Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Tourist Class (Example Addon for ToME) 1.0.5Example addon, adds Tourist class.
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Steamtech UI 1.1.4 Turtle race 1.2.3This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Turtle |
| Class | Wyrmic |
| Level / Exp | 200 / 1509% |
| Size | medium |
| Lifes / Deaths | Killed by storm drake at level 41 on the 10th Dusk 122nd year of Ascendancy at 01:32 4 / 3Killed by Velurira the poison ooze at level 125 on the 66th Dusk 122nd year of Ascendancy at 12:24 Killed by Ce'Nyra the orc master assassin at level 191 on the 57th Regrowth 123rd year of Ascendancy at 16:16 |
| Antimagic | Follower |
Primary Stats
| Strength | 350 (base 210) |
| Dexterity | 113 (base 10) |
| Constitution | 274 (base 80) |
| Magic | 13 (base 10) |
| Willpower | 353.0081950136 (base 210) |
| Cunning | 227.40248434526 (base 58) |
Resources
| Hate | 69/100 |
| Psi_feedback | 0/100 |
| Life | 30567/30567 |
| Equilibrium | 58 |
| Stamina | 1503/1503 |
| Psi | 628/628 |
| Healing Factor | 2.1956641787366 |
| Regeneration | 681.52444001657 |
Speed
| Mental | +30.97721262292% |
| Attack | +48.85522031616% |
| Movement | +162.79130680809% |
| Spell | 0% |
| Global | +65% |
Vision
| Sight | 12 |
| Lite | 16 |
| Infravision | 73 |
| See Invisible | 27 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 1133 |
| Accuracy | 156 |
| Crit Chance | 211% |
| APR | 270 |
| Speed | 0.76 |
Offense: Offhand
| Damage | 1085 |
| Accuracy | 156 |
| Crit Chance | 211% |
| APR | 266 |
| Speed | 0.76 |
Offense: Spell
| Spellpower | 2.1666666666667 |
| Crit Chance | 74% |
| Speed | 1 |
Offense: Mind
| Mindpower | 162.32274565788 |
| Crit Chance | 100% |
| Speed | 0.67179370523658 |
Offense: Damage Bonus
| All | +2% |
Offense: Damage Penetration
| All | +7% |
Defense: Base
| Armour (hardiness) | 426.13795538084 (100%) |
| Defense | 98.266433857563 |
| Ranged Defense | 100.22202821464 |
| Fatigue | 0 |
| Physical Save | 151.70134060924 |
| Spell Save | 140.47162743472 |
| Mental Save | 142.32563967963 |
Defense: Resistances
| All | +185%( 77%) |
Defense: Immunities
| Stun Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 100% |
| Silence Resistance | 5% |
| Bleed Resistance | 20% |
| Pinning Resistance | 44% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1633 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1264 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Sand drake aspect | 1.30 |
| 20/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.50 |
| 20/5 |
| 20/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 20/5 |
| 20/5 |
| 0/5 |
| 1/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.50 |
| 20/5 |
| 2/5 |
| 20/5 |
| 20/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 20/5 |
| 20/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.50 |
| 20/5 |
| 6/5 |
| 20/5 |
| 8/5 |
| Technique / Combat techniques | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 20/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 10/5 |
| 1/5 |
| 11/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 14/5 |
| 6/5 |
| Wild-gift / Mindstar mastery | 1.50 |
| 20/5 |
| 2/5 |
| 7/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 20/5 |
| 17/5 |
| 20/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Turtle | 1.00 |
| 7/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Charged Aura |
| talent | Psiblades |
| talent | Lacerating Strikes |
| talent | Charged Shield |
| talent | Thought-Form: Bowman |
| talent | Unstoppable Nature |
| talent | Icy Skin |
| talent | Beyond the Flesh |
| talent | Kinetic Shield |
| talent | Insidious Poison |
| talent | Shattering Impact |
| talent | Thermal Aura |
| talent | Wild Growth |
| talent | Lucid Dreamer |
| talent | Dreamforge |
| talent | Stalk |
| talent | Daunting Presence |
| talent | Spiked Shell |
| talent | Trained Reactions |
| talent | Heartstart |
| talent | Night Terror |
| talent | Deflection |
| talent | Numbing Poison |
| talent | Slow Motion |
| beneficial effect | A flow of life spins around the target, regenerating 252.85 life per turn. Regeneration |
| beneficial effect | The target is hunting creatures of type / sub-type: humanoid / orc with 100% effectiveness. Kills: 2 / 136 kills, Damage: +6% / +15%, Attack: +0 / +0, Stun: -- / 0.0%, Outmaneuver: 0.0% / 0.0% Predator |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is mimicking a previous victim. (+0 Strength, +0 Dexterity, +3 Magic, +3 Willpower, +0 Cunning, +1 Constitution) Mimic |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Norjakonna. Escort: lost anorithil (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Willpower by +2. | done |
You failed to protect the lost sun paladin from death by Vorida the brown bear. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Norjakonna. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the repented thief from death by Norjakonna. Escort: repented thief (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 667. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision, which can be used to permanently increase your physical critical strike chance by 4%. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed wretchling eyeball. Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed storm wyrm claw. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within18 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | voratun greatmaul 'Faleldil' (108.5-162.75 power, 4 apr) voratun greatmaul 'Faleldil' (108.5-162.75 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 108.5 - 162.8 Uses stat: 126% Wil Damage type: Acid Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 125% On weapon hit: * 49% chance to corrode armour * disrupts spell-casting On weapon crit: * cripple the target Damage (Melee): +28 nature / +28 temporal Damage against: +42% Unnatural When wielded/worn: Accuracy: +97 (+11 eff.) Armour penetration: +21 Physical crit. chance: +62.0% Physical power: +21 (+2 eff.) Defense: +21 (+4 eff.) Damage when hit (Melee): 8 acid Changes stats: +22 Str / +21 Dex / +2 Wil / +14 Con Changes resistances: +14% all Changes resistances penetration: +21% acid / +19% physical / +21% nature Changes damage: +41% physical Critical mult.: +38.00% Spell save: +20 (+2 eff.) Disarm immunity: +118% Life regen: +4.00 Stamina when hit: +8.00 Psi when hit: +0.08 Mental crit. chance: +3% Light radius: +4 See invisible: +9 Massive two-handed mauls. Press to compare |
| On hands | Torichik (8 def, 19 armour) Torichik (8 def, 19 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +33 (+4 eff.) Armour penetration: +35 Physical power: +23 (+3 eff.) Armour: +19 Defense: +8 (+2 eff.) Ranged Defense: +8 (+1 eff.) Damage (Melee): 22 acid / 21 cold Effects when hit in melee: * 25% chance to reduce powers by 20% * 26 arcane resource burn Changes stats: +9 Str / +17 Dex / +17 Cun / +4 Con Changes resistances: +11% blight / +16% cold / +12% temporal / +16% acid Changes damage: +16% acid / +16% cold / +6% mind Talent cooldown: Double Strike (-1 turn) Talent granted: +3 Block Physical save: +40 (+4 eff.) Spell save: +42 (+4 eff.) Mental save: +47 (+6 eff.) Disease immunity: +10% Disarm immunity: +76% Life regen: +8.30 Stamina each turn: +1.80 Psi each turn: +0.53 Maximum life: +222.00 Maximum stamina: +10.00 Healing mod.: +10% Tauntlets behave like a shield, and allow you to block attacks. 35 block power. When used to modify unarmed attacks: Base power: 48.5 - 67.9 Uses stats: 62% Wil, 80% Con Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +56 Armour Penetration: +38 Physical crit. chance: +18.0% Attack speed: 100% When this weapon hits: Ice Breath (20% chance level 3). When this weapon hits: Perfect Control (10% chance level 3). When this weapon hits: Acid Breath (20% chance level 3). When this weapon hits: Set Up (10% chance level 3). When this weapon hits: Battle Shout (30% chance level 3). When this weapon hits: Perfect Strike (30% chance level 3). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Second Wind (20% chance level 2). On weapon hit: * Slows global speed by 19% * 27% chance to reduce powers by 20% * 18% chance to corrode armour * 27 arcane resource burn Damage Shield penetration (this weapon only): +70% Damage (Melee): +19 physical Burst (radius 2) on crit: +22 ice / +22 acid It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Attackspeed is 100% for non-Brawlers! A turtle shell fit with a simple strap. It covers the entire forearm. Press to compare |
