
Yaldan Baoth (0 def, 10 armour)3.0 Encumbrance
T4 head armor
Reqs - Heavy armour training
[Unique]
Master
While equipped:
Stats +10 Str +10 Con
offense ------
Damage +15% light
defense ------
Armor +10
Fatigue +4%
Resistance +15% light +25% darkness
Max Resistance +10% darkness
Resist unseen 33%
other -------
Light -2
Sight -2
Blind-Fight: No penalty when attacking invisible/stealthed
Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early..
Uses 40 power out of 40/40
The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.
This item has been sent to the Item's Vault.

Bloodcaller0.1 Encumbrance
T4 ring jewelry
[Unique]
Psionic
While equipped:
defense ------
Fatigue -5%
Mind save -7 (-2 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.

Earthen Beads0.1 Encumbrance
T2 amulet jewelry
[Unique]
Nature
While equipped:
Stats +5 Wil
offense ------
Mindpower +5 (+2 eff.)
defense ------
Affinity +15% nature
Life Regen +2.00
Enhances the effectiveness of Meditation by 20%
Nature's Touch:
Effective talent level: 2.0
Power cost 35 out of 35/35.
Range melee/personal
Cooldown: 15
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: Touch a target (or yourself) to infuse it with Nature, healing it for 261 (this heal does not work on undead).
The amount healed will increase with your Mindpower.
This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.
This item has been sent to the Item's Vault.

Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance
T5 feet armor
Reqs - Heavy armour training
[Unique]
Master
While equipped:
Stats +20 Str -6 Dex +10 Con
offense ------
Physical Power +10 (+5 eff.)
Damage +15% physical
defense ------
Armor +20
Hardiness +20%
Defense +8 (+3 eff.)
Fatigue +12%
Resistance +15% acid +15% physical
Knockbk Resist +100%
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.

Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)2.5 Encumbrance
T5 staff 1H weapon
[Unique]
Arcane
A part of set.
Weapon Damage 35.0 - 42.0 Physical
Uses 100% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +1.5%
Attack Speed 100%
While equipped:
Stats +5 Wil
offense ------
Spell Crit +15%
Spellpower +30 (+6 eff.)
Damage +35% cold
defense ------
Mind save +8 (+2 eff.)
other -------
Talents +1 Command Staff
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.

Bregeruirion the Duathelbraze4.0 Encumbrance
T5 longbow 2H weapon
Reqs Dex 48
Shoot
[Rare]
Master
Accuracy Bonus +0.2% critical chance (max 25%)
Critical Rate +8.0%
Attack Speed 100%
Range +10
Projectile Speed +209%
On Hit:
* 21% chance to reduce armor by 49%
* 20% chance to reduce damage dealt by 24%
While equipped:
Stats +3 Con
offense ------
Physical Crit +9.0%
Accuracy +23 (+11 eff.)
defense ------
Resistance +18% darkness
other -------
Reload +4
Stamina/turn +3.14
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Flashrune (0 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Rare]
Arcane
While equipped:
Stats +4 Dex +6 Mag +5 Wil
offense ------
Damage +26% darkness +9% arcane
On-Hit (Melee):
* 20% chance to reduce armor by 49%
defense ------
Resistance +12% lightning +5% arcane
+39% darkness +13% all
Crit Resistance 15.00%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Issoregodor (0 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Rare]
Arcane
While equipped:
offense ------
Spell Crit +2%
Critical power +20.00%
Damage +26% darkness
defense ------
Resistance +9% temporal +21% fire
+39% darkness +13% all
Unlife -80.00 life
Cut Resist +21%
Disarm Resist +21%
Knockbk Resist +20%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)2.0 Encumbrance
T1 cloth armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +5 (+1 eff.)
Move Speed +15%
Damage +10% cold
Ignore resists +8% cold
When Hit 10 cold
defense ------
Defense +12 (+4 eff.)
Resistance +7% all +15% cold
other -------
Masteries
+0.30 Spell/Glacial waste
+0.30 Spell/Rime wraith
+0.30 Spell/Water
+0.30 Spell/Frost alchemy
+0.30 Spell/Grave
+0.30 Spell/Ice
On Spell Hit: 5% Water Jet level 1
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

Crown of Burning Pain (3 def, 0 armour)4.0 Encumbrance
T3 head armor
[Unique]
Arcane
While equipped:
Stats +0 Cun +0 Wil
offense ------
Damage +5% fire
defense ------
Defense +3 (+1 eff.)
Fatigue +4%
Resistance +5% fire
Meteor Rain:
Effective talent level: 2.0
Power cost 50 out of 50/50.
Range 5
Cooldown: 30
Travel.spd instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 99.91 fire and 99.91 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.

