Tales of Maj'Eyal 1.0.5 aka "Mental as Anything" is released!

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.0.5 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

This release is *huge* and I hope you'll have as much fun exploring it as I did creating it!

Enjoy and have fun in Eyal!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • Huge improvements to many visual effects, spells and tiles
  • Combat log reworked to be far more readable, log heals, shiedsl, absorbs
  • New special effects for each point accuracy over defence
  • New difficulty mode: Madness, for those that mastered Insane ;)
  • Training room in the Sher'tul Fortress
  • Faster saves
  • New Archers tree: Excellence (new tree), Poisons and Traps
  • Many new hooks and tools for addons/modules makers
  • Infinite scaling: talents should scale much better past 5/5
  • Tons of rebalancing and improvements to many talents, objects, artifacts and zones
  • IMPORTANT: saves are not compatible from 1.0.4

 

Expanded changelist:

  • Added a graphical effect for healing and regen effects to most of those effects
  • Using Aegis on shields will visualy change them
  • Damage shields, absorbs, ... are now noted in the log
  • Heals are now noted in the log
  • Venom drakes can now appear in the noxious caldera and in gorbat pride
  • Flat damage cap% is now applied after shields
  • Disruption Shield now partially absorbs the hit that makes it explode
  • New "punches" sounds for barehand combat
  • NPCs can use Shoot Down
  • Adventurers start with both gloves and gauntlets
  • Unarmed 0.6 attack speed is bound to Empty Hands, not to being a Brawler
  • New Actor:checkPool method to facilitate learning pools/... on talents learnt
  • Adventurers now learn Empty Hands when learning barehand talents
  • Swords, axes, maces, staves, daggers, whips, tridents, bows and slings now have special "unique" effects when hitting a foe for each attack you have over their defence
  • Player can now tag objects with a name; tagged objects can not be dropped, destroyed or transmogrified until the tag is removed
  • Fixed actor execution loop to crrectly resume at the next actor after the pause: aka this should fix Through the Crowd
  • Automatic talents will be used in order: instant ones first, then higher CD ones first. Only one non-instant talent will be used each turn
  • Orcs will search your buddies for the staff too
  • Stone Walking and Gem Portal do not fail due to melee autotarget
  • Corpses (from the curse) coming out in the middle of an attack will not be destroyed by said attack
  • Improved combat logs
  • New achievements for Normal (Roguelike), Nightmare/Insane/Madness (Adventure)
  • Achievements list onyl shows the ones for the current difficulty to reduce clutter
  • Add range to the map tooltip
  • Temporal Augmentation Robes talent level reduced
  • Nerf Colaryem a little
  • Most summoned actors do not drop loot anymore
  • Buffed starting gold to 15
  • Marauder's Thuggery tree is now Generic
  • Marauder's gained Bloodthirst tree (1.1, locked)
  • Staff Mastery & Mindstar Mastery trainings now respect previous knowledge and do not screw you over
  • When leaving a level with a dominated npc it will be freed from the control instead of waiting for your return
  • Torment ammo doesnt have wielder bonuses and instead gets combat bonuses
  • archery_projectile is now available to addons
  • Alchemists can now unlock a golem replacement: the Drolem !
  • Drolem is buffed a little
  • Tannen's Tower level 4 has a different LOS system, making the Drolem obscure more of the field again
  • Nourishing Moss tactical infos fixed
  • Female Dwarves can unlock some cosmetic facial pilosity (because the lore says so!)
  • Keybinds are displays more succinctly, so [A]+[S]+Keypad 6 will now appear as ASk6
  • Actor's on_takehit and hook "Actor:takeHit" now get a parameter that telsl them the damage type, if available
  • New Fortress feature to unlock for 50 energy: training room!
  • Fixed mind talent procs happening more than once per turn
  • Runic Golem can not be unlearnt
  • New GameOptions:tabs hook
  • New melee "whirlwind" effect
  • New effect for Tempest
  • When leaving a level all player originated projectiles are removed
  • Ward talent lists available wards
  • Wraithform now teleports if you end up in a wall
  • Applied infinite scalingto prodigies
  • Gem Golem can not be unlearnt
  • Temporal Clone can not be used out of range
  • Aether Beam and Gravitic Trap can not be placed in walls
