Blogs

Things that eat at me at night.

I lay awake at night wondering if Stone Wardens will ever get any love. They just want to play with psi-blades, but the universe hates that. How come no bikini achievements for Steam? How to properly position overpowered greater multi-hued wyrms to guard your armory.

Tales of Maj'Eyal 1.4.4 aka "Once More, with Teasing" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.4 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

 

This release will be required to play Embers of Rage. Update now, for Embers of Rage is out in a few days!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • A few bugfixes
  • A few compatiblity changes for Embers of Rage.

 

Expanded changelist:

  • Lichform now properly functions in Arena mode
  • Adventurers also start with a shield and a 2h sword
  • If lore somehow ends up in inventory it can be used to read it
  • Made Arcane Destruction not double-scale
  • Nerfed Arcane Might a bit
  • Moddable tiles can define head "underwear" (default tile when not wearing stuff) and rename default underwears
  • Added shoulder attachement locations to all player dolls
  • Randart generator saves the naming scheme for possible reuse
  • Fixed Zone:setEntityEgoList
  • Randarts display as such in their description
  • Fixed a bug in command staff dialog tree
  • Trees are correctly diggable in the slazish fens
  • Fixed Worm Walk range
  • Fixed Block erroring when disarmed
  • "attack_recurse" also works on archery.
  • Achievements can now have a category

 

Have fun!

Embers of Rage: Release date!

 

Mark your calendars my minions!

 

Embers of Rage will be available on the 23rd February of the year 2016 (yes that is in one week!) !

 

What is Embers of Rage ?

It is the latest expansion for Tales of Maj'Eyal, and not a puny small thing at that! It is a whole new campaign that will take your characters from level 1 to 50 in a full set of brand new zones/quests/lore.

One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes.

 

What is inside ?

So many things! If you think a whole new campaign is great wait until you learn that you get 3 new races to play the campaign with:

  • the Orcs (obviously!), fighting for the very survival of their race; the Kruk pride is all that is left
  • the Yetis, well kinda! An orc mind in a powerful yeti's body!
  • the Whitehooves, of which I will only say the name ;)

 

What would be a Tales of Maj'Eyal expansion without new classes? Good thing you'll also get 3 new classes:

All of which are part of the Tinker metaclass:

  • learn to maw down your foes as a Sawbutcher, dual wielding steam-powered saws to bring hot steamy mayhem to your foes!
  • become a master Gunslinger, filling your foes with bullets fired by your steam-powered guns; be elusive, be evasive, fire away and be awesome!
  • merge machine and mind with the Psyshot, of which I will not speak any more ;)

 

But what would be a good tinker without items to improve and craft ? Nothing!

All tinker classes (and all other classes can learn) start with the ability to craft powerful items to improve their equipment. Do you need to run fast? strap Rocket Boots to your shoes! Do you need a quick heal? Inject a Healing Salve directly into your bloodstream! Do you love fire and flames? Strap an Incendiary Groove to your weapon!

There are over 70 crafts to choose and use.

 

The expansion also comes with a full contingent of artifacts, deadly foes, achievements and such. The classic stuff ;)

 

So, get ready! Oh and I may be posting a few teasers between now and the release, just to keep people ... teased ;)

Unfortunate save file Q

Hi all,

I've been playing TOME for just over a year. Unfortunately my laptop got stolen so had to upgrade. Now I can see my character sheets on my profile yet is there any way of downloading them to my new laptop or even getting my unlocks back? So far I'm having to start the game again from scratch!!

QQQQ

Wait, this fuqin game has a blog? Is anyone going to find this stuff? Is this my portfulio? Help

Random game Idea using Tales of Maj'Eyal engine.

For this idea I was imagining the content of TOME/Runescape/Adventure Manager/adom. (limited imagination)

-You start out without picking any class,

     just pick a name, gender, race, and what you look like.

-The choices throughout the game choose who/what you will become.
-Level progression system to were doing actions can give you exp towards that skill, resulting in certain gear/armor being obtainable only by non/combat methods or mixed.
-Zone creatures respawn, and could have a level modifier per number of times the zone has been cleared (something crazy maybe).
     Also the time zone creature respawn could be important too, not just instant respawning from walking in and out of the zone, but something smoother.

-Epic Bosses when triggered can roam, even destroying towns.
-Towns can be invaded by mobs.
-Towns may have a traveling merchant (has rare goods).
-Towns will usually offer different prices for materials, maybe more of a % flux depending on distance away from a certain origin (something like that).
-Towns are your main trade route, investing/selling/crafting your materials you gather along the way. Even being able to purchase land to grow crops, even a house in some towns.
     To make said above interesting, maybe the location of the ore can be relevant to something other than random, also the gear purchased intown and from the traveling merchant will be extremely detrimental to the game, but at the cost of having coins being hard to acquire (no coin drops from certain creatures).