Plate of the Blackened Mind (15 def, 40 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Str 48
[Unique]
Psionic
While equipped:
Stats +6 Wil +4 Cun +3 Con
offense ------
Mindpower +10 (+3 eff.)
When Hit:
* 20% chance to cause random gloom
defense ------
Armor +40
Defense +15 (+5 eff.)
Fatigue +17%
Resistance +15% acid +15% light +20% blight
+25% mind +20% darkness
Physical save +15 (+4 eff.)
Mind save +25 (+5 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +4
Masteries
+0.20 Cursed/Gloom
Dominate:
Effective talent level: 2.0
Power cost 15 out of 25/25.
Range 2
Cooldown: 8
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 15 Armour, 22 Defense and your attacks will gain 29% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.

Exiler0.1 Encumbrance
T5 ring jewelry
[Unique]
Arcane
While equipped:
offense ------
Spellpower +10 (+2 eff.)
On-Hit 15 temporal
Damage +15% temporal +10% physical
defense ------
Resistance +15% temporal
Anomaly Control +10
other -------
Cooldown Time Skip -1
Masteries
+0.20 Chronomancy/Timetravel
On Spell Hit: 10% Rethread level 2
Attempt to inflict 128.87 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s).
Uses 32 power out of 32/32
The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone.
In the case of opponents who weren't alone, he had to improvise.
This item has been sent to the Item's Vault.

Void Orb0.1 Encumbrance
T5 ring jewelry
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +5%
Spellpower +10 (+2 eff.)
On-Hit 15 arcane
Damage +4% lightning +4% physical
+4% cold +4% fire +15% arcane
+5% all
Ignore resists +10% arcane
defense ------
Resistance +15% arcane
Spell save +10 (+2 eff.)
Silence Resist +30%
other -------
Max mana +35.00
Cooldown Aether Avatar -4
Masteries
+0.10 Spell/Arcane
+0.10 Spell/Aether
On Spell Hit: 10% Arcane Vortex level 2
Manathrust:
Effective talent level: 4.0
Power cost 6 out of 6/6.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: a spell and usable during Aether Avatar
Description: Conjures up mana into a powerful bolt doing 399.11 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.
This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
This item has been sent to the Item's Vault.

Glory of the Pride0.1 Encumbrance
T5 ring jewelry
[Unique]
Master
While equipped:
offense ------
Physical Power +10 (+5 eff.)
Damage +8% physical
Accuracy +10 (+5 eff.)
defense ------
Armor +10
Hardiness +20%
Defense +5 (+2 eff.)
Fatigue -15%
Physical save +45 (+12 eff.)
Confus Resist +50%
other -------
Max mana -40.00
Max stamina +40.00
Cooldown Rush -6
The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.
This item has been sent to the Item's Vault.

The Black Core0.1 Encumbrance
T2 amulet jewelry
[Unique]
Arcane
While equipped:
defense ------
Resistance +15% darkness
Unlife -100.00 life
Blind Resist +100%
other -------
Infravision +6
Masteries
+0.20 Corruption/Black-magic
Shadow Power +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

Unsetting Sun (16 def, 20 armour, 280 block)7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
,Str 40
[Unique]
Arcane
Glows brightly in the light of dawn.
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
defense ------
Armor +20
Defense +16 (+6 eff.)
Ranged Defense +17 (+6 eff.)
Fatigue +14%
Resistance +30% blight +30% darkness
Spell save +19 (+4 eff.)
other -------
Light +2
Talents +1 Block
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.

Robe of the Archmage (10 def, 10 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +6 Cun
offense ------
Spellpower +15 (+3 eff.)
Damage +12% all
When Hit 15 arcane
defense ------
Armor +10
Defense +10 (+4 eff.)
Resistance +10% lightning +10% cold
+10% fire +10% arcane +13% all
Spell save +20 (+4 eff.)
Mind save +15 (+3 eff.)
Silence Resist +50%
other -------
Mana/turn +2.00
Light +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.
This object's appearance was changed to Plumpkin Daper: Witch Robe.

Eden's Guile (2 def, 1 armour)2.0 Encumbrance
T2 feet armor
[Unique]
Master
While equipped:
Stats +3 Cun
defense ------
Armor +1
Defense +2 (+1 eff.)
Fatigue +2%
other -------
Masteries
+0.20 Cunning/Survival
Boost speed by 44% (based on Cunning).
Uses 50 power out of 50/50
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.

drakeskin leather belt 'Rhyzilarim'1.0 Encumbrance
T5 belt armor
[Random Unique]
Arcane/Master
While equipped:
Stats +5 Dex +9 Mag +5 Wil +5 Cun
offense ------
Physical Crit +15.0%
Spell Crit +3%
Mind Crit +11%
On-Hit (Melee):
* 20% chance to reduce strength, dexterity, and constitution by 39
defense ------
Defense +23 (+8 eff.)
Resistance +6% mind +12% temporal
Stealth +13
Disarm Resist +10%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Wind Worn Shot (25/25, 39-47 power, 15 apr)3.0 Encumbrance
T4 shot ammo
Reqs Dex 28
[Unique]
Nature
Weapon Damage 39.0 - 46.8 Physical
Uses 50% Cun, 70% Dex
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +10.0%
Capacity 25
Projectile Speed +100%
On Hit: 10% Tornado level 2
On Hit:
* 35% chance for lightning to arc to a second target
These perfectly white spheres appear to have been worn down by years of exposure to strong winds.
This item has been sent to the Item's Vault.

