (+6 eff.)
defense ------
Defense +8 (+4 eff.)
Fear Resist +60%
other -------
Masteries
+0.20 Cursed/Fears
Instill Fear:
Effective talent level: 2.0
Power cost 16 out of 45/45.
Range 8
Cooldown: 8
Travel.spd instantaneous
Is: a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 12.00 mind and 12.00 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 14% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 14.
Terrified: Deals 2.50 mind and 2.50 darkness damage per turn and increases cooldowns by 22%.
Haunted: Causes the target to suffer 4.78 mind and 4.78 darkness damage for each detrimental mental effect every turn.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.

Infernorigor the dragonbone magestaff (30-36 power, 6 apr, fire element)5.0 Encumbrance
T5 staff 2H weapon
Reqs Mag 48
[Random Unique]
Arcane
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +19 Mag +13 Wil +13 Cun
offense ------
Spell Crit +10%
Spellpower +15 (+7 eff.)
Spellpower/crit +7
Damage +21% mind +45% fire
Ignore resists +15% mind
other -------
Talents +1 Command Staff
On Spell Hit: 10% Sun Ray level 3
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Master
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Dex, 50% Cun
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +15.0%
Attack Speed 111%
On Critical:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
defense ------
Hardiness +20%
Defense +15 (+15 eff.)
Physical save +15 (+5 eff.)
Disarm Resist +50%
other -------
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Master
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Dex, 50% Cun
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +15.0%
Attack Speed 111%
On Critical:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
defense ------
Hardiness +20%
Defense +15 (+15 eff.)
Physical save +15 (+5 eff.)
Disarm Resist +50%
other -------
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Core of the Forge (24-26 power, 40 apr, dreamforge damage)3.0 Encumbrance
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Weapon Damage 24.0 - 26.4 Dreamforge
Uses 60% Wil, 20% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +4 Cun +6 Wil
offense ------
Mind Crit +8%
Physical Power +10 (+3 eff.)
Mindpower +16 (+7 eff.)
On-Hit 30 dreamforge
Damage +10% physical +10% mind +10% fire
Ignore resists +10% mind +10% physical
Accuracy +10 (+4 eff.)
defense ------
Resistance +5% physical +5% mind +15% fire
other -------
Masteries
+0.20 Psionic/Dream Forge
+0.20 Psionic/Dream Smith
Forge Bellows:
Effective talent level: 4.5
Power cost 21 out of 30/30.
Range melee/personal
Cooldown: 24
Travel.spd instantaneous
Is: a mind power
Description: Release the bellows of the forge upon your surroundings, inflicting 22.07 mind damage, 22.07 burning damage, and knocking back your enemies in a radius 5 cone.
Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 1.70 mind and 1.70 fire damage on nearby enemies.
The damage and knockback chance will scale with your Mindpower.
This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.
This item has been sent to the Item's Vault.

Destala's Scales (10 def, 0 armour)2.0 Encumbrance
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +6 Cun
offense ------
Mindpower +6 (+3 eff.)
Damage +15% acid
Ignore resists +10% acid
defense ------
Defense +10 (+10 eff.)
other -------
Masteries
+0.20 Wild-gift/Venom drake aspect
On Nature Hit: 10% Acidic Spray level 2
Dissolve:
Effective talent level: 3.5
Power cost 17 out of 15/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 52% damage.
Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits.
Each point in acid drake talents also increases your acid resistance by 1%.
This talent will also attack with your shield, if you have one equipped.
This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally.
This item has been sent to the Item's Vault.

Infused Cerebrum (8 def, 0 armour)2.0 Encumbrance
T4 head armor
[Unique]
Unknown
While equipped:
Stats +10 Mag +12 Wil +10 Cun
offense ------
Spellpower +12 (+11 eff.)
Mindpower +12 (+6 eff.)
defense ------
Defense +8 (+8 eff.)
Fear Resist -60%
Assault the mind of a foe to utterly dominate it.
Uses 85 power out of 15/150
This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head?
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)9.0 Encumbrance
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
offense ------
Ignore Armor +10
defense ------
Armor +12
Defense +14 (+14 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Serpentine Cloak (20 def, 0 armour)2.0 Encumbrance
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +4 Dex +4 Wil +4 Cun
offense ------
Damage +20% nature
Ignore resists +20% nature
defense ------
Defense +20 (+18 eff.)
Poison Resist +50%
other -------
Masteries
+0.20 Cunning/Stealth
+0.50 Cunning/Poisons
On Mind Hit: 10% Poison Strike level 1
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.

Summertide (17 def, 15 armour, 260 block)7.0 Encumbrance
T5 shield armor
[Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +3 Cun +5 Wil
offense ------
Mindpower +8 (+4 eff.)
Damage +10% fire +15% mind +15% light
Ignore resists +10% fire +10% light +10% mind
defense ------
Armor +15
Defense +17 (+16 eff.)
Ranged Defense +17 (+16 eff.)
Fatigue +12%
Resistance +15% darkness +10% fire +12% mind
+20% light
Mind save +18 (+9 eff.)
Blind Resist +100%
Confus Resist +25%
other -------
Max psi +20.00
Light +3
Talents +1 Block
Send out a range 7 beam, lighting its path and dealing 34.40 to 43.00 light damage (based on Willpower and Cunning).
Uses 11 power out of 30/30
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour)2.0 Encumbrance
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
offense ------
Spellpower +12 (+11 eff.)
Damage +20% fire
Ignore resists +20% fire
When Hit 18 fire
defense ------
Armor +2
Defense +15 (+15 eff.)
Resistance +50% fire -10% cold +11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Frost Treads (1 def, 4 armour)2.0 Encumbrance
T2 feet armor
[Unique]
Nature
While equipped:
Stats +4 Str +4 Wil +4 Cun
offense ------
Move Speed +20%
Damage +15% cold
defense ------
Armor +4
Defense +1 (+1 eff.)
Fatigue +7%
Resistance +10% nature +20% cold
other -------
Light +1
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

