Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Additional Randart Properties 1.4.9 Shorter ToME4 Dungeons 1.2.5This add-on significantly shortens all plot-related dungeons: - Dreadfell is now 5 levels. This will make the game harder, due to less experience and loot. The loot from these dungeons was improved to compensate (i.e. lower tier items no longer generate). Recommended only for experienced players looking for a challenge or a faster game. New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Auto-use inscriptions when saturated 1.2.5Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Viper Class 1.4.0Adds the Viper class, an archer wilder who possesses great speed and access to nature damage. Possessor Bonus Class 1.5.0Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Abomination Race 1.4.9Adds the undead abomination race. Abominations are the hideous result of callous necromancers fusing several dead bodies or loose appendages into one single being. They can augment themselves by assimilating more body parts to their being, even in the heat of battle. Abominations may grow considerably in size after being created and while such extra size may benefit them, growing too large slows them down. Their multitude of body parts makes them hardy and difficult to stun and their multitude of heads make their vision difficult to impair, however the vast amount of minds combined can make them more susceptible to confusion effects They have access to special abomination talents, that improve as they grow in size and constitution. Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Customized Xorn Race 1.2.5Xorns, four armed creatures of earth.
This is a personalized version of Trea’s Xorn Race mod. It doubles the number of ring/glove slots. It also doubles life gain from constitution. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.4.8Donators/Buyers bonus! QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Boneling Talent Tree 1.4.8Adds in the Boneling tree for Corrupters and Reavers. Summon forth a swarm of self-replicating(and self-destructive) Boneling minions. Carve two Bonelings from target foe's body, dealing Moderate Physical damage. Bonelings are weak melee attackers. Whenever they land an attack on a foe, they spawn another Boneling, up to a maximum which scales with TL and Willpower. - Splinter Overload target Boneling with extra Vim, causing it to explode for High Physical damage in a small radius. The primary explosion can hurt friendlies. Additionally, upon learning this talent, any Bonelings that die via any means explode for Minor Physical damage in a radius of 1. The secondary explosion does not hurt friendlies.- Collar Bone Must target foe that is surrounded by at least 2 Bonelings. All adjacent Bonelings sacrifice themselves to attach to target foe, reducing their damage dealt for 5 turns by a Moderate value. - Rough Ribbed You have learnt to intwine yourself with your Bonelings. Tinker Tinkering 1.3.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. QuickTome: Resource Tweaks 1.3.1 Half-Cost Category Mastery 1.3.1 Inventory Sort Order 1.1.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Stunt's Tweaks 1.3.1Small tweaks and changes. Current changes: Constitution Viability Buff Addon 1.4.6Constitution now grants: Nekarcos's Quality of Life 04: Healing Reduction 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Xorn |
Class | Sawbutcher |
Level / Exp | 130 / 7% |
Size | gargantuan |
Lifes / Deaths | Killed by Ce'Nenn the wolf at level 14 on the 2nd Mirth 122nd year of Ascendancy at 02:25 3 / 4Killed by war hound at level 19 on the 2nd Mirth 122nd year of Ascendancy at 15:05 Killed by ritch flamespitter at level 27 on the 7th Mirth 122nd year of Ascendancy at 03:45 Killed by Quadbutcher's Inner Demon at level 37 on the 1st Summertide 122nd year of Ascendancy at 15:39 |
Primary Stats
Strength | 196 (base 100) |
Dexterity | 135 (base 32) |
Constitution | 289 (base 100) |
Magic | 123 (base 10) |
Willpower | 146 (base 10) |
Cunning | 215.2 (base 60) |
Resources
Life | 9254/9254 |
Healing Factor | 2.5 |
Regeneration | 88.25 |
Speed
Mental | +50% |
Attack | 0% |
Movement | +855.29272577907% |
Spell | +30% |
Global | +100% |
Vision
Sight | 10 |
Lite | 30 |
Infravision | 26 |
See Stealth | 29 |
See Invisible | 24 |
ESP Range | 10 |
ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
Damage | 398 |
Accuracy | 142 |
Crit Chance | 157% |
APR | 168 |
Speed | 0.67 |
Damage | 400 |
Accuracy | 142 |
Crit Chance | 157% |
APR | 168 |
Speed | 0.60 |
Offense: Offhand
Damage | 198 |
Accuracy | 142 |
Crit Chance | 157% |
APR | 168 |
Speed | 0.67 |
Damage | 179 |
Accuracy | 142 |
Crit Chance | 157% |
APR | 168 |
Speed | 0.60 |
Offense: Spell
Spellpower | 42.5 |
Crit Chance | 88% |
Speed | 0.76923076923077 |
Offense: Mind
Mindpower | 96 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | +14% |
Offense: Damage Penetration
All | +27% |
Defense: Base
Armour (hardiness) | 203.72307323196 (100%) |
Defense | 97 |
Ranged Defense | 101 |
Fatigue | 23 |
Physical Save | 112 |
Spell Save | 85 |
Mental Save | 111 |
Defense: Resistances
All | + 25%( 70%) |
Defense: Immunities
Stun Resistance | 60% |
Confusion Resistance | 21% |
Poison Resistance | 100% |
Blind Resistance | 10% |
Silence Resistance | 10% |
Bleed Resistance | 10% |
Disarm Resistance | 100% |
Pinning Resistance | 37% |
Instadeath Resistance | 100% |
Knockback Resistance | 32% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 19.4 steam per turn. Can be activated for an instant burst of 97 steam. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 245% efficiency and cooldown mod of 61%. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 237% efficiency and cooldown mod of 75%. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 26.0 steam per turn. Can be activated for an instant burst of 130 steam. Its effects scale with your Constitution stat. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 12/5 |
| 13/5 |
| 4/5 |
| 13/5 |
Steamtech / Sawmaiming | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 13/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Steamtech / Furnace | 1.48 |
| 13/5 |
| 13/5 |
| 1/5 |
| 2/5 |
Steamtech / Automated butchery | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 13/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Race / Xorn | 1.00 |
| 1/5 |
| 12/5 |
| 0/5 |
| 0/3 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Furnace |
talent | Tempest of Metal |
talent | Overheat Saws |
talent | Melting Point |
talent | Mow Down |
