Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Additional Randart Properties 1.4.9 Shorter ToME4 Dungeons 1.2.5This add-on significantly shortens all plot-related dungeons: - Dreadfell is now 5 levels. This will make the game harder, due to less experience and loot. The loot from these dungeons was improved to compensate (i.e. lower tier items no longer generate). Recommended only for experienced players looking for a challenge or a faster game. Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Auto-use inscriptions when saturated 1.2.5Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. Tinker Tinkering 1.3.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Nekarcos's Quality of Life 04: Healing Reduction 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Possessor Bonus Class 1.5.0Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Constitution Viability Buff Addon 1.4.6Constitution now grants: Customized Xorn Race 1.2.5Xorns, four armed creatures of earth.
This is a personalized version of Trea’s Xorn Race mod. It doubles the number of ring/glove slots. It also doubles life gain from constitution. Half-Cost Category Mastery 1.3.1 Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.4.8Donators/Buyers bonus! QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 Gladiator 1.5.2Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! QuickTome: Resource Tweaks 1.3.1 Inventory Sort Order 1.1.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Stunt's Tweaks 1.3.1Small tweaks and changes. Current changes: Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Xorn |
Class | Demonologist |
Level / Exp | 56 / 4% |
Size | big |
Lifes / Deaths | Killed by Zubimina the king cobra at level 17 on the 3rd Mirth 122nd year of Ascendancy at 18:21 6 / 1 |
Primary Stats
Strength | 120 (base 61) |
Dexterity | 51 (base 10) |
Constitution | 134 (base 61) |
Magic | 87 (base 61) |
Willpower | 32 (base 10) |
Cunning | 93 (base 10) |
Resources
Life | 3276/3276 |
Stamina | 497/497 |
Vim | 347/347 |
Healing Factor | 1.99 |
Regeneration | 47.0635 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +30% |
Spell | 0% |
Global | +125.58575487173% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 9 |
See Stealth | 58.944562063674 |
See Invisible | 48.944562063674 |
ESP Range | 10 |
ESP Kinds | humanoid/orc, demon/minor, demon/major |
Offense: Mainhand
Damage | 253 |
Accuracy | 73 |
Crit Chance | 81% |
APR | 38 |
Speed | 1.00 |
Damage | 244 |
Accuracy | 73 |
Crit Chance | 82% |
APR | 39 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed | |
Damage | 74 |
Accuracy | 69 |
Crit Chance | 79% |
APR | 65 |
Speed | 1.00 |
Offense: Spell
Spellpower | 73 |
Crit Chance | 46% |
Speed | 1 |
Offense: Mind
Mindpower | 47 |
Crit Chance | 50% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 214.63950484242 (100%) |
Defense | 66 |
Ranged Defense | 73 |
Fatigue | 12 |
Physical Save | 99 |
Spell Save | 45 |
Mental Save | 72 |
Defense: Resistances
All | + 15%( 77%) |
Defense: Immunities
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 65% |
Silence Resistance | 62% |
Stun Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 293 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 477 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 24% for 7 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.90 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Corruption / Doom shield | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Corruption / Demonic pact | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
Corruption / Black-magic | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Xorn | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/3 |
Steamtech / Chemistry | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Hardened Core |
talent | Chant of Fortitude |
talent | Willful Tormenter |
detrimental effect | On death will restore to the source up to 16 times the vim's worth. Bleak Outcome |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 79% of the way to your next Rank. You have killed: 80 Uniques 13 Bosses 5 Elite Bosses 2 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Arerasus the Breezestone (9 def, 5 armour) Arerasus the Breezestone (9 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +5 Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: -6% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 16 nature Changes stats: +5 Cun / +6 Con Changes resistances: +9% nature Changes damage: +3% darkness Maximum encumbrance: +27 Physical save: +35 (+6 eff.) Mental save: +16 (+4 eff.) Silence immunity: +47% Confusion immunity: +45% Stun/Freeze immunity: +50% Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Movement speed: +20% Talent on hit(mindpower): Distortion Bolt (5% chance level 1). Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | 70 alchemist black pearl 70 alchemist black pearl0.00 Encumbrance. Type: alchemist-gem / black ; tier 5 When used as an alchemist bomb: Life regen 10% of max life When used in a prism: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Light source | Hanefang the brass lantern Hanefang the brass lanternPowered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +10 (+2 eff.) Armour: +2 Damage when hit (Melee): 12 fire Changes stats: +3 Str / +2 Con Changes resistances: +6% blight / +6% fire / +2% physical Changes damage: +3% mind Life regen: +1.70 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Lisinor (10 def, 5 armour) Lisinor (10 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +8 Armour: +5 Defense: +10 (+3 eff.) Fatigue: +5% Effects when hit in melee: * 17% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Str / +12 Dex / +4 Wil / +18 Cun Changes resistances: +13% fire / +13% cold Grants telepathy: Humanoid/Orc Talent mastery: +0.20 Corruption / Shadowflame Stamina when hit: +3.00 Equilibrium when hit: +2.50 Spell crit. chance: +5% Mindpower: +5 (+2 eff.) Infravision radius: +2 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cap made of leather. |