| Light source | Radhyharadar the brass lantern Radhyharadar the brass lanternInfused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +7 Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Defense: +7 (+2 eff.) Effects on melee hit: * Slows global speed by 42% Changes stats: +10 Wil Changes resistances penetration: +7% all Changes damage: +7% mind Critical mult.: +12.00% Physical save: +26 (+3 eff.) Spell save: +15 (+2 eff.) Mental save: +20 (+2 eff.) Psi when hit: +0.04 Maximum psi: +52.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +6% Light radius: +4 Healing mod.: +27% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
| On head | Dawnmonster (0 def, 9 armour) Dawnmonster (0 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Physical power: +18 (+2 eff.) Armour: +9 Fatigue: +5% Changes stats: +28 Str / +15 Dex / +7 Wil / +5 Cun / +10 Con Changes resistances: +12% lightning / +15% physical / +3% light / +12% temporal Changes damage: +3% acid Physical save: +36 (+4 eff.) Spell save: +6 (+1 eff.) Mental save: +15 (+2 eff.) Only die when reaching: -20.00 life Maximum life: +40.00 Infravision radius: +4 It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. Press to compare |
| On feet | pair of drakeskin leather boots 'Layylaith' (72 def, 15 armour) pair of drakeskin leather boots 'Layylaith' (72 def, 15 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +25 Physical crit. chance: +12.0% Physical power: +12 (+1 eff.) Armour: +15 Defense: +72 (+14 eff.) Fatigue: -5% Changes stats: +17 Str / +4 Dex / +12 Wil / +4 Cun / +32 Con Changes resistances: +12% blight / +9% cold / +6% acid / +3% physical Changes resistances penetration: +5% mind / +20% physical Changes damage: +9% mind / +9% physical Physical save: +12 (+1 eff.) Spell save: +15 (+2 eff.) Mental save: +12 (+2 eff.) Stamina each turn: +0.90 Hate when firing a critical mind attack: +3.00 Maximum life: +53.00 Mindpower: +18 (+2 eff.) Infravision radius: +3 Movement speed: +10% Heals friendly targets nearby when you use a nature summon: +60 Size category: +1 It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 1.0 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. Press to compare |
| Tool | Gleamfury (dig speed 1 turns) Gleamfury (dig speed 1 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Armour penetration: +16 Physical power: +17 (+2 eff.) Armour: +4 Defense: +7 (+2 eff.) Effects on melee hit: * 30% chance to blind * 71% chance to corrode armour Changes stats: +6 Str / +5 Wil / +12 Cun Changes resistances: +6% lightning / +10% physical / +58% darkness / +10% fire / +30% nature / +6% temporal Changes resistances penetration: +93% physical Changes damage: +42% fire / +50% mind / +19% nature Damage affinity(heal): +60% darkness Critical mult.: +36.00% Mental save: +41 (+5 eff.) Maximum life: +80.00 Maximum stamina: +60.00 Light radius: +2 Infravision radius: +53 See invisible: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
| On fingers | Ivoyarin IvoyarinInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Physical power: +7 (+1 eff.) Armour: +6 Defense: +2 (+0 eff.) Ranged Defense: +2 (+0 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +5 Str / +5 Dex / +5 Wil / +10 Cun / +6 Con Changes resistances: +12% physical Changes damage: +12% physical Physical save: +6 (+1 eff.) Mental save: +9 (+1 eff.) Silence immunity: +5% Disarm immunity: +10% Stun/Freeze immunity: +26% Life regen: +2.40 Maximum life: +51.00 Mindpower: +7 (+1 eff.) Healing mod.: +12% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Rings can have magical properties. Press to compare |
| On fingers | Blindroar the voratun ring Blindroar the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +25 (+3 eff.) Physical crit. chance: +3.0% Physical power: +30 (+3 eff.) Defense: +18 (+4 eff.) Damage when hit (Melee): 12 light Changes stats: +19 Str / +10 Dex / +18 Wil / +27 Cun / +24 Con Changes resistances: +9% lightning / +2% physical / +6% cold Spell save: +25 (+2 eff.) Mental save: +20 (+2 eff.) Disarm immunity: +46% Pinning immunity: +44% Knockback immunity: +46% Maximum life: +50.00 Maximum stamina: +40.00 Mindpower: +15 (+2 eff.) Healing mod.: +10% Rings can have magical properties. Press to compare |
| Around neck | voratun amulet 'Blazecutter' voratun amulet 'Blazecutter'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +26 (+3 eff.) Armour penetration: +8 Physical crit. chance: +6.0% Armour: +7 Defense: +32 (+6 eff.) Fatigue: -10% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 light Changes stats: +20 Str / +27 Dex / +18 Wil / +10 Cun / +10 Con / +20 Lck Changes resistances: +23% lightning / +9% darkness / +6% blight / +3% nature / +9% light Changes resistances cap: +7% all Critical mult.: +16.00% Physical save: +25 (+2 eff.) Blindness immunity: +24% Stun/Freeze immunity: +32% Life regen: +1.20 Stamina each turn: +1.50 Light radius: +2 Infravision radius: +9 Sight radius: +2 See invisible: +15 Movement speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. Press to compare |
| In main hand | Core of the Forge (24-26.4 power, 138 apr, dreamforge damage) Core of the Forge (24-26.4 power, 138 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 201% Wil, 57% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +138 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +10 (+1 eff.) Damage (Melee): 30 dreamforge Changes stats: +11 Cun / +17 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +46 (+5 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 22 power out of 30/30) : Effective talent level: 3.6 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 168.78 mind damage, 159.72 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 15.97 mind and 15.12 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. This item has been sent to the Item's Vault. Press to compare |
| Around waist | Fogsweeper the rough leather belt Fogsweeper the rough leather beltInfused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Effects on melee hit: * Slows global speed by 30% Changes stats: +8 Dex / +9 Cun / +2 Con / +6 Lck Changes resistances: +7% acid / +3% lightning / +7% blight Changes resistances penetration: +5% darkness Changes damage: +6% darkness Trap disarming bonus: +10 Stealth bonus: +6 Mental save: +32 (+4 eff.) Mindpower: +4 (+0 eff.) Mental crit. chance: +9% Infravision radius: +4 A belt that goes around your waist. Press to compare |
| In off hand | Eyal's Will (22-24.2 power, 134 apr, nature damage) Eyal's Will (22-24.2 power, 134 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 197% Wil, 56% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +134 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +28 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +50 (+6 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 27 power out of 30/30) : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 10, doing 205.93 slime damage for 19 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. This item has been sent to the Item's Vault. Press to compare |