talent | Saw Wheels |
talent | Grinding Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you improved talent Craftsman's Eye (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you improved talent Innovation (+1 level(s)). | done |
You failed to protect the lost tinker from death by Glorygassra the cave bear. Escort: lost tinker (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 50% of the way to your next Rank. You have killed: 69 Uniques 29 Bosses 12 Elite Bosses 14 Veterans 9 Heroics 9 Legends 8 Destroyers 3 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 32. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within16 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Xerydamira the pair of iron boots (39 def, 16 armour) [voratun rocket boots] Xerydamira the pair of iron boots (39 def, 16 armour) [voratun rocket boots]Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +8 Physical crit. chance: +4.0% Physical power: +8 (+1 eff.) Armour: +16 Defense: +39 (+7 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: -22% Changes stats: +3 Con Changes resistances penetration: +10% temporal Talent granted: +5 Rocket Boots Maximum encumbrance: +78 Physical save: +64 (+10 eff.) Spell save: +15 (+3 eff.) Mental save: +15 (+2 eff.) Life regen: +6.80 Stamina each turn: +2.20 Maximum life: +34.00 Movement speed: +30% Healing mod.: +41% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 35 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | 42 alchemist emerald 42 alchemist emerald0.00 Encumbrance. Type: alchemist-gem / green ; tier 5 When used as an alchemist bomb: Additional 50 acid damage Gems can be sold for money or used in arcane rituals. |
Light source | Gilabers [voratun white light emitter] Gilabers [voratun white light emitter]Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +25 Physical crit. chance: +5.0% Physical power: +9 (+1 eff.) Changes stats: +6 Wil Changes resistances: +9% acid / +6% temporal / +6% light Changes resistances penetration: +10% mind / +27% all Changes damage: +20% light Critical mult.: +18.00% Physical save: +13 (+2 eff.) Hate when firing a critical mind attack: +1.00 Psi when firing a critical mind attack: +2.00 Light radius: +16 See stealth: +10 Healing mod.: +25% Heals friendly targets nearby when you use a nature summon: +30 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Lisyrita the Smolderquencher (4 def, 7 armour) [perfect head lamp] Lisyrita the Smolderquencher (4 def, 7 armour) [perfect head lamp]Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +25 (+3 eff.) Armour: +7 Defense: +4 (+0 eff.) Damage when hit (Melee): 16 physical Changes stats: +2 Dex / +49 Mag / +40 Wil / +14 Cun / +21 Con Changes resistances: +6% fire / +30% darkness / +6% temporal Changes damage: +33% arcane / +20% darkness Physical save: +16 (+2 eff.) Spell save: +18 (+4 eff.) Poison immunity: +10% Life regen: +4.10 Stamina each turn: +0.80 Mana each turn: +2.70 Mana when hit: +2.90 Equilibrium when hit: +2.90 Psi when hit: +3.00 Hate when hit: +2.20 Maximum life: +10.00 Maximum mana: +110.00 Maximum stamina: +5.00 Spellpower: +26 (+2 eff.) Mindpower: +11 (+2 eff.) Light radius: +7 Infravision radius: +8 See stealth: +19 See invisible: +18 Combat speed: +10% Damage Shield Power: +10% Activating this item is instant. It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 38%, and attempts to push all creatures other then yourself out of its radius, inflicting 11.88 light damage and 13.08 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
On hands | voratun gauntlets 'Radiancestun' (0 def, 37 armour) voratun gauntlets 'Radiancestun' (0 def, 37 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +35 (+5 eff.) Physical power: +14 (+2 eff.) Armour: +37 Armour Hardiness: +15% Effects on melee hit: * Slows global speed by 38% * 38% chance to blind Damage (Melee): 16 darkness Damage when hit (Melee): 12 light Changes stats: +12 Str / +7 Dex / +15 Mag / +6 Wil / +18 Cun / +21 Con Changes resistances: +9% fire / +12% physical / +41% darkness / +38% light Changes damage: +3% fire / +11% darkness / +6% light Talent mastery: +0.20 Technique / Grappling Physical save: +11 (+1 eff.) Mental save: +38 (+6 eff.) Disarm immunity: +94% Maximum life: +144.00 Infravision radius: +6 When used to modify unarmed attacks: Base power: 62.0 - 86.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +45 Armour Penetration: +15 Crit. chance: +22.0% Attack speed: 83% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Battle Shout (20% chance level 5). On weapon hit: * 13% chance to inflict 15% damage reduction Damage (Melee): +12 light / +12 nature Burst (radius 2) on crit: +133 light / +131 darkness Talent on hit(nature): Acidbeam (5% chance level 1). It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 95.56 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
On hands | Belarin (0 def, 50 armour) [voratun grapple] Belarin (0 def, 50 armour) [voratun grapple]Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 (+3 eff.) Armour: +50 Armour Hardiness: +15% Damage (Melee): 20 darkness / 9 physical Changes stats: +6 Dex / +15 Con Changes resistances: +9% blight / +11% physical / +15% darkness Changes resistances penetration: +5% blight Changes damage: +8% darkness / +11% physical Talent granted: +5 Spring Grapple Mental save: +43 (+7 eff.) Blindness immunity: +10% Silence immunity: +10% Pinning immunity: +5% Maximum life: +223.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When used to modify unarmed attacks: Base power: 55.0 - 60.5 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +39 Armour Penetration: +5 Crit. chance: +16.0% Attack speed: 100% When this weapon hits: Battle Shout (30% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Sand Breath (10% chance level 5). On weapon hit: * 13% chance to inflict 15% damage reduction Burst (radius 1) on hit: +12 blight / +14 physical Burst (radius 2) on crit: +10 physical Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Gorigagund the Unlightgash (dig speed 2 turns) Gorigagund the Unlightgash (dig speed 2 turns)Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Physical power: +16 (+2 eff.) Armour: +3 Fatigue: -6% Changes stats: +6 Str / +5 Dex / +5 Mag / +3 Con Changes resistances: +6% fire / +6% darkness / +11% nature Changes resistances penetration: +5% blight Changes damage: +6% nature Grants telepathy: Humanoid/Orc Critical mult.: +12.00% Spell save: +7 (+2 eff.) Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +68.00 Maximum mana: +56.00 Maximum stamina: +36.00 Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Spell crit. chance: +12% Light radius: +2 Movement speed: +20% Casting speed: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Tarrerach TarrerachPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Effects on melee hit: * 34% chance to blind Damage (Melee): 62 light Effects on ranged hit: * 40% chance to blind Damage (Ranged): 60 light Changes stats: +10 Mag / +7 Wil / +5 Cun / +5 Lck Changes resistances: +14% blight / +3% temporal Changes resistances penetration: +15% temporal Changes damage: +14% blight / +3% temporal Disarm immunity: +32% Pinning immunity: +32% Knockback immunity: +32% Maximum life: +31.00 Spellpower: +17 (+2 eff.) Light radius: +2 Infravision radius: +3 Rings can have magical properties. |