  • Nature's Pride goes on cooldown even if there was room for only one treant
  • NPC are less confused by being LOS'ed
  • Rares should be more interresting/powerfull
  • Allow Gestures to respect Gloom status effects
  • If the Weird Pedestals event can not generate an artifact it will make a randart
  • Lost merchant will not generate antiamgic items for arcane characters
  • Clarification to Heightened Senses/Infravision tooltips
  • Scaling Bug fix in Darkness talent radius
  • Scaling fix to hate generation
  • Fixed typos in NPC definitions to prevent unintended agro
  • Fixed bug in BattleTrance
  • Fixed Grim Resolve not curing poison/disease
  • Fixed Vimsense power when used with items
  • Fixed tactical ai info for Mindlash talent
  • Fixed character sheet to correctly show archery damage based on ammo
  • Added addons url to the addons menu
  • UIs can now have special mouse cursors
  • Added two new hooks to the boot module "Boot:load" and "Boot:run"
  • Fix maestrom
  • Fix necrotic aura
  • Infinite scaling applied to npc talents
  • New gfx effect for Frostdusk
  • New hook "GameOptions:UIs" to add new uis to the ui selector
  • UIs definitions are now loaded from files in /data/gfx/ui/definitions/ so that addons can add new ones
  • Attachement spots for particles can be read from a file per tileset
  • Fixed Projectile class subclassing
  • Tooltip for projectiles now shows who cast them and their self/friendly fire status
  • Wards are now correctly colored by damage type
  • Projectiles can be fired over chasms in the alt-maze
  • Meteoric Crash can now crit (using the highest of spell or mind crit chance)
  • New Uttercold visuals
  • New Wings of Flames graphics! Find them!
  • Argoniel learnt how to use Irresistible Sun
  • Applied infinite scaling to afflicted
  • New Flames of Urh'Rok gfx effect
  • Juggernaut effect is now correctly classified as physical. For Zonk, with love
  • Brawler's combo points last two more turns
  • Fixed Pulverizing Auger in some zones
  • Shields now "wooble" when hit
  • Fixed crystal set proc
  • Fixed slight particles display position error
  • Added a slight outline to currently moused over item on the map
  • New starfield shader is hungry, so a new video option to enable volumetric shaders is added. It is *off by default*, turn it on if you trust your GPU :)
  • Fixed strange graphical artifacts around some texts
  • Text outlines are much better now with shaders enabled
  • Improved shields shader
  • When disarmed the weapon will disappear from the character doll
  • Buffs with charges (like Combo points) now display their charges
  • Buff/debuff remaining time is correctly centered
  • Added the Excellence tree to Archers, granting them more utility and survivability
  • Venomous Strike works with ranged weapons too
  • Implode has a distortion effect
  • Archers now get access to both Poisons and Traps trees
  • Poisons now work on both arrows and shots
  • Distortion tree got .. distortion shader effects
  • Irresistible Sun got distotion effects
  • Added distortion effect to meteor crashes
  • Added options to disabled "advanced" and distorting shader effects
  • Improved water display (with a shader)
  • Applied infinite scaling to chronomancy
  • Particle systems can have a subparticle attached
  • New fireflash and flame effects
  • New Gravity Well effect
  • Fast Curse Dispel is considered an important achievement
  • Applied infinite scaling to corruptions
  • Particle systems can now define a global use_shader={type="foo"} to attach a shader
  • Particle systems can check availability of shaders
  • Particle systems can now also the background that is under them, allowing things like distortion effects
  • New distortion effect for the Repulsion Blast and Gravity Spike
  • The final artifact from the final fight now requires less to wear so you can bask in its glory
  • Applied infinite scaling to celestial
  • Weapons can have multiple masteries talents, the best is used
  • Added "Chat:load" and "Chat:add" hooks
  • Through the Crowd now also makes you like being in the crowd, +10 all saves for each friendlies in sight
  • Infinite scaling applied to psionics; solipsism mechanics have been adjusted
  • Temporal Form only converts 50%
  • Reduced Guardian of the Wood all resistance bonus
  • Buffed artifact ammos
  • Highscore core is less ToME-centric
  • New difficulty mode: Madness (locked). More high level foes, stronger, with much more rares, more randbosses and a unique "Hunted!" debuff!
  • Block is only used in melee by tactical AI