On hands | Glyba (0 def, 2 armour) Glyba (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Armour: +2 Effects on melee hit: * 15% chance to corrode armour by 30% Damage (Melee): 9 nature Damage when hit (Melee): 8 arcane Changes stats: +4 Con Changes resistances: +7% nature Changes resistances penetration: +5% arcane / +15% acid Changes damage: +6% nature / +12% acid Critical mult.: +8.00% Physical save: +16 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +38% Life regen: +3.30 Stamina each turn: +0.80 Psi each turn: +0.22 Spell crit. chance: +10% Mental crit. chance: +10% When used to modify unarmed attacks: Base power: 21.5 - 23.7 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +11.0% Attack speed: 100% When this weapon hits: Poison Breath (10% chance level 3). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Second Wind (10% chance level 1). When this weapon crits: Cripple (20% chance level 3). Damage (Melee): +4 arcane / +14 physical Burst (radius 1) on hit: +4 arcane Burst (radius 2) on crit: +8 nature Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On hands | Heatwar (0 def, 8 armour) Heatwar (0 def, 8 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Physical power: +17 (+3 eff.) Armour: +8 Damage (Melee): 15 light Damage when hit (Melee): 4 fire Changes stats: +14 Str / +5 Dex / +6 Wil / +5 Cun / +5 Con Changes resistances: +14% light Changes damage: +6% light Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.30 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Reduces incoming crit damage: 5.00% Physical save: +23 (+4 eff.) Mental save: +22 (+6 eff.) Disarm immunity: +88% Maximum life: +67.00 Life leech chance: +15% Life leech: +5% When used to modify unarmed attacks: Base power: 48.5 - 67.9 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +35 Armour Penetration: +15 Crit. chance: +19.0% Attack speed: 83% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). On weapon hit: * 15% chance to blind Damage (Melee): +16 fire Burst (radius 1) on hit: +4 fire Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 197.25 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | Thunderrip the gold ring [demon seed [dúathedlen] (level 24, finger)] Thunderrip the gold ring [demon seed [dúathedlen] (level 24, finger)]Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+2 eff.) Effects on melee hit: * 30% chance to daze at end of turn * 30% chance to cause random gloom Damage (Melee): 31 bleed Effects on ranged hit: * 30% chance to cause random gloom Damage (Ranged): 30 bleed Damage when hit (Melee): 8 arcane / 20 lightning Changes stats: +7 Str / +10 Cun / +13 Con Changes resistances: +8% blight / +3% lightning / +12% arcane / +10% nature Changes resistances penetration: +10% lightning Changes damage: +6% arcane Physical save: +12 (+2 eff.) Poison immunity: +19% Disease immunity: +18% Stun/Freeze immunity: +36% Life regen: +2.30 Vim when hitting in melee: +1.00 Hate when firing a critical mind attack: +5.00 Maximum hate: +22.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
On fingers | Arthirig the Filthpower [demon seed [dolleg] (level 40, finger)] Arthirig the Filthpower [demon seed [dolleg] (level 40, finger)]Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+1 eff.) Physical power: +18 (+3 eff.) Armour: +6 Effects on melee hit: * 18% chance to blind Damage (Melee): 31 light Effects on ranged hit: * 17% chance to blind Damage (Ranged): 30 light Changes stats: +13 Str / +7 Dex / +7 Cun / +24 Con Changes resistances: +3% acid / +3% fire Physical save: +54 (+9 eff.) Silence immunity: +15% Stun/Freeze immunity: +15% Knockback immunity: +10% Vim when hitting in melee: +1.00 Talent on hit(mindpower): Distortion Bolt (10% chance level 1). Rings can have magical properties. |
On fingers | Xerewen the Barkvice [demon seed [quasit] (level 9, finger)] Xerewen the Barkvice [demon seed [quasit] (level 9, finger)]Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 26% chance to blind Damage (Melee): 27 light Effects on ranged hit: * 34% chance to blind Damage (Ranged): 40 light Damage when hit (Melee): 8 mind / 8 darkness Changes stats: +11 Cun / +21 Mag Changes resistances penetration: +10% nature Changes damage: +6% mind Grants telepathy: Demon/Minor Demon/Major Physical save: +17 (+3 eff.) Spell save: +29 (+10 eff.) Mental save: +18 (+5 eff.) Vim when hit: +2.00 Spellpower: +25 (+6 eff.) Mindpower: +2 (+1 eff.) Talent on hit(nature): Acidbeam (5% chance level 3). Talent on hit(mindpower): Mana Clash (5% chance level 1). Rings can have magical properties. |
On fingers | stralite ring 'Arcbreeze' [demon seed [dúathedlen] (level 42, finger)] stralite ring 'Arcbreeze' [demon seed [dúathedlen] (level 42, finger)]Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 blight Changes stats: +8 Str / +8 Con Changes resistances: +28% lightning / +17% physical / +3% blight Changes resistances penetration: +15% lightning / +10% blight Changes damage: +20% lightning / +17% physical Life regen: +0.90 Vim when hitting in melee: +1.00 Maximum life: +88.00 Healing mod.: +21% Rings can have magical properties. |
