
Annihilator4.0 Encumbrance
T5 steamgun 2H weapon
Reqs Dex 30
Shoot
[Unique]
Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +12
Attack Speed 88%
Damage Multiplier 100%
Range +8
Projectile Speed +600%
On Hit:
* 50% chance to reload 1 ammo
Uses 1.0 Steam
Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing.
This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive.
This item has been sent to the Item's Vault.

Staff of Bones (20-24 power, 4 apr, darkness element)5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 20.0 - 24.0 Darkness
Uses 150% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +20 (+10 eff.)
Damage +20% acid +20% cold +20% darkness
+20% blight
other -------
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

The Long-Arm4.0 Encumbrance
T5 steamgun 2H weapon
Reqs Dex 30
Shoot
[Unique]
Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +25
Attack Speed 67%
Damage Multiplier 250%
Range +10
Projectile Speed +600%
Shoots beams through all targets.
Uses 6.0 Steam
Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%.
Uses 20 power out of 20/20
Activation is instant.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.

Borosk's Hate (60-96 power, 22 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Master
Weapon Damage 60.0 - 96.0 Physical
Uses 120% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* 25% chance to strike the target again.
While equipped:
Stats +10 Str +5 Dex +15 Con
other -------
Masteries
+0.20 Technique/Two-handed assault
This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.
This item has been sent to the Item's Vault.

The Lumberator (27-40 power, 19 apr)3.0 Encumbrance
T3 steamsaw 1H weapon
[Unique]
Nature/Steamtech
Weapon Damage 27.0 - 40.5 Nature
Uses 100% Str
Mastery Steamsaw Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +19
Critical Rate +3.0%
Attack Speed 100%
Block +50
On Kill:
* summon a treant (5 turn cooldown)
Uses 1.0 Steam
While equipped:
defense ------
Armor +14
Defense +4 (+1 eff.)
Fatigue +8%
other -------
Talents +1 Block
"Spread the wonders of nature even quicker than ever with this seed injecting steamsaw! Your former enemies will be freshly grown trees before you even know it!"
This item has been sent to the Item's Vault.

Brilliant Auto-loading Orc Expeller4.0 Encumbrance
T3 steamgun 1H weapon
Reqs Dex 28
Shoot
[Unique]
Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +12
Attack Speed 100%
Range +6
Projectile Speed +600%
Uses 2.0 Steam
While equipped:
offense ------
Against +15% Humanoid +15% Giant
other -------
Reload +1
Cooldown Supercharge Bullets -3
Overheat Bullets -3
Percussive Bullets -3
Combustive Bullets -3
A finely crafted gun, designed specifically to kill orcs. And giants somehow!
This item has been sent to the Item's Vault.

Revenant (8 def, 20 armour)17.0 Encumbrance
T3 massive armor
[Unique]
Arcane/Master
While equipped:
Stats +5 Mag +5 Con
defense ------
Armor +20
Defense +8 (+3 eff.)
Fatigue +12%
Physical save +12 (+4 eff.)
Spell save +12 (+6 eff.)
Mind save +12 (+4 eff.)
Silence Resist +0%
Confus Resist +0%
Pinning Resist +45%
Stun Resist +35%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.

Cloak of Daggers (10 def, 0 armour)2.0 Encumbrance
T4 cloak armor
[Unique]
Steamtech
While equipped:
Stats +6 Cun
offense ------
Physical Power +5 (+1 eff.)
defense ------
Defense +10 (+4 eff.)
Physical save +10 (+3 eff.)
Has a 50% chance each turn to slash an adjacent enemy for 203 physical damage (based on Cunning), making them bleed.
This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one.
This item has been sent to the Item's Vault.

Blightstopper (18 def, 12 armour, 240 block)7.0 Encumbrance
T5 shield armor
[Unique]
Nature/Disrupt
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
When Hit 15 nature
defense ------
Armor +12
Defense +18 (+6 eff.)
Ranged Defense +12 (+4 eff.)
Fatigue +22%
Resistance +35% blight +15% nature
Spell save +24 (+11 eff.)
Disease Resist +60%
other -------
Talents +1 Block
Masteries
+0.20 Wild-gift/Antimagic
Purge up to 3 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns.
Uses 24 power out of 40/40
This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.
This item has been sent to the Item's Vault.

Summertide (17 def, 15 armour, 260 block)7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
Wil 28
[Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +3 Cun +5 Wil
offense ------
Mindpower +8 (+4 eff.)
Damage +10% fire +15% mind +15% light
Ignore resists +10% fire +10% light +10% mind
defense ------
Armor +15
Defense +17 (+6 eff.)
Ranged Defense +17 (+6 eff.)
Fatigue +12%
Resistance +20% light +10% fire
+15% darkness +12% mind
Mind save +18 (+6 eff.)
Blind Resist +100%
Confus Resist +25%
other -------
Max psi +20.00
Light +3
Talents +1 Block
Send out a range 7 beam, lighting its path and dealing 48.90 to 61.13 light damage (based on Willpower and Cunning).
Uses 12 power out of 30/30
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.