Bladed Rift2.0 Encumbrance
T5 misc tool
[Unique]
Arcane/Psionic
While equipped:
offense ------
Spellpower +10 (+2 eff.)
Mindpower +10 (+4 eff.)
On-Hit 25 phys.bleed
Damage +10% temporal +5% physical
When Hit 25 phys.bleed
defense ------
Resistance +15% temporal
Animate Blade:
Effective talent level: 5.0
Power cost 15 out of 25/25.
Range 10
Cooldown: 1
Travel.spd instantaneous
Is: a spell
Description: Open a hole in space, summoning an animated blade for 15 turns.
Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.
This item has been sent to the Item's Vault.

Honeywood Chalice2.0 Encumbrance
T4 totem charm
[Unique]
Nature
While equipped:
Stats +5 Str
offense ------
Damage +5% physical
defense ------
Resistance +10% nature
Physical save +10 (+3 eff.)
Life Regen +0.15
Healmod +10%
other -------
Talents +1 Battle Trance
This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so.
This item has been sent to the Item's Vault.

Girdle of Preservation1.0 Encumbrance
T5 belt armor
[Unique]
Nature
While equipped:
Stats +5 Con +5 Wil
defense ------
Resistance +15% lightning +15% temporal
+15% light +15% fire +15% nature
+15% acid +10% physical
+15% blight +15% cold
+10% arcane +15% darkness
Physical save +15 (+4 eff.)
Spell save +15 (+3 eff.)
Mind save +15 (+3 eff.)
Confus Resist +20%
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
This item has been sent to the Item's Vault.

Khulmanar's Wrath (70-105 power, 8 apr)3.0 Encumbrance
T5 battleaxe 2H weapon
Reqs Str 52
[Unique]
Arcane
Weapon Damage 70.0 - 105.0 Physical
Uses 120% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +8
Critical Rate +8.0%
Attack Speed 100%
On-hit +50 fire
Damage Conversion 20% fire
While equipped:
offense ------
Damage +20% fire
Ignore resists +25% fire
defense ------
Resistance +20% fire
The wearer is treated as a demon.
Infernal Breath:
Effective talent level: 3.0
Power cost 35 out of 35/35.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 79.32 fire damage, and flames will be left dealing a further 18.26 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.

The Gaping Maw (72-108 power, 4 apr)3.0 Encumbrance
T5 battleaxe 2H weapon
Reqs Str 60
[Unique]
Nature/Disrupt
Weapon Damage 72.0 - 108.0 Physical
Uses 120% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +4
Critical Rate +8.0%
Attack Speed 100%
On-hit +50 acid +50 nature slow
On Critical:
* deal manaburn damage equal to your mindpower in a radius 3 cone
While equipped:
other -------
Cooldown Mana Clash -2
Ice Claw -1
Swallow -2
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.

Life Drinker (42-55 power, 11 apr)1.0 Encumbrance
T5 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 42.0 - 54.6 Physical
Uses 55% Mag, 35% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +11
Critical Rate +18.0%
Attack Speed 100%
While equipped:
Stats +6 Cun +6 Mag
offense ------
Spell Crit +10%
Spellpower +12 (+3 eff.)
Damage +15% blight +15% darkness
+15% acid
other -------
Infravision +2
On Spell Hit: 15% Blood Grasp level 2
Worm Rot:
Effective talent level: 2.0
Power cost 40 out of 50/50.
Range 6
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 23.14 acid and 29.96 blight damage.
If not cleared after five turns it will inflict 170.11 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 43% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

Nexus of the Way (22-24 power, 40 apr, mind damage)3.0 Encumbrance
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Weapon Damage 22.0 - 24.2 Mind
Uses 60% Wil, 20% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +3 Cun +6 Wil
offense ------
Mind Crit +9%
Mindpower +18 (+6 eff.)
Damage +20% mind
Ignore resists +20% mind
defense ------
Resistance +20% mind
Confus Resist +30%
Wayist: (Instant)
Effective talent level: 1.0
Power cost 60 out of 60/60.
Range 4
Cooldown: 46
Travel.spd instantaneous
Is: a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns.
All their primary stats will be set to 54 (based on your Willpower and Talent Level).
Your increased damage, damage penetration, and many other stats will be inherited.
The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.
This item has been sent to the Item's Vault.

Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature/Psionic/Unknown
Weapon Damage 17.0 - 18.7 Darkness
Uses 40% Wil, 30% Mag
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +27
Critical Rate +5.0%
Attack Speed 100%
On Hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
While equipped:
Stats +6 Wil +6 Mag
offense ------
Spell Crit +12%
Mind Crit +12%
Spellpower +12 (+3 eff.)
Mindpower +12 (+4 eff.)
Damage +10% blight +10% mind
+10% darkness
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.