On fingers | voratun ring 'Ce'Nedavea' voratun ring 'Ce'Nedavea'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +18 (+2 eff.) Physical power: +20 (+2 eff.) Armour: +2 Changes stats: +9 Dex / +8 Wil / +8 Cun / +14 Con Changes resistances: +3% mind / +12% fire / +3% light / +3% arcane Changes damage: +7% all Physical save: +18 (+3 eff.) Spell save: +19 (+4 eff.) Mental save: +15 (+2 eff.) Cut immunity: +10% Confusion immunity: +5% Stun/Freeze immunity: +10% Life regen: +1.80 Maximum life: +90.00 Maximum stamina: +39.00 Spellpower: +18 (+2 eff.) Mindpower: +29 (+6 eff.) Healing mod.: +30% Rings can have magical properties. |
On fingers | Amirab the Daystreak Amirab the DaystreakPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Physical power: +15 (+2 eff.) Defense: +9 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Str / +7 Dex / +7 Mag / +6 Wil / +25 Cun / +11 Con Changes resistances: +24% acid / +9% light Changes damage: +12% acid / +18% temporal / +9% light / +5% all Physical save: +9 (+1 eff.) Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spellpower: +22 (+2 eff.) Mindpower: +15 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
On fingers | Bidan the stralite ring Bidan the stralite ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +43 (+6 eff.) Armour penetration: +26 Defense: +32 (+5 eff.) Effects on melee hit: * 10 arcane resource burn * 18% chance to cause random gloom Damage (Melee): 20 bleed Effects on ranged hit: * 17% chance to cause random gloom Damage (Ranged): 17 bleed Changes stats: +5 Str / +13 Dex / +11 Wil / +19 Cun / +6 Con Changes resistances: +13% blight / +36% cold / +64% nature / +32% lightning Changes damage: +16% lightning / +18% cold / +18% nature / +3% mind Talent mastery: +0.10 Cunning / Survival Reduces incoming crit damage: 15.00% Spell save: +19 (+4 eff.) Mental save: +19 (+3 eff.) Poison immunity: +26% Disease immunity: +26% Life regen: +1.30 Hate when firing a critical mind attack: +3.00 Maximum life: +88.00 Maximum stamina: +26.00 Maximum hate: +13.00 See invisible: +6 Healing mod.: +18% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Around neck | Blazeoath BlazeoathPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +18 (+2 eff.) Armour penetration: +17 Physical power: +7 (+1 eff.) Armour: +5 Defense: +20 (+3 eff.) Ranged Defense: +9 (+1 eff.) Fatigue: -7% Damage when hit (Melee): 4 fire Changes stats: +13 Dex / +7 Mag / +4 Wil / +7 Cun / +7 Con / +12 Lck Changes damage: +6% darkness / +6% temporal / +6% light / +13% physical Talent mastery: +0.18 Steamtech / Furnace Critical mult.: +14.00% Physical save: +16 (+2 eff.) Mental save: +10 (+2 eff.) Confusion immunity: +16% Life regen: +0.80 Stamina each turn: +0.80 Mana each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +80.00 Maximum mana: +36.00 Maximum stamina: +5.00 Spellpower: +5 (+0 eff.) Spell crit. chance: +5% Mindpower: +9 (+2 eff.) Movement speed: +10% Combat speed: +20% Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
In main hand | voratun steamsaw 'Emilaith' (54-81 power, 25 apr) [perfect winterchill edge] voratun steamsaw 'Emilaith' (54-81 power, 25 apr) [perfect winterchill edge]Requires: - Strength 48 - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 54.0 - 81.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +105 On weapon hit: * 55% chance to cause random gloom * 50 arcane resource burn * chills your foe dealing 58 damage and slowing them by one tenth of a turn * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * burns latent spell energy Damage (Melee): +22 mind Attacks use: 1.0 Steam When wielded/worn: Accuracy: +44 (+6 eff.) Armour penetration: +14 Physical power: +15 (+2 eff.) Armour: +7 Defense: +41 (+7 eff.) Fatigue: +12% Effects on melee hit: * 10 arcane resource burn Changes stats: +8 Str / +8 Wil / +9 Cun / +8 Con Changes resistances: +9% temporal Changes resistances penetration: +29% physical Changes damage: +30% physical Talent granted: +3 Block Critical mult.: +10.00% Spell save: +38 (+8 eff.) Mental save: +7 (+1 eff.) Disarm immunity: +135% Stamina when hit: +2.50 Mental crit. chance: +4% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
In main hand | Umbrabright the voratun steamsaw (55-82.5 power, 25 apr) [perfect winterchill edge] Umbrabright the voratun steamsaw (55-82.5 power, 25 apr) [perfect winterchill edge]Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 55.0 - 82.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 111% Block value: +99 On weapon hit: * chills your foe dealing 59 damage and slowing them by one tenth of a turn * 25% chance to put talents on cooldown On weapon crit: * cripple the target Burst (radius 1) on hit: +19 fire Attacks use: 1.0 Steam When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +10 Physical crit. chance: +21.0% Physical power: +10 (+1 eff.) Armour: +7 Defense: +11 (+2 eff.) Fatigue: +12% Effects when hit in melee: * 40% chance to corrode armour by 30% Damage when hit (Melee): 8 mind Changes stats: +8 Dex / +4 Cun / +12 Con Changes resistances: +30% lightning / +32% acid Changes resistances penetration: +5% darkness / +14% physical Changes damage: +6% darkness / +13% physical Talent granted: +3 Block Equilibrium when hit: +0.04 Psi when firing a critical mind attack: +1.00 Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Heals friendly targets nearby when you use a nature summon: +30 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | Flarepride FlareprideInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +36.0% Physical power: +21 (+3 eff.) Defense: +25 (+4 eff.) Effects on melee hit: * Slows global speed by 45% * 30 arcane resource burn Damage when hit (Melee): 4 light Changes stats: +7 Str / +18 Dex / +18 Cun / +17 Con / +11 Lck Changes resistances: +34% lightning / +15% temporal / +12% darkness / +3% blight / +25% fire / +23% cold / +8% acid Changes resistances penetration: +10% mind / +10% fire Changes damage: +6% mind Reduced damage from: +45% Summoned Critical mult.: +15.00% Trap disarming bonus: +30 Stealth bonus: +30 Physical save: +32 (+5 eff.) Spell save: +13 (+3 eff.) Mental save: +28 (+5 eff.) Mindpower: +31 (+6 eff.) Mental crit. chance: +28% Infravision radius: +6 Size category: +1 A belt that goes around your waist. |