  • Fixed bloated ooze damage absorb when using only one ooze
  • Added an option to disallow online event pushes (but why would anyone do that is beyond me!)
  • Online events can now happen in the Infinite Dungeon too!
  • Thieves NPCs are now correctly competent with a dagger
  • Dominant Will works on elites
  • Burnt to the ground achievement is now achievable
  • Prothotipe's Prismatic Eye correctly imbues its spell proc whem imbued on an item
  • Grappling correctly checks no_breath
  • Mitosis & Call of the Ooze correctly respect maxes
  • Bear NPCs stats changed to str/con
  • Bloodspring triggers at 15%
  • Steamroller makes Rush cost only 2 stamina
  • Revisionist History lasts 20 turns
  • Corrupted Shell increases life by 250
  • Fungal Blood also removes up to 10 magical effects
  • Never Stop Running cost reduced to 12
  • Vital Shot cooldown reduced to 10
  • Windblade radius increased to 4
  • Superpower grants 50% of strength as mindpower
  • You Shall Be My Weapon and Massive Blow cooldown reduced to 10
  • Windtouched Speed increased to 20%
  • Mental Tyranny now only converts 33% of the damage
  • Temporal Form prodigy temporal damage is now always *current* highest +30%
  • Swift Hands prodigy allows wear/takoff for free only once per turn
  • I Can Carry The World! prodigy also granst 20 strength
  • Talents can now have properties: callbackOnAct, callbackOnActBase, callbackOnMove, callbackOnRest, callbackOnMeleeHit, callbackOnMeleeMiss, callbackOnArcheryHit, callbackOnArcheryMiss
  • Altered/tweaked/improved many artifacts, keep your eyes open for new fun stuff!
  • Special effects on artifacts can now be described with wielder.special_desc
  • Achievement for killing all 4 slime tunnel bosses
  • In cheat mode one can shift+left/right click on buffs/debuffs to adjust duration
  • Ruined Dungeon can have a different set of clues
  • Added infinite scaling to techniques
  • Ruined Dungeon will not generate without the 6 guardians
  • Orc babies do not drop loot
  • Traps disarm & detection power scale with level
  • Ruined Dungeon orb summons do not drop items
  • Sludgenest wall poping slimes power now gradualy increases. Staying inside is not advisable.
  • Added 5 achievements for staying in the sludgenest for many turns (one every 100 wall slime pops)
  • Improved look of the huge sandworm burrower
  • Yaechs and Nagas in Murgol lair have dropped damage by 35%
  • The Ritch Hive Mother dropped damage by 30%
  • Chant of Light now also increases fire damage
  • Golem Power now also adds mastery with staves, daggers and exotic weapons (but not mindstars)
  • Fixed Star Shot
  • Prodigies dialog allows to unselect
  • Huge tweaks to many ego items to make them more interresting
  • Changed Evasion talents to not let characters become melee immune
  • Applied infinite scaling to the cunning tree
  • Saving happens in a separate OS thread, making saves much less painful
  • Zones can have a temporary memory cache. ToME uses it to keep the last 3 visited zones (and associated levels) in memory, making switching between them much faster
  • Bathe in the Light now provides a damage shield to all affected creatures and fire damage to all damage creatures
  • Precognition dissipates when switching level
  • NPC will not use automatic talents with hostile targets
  • Eldritch eyes do not affect a yeek when they are destroyed when dominated
  • Really, do not annoy Linaniil ... but if you do you get an achievement
  • Yeeks can not dominate themselves
  • Diggers now provide a dig talent and can be used while carrier instead of wielded
  • Bone Shield looses a charge only if the damage is > 0
  • Meteoric Crash stun chance uses spell or mind power, as the damage does
  • Fixed anmalice proc
  • Protective Aura correctly grants physical saves
  • Combat Training talents split into two lines
  • Object tooltip now shows which talent mastery affects them
  • Last level of Reknor can not have obelisks and such
  • Added "alter_level_data(zone, lev)" possible callback for level creation
  • Alternate Daikara has pyroclasts falling whe nthe players getin range 6 instead of 3 and the last level has more trees
  • Alternate Sandworm lair has more giant tunnelers
  • Alternate Norgos lost Frozen Feet and the shivgoroths got a little damage penalty
  • Alternate Maze "normal" horrors have been replaced by temporal ones
  • Nerfed Shardskin damage and changed his talents a bit
  • Air bubbles have a more explicit description
  • Killing an aquatic horror will fill the surroundings with air bubbles