Storm Fury4.0 Encumbrance
T5 longbow 2H weapon
Reqs Mag 30,Dex 30
Shoot
[Unique]
Arcane
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +10
On Hit: 12% Chain Lightning level 3
While equipped:
Stats +10 Dex +10 Mag
offense ------
Spell Crit +10%
Spellpower +30 (+15 eff.)
Move Speed +30%
On-Ranged-Hit 75 lightning
Damage +25% lightning
defense ------
Defense +30 (+10 eff.)
Resistance +20% lightning
other -------
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 63 to 126 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.

Champion's Will (67-107 power, 22 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 67.0 - 107.2 Physical
Uses 20% Con, 115% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +12.0%
Attack Speed 100%
On Hit:
* releases a burst of light, dealing 28 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
other -------
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 30 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.

Dedication (31-43 power, 6 apr)3.0 Encumbrance
T3 mace 1H weapon
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Weapon Damage 31.0 - 43.4 Physical
Uses 20% Cun, 90% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +20.0%
Attack Speed 100%
On-crit, radius 2 +50 manaburn arcane
While equipped:
defense ------
Resistance +15% arcane +20% blight
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells.
This item has been sent to the Item's Vault.

Dreamweaver4.0 Encumbrance
T4 steamgun 1H weapon
Reqs Shoot
[Unique]
Psionic/Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +5
Attack Speed 100%
Damage Multiplier 110%
Range +7
Projectile Speed +600%
Uses 2.0 Steam
While equipped:
offense ------
Mind Crit +7%
Steampower +5 (+2 eff.)
Mindpower +15 (+7 eff.)
Throw the gun and cause it to explode, dealing by 263 mind damage (based on Cunning and Willpower) to all targets in an area, attempting to put them to sleep, and disarming yourself for 3 turns.
Uses 20 power out of 20/20
This isn't so much a gun, as it is the idea of a gun. You'll be able to remember it pretty easily if you lose it.
This item has been sent to the Item's Vault.

Chythad the Bileshear (34-51 power, 0 apr)3.0 Encumbrance
T4 steamsaw 1H weapon
[Random Unique]
Arcane/Master/Steamtech
Weapon Damage 34.0 - 51.0 Phys.bleed
Uses 100% Str
Mastery Steamsaw Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Critical Rate +4.0%
Attack Speed 100%
Block +67
On Hit:
* 20% chance to slow global speed by 50%
* 20% chance to reduce all saves and defense by 23
* 25% chance for lightning to strike from the target to a second target dealing 43 damage
On Critical:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Uses 1.0 Steam
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +2 Dex
offense ------
Physical Crit +11.0%
Damage +3% nature +6% mind
Ignore resists +5% mind
When Hit 10 lightning
On-Hit (Melee):
* 20% chance to reduce all saves and defense by 23
defense ------
Armor +5
Defense +8 (+3 eff.)
Fatigue +10%
Resistance +13% lightning
other -------
Talents +2 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.

Viletooth (20-30 power, 12 apr)3.0 Encumbrance
T2 steamsaw 1H weapon
[Unique]
Arcane/Steamtech
Weapon Damage 20.0 - 30.0 Phys.bleed
Uses 100% Str
Mastery Steamsaw Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +12
Critical Rate +3.0%
Attack Speed 100%
Block +40
Damage Conversion 50% blight
On Hit:
* may infect the target with a random disease
Uses 1.0 Steam
While equipped:
defense ------
Armor +4
Defense +6 (+2 eff.)
Fatigue +8%
other -------
Talents +1 Block
This aged looking saw is very rusty, and you think you see a thin layer of... something... on its blades.
This item has been sent to the Item's Vault.

Arccut (37-48 power, 9 apr)1.0 Encumbrance
T5 dagger 1H weapon
Reqs Dex 48
[Random Unique]
Arcane/Nature/Master
Weapon Damage 37.0 - 48.1 Physical
Uses 50% Dex, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +9
Critical Rate +10.0%
Attack Speed 100%
On-Hit, radius 1 +8 fire
On-crit, radius 2 +36 acid +8 nature +16 lightning
On Critical:
* Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50%
While equipped:
offense ------
Physical Crit +11.0%
Physical Power +10 (+2 eff.)
Ignore resists +15% acid +22% nature
+25% lightning
Ignore Armor +11
defense ------
Resistance +3% temporal
Out-of-Phase Defense +5
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +5%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Ethereal Embrace (10 def, 0 armour)2.0 Encumbrance
T4 cloak armor
[Unique]
Arcane
While equipped:
Stats +8 Mag
offense ------
Spell Crit +6%
Spellpower/crit +5
Damage +15% arcane +15% darkness
defense ------
Defense +10 (+4 eff.)
Resistance +12% arcane +12% darkness
Shield Duration +1
Shield Power +15%
other -------
Masteries
+0.10 Spell/Aether
+0.20 Spell/Arcane
+0.20 Spell/Nightfall
Damage shields have +1 duration and +15% power
Aether Breach:
Effective talent level: 3.5
Power cost 28 out of 28/28.
Range 7
Cooldown: 8
Travel.spd instantaneous
Is: a spell and usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area.
Each explosion does 69.28 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.