In off hand | Glowenvy (53.5-80.25 power, 25 apr) [perfect winterchill edge] Glowenvy (53.5-80.25 power, 25 apr) [perfect winterchill edge]Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 53.5 - 80.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +102 On weapon hit: * 34% chance to daze at end of turn * Slows global speed by 40% * 20% chance to torment the target * chills your foe dealing 59 damage and slowing them by one tenth of a turn On weapon crit: * cripple the target Damage (Melee): +30 cold Burst (radius 2) on crit: +8 light Attacks use: 1.0 Steam When wielded/worn: Armour penetration: +26 Physical crit. chance: +15.0% Armour: +7 Defense: +11 (+2 eff.) Fatigue: +12% Changes stats: +4 Str / +5 Dex / +12 Mag / +18 Wil / +5 Cun / +5 Con Changes resistances: +10% all Changes resistances penetration: +15% lightning / +28% physical / +29% darkness / +5% light / +34% mind / +15% nature Changes damage: +3% light / +24% physical Grants telepathy: Dragon Talent granted: +3 Block Mental save: +32 (+5 eff.) Spellpower: +15 (+2 eff.) Mental crit. chance: +1% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
In off hand | Oozewrecker (40.5-60.75 power, 25 apr) [perfect winterchill edge] Oozewrecker (40.5-60.75 power, 25 apr) [perfect winterchill edge]Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 40.5 - 60.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 111% Block value: +111 On weapon hit: * 31% chance to cause random gloom * 25% chance for lightning to arc to a second target * chills your foe dealing 58 damage and slowing them by one tenth of a turn Damage (Melee): +20 lightning / +25 mind / +4 blight Burst (radius 2) on crit: +8 blight Attacks use: 1.0 Steam When wielded/worn: Accuracy: +28 (+4 eff.) Physical power: +14 (+2 eff.) Armour: +7 Defense: +11 (+2 eff.) Fatigue: +12% Effects when hit in melee: * 40% chance to blind Damage when hit (Melee): 4 blight / 16 nature Changes stats: +5 Str / +10 Dex / +8 Mag / +8 Wil / +7 Cun / +14 Con Changes resistances: +20% light Changes resistances penetration: +10% nature / +14% physical Changes damage: +14% physical Talent granted: +3 Block Disarm immunity: +35% Stamina when hit: +2.30 Infravision radius: +3 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | Bregygas the Swampwild (2 def, 0 armour) [voratun grounding strap] Bregygas the Swampwild (2 def, 0 armour) [voratun grounding strap]Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +45 (+6 eff.) Armour penetration: +7 Physical crit. chance: +1.0% Physical power: +4 (+0 eff.) Defense: +2 (+0 eff.) Fatigue: -10% Damage when hit (Melee): 4 blight Changes stats: +3 Str / +7 Wil / +7 Cun / +3 Con Changes resistances: +30% lightning / +1% physical / +13% darkness / +27% blight / +24% nature Changes resistances penetration: +8% darkness / +5% blight Changes damage: +9% darkness Critical mult.: +14.00% Stealth bonus: +16 Physical save: +11 (+1 eff.) Mental save: +8 (+1 eff.) Stun/Freeze immunity: +50% Life regen: +2.80 Only die when reaching: -50.00 life Maximum life: +108.00 Maximum stamina: +30.00 Mental crit. chance: +10% Combat speed: +20% Healing mod.: +28% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Flashwinter (26 def, 38 armour) [perfect ablative armour] Flashwinter (26 def, 38 armour) [perfect ablative armour]Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +38 Defense: +26 (+4 eff.) Fatigue: +26% Damage when hit (Melee): 14 light Changes stats: +26 Str / +7 Wil / +7 Cun / +15 Con Changes resistances: +30% lightning / +13% physical / +43% darkness / +30% blight / +28% fire / +3% mind / +56% acid Changes resistances penetration: +10% light Reduces incoming crit damage: 35.00% Mental save: +22 (+4 eff.) Life regen: +3.50 Mana when firing critical spell: +6.00 Maximum life: +287.00 Light radius: +3 Casting speed: +10% Healing mod.: +30% Damage Shield penetration: +10% Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 57 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
medical injector implant of the warrior (efficiency 226% / cooldown 74%) medical injector implant of the warrior (efficiency 226% / cooldown 74%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 226% efficiency and cooldown mod of 74%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
regeneration infusion of the duelist (heal 888 over 5 turns) regeneration infusion of the duelist (heal 888 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 888 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
stabilizing copper amulet of cunning (+3) stabilizing copper amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes resistances: +12% temporal Pinning immunity: +22% Knockback immunity: +21% Amulets can have magical properties. |
Harikan HarikanInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 8 mind / 16 blight Changes stats: +10 Dex / +9 Wil / +7 Cun Changes resistances: +25% light / +28% darkness / +6% blight / +29% cold / +6% mind / +22% fire Changes resistances penetration: +10% blight Changes damage: +9% acid / +9% physical / +6% mind Physical save: +24 (+4 eff.) Spell save: +25 (+5 eff.) Mental save: +22 (+4 eff.) Blindness immunity: +45% Combat speed: +10% Amulets can have magical properties. |
Elenirak the Bogknave Elenirak the BogknavePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 4 light / 12 nature Changes stats: +3 Mag / +4 Cun / +1 Con Changes resistances: +3% light Changes damage: +3% nature / +3% light Maximum encumbrance: +21 Spell save: +12 (+3 eff.) Maximum stamina: +14.00 Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Spellpower: +6 (+0 eff.) Talent on hit(mindpower): Slime Spit (10% chance level 1). Rings can have magical properties. |