| Cloak | linen cloak 'Glimmersteel' (1 def, 0 armour) linen cloak 'Glimmersteel' (1 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +6 Str / +3 Wil / +3 Cun / +6 Con Changes resistances: +12% acid / +9% darkness / +3% lightning / +12% blight / +9% fire / +12% nature / +5% arcane Physical save: +7 (+1 eff.) Life regen: +1.40 Maximum life: +52.00 Mental crit. chance: +5% Light radius: +2 Healing mod.: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | dwarven-steel mail armour 'Obsidianwake' (23 def, 57 armour) dwarven-steel mail armour 'Obsidianwake' (23 def, 57 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +57 Defense: +23 (+5 eff.) Fatigue: +8% Effects on melee hit: * 20 arcane resource burn * 60% chance to inflict damage reduction Changes stats: +8 Str / +13 Wil / +22 Cun Changes resistances: +10% lightning / +3% temporal / +16% darkness / +10% fire / +32% nature / +21% acid / +21% physical / +37% blight / +57% cold / +8% arcane Changes damage: +21% mind Reduced damage from: +19% Unnatural Allows you to breathe in: water Physical save: +11 (+1 eff.) Spell save: +20 (+2 eff.) Mental save: +74 (+9 eff.) Life regen: +17.00 Stamina each turn: +3.40 Maximum life: +261.00 Light radius: +2 Healing mod.: +62% It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 52 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
Inventory
regeneration infusion of the sneak (heal 857 over 5 turns) regeneration infusion of the sneak (heal 857 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 857 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
regeneration infusion of the sneak (heal 833 over 5 turns) regeneration infusion of the sneak (heal 833 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 833 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
regeneration infusion of the sneak (heal 854 over 5 turns) regeneration infusion of the sneak (heal 854 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 854 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
wild infusion of the psychic (resist 47%; cure magical, mental) wild infusion of the psychic (resist 47%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 47% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
movement infusion (518% speed; 7 turns) movement infusion (518% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 518% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (1304% speed; 9 turns) movement infusion of the sneak (1304% speed; 9 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1304% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune (372 fire damage) heat beam rune (372 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 372.48 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 1284 for 8 turns) shielding rune of the titan (absorb 1284 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1284 damage for 8 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Armihir ArmihirInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +8 (+1 eff.) Defense: +8 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Wil / +4 Con / +8 Lck Changes resistances: +3% temporal / +6% blight / +17% fire / +9% mind / +14% cold Talent masteries: +0.16 Wild-gift / Venom drake aspect +0.16 Wild-gift / Storm drake aspect Physical save: +26 (+3 eff.) Spell save: +51 (+5 eff.) Mental save: +25 (+3 eff.) Psi when hit: +0.04 Maximum hate: +2.00 Reduce all damage from unseen attackers: 11% Amulets can have magical properties. Press to compare |
Flashstreak FlashstreakInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +8 (+1 eff.) Armour: +4 Defense: +13 (+3 eff.) Changes stats: +8 Lck / +4 Con Changes resistances: +9% blight / +7% physical / +3% acid Changes resistances cap: +3% all Changes resistances penetration: +15% light / +20% fire Changes damage: +3% lightning Physical save: +11 (+1 eff.) Spell save: +3 (+0 eff.) Blindness immunity: +15% Stamina each turn: +0.40 Light radius: +3 Infravision radius: +4 Sight radius: +2 See invisible: +7 Reduce all damage from unseen attackers: 12% Amulets can have magical properties. Press to compare |
copper amulet 'Carrionfear' copper amulet 'Carrionfear'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Armour: +6 Defense: +6 (+1 eff.) Damage when hit (Melee): 8 nature Changes stats: +3 Cun / +4 Dex Changes resistances: +6% light Changes resistances cap: +3% all Changes resistances penetration: +10% nature Critical mult.: +12.00% Physical save: +11 (+1 eff.) Spell save: +16 (+2 eff.) Pinning immunity: +10% Only die when reaching: -20.00 life Amulets can have magical properties. Press to compare |
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 27 power out of 60/60) : Effective talent level: 2.0 Power cost: 27 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. Press to compare |
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. Press to compare |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+1 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Press to compare |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Press to compare |
inquisitor's steel greatmaul of massacre (42.5-63.75 power, 2 apr) inquisitor's steel greatmaul of massacre (42.5-63.75 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 126% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn On weapon crit: * burns latent spell energy Massive two-handed mauls. Press to compare |
Neralle the dwarven-steel greatmaul (80.5-120.75 power, 2 apr) Neralle the dwarven-steel greatmaul (80.5-120.75 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 80.5 - 120.8 Uses stat: 126% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +14.0% Physical power: +13 (+1 eff.) Changes stats: +2 Wil / +2 Cun / +1 Con Changes resistances: +3% light / +12% acid Spell save: +3 (+0 eff.) Mindpower: +4 (+0 eff.) Massive two-handed mauls. Press to compare |
voratun greatmaul 'Smolderwaker' (92.5-138.75 power, 4 apr) voratun greatmaul 'Smolderwaker' (92.5-138.75 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 92.5 - 138.8 Uses stat: 126% Wil Damage type: Acid Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 71% chance to blind * Slows global speed by 28% * 35 arcane resource burn * 49% chance to daze * 28% chance to cause random gloom * 25% chance to remove a magical effect * 25% chance to put talents on cooldown * leeches stamina from the target On weapon crit: * wounds the target reducing their healing * burns latent spell energy * cripple the target Damage (Melee): +12 fire / +55 nature / +35 mind / +28 temporal Burst (radius 2) on crit: +42 ice Damage against: +42% Unnatural When wielded/worn: Accuracy: +63 (+7 eff.) Physical crit. chance: +103.0% Physical power: +61 (+6 eff.) Armour: +23 Defense: +21 (+4 eff.) Damage when hit (Melee): 14 nature slow Changes stats: +16 Str / +16 Dex / +5 Mag / +26 Wil / +16 Cun / +6 Con Changes resistances: +20% acid / +3% temporal / +24% lightning / +24% cold / +30% fire / +6% mind / +14% all Changes resistances penetration: +21% lightning / +21% cold / +21% nature Changes damage: +3% fire / +9% light / +21% physical Physical save: +13 (+1 eff.) Spell save: +34 (+3 eff.) Disease immunity: +15% Silence immunity: +15% Disarm immunity: +62% Stun/Freeze immunity: +10% Stamina when hit: +3.00 Massive two-handed mauls. Press to compare |
balanced iron greatsword of amnesia (15-24 power, 1 apr) balanced iron greatsword of amnesia (15-24 power, 1 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.0 - 24.0 Uses stat: 126% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +9 (+2 eff.) Disarm immunity: +28% Massive two-handed swords. Press to compare |
Hellblood the voratun greatsword (103-164.8 power, 4 apr) Hellblood the voratun greatsword (103-164.8 power, 4 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 103.0 - 164.8 Uses stat: 126% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn * 25% chance to remove a magical effect Damage (Melee): +8 acid / +26 nature Burst (radius 2) on crit: +16 acid When wielded/worn: Accuracy: +20 (+2 eff.) Armour penetration: +40 Physical power: +20 (+2 eff.) Defense: +21 (+4 eff.) Damage when hit (Melee): 8 fire Changes stats: +10 Con Changes resistances: +6% lightning / +6% fire Changes resistances penetration: +10% acid / +61% physical Changes damage: +3% fire / +42% physical Spell save: +6 (+1 eff.) Disarm immunity: +108% Massive two-handed swords. Press to compare |