  • Reduced Maleable Body effect
  • Converted all wild gifts to infinite scaling
  • Diggers should be instantly usale even at high speed
  • Upgraded LuaJIT to 2.0.2
  • getCharmPower now takes a first parameter "who"
  • Objects from worldmap ambushes and farportal zones grant less money
  • Birther can apply data to the party
  • Easy mode now also halves all detrimental status effects
  • Fixed traps in immediate melee mode
  • Cavern generator can place doors
  • Doors can have a "door_sound" field to tell which file to play when opened
  • New hook "UISet:Classic:Resources"
  • Fixed Prox halfling Feet when used on a halfling
  • Allow quests to be in addons data folder, referncing them like zones with an "addonname+" prefix
  • Chagned the particle effect for aerther vortex (thanks umbrall)
  • In zones with walls on grass you can see small leaves of grass extending over the walls
  • New dirt road gfx in the trollmire
  • Roomer generator can now understand the = symbol to define tunnels, if not present it defaults as it did before to the floor
  • Upgraded the grass to look like nice foresty grass
  • Fixed stealth/invisibility: npcs could go straight to the target (it still hindered them though)
  • Updated grass to look more like grass and less like golf terrain :)
  • Ctrl+P (by default) now allows disabling/enabling all automatic talents
  • Tentacles can not be summoned out of range
  • Ambuscade shadow can not teleport
  • When a summon dies/disappears, any NPCs targetting it will start looking for the summoner
  • Added "infinite scaling" methods
  • Applied infinite scaling methods to all spells
  • Eggsack & crystal shard summons do not grant exp when killed
  • Retch now also has a chance to remove a detrimental or beneficial (depending on undead status) physical effect
  • Ghoulish Leap cooldown reduces with level
  • Ghoul talent now provides a maximum damage cap. No blows can deal more than X% of their total life
  • Animate Blade / Crystal Shard summons do not drop items
  • Leveling up/down Mimic removes the effect
  • Buffed Quick Recovery, Fast metabolism and Spell Shield, they now have bigger bonuses and scale with mastery
  • Buffed the Eternal Night set
  • Timed effect duration reduction from Time Shield and other such effectsonly affects detrimental ones
  • Fixed Doomed unlock
  • Removed Rain of Death vault
  • Pulverizing Auger max range limited to 10
  • Thalore Blight resistance reduced
  • Fixed Receptive Mind debuff
  • Rockwalk does not break Body of Stone
  • Eldritch Stone now grants mana regen on rest
  • Fix Deeprock Form preventing unlearning last talents
  • Eldritch Stone now is affected by Aegis
  • Eldritch Stone graphics updated
  • Stone Wardens automatically unlocks Wilders
  • Elemental Split only takes a turn if at least one half got summoned
  • Mountainhewn Deeprock correctly grants immunities
  • Eldritch Stone durations scale with talent
  • Eldritch Stone effects have 100% chance to trigger
  • Eldritch Stone effects apply power is based on the highest of spell or physical power
  • Stone Wardens Stone Half now correctly knows Stoneshield
  • Angolwen shops are finally free from their gfx glitch
  • Mindlash psi cost now increases the more it is spammed
  • Boosted Stealth initial value
  • Lost Merchant artifact creation list is split into subcategories
  • Birth screen will not spin the CPU madly
  • Target tactical info now looks better!
  • Addons in chardump will be stoerd differently to make the Vault able to search them correctly
  • Wraithform has a graphical effect
  • Increased font size on main menu
  • Heat Beam Rune, Frozen Spear Rune and Insidious Poison Infusion will not affect crosstier effects anymore
  • Resting will not spam the log with messages about party members healing
  • Long chat dialogs will scroll
  • Archery launchers can now have a damage multiplier and an on fire callback
  • When in underwater levels the screen will very slightly .. hum .. wooble
  • Buffed Mind Parasite
  • Reduced Mucus equilibrium regen
  • Natural Acid and Corrosive Nature now have a cooldown
  • Mindslayer spiked shields have a new gfx effect
  • Added a hook "GameOptions:generateList"
  • Add new hook "ToME:runDone"
  • New awesome graphical lore for Nur, made by "Impy"
  • New achievement for winning the game without ever going west.
  • When using a hotkey to trigger a talent/item that requires a target, pressing the hotkey again will validate the target just like enter and space
  • Shatter won't stop at the first non-frozen foe it finds

Have fun!