As promised here comes T-Engine4 and ToME4 beta42 ! See http://te4.org/
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- New event/zone: the Dogroth Caldera and various associated subzones
- New class: Psionic / Solipsist: The world is but a mere projection of your thoughts you are all powerful! Or are you?
- Better levelup interface
- Reaver improved
- Rogues get a new Scoundrel tree
- Archmages get a new Aether tree
- New "minor" events; like special features in some zones
- Better shield graphics ahoy !
- Infinite Dungeon improvements
- Many bugfixes & polishing
Expanded changelist:
- Spinning beam trap has a max damage and will not trigger from pets
- Spinning beam trap now does not increase damage when stepped upon but instead switches damage type. All possible damage types now have a special effect
- Reavers's Corrupted Strength talent now also provides a free melee attack on spellcast
- Fixed levelup screen
- Teleport: Angolwen will not instantly teleport when cancelled
- Stat tooltips in the levelup screen display their effects in realtime
- If there is room on the screen a new pane will appear in the levelup dialog to replace the tooltip
- Summoner's summons are now based on mindpower, can crit and melee ones have dexterity increases for accuracy
- Overriding/removing/.. complex traps will correctly remove them
- Rare items ultra high powers is harder to get
- ESP on rares is more .. rare
- New achievements for many events
- New events
- Crystal Focus & Heart can not be applied on rare items
- Gems can not be put on rare items
- Old battlefield event can not be re-entered
- +all resist gems power reduced
- News tiles for the new artifacts & creatures of b41
- Fix the tier of alchemists lamp
- Fearscape orbital invasion platform is redder
- Events can not happen on stairs
- Fearscape restores coords even to dead actors
- Killing the Grand Corruptor after destroying Zigur is now correctly accounted for
- Fixed gnaw
- Fixed crosstier effects on gestures
- Fixed unarmed mastery physical power
- Many new musics
- Closing/Opening is talent tree is correctly remembered
- Fungal Growth will not trigger for small heal effects
- The Maze corridors are now 2 wide
- Lowered the size of the Maze a bit, but with the same number of foes
- Ardhungol levels reduced in size
- Targetting ignores map padding, making it betetr with an heavily loaded UI
- Bone Shield cost and cooldown much reduced
- Bone Shield number of charges increased a little
- Fix flame/shock hands
- Fixed scatter shot
- Fixed gloves speed display for brawlers
- Fixed sacrifice description
- Tooltip properly moves out of view
- Charsheet link is properly clickable
- Fix an other UID issue, the last one I hope
- Buffed Spellblaze Echoes, Feathersteel, Burning Star, Dragon-helm&Scale Mail of Kroltar, Temporal Augmentation Robe - Designed in Style, Zemekkys' Broken Hourglass, Trident of the Tides, Petrified Wood, Lifebinding Emerald, Lunar Shield, Duathdlen Heart, Pendant of Sun and Moons, Unsetting Sun
- Mousing over an item in the log will show the tooltip
- Ghouls exp penalty reduced to 25% from 40%
- Unlearning partially a talent will not make it un-autocast
- Levelup screen changed to have class & generic talents side by side
- In the levelup screen talents will grey out when unlearnable
- Pary frames now show if the party member can be leveled up
- Fix corrupted strength
- Fixes the 'Restart the same character' option in the death dialog from properly restarting your character if its name contains any non-alphanumeric characters.