Glintmistress the stralite waraxe (42-58.8 power, 5 apr) Glintmistress the stralite waraxe (42-58.8 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 42.0 - 58.8 Uses stat: 110% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +16 mind When wielded/worn: Armour penetration: +12 Physical crit. chance: +19.0% Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 16 light Changes stats: +1 Cun Changes resistances: +6% cold / +3% nature / +9% fire Critical mult.: +15.00% Infravision radius: +1 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. Press to compare |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 58% Wil, 44% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+1 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. Press to compare |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 25.0 - 32.5 Uses stats: 66% Wil, 36% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. Press to compare |
stralite dagger 'Moldhunger' (59.5-77.35 power, 9 apr) stralite dagger 'Moldhunger' (59.5-77.35 power, 9 apr)Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 59.5 - 77.4 Uses stats: 66% Wil, 36% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% On weapon hit: * 24% chance to corrode armour * 70 arcane resource burn * Slows global speed by 52% * leeches stamina from the target * 20% chance to torment the target * 25% chance to remove a magical effect * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * burns latent spell energy Damage (Melee): +26 temporal / +27 mind / +39 nature Burst (radius 2) on crit: +8 nature / +14 fire When wielded/worn: Accuracy: +22 (+2 eff.) Armour penetration: +22 Physical crit. chance: +22.0% Physical power: +9 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 14 nature slow Changes stats: +4 Str / +5 Dex / +5 Cun Changes resistances: +12% lightning / +3% darkness / +5% arcane Changes resistances penetration: +11% acid / +11% physical / +10% darkness / +11% fire / +11% mind Changes damage: +6% acid / +22% physical Grants telepathy: Dragon Critical mult.: +15.00% Spell save: +15 (+2 eff.) Life regen: +2.00 Stamina when hit: +2.00 Global speed: +4% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 55% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Healing mod.: +20% It can be used to activate talent Bloom Heal (costing 54 power out of 60/60) : Effective talent level: 1.0 Power cost: 54 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 184 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. Press to compare |
Eye of Winter (8-8.8 power, 18 apr, cold damage) Eye of Winter (8-8.8 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 65% Wil, 15% Cun Damage type: Cold Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. Press to compare |
Dawnshine (13.5-14.85 power, 32 apr, mind damage) Dawnshine (13.5-14.85 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 13.5 - 14.9 Uses stats: 75% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 light When wielded/worn: Effects when hit in melee: * Slows global speed by 8% Damage when hit (Melee): 17 physical / 9 mind / 8 darkness Changes resistances: +6% blight / +17% physical / +6% darkness / +6% temporal Changes resistances penetration: +14% physical Changes damage: +17% physical / +9% darkness / +9% light / +16% nature / +9% mind Physical save: +18 (+2 eff.) Spell save: +32 (+3 eff.) Mental save: +16 (+2 eff.) Disease immunity: +22% Life regen: +1.70 Equilibrium when hit: +3.90 Maximum life: +26.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Light radius: +1 It can be used to activate talent Burrow, placing all other charms into a 27 cooldown : Effective talent level: 1.3 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 39 of target armor and 20% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Lightningstoker the living mindstar (17-18.7 power, 40 apr, nature damage) Lightningstoker the living mindstar (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar is wrathful to the hated. This harmonious mindstar will complement other natural mindstars. This natural venom should be returned to the wyrm. This purifying mindstar will cleanse other mindstars. Base power: 17.0 - 18.7 Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to daze Damage (Melee): +4 fire Burst (radius 2) on crit: +8 lightning When wielded/worn: Effects on melee hit: * 15% chance to daze Effects when hit in melee: * 19 arcane resource burn Damage when hit (Melee): 17 acid Changes stats: +8 Cun Changes resistances: +22% acid / +9% blight / +9% cold / +8% arcane / +8% nature Changes resistances penetration: +20% acid / +7% nature / +10% arcane Changes damage: +29% acid / +6% fire / +17% nature / +9% arcane Talent mastery: +0.20 Wild-gift / Harmony Critical mult.: +24.00% Disease immunity: +21% Life regen: +2.00 Equilibrium when hit: +4.30 Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +6.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +17% See invisible: +18 It can be used to activate talent Destroy Magic, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: The target has a 8% chance (stacking to a maximum of 61%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
sentry's pouch of steel shots of paradox (32/32, 27-32.4 power, 8 apr) sentry's pouch of steel shots of paradox (32/32, 27-32.4 power, 8 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 27.0 - 32.4 Uses stats: 30% Wil, 106% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +4.5% Capacity: 32 Turns elapse between self-loadings: 3 On weapon hit: * 9% chance to gain 10% of a turn Damage (Ranged): +11 temporal Shots are used with slings to pummel your foes to death. |
Mossy Shell Section (-80 def, 40 armour, 75-105 power, 310 block) Mossy Shell Section (-80 def, 40 armour, 75-105 power, 310 block)Requires: - Willpower 35 - Strength 35 - Constitution 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 75.0 - 105.0 Uses stats: 156% Wil, 70% Con Damage type: Nature Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +310 Damage (Melee): +40 nature / +40 acid When wielded/worn: Armour: +40 Defense: -80 (-18 eff.) Fatigue: +12% Changes resistances: +35% acid / +45% nature Talent granted: +4 Block Maximum air capacity: +125.00 Special effect on block: A large wave of slowing slime will fire out from the shield. Slamming this thing into your opponent's face may feel wrong, but you don't ever want to be right. The vines appear ready to latch onto anything that comes in contact with the opposite side. Press to compare |
Bokerach the Serpentravage (10 def, 4 armour) Bokerach the Serpentravage (10 def, 4 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +4 Defense: +10 (+2 eff.) Effects when hit in melee: * Slows global speed by 10% * 10 arcane resource burn Changes stats: +51 Str / +2 Dex / +57 Mag / +57 Wil / +28 Con Changes resistances: +96% lightning / +3% temporal / +60% darkness / +9% fire / +30% nature / +30% acid / +20% physical / +15% blight / +107% cold / +83% mind Changes resistances penetration: +17% mind / +25% nature Changes damage: +132% lightning / +122% physical / +78% nature / +136% cold / +40% mind / +20% acid Physical save: +66 (+6 eff.) Spell save: +69 (+7 eff.) Mental save: +78 (+10 eff.) Poison immunity: +140% Disease immunity: +150% Life regen: +5.60 Psi each turn: +0.69 Maximum life: +100.00 Maximum psi: +23.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Light radius: +2 Healing mod.: +22% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Polurin the Blastbait (58 def, 31 armour) Polurin the Blastbait (58 def, 31 armour)Requires: - Strength 14 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +51 Physical crit. chance: +18.0% Armour: +31 Defense: +58 (+11 eff.) Ranged Defense: +21 (+4 eff.) Fatigue: +7% Effects on melee hit: * 15% chance to daze * Slows global speed by 30% Damage (Melee): 14 lightning / 14 fire / 14 acid Damage (Ranged): 14 lightning / 14 fire / 14 acid Damage when hit (Melee): 8 light Changes stats: +14 Cun / +16 Wil Changes resistances: +66% lightning / +3% temporal / +18% darkness / +35% fire / +36% nature / +72% acid / +31% physical / +27% blight / +43% cold / +21% mind Changes resistances penetration: +5% mind Allows you to breathe in: water Mental save: +99 (+12 eff.) Stamina each turn: +2.50 Psi when hit: +0.08 Maximum hate: +10.00 Light radius: +2 Chance to avoid any damage: +23% It can be used to activate talent Second Wind, placing all other charms into a 32 cooldown : Effective talent level: 3.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. Press to compare |
