Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Commando class 1.5.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Additional Randart Properties 1.5.5 Shorter ToME4 Dungeons 1.2.5This add-on significantly shortens all plot-related dungeons: - Dreadfell is now 5 levels. This will make the game harder, due to less experience and loot. The loot from these dungeons was improved to compensate (i.e. lower tier items no longer generate). Recommended only for experienced players looking for a challenge or a faster game. Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Constitution Viability Buff Addon 1.4.6Constitution now grants: EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: QuickTome: Resource Tweaks 1.3.1 Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Alternate Talent Requirements 1.5.0Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Talents Work With Any Weapon 1.5.5Berserker punching orcs to death? Temporal Warden using guns? Why is this Sawbutcher using Mindstars? This mod removes some restrictions to let almost every talent work with almost any weapon. This mod is currently under development, so beware of potential problems and please report any bugs or errors here or preferably in the discussion thread. Suggestions are also welcome. More details and technical info can be found in the thread. Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Odyssey of The Summoner 1.4.8This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Stunt's Tweaks 1.3.1Small tweaks and changes. Current changes: Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Demon Seeds Plus 1.5.0Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). If any of the abovementioned demons appears somewhere they shouldn't, please report it in the form thread. Changelog: Half-Cost Category Mastery 1.3.1 Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Inferno Race Pack 1.4.0Adds a collection of my races. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Bone Shield Tweak 1.5.5This addon modifies Bone Shield to add a low damage threshold which will prevent charges from being expended on minor damage. Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Tinker Tinkering 1.3.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Harbinger 1.5.5 Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Daze Tweak 1.5.5This addon will add a low-end threshold to damage values which will break the Daze effect equal to 5 + actor-level/2. This should prevent minor sources of damage from disrupting the effect, with the intent of improving the effectiveness of the status. Credit to ghostbuster for the idea and suggesting the scaling for the threshold. Hybrid Class Pack 1.4.6Adds a number of hybridized classes. Currently only remixes existing classes and talents. Inventory Sort Order 1.1.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Draconian |
Class | Harbinger |
Level / Exp | 31 / 55% |
Size | medium |
Lifes / Deaths | Killed by Ouiahau the human at level 17 on the 1st Flare 122nd year of Ascendancy at 18:27 5 / 1 |
Primary Stats
Strength | 32 (base 12) |
Dexterity | 47 (base 10) |
Constitution | 50 (base 10) |
Magic | 36 (base 10) |
Willpower | 102 (base 60) |
Cunning | 92.706123483606 (base 60) |
Resources
Life | 996/996 |
Equilibrium | 18 |
Steam | 100/100 |
Healing Factor | 1.8494855255693 |
Regeneration | 13.658624370989 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +47.446146463914% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
See Stealth | 43.492209133661 |
See Invisible | 43.492209133661 |
Offense: Mainhand
Damage | 67 |
Accuracy | 60 |
Crit Chance | 39% |
APR | 46 |
Speed | 1.00 |
Offense: Offhand
Damage | 56 |
Accuracy | 60 |
Crit Chance | 35% |
APR | 40 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 31% |
Speed | 1 |
Offense: Mind
Mindpower | 65 |
Crit Chance | 40% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Blight | +4% |
Physical | +2% |
Cold | +7% |
All | 0% |
Darkness | +18% |
Light | +3% |
Lightning | +11% |
Fire | +21% |
Nature | +13% |
Offense: Damage Penetration
Blight | +10% |
Darkness | +29% |
Defense: Base
Armour (hardiness) | 34.653841539946 (64.515378155925%) |
Defense | 33 |
Ranged Defense | 34 |
Fatigue | 8 |
Physical Save | 30 |
Spell Save | 46 |
Mental Save | 53 |
Defense: Resistances
Acid | + 37%( 70%) |
Blight | + 40%( 70%) |
Arcane | + 17%( 70%) |
Mind | + 16%( 70%) |
All | + 9%( 70%) |
Lightning | + 16%( 74%) |
Light | + 26%( 70%) |
Physical | + 20%( 74%) |
Cold | + 34%( 74%) |
Darkness | + 32%( 70%) |
Fire | + 29%( 74%) |
Nature | + 52%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 89% |
Poison Resistance | 93% |
Blind Resistance | 49% |
Silence Resistance | 44% |
Bleed Resistance | 43% |
Teleport Resistance | 5% |
