Blogs

The rouge of maj'eyal (poem)

So long time ago, I found the lore that wrote about "the rouge of Maj'Eyal" but my old game was deleted so now I can't see it again and I really need to read it again right now! So if you guys could provide me with that poem in full, it would be really great!
If you don't know which lore I am talking about, then I can say that it is a poem (duh) that talks about an archer, a warrior, a mage and finally the rouge-who is not known for the deeds he's done but for those he's killed
I am making a video about this poem, and I will be sure to post it here once I'm done! Thanks in advance

Many Thanks to Those who have Already Subscribed!

A Huge Thank you to all of you who have subscribed already! The first video will be up in an hour or so! I know we shall all have many adventures together!

All Hail DarkGod! Praise Him With Great Praise!!!

Announcing my new ToME Dedicated youtube channel!

Greetings fellow heroes of Eyal! Today I am proud to announce the launch of my ToME dedicated youtube channel! On my channel you will find let's plays, guides, add-on spotlights, and Live-Streams! (I haven't put anything up yet, the first video will go up today!) So come check it out! Let's conquer Eyal and have fun together!

ALL HAIL DARKGOD!!!!!! PRAISE HIM WITH GREAT PRAISE!!!!

Youtube Link: https://www.youtube.com/channel/UCTNuY9I4I1aDo2oRaYTOgNg

Donation-Here or purchase from STEAM?

So, really stoked on the game, and decided I'd like to not just donate but to buy the base game and the expansions as well. If I'm going to do it,I'd like to also get the "Donor" status for custom tiles and vault slots.

Will it be the same whether I purchase the stuff here, or on steam? I rarely use steam, and couldn't care less about their trading cards, but if it would help Darkgod to have more sales there, I'm happy to do it. If, however, he makes more $$ from direct donations here, it would make little sense to purchase via steam. Sorry for posting here, but I need to have my posts approved for the BB by a moderator, and none of them have been yet.

Finally clear Embers of Rage

Charater:http://te4.org/characters/77988/tome/1fdd6dd9-c2a5-487e-be0d-18b53ec0cf2d

It was take about 8 hours to finish a whole stage , not a long journey but still amazing!

The Tinker classes are interesting (Only try Saw and Gun because they are easy to play).

Collect recipes for craft stuff are making materials not useless without Alchemist Brotherhood anymore!

Also thanks for CHN Addon doing great work at translate to Chinese,

It really helps someone has poor English just like me to understand most information of game and main stories.

Thanks to Erik Johnson give me this DLC as STEAM gift.

謝謝漢化組的翻譯並敬DG一杯!

這是一個很棒的DLC!!!

蒸氣 Wrryyyyyyyyyyyyyyyyyyyyyyyyyyyy

Embers of Rage 1.0.3 is out!

My minions,

 

Here comes a small update to Embers of Rage!

The game should auto-update it when you launch it (it may take a few hours more on Steam until all builds are updated).

 

Changelog:

  • Reduce cooldown on Boiling Shot
  • Reduce resists on Molten Iron Blood
  • Buff Condensate damage
  • Nerf Cloak Tessellation a bit
  • Ban Saw Wheels from NPCs
  • Change Pain Enhancement System requirement to 600 damage instead of 1500
  • Raise Steam cost on To the Arms
  • Nerf Ablative Armor
  • Buff Payload
  • Nerf all buff salve durations to be equal to material level
  • Buff Spike Attachment
  • Nerf Reinforced Armor
  • Buff Voltaic Sentry
  • Reduce Raze damage and limit to 15 procs/turn
  • Updated the description of the gunner-training, gunslinging, and bullets mastery trees.
  • Clarified gunslinging talent category descriptions.
  • Sawwheel now builds up charges as you move (up to 5), the end damage will be lowered if charges are less than 5
  • All Shell talents correctly only take one target
  • Added a proper tile for explosive shell and flare shell tinkers
  • Mindwave correctly checks for confusion resistance
  • NPCs can not learn crafting talents (and thus grant the player Eurekas!)
  • Added a few missing doll images for whitehooves
  • Adventurers *really* start with a steam generator now

 

Have fun in Eyal!

Tales of Maj'Eyal 1.4.6 aka "Of the Twilight The Darkness" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.6 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • A few bugfixes

 

Expanded changelist:

  • Fixed Adrenaline Surge
  • Fixed Shattering Blow description/damage
  • Make sure a temporary effect can not be removed before it finishes being setup (fixes a rare perma confusion bug)
  • Fixed talents breaking on events not correctly working in some edge cases (this should fix Embers of Rage steam drain bug)

 

Have fun!

