Tales of Maj'Eyal beta42 aka "Dreaming my dreams"

As promised here comes T-Engine4 and ToME4 beta42 ! See http://te4.org/

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • New event/zone: the Dogroth Caldera and various associated subzones
  • New class: Psionic / Solipsist: The world is but a mere projection of your thoughts you are all powerful! Or are you?
  • Better levelup interface
  • Reaver improved
  • Rogues get a new Scoundrel tree
  • Archmages get a new Aether tree
  • New "minor" events; like special features in some zones
  • Better shield graphics ahoy !
  • Infinite Dungeon improvements
  • Many bugfixes & polishing

Expanded changelist:

  • Spinning beam trap has a max damage and will not trigger from pets
  • Spinning beam trap now does not increase damage when stepped upon but instead switches damage type. All possible damage types now have a special effect
  • Reavers's Corrupted Strength talent now also provides a free melee attack on spellcast
  • Fixed levelup screen
  • Teleport: Angolwen will not instantly teleport when cancelled
  • Stat tooltips in the levelup screen display their effects in realtime
  • If there is room on the screen a new pane will appear in the levelup dialog to replace the tooltip
  • Summoner's summons are now based on mindpower, can crit and melee ones have dexterity increases for accuracy
  • Overriding/removing/.. complex traps will correctly remove them
  • Rare items ultra high powers is harder to get
  • ESP on rares is more .. rare
  • New achievements for many events
  • New events
  • Crystal Focus & Heart can not be applied on rare items
  • Gems can not be put on rare items
  • Old battlefield event can not be re-entered
  • +all resist gems power reduced
  • News tiles for the new artifacts & creatures of b41
  • Fix the tier of alchemists lamp
  • Fearscape orbital invasion platform is redder
  • Events can not happen on stairs
  • Fearscape restores coords even to dead actors
  • Killing the Grand Corruptor after destroying Zigur is now correctly accounted for
  • Fixed gnaw
  • Fixed crosstier effects on gestures
  • Fixed unarmed mastery physical power
  • Many new musics
  • Closing/Opening is talent tree is correctly remembered
  • Fungal Growth will not trigger for small heal effects
  • The Maze corridors are now 2 wide
  • Lowered the size of the Maze a bit, but with the same number of foes
  • Ardhungol levels reduced in size
  • Targetting ignores map padding, making it betetr with an heavily loaded UI
  • Bone Shield cost and cooldown much reduced
  • Bone Shield number of charges increased a little
  • Fix flame/shock hands
  • Fixed scatter shot
  • Fixed gloves speed display for brawlers
  • Fixed sacrifice description
  • Tooltip properly moves out of view
  • Charsheet link is properly clickable
  • Fix an other UID issue, the last one I hope
  • Buffed Spellblaze Echoes, Feathersteel, Burning Star, Dragon-helm&Scale Mail of Kroltar, Temporal Augmentation Robe - Designed in Style, Zemekkys' Broken Hourglass, Trident of the Tides, Petrified Wood, Lifebinding Emerald, Lunar Shield, Duathdlen Heart, Pendant of Sun and Moons, Unsetting Sun
  • Mousing over an item in the log will show the tooltip
  • Ghouls exp penalty reduced to 25% from 40%
  • Unlearning partially a talent will not make it un-autocast
  • Levelup screen changed to have class & generic talents side by side
  • In the levelup screen talents will grey out when unlearnable
  • Pary frames now show if the party member can be leveled up
  • Fix corrupted strength
  • Fixes the 'Restart the same character' option in the death dialog from properly restarting your character if its name contains any non-alphanumeric characters.
  • Outdoor events can not happen in the halfling ruins
  • No traps will spawn on the last level of the halfling ruins
  • Resists of 0 will not be shown in the tooltips
  • Foo Masteries provide the correct amount of physical power
  • Made mind, temporal, arcane, and conversion effects much rarer on randartifacts and rare objects
  • Made mind conversion egos less common
  • Nightmare horrors are rarer now and spawn at higher levels
  • Sun Flare radius and description should line up
  • Fixed Shattering Impact and damage conversion interaction
  • Many new artifacts and a new unique horror
  • Added an 'add' parameter to combatPhysicalpower and combatSpellpower
  • Show correct talent level in inscription dialog
  • Display sliding rock trap after it is triggered
  • Remove blurring effect as soon as confusion is cured
  • Fix the wrong "block" and "attack speed" compare color
  • Change talent info when current talent level is 0 (not learned)