Pinning Resistance | 49% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Wild-gift / Blaze | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Wild-gift / Blizzard | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Wild-gift / Tremor | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Thunder | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Wild-gift / Cyclone | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Generic Talents
Wild-gift / Rain | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Race / Draconian | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Endurance | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.52 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Psiblades |
Quests
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 37% of the way to your next Rank. You have killed: 31 Uniques 16 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Over the last few months, you have been growing in strength. Troubled DreamsLast night, you awoke from a vision of the swamp. You have decided to go there and search for answers. * You have found a necklace made from dragon teeth and awakened your inner power. * Note: rest of this quest is in my TODO queue! | active |
Equipment
On feet | Radhogund (0 def, 1 armour) Radhogund (0 def, 1 armour)2.0 T1 feet armor [Random Unique] Arcane While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +3% arcane +9% darkness Spell.save +6 (+2 eff.) Mind.save +3 (+1 eff.) Blind- +5% Silence- +44% Confus- +45% Pinning- +5% Stun/Frz- +46% Knockbk- +10% A pair of boots made of leather. |
Light source | bright brass lantern bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Gontir the Obsidianviper (0 def, 1 armour) Gontir the Obsidianviper (0 def, 1 armour)2.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Dex +3 Cun dps ---------- Dmg.mod +6% darkness Res.pen +10% blight +15% darkness Apr +5 Melee Ret 8 darkness 12 blight On Hit (Melee): * 10% chance to disease ----- def ----- Armour +1 Fatigue +1% Resists +6% nature Spell.save +4 (+2 eff.) Max.HP +50.00 Heal.mod +14% ---------- misc Max.P.En +20.00 Max.N.En +20.00 A cap made of leather. |
On hands | Adubeth the rough leather gloves (0 def, 1 armour) Adubeth the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun +6 Dex dps ---------- Melee+ 6 blight Dmg.mod +4% blight +3% acid Acc +18 (+6 eff.) Apr +6 On Hit (Melee): * 20% chance to disease ----- def ----- Armour +1 Resists +6% blight Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | Islydavea the copper ring Islydavea the copper ring0.1 T1 ring jewelry [Random Unique] Arcane While equipped: Stats +7 Mag +9 Wil dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +13 (+5 eff.) Mind.pwr +6 (+1 eff.) S.pwr/crit +10 Rings can have magical properties. |
On fingers | Dayoracle Dayoracle0.1 T1 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +3 Mag +8 Cun dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +13 (+5 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +3% light Acc +6 (+2 eff.) Melee Ret 16 arcane 8 light ----- def ----- Resists +6% arcane ---------- misc Light +3 Rings can have magical properties. |
Around neck | steel amulet 'Halichak' steel amulet 'Halichak'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +10 Dex +1 Mag +6 Wil +2 Cun +2 Con +1 Lck ----- def ----- Crit.dmg- 15.00% ---------- misc Masteries +0.32 Cunning/Survival +0.22 Spell/Staff combat Amulets can have magical properties. |
In main hand | Serpent's Glare (91% power, 29 apr, nature damage) Serpent's Glare (91% power, 29 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 57% Wil, 19% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +29 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +8 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 0/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 193.44 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Around waist | Girdle of the Calm Waters Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | Wildmire (77% power, 23 apr, nature damage) Wildmire (77% power, 23 apr, nature damage)3.0 T1 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar dreams of an epiphany. Power 77% Range: 1.1x Uses 57% Wil, 19% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +23 Crit +2.5% Atk.spd 100% On Hit.r1 +4 mind On Hit: 10% Distortion Bolt 1 While equipped: Stats +6 Cun dps ---------- Mind.crit +1% Crit.mult +8.00% Mind.pwr +4 (+1 eff.) Dmg.mod +3% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +7% mind Mind.save +3 (+1 eff.) ---------- misc Psi/m.crit +1.00 Max.psi +17.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Manalathagen the cashmere cloak (9 def, 2 armour) Manalathagen the cashmere cloak (9 def, 2 armour)2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +4 Wil +4 Cun +3 Con dps ---------- Mind.crit +6% Dmg.mod +12% darkness Res.pen +14% darkness ----- def ----- Armour +2 Defense +9 (+4 eff.) Resists +6% acid +16% light +16% darkness +14% fire +3% nature +2% all Spell.save +10 (+4 eff.) Mind.save +3 (+1 eff.) Stealth +27 Teleport- +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Lisille the rough leather armour (4 def, 4 armour) Lisille the rough leather armour (4 def, 4 armour)9.0 T1 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil +4 Cun +1 Con dps ---------- Phys.crit +2.0% Crit.mult +6.00% ----- def ----- Armour +4 Defense +4 (+2 eff.) Rng.Def +3 (+2 eff.) Fatigue +6% Resists +17% acid +1% physical +3% light Mind.save +11 (+4 eff.) Max.HP +46.00 HP.reg +1.30 Heal.mod +12% A suit of armour made of leather. |