Around neck | Fulyrig the Lavareeve Fulyrig the LavareevePowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +10 (+3 eff.) Fatigue: -9% Damage (Melee): 25 light / 27 darkness Effects when hit in melee: * 28% chance to blind * 28% chance to inflict 15% damage reduction Damage when hit (Melee): 16 fire Changes stats: +12 Dex / +4 Wil / +12 Cun / +9 Con Changes resistances: +21% lightning / +6% fire Changes resistances cap: +7% all Changes damage: +26% light / +25% darkness Talent mastery: +0.40 Corruption / Shadowflame Physical save: +24 (+4 eff.) Stun/Freeze immunity: +50% Life regen: +1.50 Stamina each turn: +1.70 Mental crit. chance: +1% Movement speed: +10% Amulets can have magical properties. |
In main hand | Cloudspawner (44-61.6 power, 5 apr) [demon seed [wretch titan] (level 50, mainhand)] Cloudspawner (44-61.6 power, 5 apr) [demon seed [wretch titan] (level 50, mainhand)]Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 44.0 - 61.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 15% chance to inflict 15% damage reduction * 40% chance to daze at end of turn * 25% chance to put talents on cooldown * 20% chance to curse the target Burst (radius 1) on hit: +4 lightning When wielded/worn: Accuracy: +11 (+2 eff.) Defense: +9 (+2 eff.) Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes resistances: +6% arcane / +3% lightning Talent granted: +5 Corrosive Cone Disarm immunity: +40% Mana each turn: +0.00 One-handed war axes. |
In main hand | voratun waraxe 'Cuthemahell' (39.5-55.3 power, 6 apr) [demon seed [dolleg] (level 23, mainhand)] voratun waraxe 'Cuthemahell' (39.5-55.3 power, 6 apr) [demon seed [dolleg] (level 23, mainhand)]Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Blood Grasp (20% chance level 3). On weapon hit: * 59% chance to corrode armour by 30% On weapon crit: * cripple the target Damage (Melee): +53 insidious poison / +6 temporal / +12 nature When wielded/worn: Armour penetration: +12 Physical crit. chance: +12.0% Physical power: +2 (+1 eff.) Armour: +4 Changes stats: +3 Str Changes resistances: +6% acid / +6% fire Changes resistances penetration: +14% acid / +10% physical Changes damage: +12% physical Confusion immunity: +20% Stun/Freeze immunity: +10% Life regen: +1.70 One-handed war axes. |
Around waist | Bregodir the hardened leather belt Bregodir the hardened leather beltPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +10.0% Armour: +12 Defense: +21 (+5 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +5 Cun / +5 Dex Changes resistances: +10% lightning / +10% temporal Stealth bonus: +7 Life regen: +0.20 Maximum life: +98.00 Maximum mana: +50.00 Maximum stamina: +45.00 Maximum hate: +15.00 Maximum psi: +32.00 Maximum vim: +23.00 Maximum pos.energy: +29.00 Maximum neg.energy: +26.00 Mental crit. chance: +8% Light radius: +3 Reduces paradox anomalies(equivalent to willpower): +14 A belt that goes around your waist. |
In off hand | coruscating voratun shield of crushing (12 def, 3 armour, 75-90 power, 198.5 block) [demon seed [wretch titan] (level 38, offhand)] coruscating voratun shield of crushing (12 def, 3 armour, 75-90 power, 198.5 block) [demon seed [wretch titan] (level 38, offhand)]Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 75.0 - 90.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +198 On weapon crit: * smash the target with your shield crippling them Damage (Melee): +17 fire When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 30 fire Changes stats: +2 Str Changes resistances: +11% fire Talents granted: +4 Acid Burst +5 Block Handheld deflection devices. |
In off hand | pulsing mindstar 'Tugodor' (13.5-14.85 power, 32 apr, nature damage) [demon seed [fire imp] (level 4, mainhand)] pulsing mindstar 'Tugodor' (13.5-14.85 power, 32 apr, nature damage) [demon seed [fire imp] (level 4, mainhand)]Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 mind / +10 physical Damage against: +33% Undead When wielded/worn: Changes stats: +4 Wil Changes resistances: +13% acid / +11% physical / +34% darkness / +24% blight / +23% nature Changes resistances penetration: +10% temporal Changes damage: +3% blight / +16% physical Talent granted: +1 Flame Bolts Critical mult.: +15.00% Stamina when hit: +2.70 Equilibrium when hit: +0.08 Mindpower: +16 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Charfoe (28 def, 0 armour) Charfoe (28 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +29 (+5 eff.) Defense: +28 (+7 eff.) Fatigue: -9% Damage when hit (Melee): 20 arcane Changes stats: +4 Mag / +4 Wil Changes resistances: +18% blight / +28% fire / +18% nature / +18% light Changes resistances penetration: +13% arcane / +25% fire Changes damage: +15% arcane / +6% fire Critical mult.: +30.00% Stealth bonus: +15 Physical save: +13 (+2 eff.) Life regen: +2.50 Maximum life: +86.00 Maximum mana: +100.00 Maximum stamina: +26.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Healing mod.: +24% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Kindleguile (33 def, 37 armour) [demon seed [forge-giant] (level 50, body)] Kindleguile (33 def, 37 armour) [demon seed [forge-giant] (level 50, body)]Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +37 Defense: +33 (+8 eff.) Fatigue: +17% Damage when hit (Melee): 8 arcane Changes stats: +10 Cun / +1 Mag Changes resistances: +27% acid / +27% fire / +6% light Physical save: +13 (+2 eff.) Mental save: +41 (+10 eff.) Life regen: +3.10 Maximum life: +88.00 Maximum mana: +60.00 Maximum vim: +20.00 Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spellpower: +10 (+3 eff.) Healing mod.: +26% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Talent on hit(spell): Lightning (5% chance level 1). A suit of armour made of metal plates. |
Inventory