steel ring 'Miretrial' steel ring 'Miretrial'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +20 (+3 eff.) Armour penetration: +11 Physical power: +19 (+2 eff.) Armour: +10 Defense: +11 (+2 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 12 nature Changes stats: +7 Dex / +15 Mag / +6 Wil / +12 Cun / +3 Con Changes resistances: +63% acid / +3% light / +3% blight / +34% fire / +36% cold / +36% lightning Changes damage: +14% acid / +6% all Spell save: +32 (+7 eff.) Blindness immunity: +32% Disease immunity: +15% Cut immunity: +10% Disarm immunity: +32% Pinning immunity: +32% Stun/Freeze immunity: +5% Knockback immunity: +30% Maximum life: +31.00 Maximum stamina: +22.00 Spellpower: +38 (+4 eff.) Mindpower: +20 (+4 eff.) Infravision radius: +5 See stealth: +11 See invisible: +13 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 98% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Adunne the gold ring Adunne the gold ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +23 (+3 eff.) Physical power: +11 (+1 eff.) Effects on melee hit: * 20% chance to blind Damage (Melee): 34 light Effects on ranged hit: * 21% chance to blind Damage (Ranged): 33 light Changes stats: +8 Str / +14 Dex / +25 Mag / +16 Wil / +24 Cun / +8 Con Changes resistances: +9% lightning / +9% temporal / +32% darkness / +11% blight / +43% nature Changes damage: +16% nature / +16% darkness Grants telepathy: Dragon Reduces incoming crit damage: 20.00% Spell save: +30 (+6 eff.) Mental save: +6 (+1 eff.) Blindness immunity: +43% Poison immunity: +22% Disease immunity: +22% Stun/Freeze immunity: +35% Knockback immunity: +5% Life regen: +3.20 Hate when firing a critical mind attack: +2.00 Spellpower: +44 (+4 eff.) Infravision radius: +5 See stealth: +16 See invisible: +17 Rings can have magical properties. |
treant's gold ring of life treant's gold ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +11% nature / +9% blight Poison immunity: +22% Disease immunity: +20% Life regen: +1.20 Maximum life: +69.00 Healing mod.: +20% Rings can have magical properties. |
iron steamsaw of cold resistance (+16%) (11.5-17.25 power, 0 apr) iron steamsaw of cold resistance (+16%) (11.5-17.25 power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 11.5 - 17.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% Attack speed: 100% Block value: +10 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+0 eff.) Fatigue: +4% Changes resistances: +16% cold Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Berakath the stralite steamsaw (31-46.5 power, 19 apr) Berakath the stralite steamsaw (31-46.5 power, 19 apr)Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 4 Base power: 31.0 - 46.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +4.0% Attack speed: 100% Block value: +74 Attacks use: 1.0 Steam When wielded/worn: Accuracy: +11 (+2 eff.) Physical power: +11 (+1 eff.) Armour: +17 Defense: +21 (+4 eff.) Fatigue: +10% Effects when hit in melee: * 15% chance to daze at end of turn Changes stats: +4 Dex / +12 Con Changes resistances: +14% lightning Changes resistances penetration: +22% physical Changes damage: +3% physical Talent granted: +2 Block Physical save: +9 (+1 eff.) Disarm immunity: +68% Life regen: +0.40 Stamina each turn: +0.60 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Bregokor (34-51 power, 19 apr) Bregokor (34-51 power, 19 apr)Requires: - Strength 35 - Talent Steam Pool Infused by arcane disrupting forces Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 4 Base power: 34.0 - 51.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +5.0% Attack speed: 100% Block value: +72 Damage (Melee): +18 darkness Damage against: +26% Living Attacks use: 1.0 Steam When wielded/worn: Armour penetration: +2 Physical power: +6 (+0 eff.) Armour: +5 Defense: +8 (+1 eff.) Fatigue: +10% Effects when hit in melee: * 27% chance to reduce effective powers by 20% * 23 arcane resource burn Changes stats: +4 Dex / +3 Wil / +6 Con Changes resistances: +26% acid / +15% lightning / +12% cold / +10% nature / +18% fire Talent granted: +2 Block Spell save: +10 (+2 eff.) Light radius: +3 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Scumglamour the voratun steamsaw (40-60 power, 25 apr) Scumglamour the voratun steamsaw (40-60 power, 25 apr)Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +98 On weapon hit: * Slows global speed by 46% * 40% chance to inflict 15% damage reduction On weapon crit: * wounds the target for 7 turns: 32 bleeding, 84% reduced healing * cripple the target Damage (Melee): +20 light / +8 nature Damage against: +30% Undead Attacks use: 1.0 Steam When wielded/worn: Armour penetration: +14 Physical crit. chance: +45.0% Physical power: +30 (+4 eff.) Armour: +30 Defense: +10 (+2 eff.) Fatigue: +12% Damage (Melee): 9 acid Damage when hit (Melee): 23 acid / 8 darkness Changes stats: +21 Con Changes resistances: +9% darkness / +30% cold Changes resistances penetration: +20% darkness / +15% physical Changes damage: +3% nature Talent granted: +3 Block Critical mult.: +20.00% Physical save: +28 (+4 eff.) Disarm immunity: +35% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+1 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+4 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
iron mail armour of cold resistance (2 def, 4 armour) iron mail armour of cold resistance (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Changes resistances: +16% cold A suit of armour made of mail. |
stralite mail armour 'Bethyriavena' (4 def, 15 armour) stralite mail armour 'Bethyriavena' (4 def, 15 armour)Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +4 (+0 eff.) Fatigue: +7% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to disease Damage when hit (Melee): 8 temporal Changes stats: +7 Cun / +7 Wil Changes resistances: +23% acid / +6% blight Changes resistances penetration: +15% blight Reduces incoming crit damage: 0.00% Physical save: +9 (+1 eff.) Mental save: +18 (+3 eff.) Life regen: +3.10 Maximum life: +63.00 Healing mod.: +14% A suit of armour made of mail. |
Unrylen the Eclipsewrack (3 def, 23 armour) Unrylen the Eclipsewrack (3 def, 23 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour penetration: +4 Physical power: +2 (+0 eff.) Armour: +23 Defense: +3 (+0 eff.) Fatigue: +20% Changes stats: +5 Str / +6 Con Changes resistances: +25% acid / +7% physical / +7% lightning / +12% blight / +7% cold / +12% nature / +7% fire Changes resistances penetration: +15% darkness / +15% physical Changes damage: +3% darkness Reduced damage from: +7% Unnatural Talent cooldown: Rush (-5 turns) Reduces incoming crit damage: 0.00% Disarm immunity: +24% Stun/Freeze immunity: +24% Knockback immunity: +24% Maximum life: +117.00 A suit of armour made of metal plates. |