Bizzare Contraption2.0 Encumbrance
T2 tool misc
[Unique]
While equipped:
Stats +8 Cun
offense ------
Damage +15% lightning
defense ------
Resistance +15% lightning
Physical save +18 (+3 eff.)
This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.
This item has been sent to the Item's Vault.

Morrigor (50-70 power, 12 apr)3.0 Encumbrance
T4 longsword 1H weapon
Reqs Mag 40
[Unique]
Arcane/Unknown
Weapon Damage 50.0 - 70.0 Physical
Uses 60% Mag, 60% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +7.0%
Attack Speed 100%
On Hit:
* deal 17.50 arcane and 17.50 darkness damage (based on Magic) in a radius 1 around the target
On Kill:
* swallows the victim's soul, gaining a new power
While equipped:
offense ------
Spell Crit +12%
Spellpower +24 (+12 eff.)
other -------
Talents +1 Soul Purge
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.

Spellblaze Shard (20-26 power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 20.0 - 26.0 Physical
Uses 50% Str, 50% Dex
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +12.0%
Attack Speed 100%
Lifesteal +6%
On-hit +20 blight +20 fire
While equipped:
Stats +5 Mag
defense ------
Resistance +10% blight +10% fire
other -------
Talents +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

Spelldrinker (27-35 power, 8 apr)1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 27.0 - 35.1 Physical
Uses 35% Str, 20% Mag, 55% Dex
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +8
Critical Rate +9.0%
Attack Speed 100%
On Hit: 15% Disperse Magic level 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Cun +6 Mag
defense ------
Resistance +12% arcane
Spell save +12 (+8 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

River's Fury (23-32 power, 8 apr)3.0 Encumbrance
T1 trident 2H weapon
[Unique]
Arcane
Weapon Damage 23.0 - 32.2 Physical
Uses 120% Str
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +8
Critical Rate +5.0%
Attack Speed 100%
On-hit +15 cold
While equipped:
offense ------
Spellpower +10 (+5 eff.)
Move Speed +10%
Damage +10% cold
Accuracy +10 (+3 eff.)
defense ------
Resistance +10% cold
On Spell Hit: 20% Glacial Vapour level 1
Tidal Wave:
Effective talent level: 1.0
Power cost 80 out of 80/80.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 7.66 cold damage and 8.12 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 4 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.

Eclipse (18-22 power, 4 apr, darkness element)5.0 Encumbrance
T2 staff 2H weapon
[Unique]
Arcane
Weapon Damage 18.0 - 21.6 Physical
Uses 110% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Critical Rate +3.5%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +8%
Spellpower +12 (+6 eff.)
Damage +15% darkness +15% physical
+15% light +15% temporal
other -------
Positive/turn +0.10
Negative/turn +0.10
Talents +1 Command Staff
Cooldown Twilight -1
Moonlight Ray -1
Searing Light -1
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.

Spellhunt Remnants (1 def, 2 armour)1.5 Encumbrance
T1 hands armor
[Unique]
Disrupt/Master
While equipped:
Stats +2 Cun +2 Wil
offense ------
Mind Crit +3%
Mindpower +4 (+2 eff.)
Damage +5% nature
Ignore resists +5% nature
defense ------
Armor +2
Defense +1 (+0 eff.)
Spell save +4 (+4 eff.)
Life +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.

Quasit's Skull (0 def, 12 armour)3.0 Encumbrance
T2 head armor
[Unique]
Master
While equipped:
Stats +3 Con
defense ------
Armor +12
Hardiness +5%
Fatigue +5%
Physical save +12 (+6 eff.)
Stun Resist +30%
Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)2.0 Encumbrance
T1 cloth armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +5 (+3 eff.)
Move Speed +15%
Damage +10% cold
Ignore resists +8% cold
When Hit 10 cold
defense ------
Defense +12 (+3 eff.)
Resistance +7% all +15% cold
other -------
Masteries
+0.30 Spell/Glacial waste
+0.30 Spell/Rime wraith
+0.30 Spell/Water
+0.30 Spell/Frost alchemy
+0.30 Spell/Grave
+0.30 Spell/Ice
On Spell Hit: 5% Water Jet level 1
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

Flamewrought (0 def, 2 armour)1.0 Encumbrance
T1 hands armor
[Unique]
Nature
While equipped:
Stats +2 Cun +3 Wil
offense ------
Mindpower +2 (+1 eff.)
Damage +5% fire
defense ------
Armor +2
Resistance +10% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Flamespit:
Effective talent level: 3.0
Power cost 8 out of 24/24.
Range 10
Travel.spd instantaneous
Is: a nature gift
Description: Spits a bolt of fire, doing 30.30 fire damage.
The damage will increase with your Mindpower.
These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.
This item has been sent to the Item's Vault.