Wiki: Chronomancy done!

After a lot of work, I've finished updating every. single. one. of the Chronomancy talents.

If you find any errors please feel free to report. There are still a few things I need to make easier to read, mainly a nice way to report those talents that use the getParadoxSpellpower function.

Next long project: Embers of Rage talents. Anyone want to help with the wiki? We sure need it.

Forums going down for maintenance

My good people

 

In the next few hours the forums.te4.org server will be down for maintenance, hang on tight and it'll be back soon :)

 

Meanwhile, go die in Embers of Rage :)

Embers of Rage 1.0.2 is out!

My minions,

 

Here comes a small update to Embers of Rage!

The game should auto-update it when you launch it (it may take a few hours more on Steam until all builds are updated).

 

Changelog:

  • Mechanical Arms triggers on base turn instead of turn
  • Kaltor shop is .. better
  • Steam Generators egos will correctly update the steam regen on stats change (won't affect existing generators)
  • Fixed removing a steam generator with ego after the affecting stat has changed
  • Adventurers start with two injectors and one steam generator in their inventory
  • Walls to the training room in Kaltor's shop are not diggable anymore
  • Both injectors will appear on the hotkeys at birth
  • Pressing the hotkey bound to Double Shot works to confirm both shots now
  • Fixed "No Steam, No Palace. No Palace, No Palace!" to be actually obtainable
  • Added a bunch of npc tiles to the available custom tiles list at birth
  • Tools AAAs will not be empty in tier 2 or 4 zones
  • Fix Yeti proccing Ancestral Healing
  • Monocles and goggles visual customizations work correctly on orc females
  • Learning an antimagic talent from the [redacted] machine will correctly prompt for confirmation
  • Psyshot mindstar projection attack only works if the mindstar is not a psiblade
  • Steam Powered Armour talent does not disables on rest/run anymore
  • Fix a rare error from Mass Repair npc talent
  • Fixed Massive Physique description
  • Going back to the slumbering caves level 1 will not show the fall message
  • Mental Stimulator tinker changed to require only 1 level of Electricity
  • Molten Metal description is more explicit that it requires Furnace sustained
  • Fixed talking to Urthil's shop in the vanilla campaign with a tinker-enabled class while not having finished his quest
  • Fixed Rak'Shor Cunning prodigy to correctly refund half generic points, not prevent injectors/steam generators from working and correctly apply ghoul's speed penalty
  • Endboss will keep teleporting with you when you are grabbed
  • Titan battlesmasher prodigy replace by irresistible sun
  • Crafting artifacts shows the correct material tiers required even if you do not have them
  • Switching tiers on the tinker creation screen correctly changes the item preview
  • Algae in the krimbul water level are correctly considered underwater
  • Killing Aeryn gives the Gates of Morning quest if the player had not gained it yet
  • Killing Mindwall gives the quest for the camp, if the player had not gained it yet
  • Prevent Ak'Gishil from spawning in the lost city until a better fix can be found
  • Botanical Shell correctly procs under the target
  • Emergency Steam Purge only counts steam up to 100; to prevent stupidly powerful randbosses
  • Nerfed Dead Hide and Lifeless Rush
  • Prevents the ritches digs in gaets of morning from deleting stairs
  • Increased Stargazers max life a little
  • Limit max To The Arms power (for bosses mostly)
  • Increased To The Arms cooldown a little
  • Molten Point is now an "other" effect
  • Reduced To The Arms damage reduction a little
  • Nerf Punishment a bit, peaks around 250% now with heavy investment
  • Add cost to Furnace Vent
  • Fix Crystal Plating not having willpower
  • Reduced a little Tempest of Metal max doge
  • Reduced max damage cap on Grinding Shield
  • Fixed Pain Enhancement System to correctly require the achievement on the current char
  • Subcutaneous Metallisation effect reduced to "only" 100% of constitution and a 10 turns cooldown
  • Reduced Sawwheel drain a little
  • Battlefield Veteran efect for Sawwheel changed to increase the AOE attack damage
  • Grinding Shield cooldown upped a little
  • Tempest of Metal procs on attack instead of movement, a bit longer cooldown
  • Sawwheels does not damage when passing by (but still knocks back) but instead deals a big AOE attack on cancel/breaking, bit longer cooldown
  • Pain Enhancement System can only be active 6 turns out of 10 and does not affect strength
  • Pain Enhancement System only activates if it is not yet active (meaning no more super uber stacking)

 

Have fun in Eyal!

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