Barkstrider (14 def, 16 armour) Barkstrider (14 def, 16 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +14 (+2 eff.) Fatigue: +24% Effects on melee hit: * Slows global speed by 15% Changes stats: +1 Str / +1 Wil / +3 Cun Changes resistances: +3% nature Changes damage: +3% nature Mental save: +16 (+3 eff.) Life regen: +2.80 Maximum life: +94.00 Healing mod.: +19% Life leech chance: +15% Life leech: +10% A suit of armour made of metal plates. |
stralite plate armour 'Siloma' (17 def, 22 armour) stralite plate armour 'Siloma' (17 def, 22 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Physical power: +4 (+0 eff.) Armour: +22 Defense: +17 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 18 physical Changes stats: +20 Str / +5 Cun / +16 Con Changes resistances: +26% acid / +25% physical / +26% lightning / +52% fire / +9% arcane / +25% cold Talent cooldown: Rush (-10 turns) Critical mult.: +9.00% Reduces incoming crit damage: 0.00% Mental save: +22 (+4 eff.) Disarm immunity: +63% Stun/Freeze immunity: +68% Knockback immunity: +68% Life regen: +3.40 Maximum life: +133.00 Maximum stamina: +10.00 Healing mod.: +23% A suit of armour made of metal plates. |
insulating rough leather belt of life insulating rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +5% cold Life regen: +0.80 Healing mod.: +10% A belt that goes around your waist. |
Duristir the Obsidianstrider Duristir the ObsidianstriderPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +12 (+1 eff.) Armour: +22 Defense: +39 (+7 eff.) Fatigue: -8% Effects on melee hit: * 37% chance to inflict 15% damage reduction Changes stats: +10 Dex / +4 Wil / +10 Cun / +15 Lck Changes resistances: +6% blight / +11% fire / +9% temporal / +11% cold Critical mult.: +11.00% Reduces incoming crit damage: 18.00% Trap disarming bonus: +40 Stealth bonus: +33 Maximum encumbrance: +44 Physical save: +40 (+6 eff.) Spell save: +10 (+2 eff.) Mental save: +11 (+2 eff.) Poison immunity: +10% Disease immunity: +10% Knockback immunity: +15% Maximum life: +82.00 Infravision radius: +10 Size category: +1 A belt that goes around your waist. |
hardened leather belt 'Adanne' hardened leather belt 'Adanne'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Physical power: +7 (+1 eff.) Armour: +4 Changes stats: +2 Con Changes resistances: +3% physical Changes resistances penetration: +5% blight Changes damage: +6% blight Physical save: +8 (+1 eff.) Spell save: +10 (+2 eff.) Maximum life: +41.00 Mindpower: +8 (+2 eff.) Size category: +1 A belt that goes around your waist. |
Nydukan the Umbrarune (1 def, 0 armour) Nydukan the Umbrarune (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Defense: +1 (+0 eff.) Fatigue: -3% Damage when hit (Melee): 16 mind / 4 darkness Changes resistances penetration: +15% darkness Changes damage: +6% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Halehir' (1 def, 0 armour) linen cloak 'Halehir' (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Defense: +1 (+0 eff.) Fatigue: -7% Changes stats: +2 Dex / +1 Lck / +3 Wil Changes resistances: +9% lightning / +6% cold Spell save: +10 (+2 eff.) Stun/Freeze immunity: +0% Maximum life: +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Demonravager the elven-silk cloak (14 def, 23 armour) Demonravager the elven-silk cloak (14 def, 23 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +18 (+2 eff.) Armour penetration: +20 Armour: +23 Defense: +14 (+2 eff.) Damage when hit (Melee): 12 arcane / 8 blight Changes stats: +6 Str / +21 Dex / +4 Wil / +14 Cun / +6 Con Changes resistances: +10% acid / +9% fire / +39% cold / +9% arcane / +8% lightning Changes resistances penetration: +10% arcane / +10% darkness Changes damage: +3% darkness Talent mastery: +0.40 Technique / Combat training Physical save: +25 (+4 eff.) Spell save: -9 (-2 eff.) Mental save: +37 (+6 eff.) Stun/Freeze immunity: +0% Stamina each turn: +1.50 Mana each turn: -0.60 Maximum pos.energy: +28.00 Maximum neg.energy: +28.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of rough leather boots (0 def, 5 armour) miner's pair of rough leather boots (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
pair of iron boots 'Singequencher' (17 def, 20 armour) pair of iron boots 'Singequencher' (17 def, 20 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +10 Physical crit. chance: +8.0% Physical power: +8 (+1 eff.) Armour: +20 Defense: +17 (+3 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: -10% Changes stats: +1 Dex / +6 Wil / +2 Cun / +8 Con Changes resistances: +7% acid / +4% physical / +7% cold / +10% fire / +7% lightning Changes resistances penetration: +10% fire / +12% physical Critical mult.: +6.00% Maximum encumbrance: +25 Physical save: +40 (+6 eff.) Mental save: +12 (+2 eff.) Silence immunity: +26% Confusion immunity: +26% Stun/Freeze immunity: +26% Life regen: +0.40 Stamina each turn: +0.40 Maximum life: +36.00 Mindpower: +9 (+2 eff.) Movement speed: +10% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 42 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shockstone the pair of dwarven-steel boots (9 def, 8 armour) Shockstone the pair of dwarven-steel boots (9 def, 8 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Armour: +8 Defense: +9 (+1 eff.) Ranged Defense: +9 (+1 eff.) Fatigue: +3% Changes resistances: +6% lightning / +8% fire / +11% cold Changes damage: +12% physical Physical save: +25 (+4 eff.) Spell save: +18 (+4 eff.) Mental save: +20 (+3 eff.) Silence immunity: +37% Confusion immunity: +31% Stun/Freeze immunity: +26% Maximum life: +60.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves 'Eclipsewasp' (0 def, 7 armour) rough leather gloves 'Eclipsewasp' (0 def, 7 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +13 (+2 eff.) Physical power: +6 (+0 eff.) Armour: +7 Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 7 lightning / 7 physical / 32 darkness / 7 cold / 32 mind / 7 acid Changes stats: +3 Dex Changes resistances: +5% lightning / +6% cold / +3% physical / +6% acid Changes damage: +5% lightning / +5% cold / +5% acid / +5% physical Physical save: +20 (+3 eff.) Mental save: -27 (-5 eff.) Life regen: +0.40 Mindpower: +9 (+2 eff.) When used to modify unarmed attacks: Base power: 11.0 - 12.1 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +7 Armour Penetration: +1 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (10% chance level 1). When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Sand Breath (10% chance level 1). When this weapon hits: Reproach (20% chance level 1). When this weapon hits: Acid Breath (10% chance level 1). Damage (Melee): +8 darkness Burst (radius 1) on hit: +18 physical Burst (radius 2) on crit: +7 lightning / +7 physical / +4 darkness / +7 ice / +7 acid It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of war-making (0 def, 1 armour) rough leather gloves of war-making (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Armour: +1 Critical mult.: +5.00% Spell crit. chance: +5% Mental crit. chance: +8% When used to modify unarmed attacks: Base power: 10.0 - 11.