-I liked ADOM's design on character creation where creation on a certain date/time can give you pros/cons, maybe this could have it too, but that might take away from the "be whatever you want" design of this, so these pros/cons could be less gameplay altering, maybe visually, acoustically? (Being born in April could make your person start fat, forever fat custom tile.... just a thought)

Must have skill list:
-Mining
-Smithing
-Herblore
-Summoning
-Fishing
-Farming
-Cooking
-construction (build your own dungeons/houses/traders hut/teleporter/farms)
-Woodcutting
-Fletchery
-Firemaking (Torches, camps at night)


-Attack
-Strength
-Defence
-Hitpoints - Idk if these should be replaced by cun/str/con/con/dex/mag/will or what the appropriate take on these would be on the TOME engine.
-Ranged
-Magic
-Prayer

Ashes of Urh'Rok 1.0.5 is out!

My minions,

 

Here comes a small update to Ashes of Urh'Rok!

The game should auto-update it when you launch it (it may take a few hours more on Steam until all builds are updated).

 

Changelog:

  • Allow demon statues to appear in Embers of Rage zones
  • Fixed unlocks countings
  • Update to new engine shield API
  • Doomelves start with one more infusion, like all other races

 

Have fun in Eyal!

Bill here, Bill there.

My recent nights and days have been fueled by Tales of Maj'Eyal, even losing every time I can still see the positive feelings that bind my mind.

On other notes, a forest troll dropped Bill's Tree Trunk, conclusion; multiple Bills.

Tales of Maj'Eyal 1.4.3 aka "Before the Rage" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.3 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • A few bugfixes

 

Expanded changelist:

  • Fixed crash when using a gamepad
  • Possible fix to the reaver's plague bug
  • Fixed Oozewalk too (for real)
  • Prevent Telekinetic Leap from jumping walls (for real this time)
  • Fixed not seeing the "Play" button after doing a tutorial
  • Creeping Darkness will be a dark purple instead of black in ascii mode
  • Blighted Summoning creatures come up with max vim
  • Fix Cloak of Deception buff being lost if resurrected by the Eidolon.
  • Exiting the Eidolon plane triggers callbackOnChangeLevel.
  • Fix Stalk talent not updating EFF_STALKER and EFF_STALKED properly when hitting the stalked target, and not triggering learning hate pool when learned.
  • Clarified tooltip for Reality Smearing.
  • Prevents a talent from trying to deactivate twice in some very strange corner cases
  • Added a Levelup button to the charsheet

 

Have fun!

Rajan's Explorations in Maj'Eyal - First Entry - The Journey Begins

Yesterday, in accordance with the promise that I made to my father, I set out to explore the Trollmire to the northeast of Derth. I had only the meager weapons and armor that I had inherited from him when he died, but I was confident in my ability to survive. Sure enough, the wild things that dwelt there in the heavily forested swamp held no horror for me; neither ravening wolves, nor fierce trolls, nor stinging bees deterred me in my mission. As I traveled, I came upon many wondrous items, which I picked up for my own use, or to resell when I returned to town.

I also came across many pieces of correspondence left behind by those who had come before. Some of these were letters filled with boasting between two people, one named Weisman and the other Rolf, but several tattered scraps of paper that I found led me to believe that I was in more danger in this place than the challenges that I had faced to date would indicate. The final piece that I found to this puzzle was stained with blood, presumably that of the author. I felt a momentary chill when, as I finished reading, I heard loud crashing in the underbrush.

I pulled the magical sword that I had found just a few scant hours before clear of it's sheath just in time to see a monstrous troll, easily twice the size of any of his brethren that I had encountered earlier, come crashing past the tree line. "Prox hungry," it howled as it descended on me like a boulder rolling down the side of a mountain. I braced myself for the impact of his assault behind my shield, and felt my arm jar as the troll, heedless of it's own health, hammered my shield with one ham-sized fist, then the other.

I fell back, taking occasional pokes at it with my blade as I sought a more advantageous position. I was too exposed in this glade; other enemies could approach from any side while I battled this brute, and I knew that I would have my hands full as it was. Thankfully, Prox appeared to be as stupid as most of his kind and followed me into a narrow path where the trees pressed close on all sides, allowing me to focus only on our battle. The infusions that my mother had given me before I set out on my journey are all that saved me from falling beneath his mighty blows... that and my trusty shield.

Slowly but surely, however, the battle turned in my favor. Calling upon every trick my father had taught me as a youngling, I danced around the slower Prox, taking full advantage of my greater speed. I was only able to do a little damage to him whenever I dared to press an attack, thanks to the fact that his hide was nearly as hard as rock, but in the end, he succumbed to the repeated cuts of my blade and smashing blows of my shield. He collapsed in a bloody heap at my feet, nearly unrecognizable by the time he finally fell.

Searching the giant sack strapped to his belt, I discovered a number of valuable things. Even to the untrained eye such as mine, several of these things were potently magical, including a coral shield that I found nestled in among the refuse of the monster's last couple of meals. It pained me to say goodbye to my own trusty shield, which had seen me safe through so many dangers, but I knew from my experiences here that this was only the beginning, and that a magical shield such as that which I had just found would inevitably serve me better on the long road ahead.

Exhausted by my endeavor, I made camp for the night, determining to figure out my next course of action in the morning.

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