medical injector implant of the sneak (efficiency 206% / cooldown 57%) medical injector implant of the sneak (efficiency 206% / cooldown 57%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 206% efficiency and cooldown mod of 57%. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the titan (efficiency 258% / cooldown 78%) medical injector implant of the titan (efficiency 258% / cooldown 78%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 258% efficiency and cooldown mod of 78%. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 11) steam generator implant (steam 11)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.2 steam per turn. Can be activated for an instant burst of 56 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Islydhetira the Cracklebane Islydhetira the CracklebaneInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Armour: +2 Defense: +13 (+3 eff.) Changes stats: +4 Wil / +6 Con / +10 Lck Changes resistances: +18% light / +19% darkness Changes damage: +12% lightning Reduces incoming crit damage: 10.00% Physical save: +15 (+2 eff.) Spell save: +16 (+5 eff.) Mental save: +21 (+5 eff.) Blindness immunity: +30% Poison immunity: +5% Silence immunity: +15% Stun/Freeze immunity: +20% Maximum life: +40.00 Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
Lavagrit the copper ring Lavagrit the copper ringInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 4 mind / 4 fire Changes resistances: +22% lightning / +9% fire Changes resistances penetration: +5% mind / +15% fire Changes damage: +11% lightning Vim when hit: +0.00 Vim when hitting in melee: +0.00 Rings can have magical properties. |
Strikeransom the steel ring Strikeransom the steel ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Effects on melee hit: * 30% chance to daze at end of turn * 12% chance to cause random gloom Damage (Melee): 12 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 8 bleed Damage when hit (Melee): 4 lightning Changes stats: +3 Str / +3 Cun Changes resistances: +3% arcane / +3% lightning Changes damage: +6% arcane / +3% lightning Vim when hit: +0.00 Vim when hitting in melee: +0.00 Hate when firing a critical mind attack: +2.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
stralite ring 'Bigen' stralite ring 'Bigen'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +23 (+4 eff.) Armour penetration: +24 Defense: +26 (+7 eff.) Changes stats: +6 Wil Changes resistances: +24% lightning / +6% temporal / +12% blight Changes damage: +12% lightning / +21% temporal Mental save: +12 (+3 eff.) Vim when hit: +0.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Brightkiller the voratun ring Brightkiller the voratun ringPowered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 12 arcane / 4 lightning Changes stats: +7 Mag / +13 Wil / +8 Cun / +8 Con Changes resistances: +17% blight / +15% fire / +40% light / +12% lightning Changes resistances penetration: +20% arcane / +15% fire Changes damage: +20% light / +17% blight Physical save: +16 (+2 eff.) Vim when hitting in melee: +0.00 Spellpower: +11 (+3 eff.) Mindpower: +13 (+4 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone magestaff of war (36-43.2 power, 6 apr, cold element)lifebinding dragonbone magestaff of war (36-43.2 power, 6 apr, cold element) Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 36.0 - 43.2 Uses stat: 130% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +17 physical When wielded/worn: Accuracy: +20 (+4 eff.) Physical crit. chance: +12.0% Changes stats: +7 Con Changes damage: +30% cold Talent granted: +1 Command Staff Life regen: +1.30 Spellpower: +25 (+6 eff.) Spell crit. chance: +5% Healing mod.: +20% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul 'Cloudmark' (55-82.5 power, 2 apr)dwarven-steel greatmaul 'Cloudmark' (55-82.5 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 55.0 - 82.5 Uses stats: 50% Mag, 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 30% chance to cause random gloom * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +19 temporal / +20 nature / +24 mind Burst (radius 2) on crit: +20 fire When wielded/worn: Accuracy: +14 (+2 eff.) Damage when hit (Melee): 4 lightning Changes stats: +6 Str / +6 Wil / +5 Cun Changes resistances: +9% lightning Changes resistances penetration: +16% fire Changes damage: +12% lightning / +9% fire / +16% physical Stamina when hit: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 Spellpower: +4 (+1 eff.) Global speed: +6% Massive two-handed mauls. |
Sawrd (30-48 power, 19 apr) Sawrd (30-48 power, 19 apr)Requires: - Strength 35 Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 30.0 - 48.0 Uses stats: 50% Mag, 120% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% Multiple attacks: +3 Multiple attacks procs power reduction: -67% When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Cun Talent mastery: +0.20 Technique / Two-handed assault A brutal weapon of countless blades. |
stralite mace 'Beruran' (35.5-49.7 power, 5 apr) stralite mace 'Beruran' (35.5-49.7 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 35.5 - 49.7 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 11% chance to corrode armour by 30% Burst (radius 2) on crit: +13 ice When wielded/worn: Accuracy: +9 (+1 eff.) Armour: +9 Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) * 10% chance to disease Damage when hit (Melee): 8 blight / 8 temporal Changes stats: +5 Str Changes resistances: +6% blight Changes resistances penetration: +12% acid / +12% cold Changes damage: +9% blight / +9% physical Life regen: +1.10 Stamina when hit: +1.00 Blunt and deadly. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