Inventory
medical injector implant of the sneak (efficiency 170% / cooldown 91%) medical injector implant of the sneak (efficiency 170% / cooldown 91%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 170% efficiency and cooldown mod of 91%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the duelist (steam 14) steam generator implant of the duelist (steam 14)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.5 steam per turn. Can be activated for an instant burst of 68 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion (heal 50) healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 230 over 5 turns) regeneration infusion of the titan (heal 230 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 230 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (608% speed; 4 turns) movement infusion of the sneak (608% speed; 4 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 608% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Necklace of Dragon Teeth Necklace of Dragon Teeth0.1 T1 amulet jewelry [Unique] Nature While equipped: Stats +1 Str +1 Con ---------- misc Masteries +0.20 Race/Draconian Commune with nature. Uses 10 power out of 15/15 A tribal necklace made from dragon teeth. You sense primal energies within. |
Xeretira (75% power, 12 apr, nature damage) Xeretira (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Random Unique] Nature/Psionic This natural fire should be returned to the wyrm. Power 75% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +7.00% Mind.pwr +2 (+0 eff.) All.spd +2% Dmg.mod +5% fire Res.pen +6% fire Melee Ret 6 fire ----- def ----- Resists +6% fire Crit.dmg- 5.00% Mind.save +22 (+7 eff.) Disease- +5% Cut- +10% Silence- +5% Knockbk- +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen robe of lightning (+15%) (0 def, 0 armour) linen robe of lightning (+15%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +15% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eilinigassra the cashmere robe (6 def, 6 armour) Eilinigassra the cashmere robe (6 def, 6 armour)2.0 T3 cloth armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Dmg.mod +8% acid +19% physical +13% lightning +8% fire +12% nature +21% cold ----- def ----- Armour +6 Defense +6 (+3 eff.) Resists +16% acid +16% physical +9% lightning +13% fire +23% cold +18% nature +3% temporal Crit.dmg- 10.00% Phys.save +20 (+10 eff.) Spell.save +9 (+3 eff.) Blind- +25% Stun/Frz- +5% ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Flashcrypt (2 def, 4 armour) Flashcrypt (2 def, 4 armour)14.0 T1 heavy armor [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% arcane Res.pen +15% arcane +5% light Melee Ret 6 light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +12% blight +6% physical +12% darkness +6% arcane Phys.save +12 (+6 eff.) ---------- misc Max.P.En +10.00 Max.N.En +10.00 Light +2 A suit of armour made of mail. |
rough leather belt of life rough leather belt of life1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- HP.reg +0.60 Heal.mod +10% A belt that goes around your waist. |
Ce'Nymira (1 def, 6 armour) Ce'Nymira (1 def, 6 armour)2.0 T1 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +1 Wil +2 Con dps ---------- Crit.mult +10.00% Dmg.mod +3% blight Res.pen +25% mind ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +13% cold +11% darkness +12% temporal Def/telep +12 Res/telep +10% Dur/telep +13% ---------- misc Mana/s.crit +2.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aerarin the Gloomrupture (0 def, 1 armour) Aerarin the Gloomrupture (0 def, 1 armour)1.0 T1 hands armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.pwr +4 (+1 eff.) Melee+ 18 darkness 13 mind Dmg.mod +4% darkness +9% nature Melee Ret 4 darkness On Hit (Melee): * 11% chance to cause random gloom ----- def ----- Armour +1 Resists +15% darkness Mind.save -15 (-5 eff.) Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Veleseta the linen wizard hat (1 def, 0 armour) Veleseta the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% blight Res.pen +5% blight ----- def ----- Defense +1 (+0 eff.) Spell.save +9 (+3 eff.) ---------- misc Equi/ret +2.00 Psi/ret +2.00 Hate/ret +2.30 On Spell Hit: 5% Curse of Defenselessness 1 A pointy cloth hat, very wizardly... |