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +6.0% Attack speed: 100% When this weapon crits: Cripple (20% chance level 1). Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Isyda the drakeskin leather gloves (0 def, 15 armour) Isyda the drakeskin leather gloves (0 def, 15 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +24 (+3 eff.) Armour penetration: +15 Physical power: +12 (+1 eff.) Armour: +15 Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 15 lightning / 37 mind / 40 darkness Damage when hit (Melee): 16 mind Changes stats: +12 Con Changes resistances: +17% blight / +6% darkness / +22% lightning Changes resistances penetration: +5% mind Changes damage: +9% lightning Physical save: +70 (+11 eff.) Spell save: +39 (+8 eff.) Mental save: +48 (+8 eff.) Disarm immunity: +147% Maximum life: +160.00 Mindpower: +9 (+2 eff.) When used to modify unarmed attacks: Base power: 46.0 - 50.6 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +29 Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Perfect Control (15% chance level 5). When this weapon hits: Lightning Breath (10% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Battle Shout (25% chance level 6). When this weapon hits: Juggernaut (20% chance level 2). On weapon hit: * 25% chance to corrode armour by 30% * 10 arcane resource burn * Slows global speed by 18% Damage (Melee): +54 physical Burst (radius 2) on crit: +15 lightning Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets of strength (+3) (0 def, 1 armour) iron gauntlets of strength (+3) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+1 eff.) Armour: +1 Changes stats: +3 Str When used to modify unarmed attacks: Base power: 14.5 - 20.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming iron gauntlets (0 def, 1 armour) spellstreaming iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Mana each turn: +0.13 Spellpower: +6 (+0 eff.) Spell crit. chance: +4% When used to modify unarmed attacks: Base power: 10.0 - 14.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Elemental Bolt (10% chance level 1). Damage (Melee): +5 arcane Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+1 eff.) Spell save: +15 (+3 eff.) Mindpower: +12 (+3 eff.) Mental crit. chance: +5% Light radius: +1 When used to modify unarmed attacks: Base power: 34.0 - 47.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +18 Crit. chance: +12.0% Attack speed: 83% When this weapon hits: Destroy Magic (100% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Aura of Silence (10% chance level 1). On weapon hit: * 50 arcane resource burn Damage (Melee): +20 silence It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 288.12 arcane damage and stunned), costing 100 power out of 150/150. Attackspeed is 100% for non-Brawlers! These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Hanurin the elven-silk wizard hat (3 def, 12 armour) Hanurin the elven-silk wizard hat (3 def, 12 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +3 (+0 eff.) Changes stats: +3 Dex / +5 Wil / +6 Cun Changes resistances: +19% mind / +28% cold Changes damage: +23% lightning / +10% temporal / +13% darkness / +24% fire / +19% acid / +12% physical / +15% light / +43% cold / +40% arcane / +19% mind Physical save: +19 (+3 eff.) Mental save: +17 (+3 eff.) Maximum psi: +37.00 Mindpower: +14 (+3 eff.) Mental crit. chance: +5% Healing mod.: +25% A pointy cloth hat, very wizardly... |
Isonor the Foglash (0 def, 1 armour) Isonor the Foglash (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+0 eff.) Armour: +1 Fatigue: +1% Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +6 Str / +3 Con Changes resistances: +6% darkness Changes resistances penetration: +10% darkness / +25% fire A cap made of leather. |
stabilizing rough leather cap (0 def, 1 armour) stabilizing rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Physical save: +11 (+1 eff.) A cap made of leather. |
Ulisastir (20 def, 13 armour) Ulisastir (20 def, 13 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +16 Physical power: +6 (+0 eff.) Armour: +13 Defense: +20 (+3 eff.) Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +17 Str / +28 Dex / +14 Wil / +15 Cun / +12 Con Changes resistances: +14% lightning / +15% temporal / +15% blight / +6% all Changes damage: +9% mind / +6% temporal Critical mult.: +20.00% Physical save: +15 (+2 eff.) Mental save: +28 (+5 eff.) Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +40.00 Maximum vim: +30.00 Mindpower: +4 (+1 eff.) Light radius: +2 A cap made of leather. |
Elenudin the Hellssteel (7 def, 13 armour) Elenudin the Hellssteel (7 def, 13 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +17 (+2 eff.) Armour: +13 Defense: +7 (+1 eff.) Fatigue: +5% Damage when hit (Melee): 20 acid / 4 fire / 4 arcane Changes stats: +11 Str / +6 Wil / +4 Con Changes resistances: +12% acid / +15% physical / +3% fire / +5% all Changes damage: +9% arcane Physical save: +41 (+6 eff.) Stamina when hit: +2.60 Equilibrium when hit: +2.40 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
nuummite nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
verdite verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+2 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+2 eff.) Changes damage: +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 tiny geode 2 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
2 hematite 2 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 malachite 2 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+3 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+3 eff.) Changes damage: +4% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 carnelian 2 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
geode geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
tiger's eye tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used to imbue an object: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +25 (+4 eff.) Changes damage: +8% all When used to imbue an object: Defense: +25 (+4 eff.) Changes damage: +8% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
kunzite kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% When used to imbue an object: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +30 (+5 eff.) Changes damage: +10% all When used to imbue an object: Defense: +30 (+5 eff.) Changes damage: +10% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