This item will automatically be transmogrified when you leave the level. steel waraxe of rage (12.5-17.5 power, 3 apr)steel waraxe of rage (12.5-17.5 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+1 eff.) Changes stats: +3 Str Changes damage: +9% physical Stamina when hit: +1.30 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. impervious iron steamsaw of acid resistance (+18%) (12-18 power, 0 apr)impervious iron steamsaw of acid resistance (+18%) (12-18 power, 0 apr) Requires: - Strength 11 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 12.0 - 18.0 Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% Attack speed: 100% Block value: +12 Attacks use: 1.0 Steam When used to attack (with talents): Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Block value: +43 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Fatigue: +4% Changes stats: +4 Con Changes resistances: +18% acid Talent granted: +1 Block Physical save: +7 (+1 eff.) Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. Emurawe the Coalonslaught (31.5-47.25 power, 19 apr)Emurawe the Coalonslaught (31.5-47.25 power, 19 apr) Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 4 Base power: 31.5 - 47.3 Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +4.0% Attack speed: 111% Block value: +70 On weapon hit: * 20% chance to inflict 15% damage reduction On weapon crit: * cripple the target Damage (Melee): +4 darkness Attacks use: 1.0 Steam When used to attack (with talents): Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical On weapon hit: * 24% chance to corrode armour by 30% Damage (Melee): +17 light / +4 mind Burst (radius 1) on hit: +8 darkness When wielded/worn: Accuracy: +13 (+2 eff.) Physical crit. chance: +13.0% Armour: +5 Defense: +8 (+2 eff.) Fatigue: +10% Damage (Melee): 7 acid Effects when hit in melee: * 34% chance to blind Damage when hit (Melee): 22 acid Changes stats: +6 Dex / +5 Mag / +7 Con Changes resistances: +17% physical / +18% light / +23% cold Changes damage: +24% fire / +3% darkness / +3% mind Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Timekeeper (16 def, 5 armour, 62-68.2 power, 206 block) Timekeeper (16 def, 5 armour, 62-68.2 power, 206 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 62.0 - 68.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Crit. chance: +5.0% Block value: +206 When wielded/worn: Armour: +5 Defense: +16 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +6% Changes resistances: +20% temporal / +20% darkness / +20% blight / +20% cold / +20% arcane Talent granted: +5 Block Improves its stats based on your level. At levels 11, 21, 31 and 41 it blocks a new damage type. This is your shield. There are many like it, but this one is yours. You must master your shield as you master your life. |
iron shield 'Hathekath' (7 def, 2 armour, 9-10.8 power, 18.5 block) iron shield 'Hathekath' (7 def, 2 armour, 9-10.8 power, 18.5 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +18 When this weapon hits: Warshout (5% chance level 1). Damage Shield penetration (this weapon only): +40% Damage (Melee): +12 acid When wielded/worn: Armour: +2 Defense: +7 (+2 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +6% Effects when hit in melee: * 11% chance to corrode armour by 30% * 13% chance to gain 10% of a turn (3/turn limit) Changes stats: +1 Dex / +2 Con Changes resistances: +11% acid / +11% temporal / +0% physical Reduce damage by fixed amount: +0 physical Changes damage: +6% blight Talent granted: +1 Block Critical mult.: +3.00% Handheld deflection devices. |
acidic stralite shield of acid resistance (+17%) (10 def, 2 armour, 47.5-57 power, 136 block) acidic stralite shield of acid resistance (+17%) (10 def, 2 armour, 47.5-57 power, 136 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 47.5 - 57.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +136 On weapon hit: * 21% chance to corrode armour by 30% When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Damage (Melee): 7 acid Damage when hit (Melee): 14 acid Changes resistances: +17% acid / +0% physical / +0% blight Reduce damage by fixed amount: +0 blight / +0 physical Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded voratun shield of resistance (12 def, 3 armour, 64-76.8 power, 189.5 block)warded voratun shield of resistance (12 def, 3 armour, 64-76.8 power, 189.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 64.0 - 76.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +190 On weapon hit: * reduce the cooldown of your ward talent by 1 When wielded/worn: Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Changes resistances: +11% acid / +13% fire / +13% lightning / +11% cold Maximum wards: +5 lightning / +6 temporal / +5 blight / +6 fire / +5 cold Talents granted: +1 Ward +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of life (5 def, 0 armour)elven-silk robe of life (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +17% blight Life regen: +6.00 Maximum life: +68.00 Healing mod.: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. enlightening hardened leather armour of the hero (3 def, 6 armour)enlightening hardened leather armour of the hero (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes stats: +5 Str / +6 Dex / +6 Mag / +13 Wil / +12 Cun Mental save: +19 (+5 eff.) Maximum life: +47.00 A suit of armour made of leather. |