- Outdoor events can not happen in the halfling ruins
- No traps will spawn on the last level of the halfling ruins
- Resists of 0 will not be shown in the tooltips
- Foo Masteries provide the correct amount of physical power
- Made mind, temporal, arcane, and conversion effects much rarer on randartifacts and rare objects
- Made mind conversion egos less common
- Nightmare horrors are rarer now and spawn at higher levels
- Sun Flare radius and description should line up
- Fixed Shattering Impact and damage conversion interaction
- Many new artifacts and a new unique horror
- Added an 'add' parameter to combatPhysicalpower and combatSpellpower
- Show correct talent level in inscription dialog
- Display sliding rock trap after it is triggered
- Remove blurring effect as soon as confusion is cured
- Fix the wrong "block" and "attack speed" compare color
- Change talent info when current talent level is 0 (not learned)
- Fix Spit Blight description
- Levelup screen shows both base & current stats
- Added temporal resistance to the Girdle of Preservation
- Paradox will no longer increases when anomalies can't occur
- Fixed confusion immunities effect reducing confusion power
- Fix Tornado casted on a target with Gloom/Sanctuary
- 4 new achievements for killing certain bosses first
- Fixed a bug where some parts of the UI could disappear out of screen
- Particle effects will always appear on top of actors, even for moddable tiles actors or for tall actors
- Particles can have shaders attached
- New shader-enabled damage shield effect
- Fix levelup tooltips
- Charge Leech description will not include random crits
- Added 3 hooks (Object:descCombat, Object:descWielder, Object:descMisc)
- All Last Hope weapon merchants can train martial combat
- Fix farportals lightnings
- Lichform quest is now considered completed in Infinite Dungeon & Arena campaigns
- Lichform also grants Celestial/Star Fury at various power
- When Mind damage is saved against it still deals half of it
- New artifact available only in the Infinite Dungeon: the Potion of Martial Prowess which can teach shoot & the combat training tree
- Arcane Eye level 5 correctly sees throught stealth & invis
- Fix scrollbar positioning
- Tooltips will autoscroll when too big
- Tooltip can be "locked" by pressing shift+l
- Scrolling is "smoother" in long textzones or lists
- Various misc UI improvments
- New artifact in the Infinite Dungeon to learn antimagic
- New psionic class Solipsist - Create and destroy with your thoughts, manipulate and enter the dreams of others, overcome the world with the power of your mind
- Ressource bar shaders will only load as needed, speeding up game load
- Disruption Shield uses the new shield shader effect
- Aegis works on Disruption Shield
- Demon/Naga invasions can not happen in Reknor
- Fearscape/Dreamscape can not be used on the sorcerors in the charred scar
- Fearscape/Dreamscape correctly restore minimap
- Fatigue is correctly not factored in for sustains
- New rogue tree: cunning/scoundrel
- Two new high level artifact daggers
- Complex traps are never auto-activated, they all need a trigger
- No traps on the last level of the High Peak
- Removed many traps from vaults that had too much
- Mindslayer shields upgraded to the new shader
- Level 20 mindslayer tress brought back to level 10
- Psi-archery removed
- Fearscape Invasion zone will look better on map borders
- Hourglass counter now has a description depending on the counter
- Improved the look of wildfire/tempset/uttercold/crystaline focus visual effects
- Eel-Skin lightning scales with mindpower and triggers on wild-gifts
- Summertide phial does not grant arcane stuff anymore
- 'Building' generator is now working
- Prevent temporary terrains from overriding one an other or "loosing" the default terrain
- Master Summoner now has a particle effect
- Archmages, Mindslayers, Necromancers and Summoners birth screen particles updated
- New jungle ambient sounds
- Desert sounds & ambience for some zones
- Faster auto-explore
- Dungeon ambient sounds to some zones
- New event: the Dogroth Caldera will sometime appear on the worldmap. What do you dream of finding inside ?
- Many new creature sounds
- Defense reduction from Block will not let off-guard effect trigger
- Many new "minor" events. A minor event is a simple feature on a level, usualy with a field of effect. Like a font of life in the trollmire that increases life/stamina/equi/psi regen around it
- If a foe fails to appear in the antimagic arena, it will try again
- Infinite Dungeon will now also have events
- Death message is now shown after the damage message
- Fix Shadows in the shadow crupt
- *Perhaps* fix the particle error log spam
- New archmage high level tree: Aether, an advanced arcane tree. Lock by default but given to all archmages
- Version scheme changed for the tome module, now uses the same version as the engine (aka 0.9.42 instead of 3.9.42)
- Golem picking up gold is given to the alchemist
- Reavers free melee blow only works on active talents, not sustains
- Fix black entity icon in tooltips
Have fun!
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Oh boy, MORE Reaver buffs?
I got farther on a Reaver a couple betas back than any other character I've made. This was before the Plague buffs and now it's just getting better?
I guess it's just kind of a bummer that Afflicted are decent with significant drawbacks, while Defiled are spectacular with no drawbacks at all.