Difference between revisions of "Ghoul"
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|name=Ghoul | |name=Ghoul | ||
|metarace=[[Undead]] | |metarace=[[Undead]] | ||
− | |locked= | + | |locked=Yes |
|life_per_level=14 | |life_per_level=14 | ||
− | |exp_penalty=+ | + | |exp_penalty=+12% |
|strength=+3 | |strength=+3 | ||
|dexterity=+1 | |dexterity=+1 | ||
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|cunning=-2 | |cunning=-2 | ||
}} | }} | ||
+ | Ghoul is a race introduced in the base game. It must be unlocked by defeating [[The Master]] in [[Dreadfell]]. (Skeleton or Ghoul are selected at random, kill him again with a different character to unlock the other.) | ||
+ | |||
+ | ==Locked Description== | ||
+ | ''Slow to shuffle, quick to bite, learn from master, rule the night!'' | ||
==Description== | ==Description== | ||
− | Ghouls are dumb, but resilient, rotting undead creatures, making good fighters | + | Ghouls are dumb, but resilient, rotting undead creatures, making good fighters. |
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− | + | They have access to special ghoul talents and a wide range of undead abilities: | |
+ | *Great poison resistance | ||
+ | *Bleeding immunity | ||
+ | *Stun resistance | ||
+ | *Fear immunity | ||
+ | *Special ghoul talents: ghoulish leap, gnaw and retch | ||
+ | |||
+ | The rotting bodies of ghouls also force them to act a bit more slowly than most creatures. | ||
+ | Ghouls can suffocate in water. | ||
+ | |||
+ | ==New Race Unlocked Description== | ||
+ | Ghouls are evil undead creatures. Usually raised by Necromancers to serve as mindless servants, some manage to keep their sentience and roam the world in a blazing path of destruction. | ||
+ | |||
+ | You have killed the Master, a malevolent undead creature. You can now create a new character with the Ghoul race. Race features: | ||
+ | *Great poison resistance | ||
+ | *Bleeding immunity | ||
+ | *Stun resistance | ||
+ | *Fear immunity | ||
+ | *Special ghoul talents: ghoulish leap, gnaw and retch | ||
==Starting Equipment== | ==Starting Equipment== | ||
*Brass Lantern | *Brass Lantern | ||
− | *[[inscriptions|Rune: Shielding]] | + | *[[inscriptions|Rune: Shielding]] (Absorb 100, Duration 5, Cooldown 14) |
− | *Rune: | + | *[[inscriptions|Rune: Shatter Afflictions]] |
+ | *[[inscriptions|Rune: Blink]] (in inventory, subject to change if the chosen class starts with a different inscription/rune) | ||
==Starting Location== | ==Starting Location== | ||
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==Racial Talents== | ==Racial Talents== | ||
+ | *Note: Ghoul starts with Category Level 1.1. | ||
{{:Ghoul_(category)}} | {{:Ghoul_(category)}} | ||
− | + | *'''Note:''' Undead are unnatural creatures and may not use [[inscriptions#Infusions|infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume the [[Corrupted heart of the Sandworm Queen]] to gain the [[Vile Life (category)|Vile Life]] talent tree. | |
− | + | ==Races== | |
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{{Races}} | {{Races}} | ||
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Latest revision as of 13:18, 10 March 2024
Ghoul | |
---|---|
Metarace | Undead |
Locked | Yes |
Life Rating | 14 |
Exp Penalty | +12% |
Stat Modifiers | |
Strength | +3 |
Dexterity | +1 |
Constitution | +5 |
Magic | 0 |
Willpower | -2 |
Cunning | -2 |
Luck | 0 |
Ghoul is a race introduced in the base game. It must be unlocked by defeating The Master in Dreadfell. (Skeleton or Ghoul are selected at random, kill him again with a different character to unlock the other.)
Contents
Locked Description
Slow to shuffle, quick to bite, learn from master, rule the night!
Description
Ghouls are dumb, but resilient, rotting undead creatures, making good fighters.
They have access to special ghoul talents and a wide range of undead abilities:
- Great poison resistance
- Bleeding immunity
- Stun resistance
- Fear immunity
- Special ghoul talents: ghoulish leap, gnaw and retch
The rotting bodies of ghouls also force them to act a bit more slowly than most creatures. Ghouls can suffocate in water.
New Race Unlocked Description
Ghouls are evil undead creatures. Usually raised by Necromancers to serve as mindless servants, some manage to keep their sentience and roam the world in a blazing path of destruction.
You have killed the Master, a malevolent undead creature. You can now create a new character with the Ghoul race. Race features:
- Great poison resistance
- Bleeding immunity
- Stun resistance
- Fear immunity
- Special ghoul talents: ghoulish leap, gnaw and retch
Starting Equipment
- Brass Lantern
- Rune: Shielding (Absorb 100, Duration 5, Cooldown 14)
- Rune: Shatter Afflictions
- Rune: Blink (in inventory, subject to change if the chosen class starts with a different inscription/rune)
Starting Location
Racial Talents
- Note: Ghoul starts with Category Level 1.1.
Ghoul | ||
Game Version | 1.7.6 | |
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Category Type | Undead | |
Category | Ghoul | |
Requirements | Level (0,1,2,3,4) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Improves your ghoulish body, increasing Strength and Constitution by 2–15cTS:0.75P.
Your body also becomes incredibly resilient to damage, you can never take a blow that deals more than 50% of your maximum life. |
Ghoulish leap | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Undead | |
Category | Ghoul | |
Requirements | Level (4,5,6,7,8) | |
Use Mode | Activated | |
Cost | - | |
Range | 5–10cTS:0.5P,0,1 | |
Cooldown | 20–10cTL:5 | |
Travel Speed | Instantaneous | |
Use Speed | 1 turn | |
Description | Leap toward your target. When you land your global speed is increased by 20–30%cTL:40% for 4 turns. |
Retch | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Undead | |
Category | Ghoul | |
Requirements | Level (8,9,10,11,12) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | 1 turn | |
Description | Vomit on the ground around you, healing any undead in the area and damaging anyone else.
Lasts 10 turns and deals [10]60cTStD:Con+10 blight damage or heals 1.5*([10]60cTStD:Con+10) life. |
Gnaw | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Undead | |
Category | Ghoul | |
Requirements | Level (12,13,14,15,16) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | 1 turn | |
Description | Gnaw your target for 100–160%cTS damage. If your attack hits, the target may be infected with Ghoul Rot for 3–7cTL:10 turns.
Each turn, Ghoul Rot inflicts [10]70cTStD:Con blight damage.
Targets suffering from Ghoul Rot rise as friendly ghouls when slain.
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- Note: Undead are unnatural creatures and may not use infusions or be any Wilder classes. They do not gain the Harmony talent tree from eating the Heart of the Sandworm Queen, but they may consume the Corrupted heart of the Sandworm Queen to gain the Vile Life talent tree.
Races
Races | ||||||||
---|---|---|---|---|---|---|---|---|
Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
Cornac | Thalore | Drem | Krog | Skeleton | ||||
Doomelf | Whitehoof |