55 alchemist agate 55 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
67 alchemist kunzite 67 alchemist kunzite0.00 Encumbrance. Type: alchemist-gem / violet ; tier 4 When used as an alchemist bomb: Mana regain 30 Additional 10 arcane damage Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
amazing frost salve [power 59] amazing frost salve [power 59]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 237% efficiency and 75% cooldown modifier. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (59% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
amazing healing salve [power 854] amazing healing salve [power 854]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 237% efficiency and 75% cooldown modifier. It can be used to heal 854, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
shattering iron pickaxe (dig speed 19 turns) shattering iron pickaxe (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances penetration: +13% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dimbreacher (dig speed 3 turns) Dimbreacher (dig speed 3 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +10 (+1 eff.) Armour: +4 Defense: +8 (+1 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 12 mind Changes stats: +6 Str / +3 Con Changes resistances: +9% darkness / +10% physical / +9% light / +7% fire Changes resistances penetration: +20% darkness Changes damage: +6% darkness / +3% mind Critical mult.: +20.00% Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 Light radius: +1 Infravision radius: +8 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 239/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun razor edge voratun razor edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' When attach to an other item: Armour Penetration: +20 Crit. chance: +20.0% Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge voratun razor edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' When attach to an other item: Armour Penetration: +20 Crit. chance: +20.0% Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge voratun razor edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' When attach to an other item: Armour Penetration: +20 Crit. chance: +20.0% Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge voratun razor edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' When attach to an other item: Armour Penetration: +20 Crit. chance: +20.0% Tinkers can be attached to normal items to improve them with steam power! |
voratun shocking edge voratun shocking edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
Achievements
By Quadbutcher the Xorn Sawbutcher level 108
25th Dusk 122nd year of Ascendancy at 17:43 see stats
By Quadbutcher the Xorn Sawbutcher level 64
5th Dusk 122nd year of Ascendancy at 00:12 see stats
By Quadbutcher the Xorn Sawbutcher level 129
74th Dusk 122nd year of Ascendancy at 00:21 see stats
By Quadbutcher the Xorn Sawbutcher level 90
20th Dusk 122nd year of Ascendancy at 03:04 see stats
By Quadbutcher the Xorn Sawbutcher level 101
25th Dusk 122nd year of Ascendancy at 06:44 see stats
By Quadbutcher the Xorn Sawbutcher level 73
12nd Dusk 122nd year of Ascendancy at 22:41 see stats
By Quadbutcher the Xorn Sawbutcher level 88
14th Dusk 122nd year of Ascendancy at 10:53 see stats
By Quadbutcher the Xorn Sawbutcher level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Quadbutcher the Xorn Sawbutcher level 20
2nd Mirth 122nd year of Ascendancy at 19:04 see stats
By Quadbutcher the Xorn Sawbutcher level 30
7th Mirth 122nd year of Ascendancy at 13:07 see stats
By Quadbutcher the Xorn Sawbutcher level 40
2nd Summertide 122nd year of Ascendancy at 01:24 see stats
By Quadbutcher the Xorn Sawbutcher level 50
3rd Summertide 122nd year of Ascendancy at 14:25 see stats
By Quadbutcher the Xorn Sawbutcher level 119
59th Dusk 122nd year of Ascendancy at 00:00 see stats
By Quadbutcher the Xorn Sawbutcher level 89
19th Dusk 122nd year of Ascendancy at 23:37 see stats
By Quadbutcher the Xorn Sawbutcher level 113
44th Dusk 122nd year of Ascendancy at 01:23 see stats
By Quadbutcher the Xorn Sawbutcher level 119
59th Dusk 122nd year of Ascendancy at 00:04 see stats
By Quadbutcher the Xorn Sawbutcher level 64
1st Flare 122nd year of Ascendancy at 21:39 see stats
By Quadbutcher the Xorn Sawbutcher level 59
1st Flare 122nd year of Ascendancy at 05:56 see stats
By Quadbutcher the Xorn Sawbutcher level 34
8th Mirth 122nd year of Ascendancy at 07:36 see stats
By Quadbutcher the Xorn Sawbutcher level 14
2nd Mirth 122nd year of Ascendancy at 02:24 see stats
By Quadbutcher the Xorn Sawbutcher level 14
78th Pyre 122nd year of Ascendancy at 02:33 see stats
By Quadbutcher the Xorn Sawbutcher level 62
1st Flare 122nd year of Ascendancy at 14:52 see stats
By Quadbutcher the Xorn Sawbutcher level 89
19th Dusk 122nd year of Ascendancy at 00:04 see stats
By Quadbutcher the Xorn Sawbutcher level 60
1st Flare 122nd year of Ascendancy at 08:00 see stats
By Quadbutcher the Xorn Sawbutcher level 37
8th Mirth 122nd year of Ascendancy at 16:29 see stats
Log
Quadbutcher uses Create Tinker.
Quadbutcher deactivates Furnace.
Quadbutcher activates Furnace.
Quadbutcher deactivates Tempest of Metal.
Quadbutcher activates Tempest of Metal.
Quadbutcher deactivates Overheat Saws.
Quadbutcher activates Overheat Saws.
Quadbutcher deactivates Melting Point.
Quadbutcher activates Melting Point.
Quadbutcher deactivates Mow Down.
Quadbutcher activates Mow Down.
Quadbutcher deactivates Grinding Shield.
Quadbutcher activates Grinding Shield.
Quadbutcher deactivates Saw Wheels.
Quadbutcher activates Saw Wheels.
EUREKA!
Learnt new tinker schematic: Shocking Edge
Quadbutcher uses Create Tinker.
Created tinker: voratun shocking edge
You detach perfect winterchill edge from your voratun steamsaw 'Emilaith' (54-81 power, 25 apr).
You attach voratun shocking edge to your voratun steamsaw 'Emilaith' (54-81 power, 25 apr) [voratun shocking edge].
You detach voratun shocking edge from your voratun steamsaw 'Emilaith' (54-81 power, 25 apr).
You attach perfect winterchill edge to your voratun steamsaw 'Emilaith' (54-81 power, 25 apr) [perfect winterchill edge].
Quadbutcher deactivates Mow Down.
Quadbutcher deactivates Melting Point.
Quadbutcher deactivates Furnace.
Quadbutcher deactivates Saw Wheels.
Quadbutcher deactivates Grinding Shield.
Quadbutcher deactivates Overheat Saws.
Quadbutcher deactivates Tempest of Metal.