Cultivating the level 7 Halfling Berserker by mengluo123

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHalfling
ClassBerserker
Level / Exp7 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength29 (base 27)
Dexterity17 (base 14)
Constitution16 (base 13)
Magic10 (base 10)
Willpower14 (base 10)
Cunning22 (base 10)

Resources

Life253/253
Stamina108/108
Healing Factor1.2645771506545
Regeneration1.0748905780563

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth22.531537443297
See Invisible22.531537443297

Offense: Mainhand

Damage48
Accuracy33
Crit Chance7%
APR7
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower20
Crit Chance6%
Speed1

Offense: Damage Bonus

Cold+10%
Light+10%
Nature+5%

Defense: Base

Armour (hardiness)17.522593642275 (62.32946707186%)
Defense9
Ranged Defense9
Fatigue17
Physical Save16
Spell Save9
Mental Save13

Defense: Resistances

Lightning+ 11%( 70%)
Light+ 30%( 70%)
Temporal+ 10%( 70%)
Nature+ 10%( 70%)
Cold+ 32%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

done
done
done
active

Equipment

On hands
On fingers
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

You pickup 0.65 gold pieces.
You pickup 0.55 gold pieces.

Cultivating picks up (f.):
agate.
Cultivating picks up (j.):
zircon.
Cultivating picks up (e.):
iron plate armour (0 def, 7 armour).
There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 41 turns (stop reason: dialog is displayed).


Cultivating wears (replacing
iron greatsword (16-25 power, 1 apr)): Bill's Tree Trunk (30-51 power, 7 apr).

Cultivating wears (replacing
rough leather belt of the vagrant): grounding rough leather belt of life.

You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 4.36 gold from the transmogrification of
Cracklequencher the linen robe (2 def, 2 armour).
You gain 1.88 gold from the transmogrification of
ranger's rough leather sling of lightning.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

You pickup 0.50 gold pieces.

There is an exit to the worldmap here (press '' or right click to use).