Camatar (13 def, 9 armour) Camatar (13 def, 9 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +6 Dex +9 Cun dps ---------- Mind.crit +2% Acc +9 (+3 eff.) Melee Ret 4 mind On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +9 Defense +13 (+6 eff.) Fatigue +3% Resists +16% darkness +4% all Phys.save +9 (+4 eff.) Mind.save +12 (+4 eff.) Heal/summ +20 ---------- misc Max.psi +20.00 Infravis +5 A cap made of leather. |
Starglamour (0 def, 3 armour) Starglamour (0 def, 3 armour)3.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +6% darkness Res.pen +15% light Melee Ret 4 light On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +7% temporal +3% light +7% fire +7% physical +6% cold Phys.save +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Lightningoozer the dwarven-steel helm (6 def, 10 armour) Lightningoozer the dwarven-steel helm (6 def, 10 armour)3.0 T3 head armor [Random Unique] Master While equipped: Stats +3 Str +2 Mag +15 Wil +3 Cun dps ---------- Dmg.mod +1% all On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +10 Defense +6 (+3 eff.) Fatigue +4% Resists +21% blight +4% all Phys.save +11 (+5 eff.) Mind.save +25 (+8 eff.) ---------- misc Light +2 Infravis +2 Telepathy Demon/Minor Demon/Major Masteries +0.10 Wild-gift/Endurance A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
nuummite nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 agate 2 agate0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 verdite 5 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+5 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+5 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 tiny geode 3 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 hematite 2 hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
malachite malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+7 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+7 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
137 alchemist agate 137 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Achievements
By Harbinger of Pain the Draconian Harbinger level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Harbinger of Pain the Draconian Harbinger level 20
3rd Dusk 122nd year of Ascendancy at 19:21 see stats
By Harbinger of Pain the Draconian Harbinger level 30
12nd Dusk 122nd year of Ascendancy at 15:01 see stats
By Harbinger of Pain the Draconian Harbinger level 28
8th Dusk 122nd year of Ascendancy at 16:13 see stats
By Harbinger of Pain the Draconian Harbinger level 18
1st Flare 122nd year of Ascendancy at 21:12 see stats
By Harbinger of Pain the Draconian Harbinger level 16
5th Mirth 122nd year of Ascendancy at 04:26 see stats
By Harbinger of Pain the Draconian Harbinger level 13
77th Pyre 122nd year of Ascendancy at 10:33 see stats
By Harbinger of Pain the Draconian Harbinger level 18
1st Flare 122nd year of Ascendancy at 22:03 see stats
Log
You gain 1.75 gold from the melting of deadly pouch of steel shots of wind (21/21, 130% power, 2 apr).
You gain 0.25 gold from the melting of quiver of ash arrows (17/17, 124% power, 7 apr).
You gain 24.31 gold from the melting of yew longbow 'Gyma'.
You gain 25.00 gold from the melting of Xanatha the ash longbow.
You collect a new ingredient: lump of iron (1).
You gain 1.47 gold from the melting of flaming iron steamsaw of mind resistance (+11%) (98% power, 0 apr).
You collect a new ingredient: lump of steel (1).
You gain 5.05 gold from the melting of mighty steel steamgun.
You collect a new ingredient: lump of iron (1).
You gain 4.80 gold from the melting of strafer's iron steamgun.
You collect a new ingredient: lump of iron (1).
You gain 4.36 gold from the melting of iron steamgun of power.
You gain 12.50 gold from the melting of Spellblaze Shard (120% power, 10 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 2.66 gold from the melting of hateful dwarven-steel greatsword (146% power, 2 apr).
You collect a new ingredient: lump of steel (1).
You gain 0.70 gold from the melting of steel greatsword of massacre (144% power, 2 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 5.32 gold from the melting of balanced dwarven-steel battleaxe of erosion (138% power, 2 apr).
You gain 3.04 gold from the melting of potent yew magestaff of might (127% power, 4 apr, cold element).
You gain 0.10 gold from the melting of steel ring.
You gain 0.10 gold from the melting of steel amulet.
You gain 1.90 gold from the melting of biting gale rune of the psychic (194 cold damage; freeze 3 turns with power 65).
You gain 2.01 gold from the melting of acid wave rune of the warrior (122 acid damage; disarm 5 turns with power 40).
You gain 2.23 gold from the melting of acid wave rune of the sneak (243 acid damage; disarm 5 turns with power 63).
You gain 1.91 gold from the melting of magic missile rune of the titan (142 arcane damage).
Harbinger of Pain uses Create Tinker.
Harbinger of Pain deactivates Psiblades.
Harbinger of Pain activates Psiblades.
Harbinger of Pain deactivates Psiblades.