Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.4.8Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Online Indicator 1.0.6An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Possessor Bonus Class 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 18 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by luminous horror at level 18 on the 3rd Decay 122nd year of Ascendancy at 19:52 / 2Killed by worm that walks at level 18 on the 4th Decay 122nd year of Ascendancy at 05:06 |
Primary Stats
| Strength | 47 (base 38) |
| Dexterity | 17 (base 12) |
| Constitution | 21 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 47 (base 41) |
| Cunning | 12 (base 12) |
Resources
| Life | -7/244 |
| Psi | 0/220 |
| Equilibrium | 0 |
| Healing Factor | 1.3863874345549 |
| Regeneration | 70.719623036648 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +84.041344029944% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 15.703251193202 |
| See Invisible | 24.703251193202 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 36 |
| Crit Chance | 1% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 47 |
| Crit Chance | 8% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 9% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 34 (87.462686567164%) |
| Defense | 16 |
| Ranged Defense | 22 |
| Fatigue | 20 |
| Physical Save | 27 |
| Spell Save | 26 |
| Mental Save | 24 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 44% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 23% |
| Poison Resistance | 50% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 338% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 247 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Psionic / Body snatcher | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Psionic Disruption |
| talent | Channel Pain |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 49.36 life per turn. Regeneration |
| detrimental effect | The target is reeling from the aftershock of a destroyed possessed body, reducing damage by 60%, reducing movement speed by 50%. Possession Aftershock |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-19% global speed). Solipsism |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bear paw. * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed length of troll intestine. * You've found the needed vial of squid ink. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Branirain the pair of iron boots (0 def, 3 armour) (On feet)] Branirain the pair of iron boots (0 def, 3 armour)Branirain the pair of iron boots (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: -3% (-) Maximum encumbrance: +21 (-) Physical save: +5 (+3 eff.) (-) Mental save: +9 (+4 eff.) (-) Maximum hate: +2.00 (-) Mindpower: +4 (+2 eff.) (-) Mental crit. chance: +2% (-) See invisible: +9 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. 63 alchemist agate (Quiver)] 63 alchemist agate63 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | [vs. brass lantern 'Anyzilakath' (Light source)] brass lantern 'Anyzilakath'brass lantern 'Anyzilakath' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +1 (-) Physical power: +8 (+3 eff.) (-) Changes stats: +3(-) Con Life regen: +0.40 (-) Equilibrium when hit: +0.08 (-) Maximum life: +44.00 (-) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Brodydrathel (9 def, 7 armour) (On head)] Brodydrathel (9 def, 7 armour)Brodydrathel (9 def, 7 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +7 (-) Defense: +9 (+9 eff.) (-) Ranged Defense: +9 (+6 eff.) (-) Fatigue: +1% (-) Changes stats: +3(-) Con Changes resistances: +3%(-) acid / +2%(-) physical A cap made of leather. |
| On hands | [vs. corrosive rough leather gloves of strength (+2) (0 def, 1 armour) (On hands)] corrosive rough leather gloves of strength (+2) (0 def, 1 armour)corrosive rough leather gloves of strength (+2) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) (-) Armour: +1 (-) Damage (Melee): 6(-) acid Changes stats: +2(-) Str Changes resistances: +6%(-) acid Changes damage: +3%(-) acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Daimifast [power 93] (6 cooldown) (Tool)] Daimifast [power 93] (6 cooldown)Daimifast [power 93] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 20 arcane resource burn * 15% chance to corrode armour by 30% Damage (Melee): 0(-20) item manaburn arcane / 0(-15) item acid corrode Changes resistances: +9%(-) nature / +6%(-) darkness Changes resistances penetration: +15%(-) acid Spell save: +12 (+6 eff.) (-) It can be used to fire a blast of psionic energies in a range 8 beam dealing 18.60 to 37.20 mind