  • Fix Spit Blight description
  • Levelup screen shows both base & current stats
  • Added temporal resistance to the Girdle of Preservation
  • Paradox will no longer increases when anomalies can't occur
  • Fixed confusion immunities effect reducing confusion power
  • Fix Tornado casted on a target with Gloom/Sanctuary
  • 4 new achievements for killing certain bosses first
  • Fixed a bug where some parts of the UI could disappear out of screen
  • Particle effects will always appear on top of actors, even for moddable tiles actors or for tall actors
  • Particles can have shaders attached
  • New shader-enabled damage shield effect
  • Fix levelup tooltips
  • Charge Leech description will not include random crits
  • Added 3 hooks (Object:descCombat, Object:descWielder, Object:descMisc)
  • All Last Hope weapon merchants can train martial combat
  • Fix farportals lightnings
  • Lichform quest is now considered completed in Infinite Dungeon & Arena campaigns
  • Lichform also grants Celestial/Star Fury at various power
  • When Mind damage is saved against it still deals half of it
  • New artifact available only in the Infinite Dungeon: the Potion of Martial Prowess which can teach shoot & the combat training tree
  • Arcane Eye level 5 correctly sees throught stealth & invis
  • Fix scrollbar positioning
  • Tooltips will autoscroll when too big
  • Tooltip can be "locked" by pressing shift+l
  • Scrolling is "smoother" in long textzones or lists
  • Various misc UI improvments
  • New artifact in the Infinite Dungeon to learn antimagic
  • New psionic class Solipsist - Create and destroy with your thoughts, manipulate and enter the dreams of others, overcome the world with the power of your mind
  • Ressource bar shaders will only load as needed, speeding up game load
  • Disruption Shield uses the new shield shader effect
  • Aegis works on Disruption Shield
  • Demon/Naga invasions can not happen in Reknor
  • Fearscape/Dreamscape can not be used on the sorcerors in the charred scar
  • Fearscape/Dreamscape correctly restore minimap
  • Fatigue is correctly not factored in for sustains
  • New rogue tree: cunning/scoundrel
  • Two new high level artifact daggers
  • Complex traps are never auto-activated, they all need a trigger
  • No traps on the last level of the High Peak
  • Removed many traps from vaults that had too much
  • Mindslayer shields upgraded to the new shader
  • Level 20 mindslayer tress brought back to level 10
  • Psi-archery removed
  • Fearscape Invasion zone will look better on map borders
  • Hourglass counter now has a description depending on the counter
  • Improved the look of wildfire/tempset/uttercold/crystaline focus visual effects
  • Eel-Skin lightning scales with mindpower and triggers on wild-gifts
  • Summertide phial does not grant arcane stuff anymore
  • 'Building' generator is now working
  • Prevent temporary terrains from overriding one an other or "loosing" the default terrain
  • Master Summoner now has a particle effect
  • Archmages, Mindslayers, Necromancers and Summoners birth screen particles updated
  • New jungle ambient sounds
  • Desert sounds & ambience for some zones
  • Faster auto-explore
  • Dungeon ambient sounds to some zones
  • New event: the Dogroth Caldera will sometime appear on the worldmap. What do you dream of finding inside ?
  • Many new creature sounds
  • Defense reduction from Block will not let off-guard effect trigger
  • Many new "minor" events. A minor event is a simple feature on a level, usualy with a field of effect. Like a font of life in the trollmire that increases life/stamina/equi/psi regen around it
  • If a foe fails to appear in the antimagic arena, it will try again
  • Infinite Dungeon will now also have events
  • Death message is now shown after the damage message
  • Fix Shadows in the shadow crupt
  • *Perhaps* fix the particle error log spam
  • New archmage high level tree: Aether, an advanced arcane tree. Lock by default but given to all archmages
  • Version scheme changed for the tome module, now uses the same version as the engine (aka 0.9.42 instead of 3.9.42)
  • Golem picking up gold is given to the alchemist
  • Reavers free melee blow only works on active talents, not sustains
  • Fix black entity icon in tooltips

Have fun!

Oh boy, MORE Reaver buffs?

I got farther on a Reaver a couple betas back than any other character I've made. This was before the Plague buffs and now it's just getting better?
I guess it's just kind of a bummer that Afflicted are decent with significant drawbacks, while Defiled are spectacular with no drawbacks at all.