Ogre
Ogre | |
---|---|
Metarace | Giant |
Locked | Yes |
Life Rating | 13 |
Exp Penalty | +30% |
Stat Modifiers | |
Strength | +3 |
Dexterity | -1 |
Constitution | 0 |
Magic | +2 |
Willpower | -2 |
Cunning | +2 |
Luck | 0 |
Description
Ogres are an altered form of Human, created in the Age of Allure as workers and warriors for the Conclave.
Inscriptions have granted them magical and physical power far beyond their natural limits, but their dependence on runic magic made them a favored target during the Spellhunt, forcing them to take refuge among the Shalore.
Their preference for simple and direct solutions has given them an undeserved reputation as dumb brutes, despite their extraordinary talent with runes and their humble, dutiful nature.
They possess the Ogric Wrath talent, which grants them resistance to pinning and stuns, as well as critical chance and power when their attacks miss or are blocked.
Starting Equipment
- Brass Lantern
- Rune: Shielding
- Rune: Phase Door
- Rune: Biting Gale (in inventory)
Starting Location
Racial Talents
Ogric Wrath | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Race | |
Category | Ogre | |
Requirements | Level (0,1,2,3,4) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 45–25cTL:10 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | You enter an ogric wrath for 5–12cSS:Str turns, increasing your stun and pinning resistances by 20% and all damage done by 10%.
In addition, whenever you use an infusion or rune, miss a melee attack or any damage you deal is reduced by a damage shield or similar effect you gain a charge of Ogre Fury(up to 5 charges, each lasts 7 turns). Each charge grants 20% critical damage power and 5% critical strike chance. You lose a charge each time you deal a critical strike. The duration will increase with your Strength. |
Grisly Constitution | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Race | |
Category | Ogre | |
Requirements | Level (8,9,10,11,12) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | An ogre's body is acclimated to spells and inscriptions.
Increases spell save by 5–20cTS:0.75P and improves the contribution of primary stats on infusions and runes by 15–30%cTS. At level 5 your body is so strong you can use a two handed weapon in your main hand while still using an offhand item. When using a two handed weapon this way you suffer a 20% accuracy, physical power, spellpower and mindpower penalty, decreasing by 5% per size category above big; also all damage procs from your weapons are reduced by 50%. |
Scar-Scripted Flesh | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Race | |
Category | Ogre | |
Requirements | Level (16,17,18,19,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | When you crit you have a 25–50%cTL:100% chance to reduce by 1 the remaining cooldown of one of your inscriptions and of any saturations effects.
This effect can only happen once per turn. |
Writ Large | ||
Game Version | 1.6.0 | |
---|---|---|
Category Type | Race | |
Category | Ogre | |
Requirements | Level (24,25,26,27,28) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 45–25cTL:6 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Instantly removes runic and infusion saturations.
For 5–10cTL:15 turns your inscriptions cooldown twice as fast. At level 5 your command over inscriptions is so good that you can use one more (you still need a category point to unlock it; you need to exit the levelup screen to validate it). |
Strategy
Ogres' high HP coupled with their extra inscription slot and bonus to inscription power makes them defensive powerhouses. In addition, their ability to use both a two-handed weapon with an offhand item allows them to use combinations of talents unavailable to other races. Most notably, they make excellent Wyrmics due to having access to both two-hander and shield trees without spending category points, breath attacks that are unaffected by the size penalty, and the ability to extend super-powerful Regeneration infusions. As a Sun Paladin they can use the Guardian and Crusader trees simultaneously, but unlocking and investing in both may require them to make sacrifices elsewhere.
However, due to beginning in a location considiered difficult for melee characters and not starting with an infusion to cure stuns, the very early game can be rough for a melee Ogre. If it's proving to be too much of a challenge, consider leaving the Scintillating Caves immediately for an easier dungeon or purchasing a torque of mindblast from the charm shop in Zigur.
Because Ogres' racial talents are considered spells, you will have to unlearn any (as well as replace your starter runes) if you wish to betray Escorts to Zigur.
Races | ||||||||
---|---|---|---|---|---|---|---|---|
Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
Cornac | Thalore | Drem | Krog | Skeleton | ||||
Doomelf | Whitehoof |