Nerumina the Searspawner (11 def, 30 armour) Nerumina the Searspawner (11 def, 30 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +30 Defense: +11 (+2 eff.) Fatigue: +14% Effects on melee hit: * Slows global speed by 40% Changes stats: +3 Cun Changes resistances: +28% lightning / +3% temporal / +3% darkness / +8% fire / +8% acid / +9% physical / +6% blight / +9% cold / +7% mind Changes resistances penetration: +5% acid Changes damage: +3% fire Spell save: +6 (+1 eff.) Mental save: +30 (+4 eff.) A suit of armour made of mail. Press to compare |
Lavawill the stralite mail armour (17 def, 47 armour) Lavawill the stralite mail armour (17 def, 47 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +47 Defense: +17 (+3 eff.) Fatigue: -8% Damage when hit (Melee): 12 light Changes stats: +15 Str / +35 Wil / +38 Cun / +6 Con Changes resistances: +67% acid / +13% physical / +56% darkness / +3% fire / +44% blight / +63% cold / +18% nature / +6% light Changes resistances penetration: +10% nature / +15% fire Reduced damage from: +13% Unnatural Allows you to breathe in: water Critical mult.: +5.00% Physical save: +37 (+4 eff.) Mental save: +122 (+15 eff.) Life regen: +14.80 Stamina each turn: +2.10 Maximum life: +326.00 Mindpower: +4 (+0 eff.) Light radius: +4 Healing mod.: +56% Heals friendly targets nearby when you use a nature summon: +20 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 52 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
enlightening stralite mail armour of spell shielding (4 def, 8 armour) enlightening stralite mail armour of spell shielding (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes stats: +7 Cun / +8 Wil Changes resistances: +9% arcane Spell save: +18 (+2 eff.) Mental save: +22 (+3 eff.) A suit of armour made of mail. Press to compare |
Cindertrial the voratun mail armour (34 def, 46 armour) Cindertrial the voratun mail armour (34 def, 46 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +46 Defense: +34 (+7 eff.) Fatigue: +16% Damage when hit (Melee): 12 fire Changes stats: +10 Str / +2 Dex / +12 Wil / +21 Cun Changes resistances: +28% acid / +26% physical / +17% darkness / +12% blight / +28% cold / +13% lightning / +43% fire Changes resistances penetration: +10% fire Changes damage: +9% fire Allows you to breathe in: water Spell save: +6 (+1 eff.) Mental save: +73 (+9 eff.) Life regen: +4.00 Maximum life: +88.00 Light radius: +2 See invisible: +6 Healing mod.: +30% It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 52 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
Xemiwen the Earthtouch (32 def, 70 armour) Xemiwen the Earthtouch (32 def, 70 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +70 Defense: +32 (+6 eff.) Fatigue: -3% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 14 light Changes stats: +20 Cun / +15 Wil Changes resistances: +13% lightning / +29% darkness / +37% fire / +35% nature / +69% acid / +12% physical / +49% blight / +83% cold / +10% mind / +5% arcane Grants telepathy: Demon/Minor Demon/Major Allows you to breathe in: water Critical mult.: +15.00% Physical save: +30 (+3 eff.) Mental save: +99 (+12 eff.) Life regen: +16.30 Stamina each turn: +1.60 Maximum life: +324.00 Maximum hate: +4.00 Maximum psi: +30.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +5% Light radius: +2 Healing mod.: +84% Heals friendly targets nearby when you use a nature summon: +10 A suit of armour made of mail. Press to compare |
Dourusher the voratun plate armour (9 def, 65 armour) Dourusher the voratun plate armour (9 def, 65 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +65 Defense: +9 (+2 eff.) Fatigue: +17% Effects on melee hit: * 45% chance to inflict damage reduction Damage when hit (Melee): 20 physical Changes stats: +27 Str / +26 Wil / +27 Cun / +7 Con Changes resistances: +6% lightning / +45% darkness / +30% fire / +32% nature / +58% acid / +51% physical / +20% blight / +52% cold / +19% mind Changes damage: +3% fire Allows you to breathe in: water Reduces incoming crit damage: 10.00% Physical save: +86 (+8 eff.) Spell save: +30 (+3 eff.) Mental save: +92 (+12 eff.) Poison immunity: +20% Life regen: +3.30 Maximum life: +196.00 Light radius: +4 Healing mod.: +30% It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 52 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. Press to compare |
Mayolaith the drakeskin leather belt Mayolaith the drakeskin leather beltInfused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Physical power: +24 (+3 eff.) Armour: +14 Defense: +57 (+11 eff.) Effects on melee hit: * 60% chance to corrode armour Damage when hit (Melee): 8 physical Changes stats: +18 Dex / +18 Cun / +18 Con / +30 Lck Changes resistances: +25% lightning / +15% temporal / +6% light / +9% cold / +12% blight / +10% fire / +8% arcane / +31% acid Changes resistances penetration: +20% physical Changes damage: +40% physical Critical mult.: +35.00% Trap disarming bonus: +90 Stealth bonus: +74 Maximum encumbrance: +10 Physical save: +31 (+3 eff.) Spell save: +15 (+2 eff.) Mental save: +44 (+6 eff.) Life regen: +3.30 Maximum stamina: +5.00 Mindpower: +27 (+3 eff.) Infravision radius: +18 Healing mod.: +30% Size category: +1 A belt that goes around your waist. Press to compare |
Emelissra the Oaksun (19 def, 7 armour) Emelissra the Oaksun (19 def, 7 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+1 eff.) Armour: +7 Defense: +19 (+4 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: -11% Changes stats: +8 Str / +11 Dex / +5 Cun / +10 Con / +14 Lck Changes resistances: +9% acid / +6% temporal / +6% nature / +12% lightning Changes resistances penetration: +14% physical Changes damage: +6% physical Reduces incoming crit damage: 10.00% Stealth bonus: +14 Maximum encumbrance: +25 Physical save: +62 (+6 eff.) Spell save: +52 (+5 eff.) Mental save: +55 (+7 eff.) Blindness immunity: +30% Silence immunity: +20% Stun/Freeze immunity: +20% Life regen: +4.40 Stamina each turn: +0.90 Maximum life: +35.00 Maximum stamina: +16.00 Movement speed: +10% Healing mod.: +27% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. Press to compare |
Lisuma the pair of rough leather boots (0 def, 6 armour) Lisuma the pair of rough leather boots (0 def, 6 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +2.0% Armour: +6 Fatigue: -4% Changes stats: +3 Wil / +1 Cun / +3 Con Changes resistances: +6% cold / +3% physical Changes resistances penetration: +6% physical Changes damage: +9% mind / +3% physical Physical save: +7 (+1 eff.) Spell save: +7 (+1 eff.) Mental save: +7 (+1 eff.) Life regen: +2.10 Stamina each turn: +0.40 Maximum life: +36.00 Maximum stamina: +5.00 Maximum psi: +30.00 Mindpower: +12 (+1 eff.) Infravision radius: +2 Movement speed: +10% Healing mod.: +14% It can be used to activate talent Blindside, placing all other charms into a 23 cooldown : Effective talent level: 1.0 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 53 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. Press to compare |
Relgegas (4 def, 3 armour) Relgegas (4 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +10 Physical crit. chance: +8.0% Physical power: +8 (+1 eff.) Armour: +3 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: -5% Effects on melee hit: * 20 arcane resource burn Changes stats: +10 Str / +8 Con Changes resistances: +9% light Changes damage: +6% physical Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +25 Physical save: +14 (+1 eff.) Spell save: +7 (+1 eff.) Mental save: +7 (+1 eff.) Blindness immunity: +10% Disarm immunity: +5% Confusion immunity: +10% Only die when reaching: -40.00 life Light radius: +1 Size category: +1 It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. Press to compare |
