Difference between revisions of "Skeleton"

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|name=Skeleton
 
|name=Skeleton
 
|metarace=[[Undead]]
 
|metarace=[[Undead]]
|locked=[[Unlockables#Races|Yes]]
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|locked=Yes
 
|life_per_level=12
 
|life_per_level=12
|exp_penalty=+40%
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|exp_penalty=+20%
 
|strength=+3
 
|strength=+3
 
|dexterity=+4
 
|dexterity=+4
 
}}
 
}}
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Skeleton is a race introduced in the base game. It must be unlocked by defeating [[The Master]] in [[Dreadfell]]. (Skeleton or Ghoul are selected at random, kill him again with a different character to unlock the other.)
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==Locked Description==
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''The marching bones, each step we rattle; but servants no more, we march to battle!''
  
 
==Description==
 
==Description==
Skeletons are animated bones, undead creatures both strong and dexterous. They have access to special skeleton talents and a wide range of undead abilities:
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Skeletons are animated bones, undead creatures both strong and dexterous.
* Poison immunity
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* Bleeding immunity
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* Fear immunity
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* No need to breathe
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* Special skeleton talents: bone armour, resilient bones, re-assemble
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Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.
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They have access to special skeleton talents and a wide range of undead abilities:
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*Poison immunity
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*Bleeding immunity
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*Fear immunity
 +
*No need to breathe
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*Special skeleton talents: bone armour, resilient bones, re-assemble
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==New Race Unlocked Description==
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Skeletons are evil undead creatures. Usually raised by Necromancers to serve as mindless servants, some manage to keep their sentience and roam the world in a blazing path of destruction.
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You have killed the Master, a malevolent undead creature. You can now create a new character with the Skeleton race. Race features:
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*Poison immunity
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*Bleeding immunity
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*Fear immunity
 +
*No need to breathe
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*Special skeleton talents: bone armour, resilient bones, re-assemble
  
 
==Starting Equipment==
 
==Starting Equipment==
 
*Brass Lantern
 
*Brass Lantern
*[[inscriptions|Rune: Shielding]]
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*[[inscriptions|Rune: Shielding]] (Absorb 100, Duration 5, Cooldown 14)
*Rune: Phase Door
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*[[inscriptions|Rune: Shatter Afflictions]]
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*[[inscriptions|Rune: Blink]] (in inventory, subject to change if the chosen class starts with a different inscription/rune)
  
 
==Starting Location==
 
==Starting Location==
Line 28: Line 43:
  
 
==Racial Talents==
 
==Racial Talents==
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*Note: Skeleton starts with Category Level 1.1.
 
{{:Skeleton_(category)}}
 
{{:Skeleton_(category)}}
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*'''Notes:'''
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** Undead are unnatural creatures and may not use [[inscriptions#Infusions|infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes.
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** Regeneration effects such as from [[Terrain#Font_of_Life|font of life]] does not work on undeads
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** Undeads do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume the [[Corrupted heart of the Sandworm Queen]] to gain the [[Vile Life (category)|Vile Life]] talent tree.
  
==Strategy==
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==Races==
 
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Recommended Classes: Warrior classes, particularly [[Archer]] (bow); [[Archmage]]; [[Reaver]]
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Not Recommended: [[Necromancer]] (can't use [[Litchform]])
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The racial bonuses for Skeleton make them very strong for classes that have synergy with those abilities. Classes depending on Strength and Dexterity - in particular [[Archer]]s - will benefit from the first racial skill. Bone Armour, Resilient Bones and Re-Assemble provide excellent ability to survive when raw damage and status effects are the problems. Passive immunity to poison, bleeding and fear are also good for classes that don't have strong abilities to reduce or remove status effects. Skeletons who are not magic users are eligible to go [[Antimagic]], providing even more damage reduction and adding resistance bonuses.
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The primary weaknesses of the skeleton (and ghouls) are the inability to use [[infusion]]s. This makes them unable to use many of the best survivability options in the game - wild infusions to remove physical/mental/magical debuffs; movement infusions to provide quick attack or escape; and heroism infusions for powerful stat increase combined with near-death prevention. The Skeleton's large experience penalty will also make leveling slower.
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Heat Beam rand Biting Gale runes are an option to replace physical and mental infusions, but lack the ability to remove [[cross-tier effects]]. Mobility skills like [[Rush]] and [[Disengage]] are useful options to replace movement infusions, as well as class-specific talents for mobility.
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==Lore, from Dust to Dust==
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What guide to the undead would be complete without mentioning the humble skeleton? Despite these clattering and chittering bones of the deceased often looking so fragile that a stiff breeze could break them apart, in many ways they are more dangerous than their ghoul cousins.
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With no masses of rotted and ruined flesh to reanimate, necromancers can commit themselves fully to bestowing some level of fighting skill on a reanimated skeleton, and since a fighter's weapons will often last as long as his bones will, skeletons are usually armed and sometimes even armoured. The potential skill of a skeleton doesn't stop at melee weapons either - fallen archers take up their bows once again, and although difficult by comparison, some necromancers can even grant dead mages their magic powers once again.
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Some adventurers find themselves baffled when it comes to fighting skeletons. How do you destroy a foe who, by all rights, should be destroyed already? To these adventurers, I say take heart. The more broken and incomplete a body is, the more effort it takes to keep it reanimated. As most necromancers see skeletons as the lowest of low peons, you can expect a few good blows to easily dissipate the minimal effort their masters put into creating them.
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{{races}}
 