damage, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 2 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. copper ring of perseverance (On fingers, 1 of 2)] copper ring of perseverancecopper ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +22% (-) Life regen: +1.00 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of perseverance (On fingers, 1 of 2)] titan's steel ring of the mind (+12%)titan's steel ring of the mind (+12%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +12% mind Changes damage: +12% mind Physical save: +6 (+3 eff.) Stun/Freeze immunity: +0% (-22%) Life regen: +0.00 (-1.00) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Blastschism (Around neck)] BlastschismBlastschism Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 0(-30) item acid corrode / 6(-) light / 9(-) darkness Effects when hit in melee: * 8% chance to inflict 15% damage reduction * 7% chance to blind Damage when hit (Melee): 20(-) lightning / 0(-7) item light blind / 0(-8) item darkness numbing Changes resistances: +12%(-) lightning Changes damage: +9%(-) lightning / +7%(-) light / +7%(-) darkness Amulets can have magical properties. |
| In main hand | [vs. Sootthorn the iron mace (109% power, 2 apr) (In main hand, 1 of 2)] Sootthorn the iron mace (109% power, 2 apr)Sootthorn the iron mace (109% power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 109% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Crit. chance: +0.5% (-) Attack speed: 100% (-) Damage (Melee): +14(-) insidious poison When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 16(-) darkness Changes resistances: +9%(-) darkness / +3%(-) mind Blunt and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)] Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +20%(-) blight / +20%(-) cold / +20%(-) nature Healing mod.: +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| In off hand | [vs. Sootthorn the iron mace (109% power, 2 apr) (In main hand, 1 of 4)] Serpent's Glare (91% power, 15 apr, nature damage)Serpent's Glare (91% power, 15 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Power: 92% (-17%) Range: 1.1x (-0.3x) Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 (+13) Crit. chance: +7.0% (+6.5%) Attack speed: 100% (-) Damage (Melee): +0(-14) insidious poison Damage conversion: 30% poison When wielded/worn: Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 0(-16) darkness Changes resistances: +0%(-3%) mind / +10% nature / +0%(-9%) darkness Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 77.37 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
| Cloak | [vs. Anorach the linen cloak (1 def, 0 armour) (Cloak)] Anorach the linen cloak (1 def, 0 armour)Anorach the linen cloak (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +1 (-) Defense: +1 (+1 eff.) (-) Changes stats: +2(-) Str / +4(-) Dex / +1(-) Mag / +1(-) Wil Changes resistances: +3%(-) physical Changes damage: +6%(-) arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. steel plate armour of the dragon (4 def, 9 armour) (Main armor)] steel plate armour of the dragon (4 def, 9 armour)steel plate armour of the dragon (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-) Defense: +4 (+4 eff.) (-) Fatigue: +22% (-) Changes stats: +1(-) Str / +2(-) Con Changes resistances: +7%(-) acid / +6%(-) physical / +6%(-) fire / +6%(-) cold / +5%(-) lightning Talents cooldown: Rush (-5(-) turns) Disarm immunity: +23% (-) Stun/Freeze immunity: +22% (-) Knockback immunity: +20% (-) A suit of armour made of metal plates. |
Inventory
[vs. Blastschism (Around neck)] clarifying copper amulet of dexterity (+2)clarifying copper amulet of dexterity (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 0(-30) item acid corrode / 0(-6) light / 0(-9) darkness Damage when hit (Melee): 0(-20) lightning / 0(-7) item light blind / 0(-8) item darkness numbing Changes stats: +2 Dex Changes resistances: +10% mind / +0%(-12%) lightning Changes damage: +0%(-9%) lightning / +0%(-7%) light / +0%(-7%) darkness Confusion immunity: +21% Amulets can have magical properties. |
[vs. Sootthorn the iron mace (109% power, 2 apr) (In main hand, 1 of 2)] steel waraxe 'Veleba' (107% power, 3 apr)steel waraxe 'Veleba' (107% power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 107% (-2%) Range: 1.4x (+0.0x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (+1) Crit. chance: +4.0% (+3.5%) Attack speed: 100% (-) Damage (Melee): +0(-14) insidious poison Damage against: +9% Unnatural When wielded/worn: Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 8 mind / 0(-16) darkness Changes stats: +5 Str / +2 Dex / +2 Mag / +2 Wil / +4 Cun Changes resistances: +0%(-9%) darkness / +0%(-3%) mind Changes damage: +6% mind Infravision radius: +3 One-handed war axes. Tap to cycle through comparison choices |