pair of rough leather boots 'Ivinne' (0 def, 1 armour) pair of rough leather boots 'Ivinne' (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Changes stats: +3 Str / +3 Dex / +3 Cun / +3 Con Changes resistances: +6% lightning / +7% temporal / +3% fire / +5% arcane / +3% physical Changes resistances penetration: +5% acid Critical mult.: +10.00% Maximum encumbrance: +24 Physical save: +7 (+1 eff.) Disease immunity: +5% Heals friendly targets nearby when you use a nature summon: +20 It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 1.0 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. Press to compare |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 70% (based on Cunning), costing 45 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. Press to compare |
Deleran the pair of iron boots (34 def, 9 armour) Deleran the pair of iron boots (34 def, 9 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +10 Physical crit. chance: +8.0% Physical power: +8 (+1 eff.) Armour: +9 Defense: +34 (+7 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: -10% Changes stats: +17 Str / +2 Dex / +1 Wil / +3 Cun / +13 Con Changes resistances: +13% lightning / +7% temporal Changes damage: +6% physical Physical save: +14 (+1 eff.) Spell save: +14 (+1 eff.) Mental save: +14 (+2 eff.) Cut immunity: +10% Stun/Freeze immunity: +5% Knockback immunity: +20% Life regen: +2.30 Stamina each turn: +0.80 Maximum life: +70.00 Infravision radius: +4 Movement speed: +20% Healing mod.: +14% Size category: +1 It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 3.0 Power cost: 23 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Gasalach (0 def, 7 armour) Gasalach (0 def, 7 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +13 (+1 eff.) Physical crit. chance: +8.0% Armour: +7 Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 7 fire / 7 physical / 16 mind / 15 darkness Changes stats: +2 Str / +3 Dex / +3 Wil / +2 Con Changes resistances: +8% darkness / +6% fire / +8% blight / +12% cold / +13% arcane / +3% light Changes damage: +4% physical / +3% mind / +4% fire Damage affinity(heal): +7% nature Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.20 Wild-gift / Antimagic Critical mult.: +7.00% Physical save: +14 (+1 eff.) Spell save: +16 (+2 eff.) Mental save: -8 (-1 eff.) Disarm immunity: +26% Psi when hit: +0.04 Spell crit. chance: +8% Mindpower: +5 (+1 eff.) Mental crit. chance: +8% When used to modify unarmed attacks: Base power: 12.0 - 13.2 Uses stats: 62% Wil, 72% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +7 Armour Penetration: +1 Physical crit. chance: +13.0% Attack speed: 167% When this weapon hits: Reproach (10% chance level 1). When this weapon hits: Sand Breath (10% chance level 1). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Fire Breath (10% chance level 1). When this weapon crits: Cripple (20% chance level 1). When this weapon crits: Call of the Ooze (20% chance level 2). Damage (Melee): +8 physical Burst (radius 1) on hit: +7 physical Burst (radius 2) on crit: +7 physical / +7 fire It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Layithra the rough leather gloves (0 def, 5 armour) Layithra the rough leather gloves (0 def, 5 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Armour: +5 Effects on melee hit: * 10 arcane resource burn Damage (Melee): 7 acid / 6 fire Changes stats: +1 Wil Changes resistances: +9% acid / +6% fire / +3% cold Changes damage: +16% acid / +4% fire Critical mult.: +6.00% Mental save: +6 (+1 eff.) Maximum life: +44.00 Spell crit. chance: +8% Mental crit. chance: +12% When used to modify unarmed attacks: Base power: 16.5 - 18.2 Uses stats: 62% Wil, 72% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +1 Physical crit. chance: +6.0% Attack speed: 167% When this weapon hits: Acid Breath (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 1). When this weapon hits: Fire Breath (10% chance level 1). When this weapon crits: Cripple (20% chance level 1). On weapon hit: * 20% chance to corrode armour Burst (radius 2) on crit: +7 acid / +7 fire Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Offalnull (0 def, 2 armour) Offalnull (0 def, 2 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +39 (+4 eff.) Armour penetration: +21 Physical crit. chance: +13.0% Physical power: +23 (+3 eff.) Armour: +2 Fatigue: -6% Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 22 lightning / 28 darkness / 22 fire / 28 mind / 11 nature Changes stats: +13 Str / +6 Dex / +8 Wil / +10 Cun / +20 Con Changes resistances: +16% lightning / +59% darkness / +50% blight / +16% fire / +42% arcane / +14% nature Changes damage: +16% lightning / +16% fire / +8% nature Damage affinity(heal): +31% nature Talent masteries: +0.40 Technique / Grappling +0.60 Wild-gift / Antimagic Critical mult.: +10.00% Reduces incoming crit damage: 15.00% Physical save: +68 (+7 eff.) Spell save: +92 (+9 eff.) Mental save: +13 (+2 eff.) Disarm immunity: +183% Life regen: +7.00 Stamina each turn: +2.00 Psi each turn: +0.28 Only die when reaching: -60.00 life Maximum stamina: +48.00 Spell crit. chance: +14% Mindpower: +6 (+1 eff.) Mental crit. chance: +14% Infravision radius: +3 When used to modify unarmed attacks: Base power: 35.5 - 39.1 Uses stats: 62% Wil, 72% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +18 Armour Penetration: +22 Physical crit. chance: +22.0% Attack speed: 167% When this weapon hits: Disarm (20% chance level 3). When this weapon hits: Reproach (10% chance level 3). When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Juggernaut (30% chance level 3). When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Lightning Breath (20% chance level 3). When this weapon hits: Slumber (10% chance level 3). When this weapon hits: Poison Breath (10% chance level 3). When this weapon hits: Fire Breath (20% chance level 3). When this weapon crits: Call of the Ooze (60% chance level 6). When this weapon crits: Cripple (20% chance level 3). When this weapon crits: Dominate (10% chance level 3). On weapon hit: * Slows global speed by 19% * 18% chance to corrode armour Damage (Melee): +16 darkness / +47 physical Burst (radius 2) on crit: +22 lightning / +22 fire / +11 nature It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Eredunadir (4 def, 1 armour) Eredunadir (4 def, 1 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Effects on melee hit: * 20 arcane resource burn Damage (Melee): 6 acid Effects when hit in melee: * 19% chance to reduce powers by 20% * 19 arcane resource burn Changes stats: +6 Str / +3 Dex / +3 Wil / +3 Cun / +3 Con Changes resistances: +6% acid / +3% physical Changes damage: +5% acid Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +13 (+1 eff.) Spell save: +11 (+1 eff.) Disarm immunity: +23% Confusion immunity: +5% Stun/Freeze immunity: +5% Life regen: +1.30 Stamina each turn: +0.70 Maximum stamina: +15.00 When used to modify unarmed attacks: Base power: 9.5 - 13.3 Uses stats: 62% Wil, 72% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +3 Physical crit. chance: +8.0% Attack speed: 125% When this weapon hits: Disarm (10% chance level 1). When this weapon hits: Slumber (10% chance level 1). When this weapon hits: Acid Breath (10% chance level 1). When this weapon hits: Set Up (10% chance level 1). On weapon hit: * 19% chance to reduce powers by 20% * 29 arcane resource burn Burst (radius 2) on crit: +6 acid Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Islomira (2 def, 1 armour) Islomira (2 def, 1 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+1 eff.) Armour: +1 Defense: +2 (+0 eff.) Ranged Defense: +2 (+0 eff.) Effects on melee hit: * 30 arcane resource burn Changes stats: +9 Str / +6 Dex / +6 Cun / +2 Con Talent cooldown: Double Strike (-2 turns) Critical mult.: +10.00% Physical save: +28 (+3 eff.) Spell save: +4 (+0 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +26% Confusion immunity: +15% Life regen: +1.50 Stamina each turn: +0.80 Maximum stamina: +15.00 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% When used to modify unarmed attacks: Base power: 14.0 - 19.6 Uses stats: 62% Wil, 72% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +3 Physical crit. chance: +14.0% Attack speed: 125% When this weapon hits: Slumber (10% chance level 1). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Set Up (20% chance level 1). On weapon hit: * Slows global speed by 40% Damage (Melee): +8 physical It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Serpentgrit the iron gauntlets (0 def, 5 armour) Serpentgrit the iron gauntlets (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +49 (+5 eff.) Armour penetration: +14 Physical crit. chance: +15.0% Physical power: +15 (+2 eff.) Armour: +5 Damage (Melee): 7 acid Effects when hit in melee: * 19% chance to reduce powers by 20% * 19 arcane resource burn Changes stats: +13 Str / +20 Dex / +14 Cun / +2 Con Changes resistances: +6% acid / +1% physical / +11% darkness / +8% blight / +8% arcane Changes resistances penetration: +10% nature / +15% fire Changes damage: +5% acid Damage affinity(heal): +7% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent cooldown: Double Strike (-2 turns) Critical mult.: +14.00% Reduces incoming crit damage: 23.00% Physical save: +49 (+5 eff.) Spell save: +26 (+3 eff.) Mental save: +24 (+3 eff.) Disarm immunity: +78% Maximum life: +45.00 Spell crit. chance: +16% Mental crit. chance: +16% When used to modify unarmed attacks: Base power: 35.0 - 49.0 Uses stats: 62% Wil, 72% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +49 Armour Penetration: +15 Physical crit. chance: +38.0% Attack speed: 125% When this weapon hits: Acid Breath (10% chance level 1). When this weapon hits: Perfect Control (20% chance level 1). When this weapon hits: Set Up (20% chance level 1). When this weapon hits: Battle Shout (10% chance level 1). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Perfect Strike (30% chance level 1). When this weapon crits: Cripple (40% chance level 1). When this weapon crits: Call of the Ooze (20% chance level 2). On weapon hit: * 19 arcane resource burn * 19% chance to reduce powers by 20% * Slows global speed by 60% Damage Shield penetration (this weapon only): +30% Damage (Melee): +9 physical / +12 fire Burst (radius 1) on hit: +12 nature Burst (radius 2) on crit: +7 acid It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+0 eff.) Mindpower: +4 (+0 eff.) Mental crit. chance: +1% When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 62% Wil, 72% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 125% When this weapon hits: Destroy Magic (100% chance level 1). Damage (Melee): +10 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. Attackspeed is 100% for non-Brawlers! These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. Press to compare |
Cystwhisper (0 def, 2 armour) Cystwhisper (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour: +2 Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% blight / +8% darkness / +11% arcane Changes damage: +9% acid Damage affinity(heal): +10% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent cooldown: Double Strike (-1 turn) Physical save: +19 (+2 eff.) Spell save: +17 (+2 eff.) Mental save: +14 (+2 eff.) Disarm immunity: +32% Life regen: +4.70 Stamina each turn: +2.20 Psi each turn: +0.26 Maximum stamina: +25.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% When used to modify unarmed attacks: Base power: 19.5 - 27.3 Uses stats: 62% Wil, 72% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +15 Armour Penetration: +9 Physical crit. chance: +18.0% Attack speed: 125% When this weapon hits: Set Up (10% chance level 3). When this weapon hits: Perfect Control (10% chance level 3). When this weapon hits: Slumber (10% chance level 3). When this weapon hits: Second Wind (10% chance level 1). When this weapon crits: Call of the Ooze (20% chance level 2). On weapon hit: * 30 arcane resource burn * Slows global speed by 20% Burst (radius 2) on crit: +8 acid Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
scouring normal tauntlets of archery (0 def, 4 armour) scouring normal tauntlets of archery (0 def, 4 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +11 Armour: +4 Effects when hit in melee: * 27% chance to reduce powers by 20% * 27 arcane resource burn Changes stats: +7 Cun / +7 Dex Talent granted: +3 Block Spell save: +17 (+2 eff.) Tauntlets behave like a shield, and allow you to block attacks. 39 block power. When used to modify unarmed attacks: Base power: 18.5 - 25.9 Uses stats: 62% Wil, 80% Con Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +17 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Perfect Strike (15% chance level 3). On weapon hit: * 27% chance to reduce powers by 20% * 27 arcane resource burn It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Attackspeed is 100% for non-Brawlers! A turtle shell fit with a simple strap. It covers the entire forearm. Press to compare |
cashmere wizard hat 'Radiancewell' (2 def, 0 armour) cashmere wizard hat 'Radiancewell' (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 8 light Changes stats: +1 Dex / +46 Wil / +43 Cun / +3 Con Changes resistances: +48% lightning / +27% physical / +27% darkness / +3% temporal / +27% fire / +46% nature / +5% arcane Changes resistances penetration: +5% light / +5% physical Changes damage: +32% lightning / +31% physical / +25% darkness / +16% fire / +31% nature Critical mult.: +12.00% Mental save: +34 (+4 eff.) Confusion immunity: -40% Fear immunity: -40% Life regen: +0.20 Stamina each turn: +0.40 Maximum life: +20.00 Maximum hate: +22.00 Mindpower: +46 (+5 eff.) Mental crit. chance: +21% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Hateful Whisper, placing all other charms into a 14 cooldown : Effective talent level: 4.0 Power cost: 14 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 1153 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... Press to compare |
elven-silk wizard hat 'Sunreaper' (3 def, 0 armour) elven-silk wizard hat 'Sunreaper' (3 def, 0 armour)Infused by nature Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 30 arcane resource burn * Slows global speed by 45% Changes stats: +2 Dex / +78 Wil / +78 Cun / +1 Con Changes resistances: +30% lightning / +40% physical / +20% darkness / +15% blight / +58% cold / +40% mind / +15% nature Changes damage: +20% lightning / +40% physical / +20% darkness / +39% cold / +37% mind / +9% fire Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 10.00% Physical save: +26 (+3 eff.) Mental save: +207 (+25 eff.) Confusion immunity: -120% Fear immunity: -120% Equilibrium when hit: +3.00 Psi when hit: +3.16 Hate when hit: +3.00 Maximum hate: +15.00 Maximum psi: +78.00 Mindpower: +58 (+6 eff.) Mental crit. chance: +63% Infravision radius: +2 See invisible: +12 It can be used to activate talent Hateful Whisper, placing all other charms into a 14 cooldown : Effective talent level: 4.0 Power cost: 14 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 1153 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... Press to compare |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 18 power out of 30/30) : Effective talent level: 1.0 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 158.26 to 474.79 damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. Press to compare |
drakeskin leather cap 'Filthbane' (20 def, 20 armour) drakeskin leather cap 'Filthbane' (20 def, 20 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +23 Physical power: +6 (+1 eff.) Armour: +20 Defense: +20 (+4 eff.) Fatigue: +5% Effects on melee hit: * Slows global speed by 30% Effects when hit in melee: * 20% chance to gain 10% of a turn Damage when hit (Melee): 16 lightning / 17 physical Changes stats: +24 Str / +50 Dex / +44 Wil / +33 Cun / +5 Con Changes resistances: +12% lightning / +15% temporal / +12% darkness / +21% fire / +70% blight / +14% cold / +6% nature / +6% all Changes damage: +21% nature / +21% fire Physical save: +15 (+2 eff.) Spell save: +26 (+3 eff.) Mental save: +52 (+6 eff.) Mindpower: +11 (+1 eff.) Infravision radius: +4 It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 6135.0 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. Press to compare |