steel mail armour 'Anurim' (9 def, 18 armour) steel mail armour 'Anurim' (9 def, 18 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +18 Defense: +9 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 8 blight Changes stats: +2 Cun Changes resistances: +6% acid / +5% physical / +7% cold / +7% lightning / +7% fire Changes resistances penetration: +20% arcane Changes damage: +3% arcane Mental save: +13 (+3 eff.) Life regen: +3.60 Stamina each turn: +1.10 Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +20.00 Spellpower: +8 (+2 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Belubreba (3 def, 8 armour)Belubreba (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +27% Damage (Melee): 14 acid / 14 fire Damage when hit (Melee): 12 acid / 13 fire / 16 mind Changes stats: +1 Lck / +10 Con Changes resistances: +19% lightning / +8% physical / -15% light / +56% fire / +41% acid / +10% darkness Changes damage: +6% mind Physical save: +27 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Light radius: +3 Life leech chance: +15% Life leech: +5% A suit of armour made of mail. |
Dawndredge the dwarven-steel plate armour (5 def, 11 armour) Dawndredge the dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+1 eff.) Fatigue: +24% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 10 light Changes stats: +6 Str / +3 Wil Changes resistances: +25% blight / +16% physical / +27% darkness / +3% mind Changes damage: +12% light / +3% blight Physical save: +12 (+2 eff.) Light radius: +3 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. monstrous rough leather belt of recklessnessmonstrous rough leather belt of recklessness Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +11 (+2 eff.) Changes stats: +4 Str / +4 Con Critical mult.: +6.00% Physical save: +7 (+1 eff.) Size category: +1 A belt that goes around your waist. |
rough leather belt 'Isloldann' rough leather belt 'Isloldann'Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +3 Str / +3 Dex / +3 Wil / +4 Cun Changes resistances: +6% mind Changes damage: +3% mind Physical save: +11 (+2 eff.) Spell save: +11 (+4 eff.) Mental save: +12 (+3 eff.) Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +3.00 Maximum life: +34.00 A belt that goes around your waist. |
Sunwrack SunwrackPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +14 (+4 eff.) Damage when hit (Melee): 8 fire Changes stats: +3 Cun / +2 Con Changes resistances penetration: +20% fire Changes damage: +9% fire Talent mastery: +0.10 Corruption / Black-magic Stealth bonus: +8 Mental save: +9 (+2 eff.) Maximum life: +160.00 Maximum mana: +90.00 Maximum stamina: +80.00 Maximum hate: +30.00 Maximum psi: +55.00 Maximum vim: +51.00 Maximum pos.energy: +57.00 Maximum neg.energy: +50.00 Spellpower: +6 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +27 A belt that goes around your waist. |
cashmere cloak 'Dairichak' (8 def, 0 armour) cashmere cloak 'Dairichak' (8 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +4 Cun / +7 Wil Changes resistances: +15% light / +15% fire Changes damage: +3% physical Critical mult.: +6.00% Stealth bonus: +8 Mental save: +7 (+2 eff.) Maximum life: +20.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Splendourbringer (3 def, 0 armour) Splendourbringer (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +8 Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +3 Dex / +4 Mag / +3 Wil / +4 Cun Changes resistances penetration: +20% light Changes damage: +3% light / +3% fire Spell save: +37 (+12 eff.) Mental save: +23 (+6 eff.) Maximum mana: +71.00 Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Kydunakan (10 def, 3 armour) Kydunakan (10 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Armour: +3 Defense: +10 (+3 eff.) Fatigue: +2% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances penetration: +15% blight Changes damage: +3% blight Life regen: +1.90 Mana when firing critical spell: +1.00 Maximum mana: +60.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +1% Healing mod.: +14% Damage Shield penetration: +40% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 28 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Velevea (5 def, 4 armour) Velevea (5 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 (+1 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: -8% Changes stats: +1 Str / +4 Mag / +1 Wil / +3 Con / +4 Lck Changes resistances: +19% darkness / +18% temporal Changes resistances penetration: +5% acid / +14% temporal / +13% darkness Maximum encumbrance: +38 Physical save: +8 (+1 eff.) Spell save: +4 (+1 eff.) Lowers spell cool-downs by: 10% See invisible: +6 Defense after a teleport: +22 Resist all after a teleport: +15% New effects duration reduction after a teleport: +18% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 8.0 - 8.8 Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Gleamstinger (0 def, 2 armour)Gleamstinger (0 def, 2 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +11 Armour: +2 Damage (Melee): 14 light / 11 temporal Damage (Ranged): 13 temporal Damage when hit (Melee): 12 mind / 22 light Changes stats: +7 Dex / +4 Mag / +7 Cun Changes resistances: +14% light / +11% temporal Changes damage: +5% temporal / +8% arcane / +8% light Physical save: +8 (+1 eff.) Mental save: +14 (+4 eff.) Disarm immunity: +38% Life regen: +2.80 Stamina each turn: +1.40 Maximum stamina: +28.00 Maximum psi: +20.00 Mental crit. chance: +2% When used to modify unarmed attacks: Base power: 15.5 - 17.1 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +17 Armour Penetration: +11 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 3). When this weapon hits: Slumber (10% chance level 3). When this weapon hits: Perfect Strike (15% chance level 3). On weapon hit: * 51% chance to blind * 11% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +4 mind / +13 arcane Burst (radius 2) on crit: +11 arcane It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Unrusakhad (0 def, 3 armour) Unrusakhad (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +4 (+0 eff.) Armour: +3 Effects on melee hit: * 11% chance to cause random gloom * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 6 light / 11 mind / 13 darkness Changes resistances: +7% light Changes damage: +3% light Mental save: -13 (-3 eff.) Life regen: +0.40 Mindpower: +4 (+1 eff.) When used to modify unarmed attacks: Base power: 11.0 - 15.4 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Reproach (10% chance level 1). On weapon hit: * 6% chance to blind Damage Shield penetration (this weapon only): +40% It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
