Embers of Rage 1.0.3 is out!
My minions,
Here comes a small update to Embers of Rage!
The game should auto-update it when you launch it (it may take a few hours more on Steam until all builds are updated).
Changelog:
- Reduce cooldown on Boiling Shot
- Reduce resists on Molten Iron Blood
- Buff Condensate damage
- Nerf Cloak Tessellation a bit
- Ban Saw Wheels from NPCs
- Change Pain Enhancement System requirement to 600 damage instead of 1500
- Raise Steam cost on To the Arms
- Nerf Ablative Armor
- Buff Payload
- Nerf all buff salve durations to be equal to material level
- Buff Spike Attachment
- Nerf Reinforced Armor
- Buff Voltaic Sentry
- Reduce Raze damage and limit to 15 procs/turn
- Updated the description of the gunner-training, gunslinging, and bullets mastery trees.
- Clarified gunslinging talent category descriptions.
- Sawwheel now builds up charges as you move (up to 5), the end damage will be lowered if charges are less than 5
- All Shell talents correctly only take one target
- Added a proper tile for explosive shell and flare shell tinkers
- Mindwave correctly checks for confusion resistance
- NPCs can not learn crafting talents (and thus grant the player Eurekas!)
- Added a few missing doll images for whitehooves
- Adventurers *really* start with a steam generator now
Have fun in Eyal!
Tales of Maj'Eyal 1.4.6 aka "Of the Twilight The Darkness" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.6 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- A few bugfixes
Expanded changelist:
- Fixed Adrenaline Surge
- Fixed Shattering Blow description/damage
- Make sure a temporary effect can not be removed before it finishes being setup (fixes a rare perma confusion bug)
- Fixed talents breaking on events not correctly working in some edge cases (this should fix Embers of Rage steam drain bug)
Have fun!
- darkgod's blog
- Login or register to post comments
Wiki: Chronomancy done!
After a lot of work, I've finished updating every. single. one. of the Chronomancy talents.
If you find any errors please feel free to report. There are still a few things I need to make easier to read, mainly a nice way to report those talents that use the getParadoxSpellpower function.
Next long project: Embers of Rage talents. Anyone want to help with the wiki? We sure need it.
Forums going down for maintenance
My good people
In the next few hours the forums.te4.org server will be down for maintenance, hang on tight and it'll be back soon :)
Meanwhile, go die in Embers of Rage :)
Embers of Rage 1.0.2 is out!
My minions,
Here comes a small update to Embers of Rage!
The game should auto-update it when you launch it (it may take a few hours more on Steam until all builds are updated).
Changelog:
- Mechanical Arms triggers on base turn instead of turn
- Kaltor shop is .. better
- Steam Generators egos will correctly update the steam regen on stats change (won't affect existing generators)
- Fixed removing a steam generator with ego after the affecting stat has changed
- Adventurers start with two injectors and one steam generator in their inventory
- Walls to the training room in Kaltor's shop are not diggable anymore
- Both injectors will appear on the hotkeys at birth
- Pressing the hotkey bound to Double Shot works to confirm both shots now
- Fixed "No Steam, No Palace. No Palace, No Palace!" to be actually obtainable
- Added a bunch of npc tiles to the available custom tiles list at birth
- Tools AAAs will not be empty in tier 2 or 4 zones
- Fix Yeti proccing Ancestral Healing
- Monocles and goggles visual customizations work correctly on orc females
- Learning an antimagic talent from the [redacted] machine will correctly prompt for confirmation
- Psyshot mindstar projection attack only works if the mindstar is not a psiblade
- Steam Powered Armour talent does not disables on rest/run anymore
- Fix a rare error from Mass Repair npc talent
- Fixed Massive Physique description
- Going back to the slumbering caves level 1 will not show the fall message
- Mental Stimulator tinker changed to require only 1 level of Electricity
- Molten Metal description is more explicit that it requires Furnace sustained
- Fixed talking to Urthil's shop in the vanilla campaign with a tinker-enabled class while not having finished his quest
- Fixed Rak'Shor Cunning prodigy to correctly refund half generic points, not prevent injectors/steam generators from working and correctly apply ghoul's speed penalty
- Endboss will keep teleporting with you when you are grabbed
- Titan battlesmasher prodigy replace by irresistible sun
- Crafting artifacts shows the correct material tiers required even if you do not have them
- Switching tiers on the tinker creation screen correctly changes the item preview
- Algae in the krimbul water level are correctly considered underwater
- Killing Aeryn gives the Gates of Morning quest if the player had not gained it yet
- Killing Mindwall gives the quest for the camp, if the player had not gained it yet
- Prevent Ak'Gishil from spawning in the lost city until a better fix can be found
- Botanical Shell correctly procs under the target
- Emergency Steam Purge only counts steam up to 100; to prevent stupidly powerful randbosses