[vs. Sootthorn the iron mace (109% power, 2 apr) (In main hand, 1 of 2)] dwarven-steel waraxe (123% power, 4 apr)This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe (123% power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 123% (+14%) Range: 1.4x (+0.0x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (+2) Crit. chance: +4.5% (+4.0%) Attack speed: 100% (-) Damage (Melee): +0(-14) insidious poison When wielded/worn: Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 0(-16) darkness Changes resistances: +0%(-9%) darkness / +0%(-3%) mind One-handed war axes. Tap to cycle through comparison choices |
[vs. Sootthorn the iron mace (109% power, 2 apr) (In main hand, 1 of 4)] Bloomsoul (94% power, 13 apr, nature damage)This item will automatically be transmogrified when you leave the level. Bloomsoul (94% power, 13 apr, nature damage) Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Power: 95% (-14%) Range: 1.1x (-0.3x) Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 (+11) Crit. chance: +7.0% (+6.5%) Attack speed: 100% (-) Damage (Melee): +0(-14) insidious poison When wielded/worn: Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 0(-16) darkness Changes resistances: +0%(-9%) darkness / +0%(-3%) mind Talent mastery: +0.20 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 30 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. Tap to cycle through comparison choices |
[vs. Sootthorn the iron mace (109% power, 2 apr) (In main hand, 1 of 4)] creative thorny mindstar (96% power, 24 apr, nature damage)creative thorny mindstar (96% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 96% (-13%) Range: 1.1x (-0.3x) Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+22) Crit. chance: +3.5% (+3.0%) Attack speed: 100% (-) Damage (Melee): +0(-14) insidious poison When wielded/worn: Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 0(-16) darkness Changes stats: +2 Cun Changes resistances: +0%(-9%) darkness / +0%(-3%) mind Critical mult.: +10.00% Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. 63 alchemist agate (Quiver)] Flashoblivion (17/17, 125% power, 2 apr)This item will automatically be transmogrified when you leave the level. Flashoblivion (17/17, 125% power, 2 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 125% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 17 On weapon hit: * 40% chance to blind (+40%) + 10% chance to create an air burst Travel speed: +200% Burst (radius 2) on crit: +20 light Shots are used with slings to pummel your foes to death. |
[vs. Serpent's Glare (91% power, 15 apr, nature damage) (In off hand, 1 of 2)] dwarven-steel shield (8 def, 2 armour, 90 block)This item will automatically be transmogrified when you leave the level. dwarven-steel shield (8 def, 2 armour, 90 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 3 Armour Penetration: +0 (-15) Crit. chance: +0.0% (-7.0%) Attack speed: inf% (inf%) Damage conversion: 0%(-30%) poison When wielded/worn: Armour: +2 Defense: +8 (+6 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +0%(-10%) nature Changes damage: +0%(-10%) nature Talent granted: +3 Block Poison immunity: +0% (-50%) Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) Mental crit. chance: +0% (-2%) Handheld deflection devices. Tap to cycle through comparison choices |
[vs. Branirain the pair of iron boots (0 def, 3 armour) (On feet)] pair of hardened leather boots (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. pair of hardened leather boots (0 def, 3 armour) 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: +3% (+6%) Maximum encumbrance: +0 (-21) Physical save: +0 (+0 eff.) (-5 (-3 eff.)) Mental save: +0 (+0 eff.) (-9 (-4 eff.)) Maximum hate: +0.00 (-2.00) Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) Mental crit. chance: +0% (-2%) See invisible: +0 (-9) A pair of boots made of leather. |
[vs. corrosive rough leather gloves of strength (+2) (0 def, 1 armour) (On hands)] steady rough leather gloves of dexterity (+2) (0 def, 1 armour)steady rough leather gloves of dexterity (+2) (0 def, 1 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +17 (+7 eff.) Physical power: +0 (+0 eff.) (-6 (-2 eff.)) Armour: +1 (-) Damage (Melee): 0(-6) acid Changes stats: +0(-2) Str / +2 Dex Changes resistances: +0%(-6%) acid Changes damage: +0%(-3%) acid Physical save: +5 (+2 eff.) Mental save: +5 (+3 eff.) Disarm immunity: +22% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Brodydrathel (9 def, 7 armour) (On head)] Porymira the rough leather cap (0 def, 1 armour)Porymira the rough leather cap (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +1 (-6) Defense: +0 (+0 eff.) (-9 (-9 eff.)) Ranged Defense: +0 (+0 eff.) (-9 (-6 eff.)) Fatigue: +1% (-) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Str / +2(-1) Con Changes resistances: +0%(-3%) acid / +12% temporal / +0%(-2%) physical Changes resistances penetration: +15% acid / +10% temporal A cap made of leather. |