Radiance (15 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +10 Cun +10 Mag
offense ------
Spellpower +20 (+10 eff.)
Damage +25% light
When Hit 30 blinding light
defense ------
Defense +15 (+5 eff.)
Resistance +30% light +30% darkness
Max Resistance +10% light
Category Bonus +0.20 Celestial
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.

Deflector (22 def, 11 armour, 230 block)7.0 Encumbrance
T4 shield armor
[Unique]
Steamtech
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
defense ------
Armor +11
Defense +22 (+8 eff.)
Fatigue +8%
Physical save +20 (+6 eff.)
other -------
Talents +4 Block
Knocks melee attackers away. Distance scales with damage incoming.
The front plate of this shield vibrates at all times, covering some strange assembly you can't quite make sense of.
This item has been sent to the Item's Vault.

Unsetting Sun (16 def, 20 armour, 280 block)7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
Glows brightly in the light of dawn.
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
defense ------
Armor +20
Defense +16 (+6 eff.)
Ranged Defense +17 (+6 eff.)
Fatigue +14%
Resistance +30% blight +30% darkness
Spell save +19 (+9 eff.)
other -------
Light +2
Talents +1 Block
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.

Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance
T3 feet armor
[Unique]
Psionic
While equipped:
Stats +3 Dex
offense ------
Move Speed +10%
defense ------
Defense +4 (+2 eff.)
Fatigue -10%
Resistance +5% physical
Pinning Resist +100%
other -------
Masteries
+0.20 Psionic/Augmented mobility
Telekinetic Leap:
Effective talent level: 4.5
Power cost 20 out of 20/20.
Range 6
Cooldown: 15
Travel.spd instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point.
These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.
This item has been sent to the Item's Vault.

Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance
T2 hands armor
[Unique]
Arcane/Master
While equipped:
Stats +3 Mag
offense ------
Spell Crit +3%
Spellpower +2 (+1 eff.)
Spellpower/crit +4
Damage +8% darkness +8% temporal
Ignore resists +10% darkness +10% temporal
defense ------
Resistance +8% darkness +8% temporal
other -------
Negative/turn +0.20
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Dust to Dust level 2
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.

The Twisted Blade (50-75 power, 24 apr)3.0 Encumbrance
T5 steamsaw 2H weapon
[Unique]
Unknown/Steamtech
Weapon Damage 50.0 - 75.0 Phys.bleed
Uses 100% Str
Mastery Steamsaw Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +24
Critical Rate +5.0%
Attack Speed 100%
Block +150
Lifesteal +10%
On Kill:
* Fully heal yourself. (15 turn cooldown)
Uses 1.0 Steam
While equipped:
defense ------
Armor +18
Defense +14 (+5 eff.)
Fatigue +15%
other -------
Talents +5 Block
You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister...
This item has been sent to the Item's Vault.

Genocide (42-67 power, 4 apr)3.0 Encumbrance
T3 greatsword 2H weapon
Reqs Str 40
[Unique]
Nature/Master
Weapon Damage 42.0 - 67.2 Physical
Uses 120% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +18.0%
Attack Speed 100%
Damage Against +25% Orc
While equipped:
Stats +7 Str +7 Dex +7 Con
defense ------
Resist Against +15% Orc
Life Regen +0.50
other -------
Stamina/turn +1.00
Telepathy Humanoid/Orc
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

Spellhunt Remnants (1 def, 2 armour)1.5 Encumbrance
T1 hands armor
[Unique]
Disrupt/Master
While equipped:
Stats +2 Cun +2 Wil
offense ------
Mind Crit +3%
Mindpower +4 (+2 eff.)
Damage +5% nature
Ignore resists +5% nature
defense ------
Armor +2
Defense +1 (+0 eff.)
Spell save +4 (+2 eff.)
Life +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.

Evermoss Robe (12 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Wil
offense ------
Mind Crit +5%
Mindpower +12 (+6 eff.)
Damage +30% nature
Ignore resists +10% nature
When Hit 35 nature slow
defense ------
Defense +12 (+6 eff.)
Resistance +25% nature +13% all
Physical save +15 (+5 eff.)
Life Regen +0.20
Healmod +15%
other -------
Masteries
+0.30 Wild-gift/Moss
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.

Charged Focus (10-11 power, 24 apr, lightning damage)3.0 Encumbrance
T3 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Weapon Damage 10.0 - 11.0 Lightning
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +24
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +6%
Mindpower +12 (+6 eff.)
Damage +15% lightning
Ignore resists +9% lightning
defense ------
Resistance +15% lightning
Mind save +9 (+4 eff.)
other -------
Max psi +30.00
Talents +1 Psionic Maelstrom
Masteries
+0.15 Psionic/Charged mastery
Electrical energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.
