Drown the level 9 Ogre Trench Strider by mengluo123

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceOgre
ClassTrench Strider
Level / Exp9 / 5%
Sizebig
Lifes / Deaths

Primary Stats

Strength16 (base 11)
Dexterity9 (base 10)
Constitution20 (base 19)
Magic30 (base 28)
Willpower8 (base 10)
Cunning20 (base 18)

Resources

Life288/288
Stamina119/119
Negative37/74
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+10.8%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth10
See Invisible10
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage30
Accuracy31
Crit Chance10%
APR1
Speed1.00

Offense: Spell

Spellpower34
Crit Chance11%
Speed1

Offense: Mind

Mindpower18.6
Crit Chance8%
Speed1

Offense: Damage Bonus

All+7%

Defense: Base

Armour (hardiness)4 (30%)
Defense3.65
Ranged Defense5.65
Fatigue2
Physical Save12.6
Spell Save32.15
Mental Save9.8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Tides1.30
1/5
1/5
1/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Celestial / Wintertide1.30
5/5
1/5
2/5
0/5
Celestial / Moonlight1.30
0/5
0/5
0/5
0/5
Celestial / Glimmer1.30
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Strider1.30
1/5
1/5
0/5
0/5
Celestial / Hymns1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
1/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.10
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
3/5
1/5
0/5

Effects

Quests

active
failed
done
done

Equipment

On feet
On hands
Tool
Around neck
Main armor
In main hand
Light source
Cloak
Around waist

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Drown the Ogre Trench Strider level 7
4th Mirth 122nd year of Ascendancy at 12:58
see stats

Log

Talent Rune: Reflection Shield is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).


You pickup 0.75 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Hotkey page 2 is now displayed.

Space around you starts to dissolve...


Hotkey page 1 is now displayed.

Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


Drown wears (replacing
iron mail armour (2 def, 4 armour)): Lisata the woollen robe (0 def, 0 armour).

You gain 0.98 gold from the transmogrification of
cured leather armour of spell shielding (2 def, 4 armour).
You gain 1.72 gold from the transmogrification of
reinforced steel shield of mind resistance (+10%) (6 def, 7 armour, 62.5 block).
You gain 1.55 gold from the transmogrification of
deflecting steel shield (11 def, 2 armour, 39.5 block).
You gain 1.55 gold from the transmogrification of
steady elm longbow.
You gain 0.90 gold from the transmogrification of
gifted vined mindstar (5-5.5 power, 18 apr, nature damage).
You gain 0.50 gold from the transmogrification of
steel dagger (12.5-16.25 power, 6 apr).
You gain 1.24 gold from the transmogrification of
acidic steel greatmaul (28.5-42.75 power, 2 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.