[vs. Brodydrathel (9 def, 7 armour) (On head)] Steel Helm of Garkul (0 def, 6 armour)Steel Helm of Garkul (0 def, 6 armour) Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 (-1) Defense: +0 (+0 eff.) (-9 (-9 eff.)) Ranged Defense: +0 (+0 eff.) (-9 (-6 eff.)) Fatigue: +8% (+7%) Changes stats: +5 Str / +4 Wil / +5(+2) Con Changes resistances: +0%(-3%) acid / +0%(-2%) physical Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
[vs. brass lantern 'Anyzilakath' (Light source)] Glitterkill the brass lanternGlitterkill the brass lantern Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +0 (-1) Physical power: +0 (+0 eff.) (-8 (-3 eff.)) Damage when hit (Melee): 4 mind / 11 fire Changes stats: +0(-3) Con Changes resistances: +5% fire Changes resistances penetration: +25% light Changes damage: +6% light Life regen: +0.00 (-0.40) Equilibrium when hit: +0.00 (-0.08) Maximum life: +0.00 (-44.00) Light radius: +5 (+3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Daimifast [power 93] (6 cooldown) (Tool)] iron pickaxe of endurance (dig speed 38 turns)iron pickaxe of endurance (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Damage (Melee): 0(-20) item manaburn arcane / 0(-15) item acid corrode Changes stats: +2 Str Changes resistances: +0%(-9%) nature / +0%(-6%) darkness Changes resistances penetration: +0%(-15%) acid Spell save: +0 (+0 eff.) (-12 (-6 eff.)) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Daimifast [power 93] (6 cooldown) (Tool)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Damage (Melee): 0(-20) item manaburn arcane / 0(-15) item acid corrode Changes stats: +5 Wil Changes resistances: +0%(-9%) nature / +0%(-6%) darkness Changes resistances penetration: +0%(-15%) acid Spell save: +0 (+0 eff.) (-12 (-6 eff.)) Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Dominatrix the Cornac Possessor level 15
71st Dusk 122nd year of Ascendancy at 11:31 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Dominatrix the Cornac Possessor level 10
6th Dusk 122nd year of Ascendancy at 19:11 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Dominatrix the Cornac Possessor level 15
44th Dusk 122nd year of Ascendancy at 22:20 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Dominatrix the Cornac Possessor level 2
2nd Summertide 122nd year of Ascendancy at 11:32 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Dominatrix the Cornac Possessor level 7
1st Dusk 122nd year of Ascendancy at 13:55 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Dominatrix the Cornac Possessor level 15
72nd Haze 122nd year of Ascendancy at 07:42 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Dominatrix the Cornac Possessor level 17
1st Decay 122nd year of Ascendancy at 16:52 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Dominatrix the Cornac Possessor level 18
3rd Decay 122nd year of Ascendancy at 19:53 see stats
Log
Crippling Poison from Poison ivy hits Dominatrix for 0 to psi, 2 nature (2 total damage).
Dominatrix converts some damage to Psi!
Crippling Poison from Poison ivy hits Dominatrix for 0 to psi, 2 nature (2 total damage).
Dominatrix is no longer poisoned.
You notice a trap (water jet)!
Talent Infusion: Movement is ready to use.
Worm that walks casts Worm Rot.
Worm that walks uses Blindside.
Dominatrix HEALS from fire damage!
Dominatrix converts some damage to Psi!
Worm that walks hits Dominatrix for 3 to psi, 0 physical, 1 to psi, 0 acid, 1 to psi, 0 blight, 1 to psi, 0 blight, 2 to psi, 0 physical, 1 to psi, 0 blight, 0 to psi, 0 fire (10 total damage).
Dominatrix hits Worm that walks for 22 lightning, 17 darkness, 22 lightning, 17 darkness (78 total damage).
Your body died! You quickly return to your normal one but the shock is terrible!
Dominatrix is stunned!
Dominatrix converts some damage to Psi!
Worm that walks hits Dominatrix for 5 to psi damage.
You do not have enough Psi to use Assume Form.
Dominatrix uses Infusion: Regeneration.
Dominatrix starts regenerating health quickly.
Worm that walks casts Acid Strike.
Worm that walks misses Dominatrix.
Worm that walks drains life from Dominatrix!
Worm that walks drains life from Dominatrix!
Worm that walks is weakened by the darkness!
Saving game...