polar iron gauntlets (0 def, 1 armour) polar iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 cold Changes resistances: +6% cold Changes damage: +3% cold When used to modify unarmed attacks: Base power: 9.0 - 12.6 Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Ice Breath (10% chance level 1). Burst (radius 2) on crit: +6 ice Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. starseer's linen wizard hat (1 def, 0 armour)starseer's linen wizard hat (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes damage: +6% darkness / +6% temporal / +5% light / +5% physical A pointy cloth hat, very wizardly... |
Beloredawe the rough leather cap (0 def, 1 armour) Beloredawe the rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +11% light / +12% darkness Mental save: +30 (+8 eff.) Maximum life: +40.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% A cap made of leather. |
grounding rough leather cap of strength (+2) (0 def, 1 armour) grounding rough leather cap of strength (+2) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Changes resistances: +5% lightning / +6% temporal A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Anayarion (0 def, 3 armour)Anayarion (0 def, 3 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +7 Armour: +3 Fatigue: -5% Damage when hit (Melee): 12 mind Changes stats: +8 Str / +19 Dex / +4 Wil / +8 Cun Changes resistances: +11% blight / +11% cold / +11% darkness / +11% fire Spell save: +11 (+4 eff.) Mental save: +11 (+3 eff.) Hate when firing a critical mind attack: +2.00 Maximum psi: +50.00 Mindpower: +5 (+2 eff.) Mental crit. chance: +3% Infravision radius: +3 See invisible: +9 Heals friendly targets nearby when you use a nature summon: +20 Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A hat made of leather. Very stylish. |
Sparkfiend (0 def, 5 armour) Sparkfiend (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to disease * 15% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes stats: +4 Str / +9 Dex / +5 Wil / +4 Cun / +10 Con Changes resistances: +6% lightning / +20% darkness / +6% blight / +14% nature / +18% light Changes resistances penetration: +10% lightning / +15% blight Changes damage: +3% blight / +9% lightning Spell save: +9 (+3 eff.) Maximum life: +110.00 Mindpower: +6 (+2 eff.) Healing mod.: +26% A hat made of leather. Very stylish. |
Toxinvalor the dwarven-steel helm (0 def, 4 armour) Toxinvalor the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 20 nature Changes stats: +14 Dex / +2 Wil Changes resistances: +25% darkness Changes resistances penetration: +10% nature Changes damage: +3% nature / +6% mind Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 Infravision radius: +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Veleda (8 def, 18 armour)Veleda (8 def, 18 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +18 Defense: +8 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 9 physical Changes stats: +15 Str / +15 Dex / +5 Cun / +11 Con Changes resistances: +3% acid / +7% all Physical save: +61 (+10 eff.) Spell save: +6 (+2 eff.) Mental save: +30 (+8 eff.) Cut immunity: +10% Silence immunity: +25% Disarm immunity: +20% Stun/Freeze immunity: +15% Knockback immunity: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 nuummite 7 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
3 agate 3 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 verdite 7 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+3 eff.) Changes damage: +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 tiny geode 6 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
hematite hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 malachite 2 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+4 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+4 eff.) Changes damage: +4% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
carnelian carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
small geode small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
geode geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
large geode large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
2 kunzite 2 kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
black pearl black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +30 (+8 eff.) Changes damage: +10% all When used to imbue an object: Defense: +30 (+8 eff.) Changes damage: +10% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
182 alchemist agate 182 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
51 alchemist jade 51 alchemist jade0.00 Encumbrance. Type: alchemist-gem / green ; tier 3 When used as an alchemist bomb: Additional 30 acid damage When used in a prism: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. brass lantern of the zealotbrass lantern of the zealot Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +7 (+2 eff.) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +6% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