- Nerfed Dead Hide and Lifeless Rush
- Prevents the ritches digs in gaets of morning from deleting stairs
- Increased Stargazers max life a little
- Limit max To The Arms power (for bosses mostly)
- Increased To The Arms cooldown a little
- Molten Point is now an "other" effect
- Reduced To The Arms damage reduction a little
- Nerf Punishment a bit, peaks around 250% now with heavy investment
- Add cost to Furnace Vent
- Fix Crystal Plating not having willpower
- Reduced a little Tempest of Metal max doge
- Reduced max damage cap on Grinding Shield
- Fixed Pain Enhancement System to correctly require the achievement on the current char
- Subcutaneous Metallisation effect reduced to "only" 100% of constitution and a 10 turns cooldown
- Reduced Sawwheel drain a little
- Battlefield Veteran efect for Sawwheel changed to increase the AOE attack damage
- Grinding Shield cooldown upped a little
- Tempest of Metal procs on attack instead of movement, a bit longer cooldown
- Sawwheels does not damage when passing by (but still knocks back) but instead deals a big AOE attack on cancel/breaking, bit longer cooldown
- Pain Enhancement System can only be active 6 turns out of 10 and does not affect strength
- Pain Enhancement System only activates if it is not yet active (meaning no more super uber stacking)
Have fun in Eyal!
Tales of Maj'Eyal 1.4.5 aka "Fanning the Embers" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.5 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- A few bugfixes
Expanded changelist:
- Fixed Aertherwalk teleporting on the opposite side of the target area
- Stores can now ignore material levels with ignore_material_levels=true
- Addons can have a new init.lua parameter like "requires_addons = {'foobar', 'lulz'}" to only activate if those addons/dlcs are also active
- Spellhunt Remnants can not be upgraded witha tinker inside, and says so
- Flat damage resistance is now subject to disminishing returns, usign the same formula as foo-powers and saves; except on base of 40 (so up to 40 there is no disminishing at all)
- Can not recall out of subvaults
- Fixed VaultLevel generator to not abide "required_rooms" of parent zone
Have fun!
- darkgod's blog
- Login or register to post comments
Offline Vault Problem Persists
Hello all. I have had the "offline vault" bug for a while. It started about a month ago, and has persisted. It seems to be a problem with the account, as even when I switch computers, I still cannot access my online vault: instead I get the offline vault message. Unfortunately, nobody in the community has been able to help me with their several different types of methods for problem solving. It is really frustrating knowing that I recently opened up some more vault slots with donations for the new expansion, but I am unable to obtain them--let alone access my current vault items. I've taken the problem to the forums before and it seems nobody can help me there either. Is it possible to get this permanently fixed? I really enjoy ToME, and making my vault available again would make it more enjoyable.
DLC purchase error
I have made a grave mistake, I purchased Ashes of Urh'rok via the Tales of Maj'Eyal website and I purchased Embers of Rage on steam, is there a way to combine the Ashes of Urh'Rok on steam so I have both DLCs in one place?
Embers of Rage released!
My minions,
Today I am proud to announce the immediate availability of Embers of Rage, Tales of Maj'Eyal second expansion which has been so long in the making!
It brings to you a whole new campaign to play (and die) in, steamtech, new classes, new races, crafting, lore, zones, quests, artifacts, .. and more!
This expansion has had much sweat and blood in the making, I hope you'll like it.
Embers of Rage is available from Te4.org, Steam, GOG, and more for 70 voratun coins / 7€.
Go grab it while it's steamy hot! Like right now!
PS: You need to own the game either with donator privileges, Steam, GOG, ... to purchase Embers of Rage, it is after all an expansion :)
Tick tock tick tock.
Soo no idea when the expansion is releasing.... really looking foreward to it and the new things. Never have been disappointed yet. Any way...
Going to make note for my future self...
When I learn to fold space time: come back in time, to a bit before now, and fold space and time to make it release earlier.
Sure it'll probably destroy the timeline by causing me not to come back in time because I wouldn't have reminded my self to do so because I wouldn't be so damn tired of waiting and overcame with anticipation because I would end not actualy waiting thus my future self never havin actualy traveled back because my future self was never told to.
On the plus side, it wouldn't possibly be legal so destruction of our future via paradox would mean my future self wouldn't be arrested for tampering with the past.
Unless my attempt to make the expansion happen sooner, delayed it, causing me to wait, and leave a note for my self, making my self come back, and delayed it, making me wait and leave a note, etc.... in which case GO ME! I'm going to prison when I get back to my own time after I get back.