{{races}}
 
 
[[Category:Races]][[Category:Lore]][[Category:Monsters]]
 

Latest revision as of 10:39, 3 August 2024

Skeleton
Metarace Undead
Locked Yes
Life Rating 12
Exp Penalty +20%
Stat Modifiers
Strength +3
Dexterity +4
Constitution 0
Magic 0
Willpower 0
Cunning 0
Luck 0

Skeleton is a race introduced in the base game. It must be unlocked by defeating The Master in Dreadfell. (Skeleton or Ghoul are selected at random, kill him again with a different character to unlock the other.)

Locked Description

The marching bones, each step we rattle; but servants no more, we march to battle!

Description

Skeletons are animated bones, undead creatures both strong and dexterous.

They have access to special skeleton talents and a wide range of undead abilities:

  • Poison immunity
  • Bleeding immunity
  • Fear immunity
  • No need to breathe
  • Special skeleton talents: bone armour, resilient bones, re-assemble

New Race Unlocked Description

Skeletons are evil undead creatures. Usually raised by Necromancers to serve as mindless servants, some manage to keep their sentience and roam the world in a blazing path of destruction.

You have killed the Master, a malevolent undead creature. You can now create a new character with the Skeleton race. Race features:

  • Poison immunity
  • Bleeding immunity
  • Fear immunity
  • No need to breathe
  • Special skeleton talents: bone armour, resilient bones, re-assemble

Starting Equipment

Starting Location

Blighted Ruins

Racial Talents

  • Note: Skeleton starts with Category Level 1.1.

Skeleton
Skeleton 2017.png
Game Version 1.7.6
Category Type Undead
Category Skeleton
Requirements Level (0,1,2,3,4)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Improves your skeletal condition, increasing Strength and Dexterity by 2–15cTS:0.75P.


Bone Armour
Bone armour 2017.png
Game Version 1.7.6
Category Type Undead
Category Skeleton
Requirements Level (4,5,6,7,8)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 25–15cTL:10
Travel Speed Instantaneous
Use Speed -
Description Creates a shield of bones, absorbing (120–400cTS + 3.5 * Dexterity + Max Life * 1–5%cTL:10%) damage. Lasts for 10 turns.

The total damage the shield can absorb increases with your Dexterity.


Resilient Bones
Resilient bones 2017.png
Game Version 1.7.6
Category Type Undead
Category Skeleton
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your undead bones are very resilient, reducing the duration of all detrimental effects on you by 10–41.7%cTL:100%.

Note: the duration reduction is rounded down. An effect with duration 2 will still generally have duration 2 after resilient bones at 40% is applied.


Re-Assemble
Skeleton reassemble 2017.png
Game Version 1.7.6
Category Type Undead
Category Skeleton
Requirements Level (12,13,14,15,16)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 30–15cTL:10
Travel Speed Instantaneous
Use Speed -
Description Re-position some of your bones, healing yourself for (100–500cTS + Max Life * 1–5%cTL:10%).

At level 5, you will gain the ability to completely re-assemble your body should it be destroyed (can only be used once).


Races

Races
Human Elf Halfling Dwarf Yeek Giant Undead Orc Yeti
Higher Shalore Halfling Dwarf Yeek Ogre Ghoul Orc Kruk Yeti
Cornac Thalore Drem Krog Skeleton
Doomelf Whitehoof