demon seed [fire imp] (level 20, offhand) demon seed [fire imp] (level 20, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +20% fire Reduce damage by fixed amount: +10 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 40, finger) demon seed [fire imp] (level 40, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 5, finger) demon seed [fire imp] (level 5, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, finger) demon seed [fire imp] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 27, mainhand) demon seed [wretchling] (level 27, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 3, mainhand) demon seed [wretchling] (level 3, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 39, finger) demon seed [quasit] (level 39, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 43, offhand) demon seed [quasit] (level 43, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +32% physical Reduce damage by fixed amount: +22 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 21, finger) demon seed [water imp] (level 21, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 36, offhand) demon seed [water imp] (level 36, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Reduce damage by fixed amount: +18 darkness Changes resistances penetration: +20% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 4, offhand) demon seed [water imp] (level 4, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Reduce damage by fixed amount: +2 darkness Changes resistances penetration: +7% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 24, body) demon seed [dolleg] (level 24, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +3 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 39, body) demon seed [dolleg] (level 39, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +4 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 7, offhand) demon seed [dolleg] (level 7, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +14% blight Reduce damage by fixed amount: +4 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 22, offhand) demon seed [dúathedlen] (level 22, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, mainhand) demon seed [dúathedlen] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, offhand) demon seed [dúathedlen] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: All Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, offhand) demon seed [thaurhereg] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, body) demon seed [daelach] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Stun/Freeze immunity: +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, body) demon seed [champion of Urh'Rok] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'body' When attach to an other item: Changes stats: +12 Str / +12 Mag Maximum life: +125.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, offhand) demon seed [champion of Urh'Rok] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 36, body) demon seed [forge-giant] (level 36, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'body' When attach to an other item: Reduces duration of detrimental effects by 40% The seed of a demon. |
demon seed [forge-giant] (level 50, mainhand) demon seed [forge-giant] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Inferno Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, offhand) demon seed [forge-giant] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
crude poison groove crude poison groovePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item of type 'weapon' Deals stacking poison damage. Tinkers can be attached to normal items to improve them with steam power! |
Achievements
By Xornologist the Xorn Demonologist level 13
79th Pyre 122nd year of Ascendancy at 08:35 see stats
By Xornologist the Xorn Demonologist level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Xornologist the Xorn Demonologist level 20
4th Mirth 122nd year of Ascendancy at 13:27 see stats
By Xornologist the Xorn Demonologist level 30
10th Mirth 122nd year of Ascendancy at 02:12 see stats
By Xornologist the Xorn Demonologist level 40
2nd Flare 122nd year of Ascendancy at 12:38 see stats
By Xornologist the Xorn Demonologist level 50
6th Dusk 122nd year of Ascendancy at 00:35 see stats
By Xornologist the Xorn Demonologist level 36
1st Summertide 122nd year of Ascendancy at 15:14 see stats
By Xornologist the Xorn Demonologist level 14
79th Pyre 122nd year of Ascendancy at 13:31 see stats
By Xornologist the Xorn Demonologist level 39
2nd Flare 122nd year of Ascendancy at 11:35 see stats
Log
Welcome to level 56 [Xornologist].
Xornologist has 22 stat point(s), 9 class talent point(s), 5 generic talent point(s), 1 category point(s) to spend. Press p to use them.
Xornologist casts Lightning.
Xornologist uses Block.
You are brought back from the Fearscape!
Xornologist hits Adyriata the elven mage for 345 darkness damage.
Xornologist receives 61 healing.
Xornologist killed Adyriata the elven mage!
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Xornologist picks up (j.): lifebinding dragonbone magestaff of war (36-43.2 power, 6 apr, cold element).
Xornologist picks up (v.): elven-silk robe of life (5 def, 0 armour).
Xornologist picks up ( .): brass lantern of the zealot.
Xornologist picks up (A.): monstrous rough leather belt of recklessness.
Xornologist picks up (N.): Anayarion (0 def, 3 armour).
Xornologist picks up (I.): Gleamstinger (0 def, 2 armour).
Xornologist picks up (R.): Veleda (8 def, 18 armour).
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Resting starts...
Talent Shield Pummel is ready to use.
Talent Assault is ready to use.
Talent Demon Seed is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).
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Xornologist deactivates Hardened Core.
Xornologist deactivates Flame of Urh'Rok.
Xornologist deactivates Willful Tormenter.
Xornologist deactivates Chant of Fortitude.