Daireyon (6 def, 3 armour) Daireyon (6 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +5 Physical crit. chance: +3.0% Armour: +3 Defense: +6 (+1 eff.) Fatigue: +5% Effects on melee hit: * 20 arcane resource burn Effects when hit in melee: * 11% chance to gain 10% of a turn Changes stats: +4 Str / +7 Dex / +11 Cun / +8 Con / +8 Lck Changes resistances: -39% light / +7% cold / +5% arcane / +7% fire Changes damage: +3% mind Maximum encumbrance: +20 Life regen: +4.70 Equilibrium when hit: +0.28 Psi when hit: +0.12 Spell crit. chance: +4% Mental crit. chance: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
24 agate 24 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 spinel 13 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
1576 alchemist agate 1576 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Ce'Nylrassra Ce'NylrassraInfused by nature Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 40 arcane resource burn Changes stats: +1 Mag / +5 Wil / +4 Con Changes resistances: +10% blight / +6% nature / +3% all Changes resistances penetration: +5% acid Changes damage: +5% mind Physical save: +14 (+1 eff.) Spell save: +7 (+1 eff.) Mental save: +6 (+1 eff.) Life regen: +1.90 Mindpower: +6 (+1 eff.) Mental crit. chance: +6% Light radius: +2 Healing mod.: +26% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 89 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Gloriyawe the Heatfoe (dig speed 2 turns) Gloriyawe the Heatfoe (dig speed 2 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +12 Physical power: +6 (+1 eff.) Fatigue: -5% Effects on melee hit: * Slows global speed by 45% Damage when hit (Melee): 4 mind / 16 fire Changes stats: +5 Str Changes resistances: +3% blight / +6% fire / +6% darkness / +3% temporal Changes resistances penetration: +10% fire / +13% physical / +10% light / +10% mind Changes damage: +3% light Critical mult.: +12.00% Maximum life: +24.00 Maximum stamina: +18.00 Infravision radius: +2 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 24 cooldown : Effective talent level: 3.0 Power cost: 24 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
iron pickaxe of Reknor (dig speed 20 turns) iron pickaxe of Reknor (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +6% darkness / +6% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/2) Rod of Recall (1/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 274/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Uniques)
Found the mysterious staff and told Last Hope about it.By Norjakonna the Turtle Wyrmic level 182
40th Regrowth 123rd year of Ascendancy at 23:51 see stats
Against all odds (Uniques)
Killed Ukruk in the ambush.By Norjakonna the Turtle Wyrmic level 180
39th Regrowth 123rd year of Ascendancy at 08:13 see stats
Antimagic! (Uniques)
Completed antimagic training in the Ziguranth camp.By Norjakonna the Turtle Wyrmic level 35
2nd Flare 122nd year of Ascendancy at 01:22 see stats
Brave new world (Uniques)
Went to the Far East and took part in the war.By Norjakonna the Turtle Wyrmic level 200
13rd Pyre 123rd year of Ascendancy at 04:50 see stats
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Norjakonna the Turtle Wyrmic level 137
9th Haze 122nd year of Ascendancy at 17:43 see stats
Destroyer's bane (Uniques)
Killed Golbug the Destroyer.By Norjakonna the Turtle Wyrmic level 200
7th Pyre 123rd year of Ascendancy at 10:06 see stats
Don't Poosh it! (Uniques)
Killed Kelad in the lost land of Poosh.By Norjakonna the Turtle Wyrmic level 200
80th Regrowth 123rd year of Ascendancy at 04:57 see stats
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By Norjakonna the Turtle Wyrmic level 97
37th Dusk 122nd year of Ascendancy at 20:30 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Norjakonna the Turtle Wyrmic level 120
48th Dusk 122nd year of Ascendancy at 11:36 see stats
Eye of the storm (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Norjakonna the Turtle Wyrmic level 123
51st Dusk 122nd year of Ascendancy at 20:09 see stats
Fast Curse Dispel (Uniques)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Norjakonna the Turtle Wyrmic level 137
9th Haze 122nd year of Ascendancy at 17:43 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Norjakonna the Turtle Wyrmic level 22
5th Mirth 122nd year of Ascendancy at 15:03 see stats
Home sweet home (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Norjakonna the Turtle Wyrmic level 120
43rd Dusk 122nd year of Ascendancy at 07:59 see stats
Huge Appetite (Uniques)
Ate 20 bosses.By Norjakonna the Turtle Wyrmic level 185
55th Regrowth 123rd year of Ascendancy at 21:50 see stats
Level 10 (Uniques)
Got a character to level 10.By Norjakonna the Turtle Wyrmic level 10
76th Pyre 122nd year of Ascendancy at 14:02 see stats
Level 20 (Uniques)
Got a character to level 20.By Norjakonna the Turtle Wyrmic level 20
3rd Mirth 122nd year of Ascendancy at 23:31 see stats
Level 30 (Uniques)
Got a character to level 30.By Norjakonna the Turtle Wyrmic level 30
9th Mirth 122nd year of Ascendancy at 15:44 see stats
Level 40 (Uniques)
Got a character to level 40.By Norjakonna the Turtle Wyrmic level 40
6th Flare 122nd year of Ascendancy at 02:42 see stats
Overpowered! (Uniques)
Did over 6000 damage in one attack.By Norjakonna the Turtle Wyrmic level 127
66th Dusk 122nd year of Ascendancy at 16:01 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Norjakonna the Turtle Wyrmic level 89
36th Dusk 122nd year of Ascendancy at 04:15 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Norjakonna the Turtle Wyrmic level 43
23rd Dusk 122nd year of Ascendancy at 09:53 see stats
Sliders (Uniques)
Activated a portal using the Orb of Many Ways.By Norjakonna the Turtle Wyrmic level 200
7th Pyre 123rd year of Ascendancy at 12:45 see stats
The Arena (Uniques)
Unlocked Arena mode.By Norjakonna the Turtle Wyrmic level 14
1st Mirth 122nd year of Ascendancy at 17:05 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Norjakonna the Turtle Wyrmic level 125
66th Dusk 122nd year of Ascendancy at 12:21 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Norjakonna the Turtle Wyrmic level 49
25th Dusk 122nd year of Ascendancy at 02:37 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Norjakonna the Turtle Wyrmic level 31
10th Mirth 122nd year of Ascendancy at 05:01 see stats
Vampire crusher (Uniques)
Destroyed the Master in its lair of the Dreadfell.By Norjakonna the Turtle Wyrmic level 178
38th Regrowth 123rd year of Ascendancy at 13:56 see stats
Well trained (Uniques)
Deal one million damage to training dummies in a single training session.By Norjakonna the Turtle Wyrmic level 200
77th Regrowth 123rd year of Ascendancy at 14:22 see stats
Log
Saving game...
Saving done.
Error while transfering Deleran the pair of iron boots (34 def, 9 armour) to the online item's vault, please retry later.
Server said: unknown reason
Saving done.
Norjakonna deactivates Insidious Poison.
Norjakonna deactivates Daunting Presence.
Norjakonna deactivates Lucid Dreamer.
Norjakonna deactivates Slow Motion.
Norjakonna deactivates Kinetic Shield.
Norjakonna deactivates Charged Aura.
Norjakonna deactivates Thermal Aura.
Norjakonna deactivates Unstoppable Nature.
Norjakonna deactivates Shattering Impact.
Norjakonna deactivates Lacerating Strikes.
Norjakonna deactivates Icy Skin.
Norjakonna deactivates Charged Shield.
Norjakonna deactivates Psiblades.
Norjakonna deactivates Night Terror.
Norjakonna deactivates Thought-Form: Bowman.
Norjakonna deactivates Spiked Shell.
Norjakonna deactivates Wild Growth.
Norjakonna deactivates Trained Reactions.
Norjakonna deactivates Stalk.
Norjakonna deactivates Deflection.
Norjakonna stops regenerating health quickly.
Norjakonna deactivates Numbing Poison.
Norjakonna deactivates Dreamforge.
Norjakonna deactivates Heartstart.
Norjakonna deactivates Beyond the Flesh.
