Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Arcanum Class Pack 1.3.0Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Items Vault 1.3.0Donators/Buyers bonus! Spellsword 1.3.0This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Maj'Eyal |
Mode | Madness Exploration |
Sex | Male |
Race | Superhuman |
Class | Arcanist |
Level / Exp | 61 / 86% |
Size | medium |
Lifes / Deaths | Killed by The Shade at level 16 on the 7th Mirth 122nd year of Ascendancy at 01:31 / 62Killed by NoDoze at level 18 on the 10th Flare 122nd year of Ascendancy at 19:08 Killed by NoDoze at level 18 on the 10th Flare 122nd year of Ascendancy at 20:44 Killed by Shhen the thalore at level 18 on the 10th Flare 122nd year of Ascendancy at 22:29 Killed by Obanel the halfling at level 18 on the 3rd Dusk 122nd year of Ascendancy at 07:30 Killed by Lrodind the thalore at level 18 on the 8th Dusk 122nd year of Ascendancy at 18:01 Killed by Doea the human at level 18 on the 9th Dusk 122nd year of Ascendancy at 11:16 Killed by Khejaiel the shalore at level 18 on the 19th Dusk 122nd year of Ascendancy at 07:05 Killed by Ebto the halfling at level 18 on the 40th Dusk 122nd year of Ascendancy at 15:05 Killed by NoDoze at level 25 on the 41st Dusk 122nd year of Ascendancy at 23:33 Killed by NoDoze at level 26 on the 42nd Dusk 122nd year of Ascendancy at 01:10 Killed by Ce'Nolerin the great wolf at level 27 on the 42nd Dusk 122nd year of Ascendancy at 02:34 Killed by Ce'Nolerin the great wolf at level 27 on the 42nd Dusk 122nd year of Ascendancy at 04:58 Killed by NoDoze at level 27 on the 42nd Dusk 122nd year of Ascendancy at 06:23 Killed by NoDoze at level 28 on the 42nd Dusk 122nd year of Ascendancy at 08:31 Killed by NoDoze at level 28 on the 42nd Dusk 122nd year of Ascendancy at 09:57 Killed by Ce'Nolerin the great wolf at level 28 on the 42nd Dusk 122nd year of Ascendancy at 11:20 Killed by Ce'Nolerin the great wolf at level 28 on the 42nd Dusk 122nd year of Ascendancy at 12:49 Killed by NoDoze at level 28 on the 42nd Dusk 122nd year of Ascendancy at 14:15 Killed by Ce'Nolerin the great wolf at level 28 on the 42nd Dusk 122nd year of Ascendancy at 15:43 Killed by NoDoze at level 28 on the 42nd Dusk 122nd year of Ascendancy at 17:59 Killed by NoDoze at level 29 on the 42nd Dusk 122nd year of Ascendancy at 20:11 Killed by Ce'Nolerin the great wolf at level 29 on the 42nd Dusk 122nd year of Ascendancy at 21:29 Killed by Ce'Nolerin the great wolf at level 29 on the 42nd Dusk 122nd year of Ascendancy at 22:55 Killed by radiant horror at level 36 on the 43rd Dusk 122nd year of Ascendancy at 03:20 Killed by luminous horror at level 37 on the 43rd Dusk 122nd year of Ascendancy at 04:54 Killed by NoDoze at level 37 on the 43rd Dusk 122nd year of Ascendancy at 06:11 Killed by radiant horror at level 38 on the 43rd Dusk 122nd year of Ascendancy at 07:43 Killed by NoDoze at level 38 on the 43rd Dusk 122nd year of Ascendancy at 08:52 Killed by orc grand master assassin at level 38 on the 43rd Dusk 122nd year of Ascendancy at 10:40 Killed by Yvyssra the king cobra at level 43 on the 44th Dusk 122nd year of Ascendancy at 00:42 Killed by Yvyssra the king cobra at level 45 on the 44th Dusk 122nd year of Ascendancy at 02:58 Killed by Yvyssra the king cobra at level 46 on the 44th Dusk 122nd year of Ascendancy at 05:40 Killed by Yvyssra the king cobra at level 46 on the 44th Dusk 122nd year of Ascendancy at 07:02 Killed by Yvyssra the king cobra at level 47 on the 44th Dusk 122nd year of Ascendancy at 08:46 Killed by ritch flamespitter at level 48 on the 44th Dusk 122nd year of Ascendancy at 11:30 Killed by Mayutha the giant fire ant at level 48 on the 44th Dusk 122nd year of Ascendancy at 13:05 Killed by ritch flamespitter at level 48 on the 44th Dusk 122nd year of Ascendancy at 14:22 Killed by ritch flamespitter at level 48 on the 44th Dusk 122nd year of Ascendancy at 19:18 Killed by ritch flamespitter at level 48 on the 44th Dusk 122nd year of Ascendancy at 20:54 Killed by ritch flamespitter at level 48 on the 44th Dusk 122nd year of Ascendancy at 22:10 Killed by Ce'Nalaith the skeleton warrior at level 54 on the 45th Dusk 122nd year of Ascendancy at 16:33 Killed by Ce'Nalaith the skeleton warrior at level 54 on the 45th Dusk 122nd year of Ascendancy at 17:45 Killed by Ce'Nalaith the skeleton warrior at level 54 on the 45th Dusk 122nd year of Ascendancy at 19:10 Killed by Ce'Nalaith the skeleton warrior at level 54 on the 45th Dusk 122nd year of Ascendancy at 21:34 Killed by NoDoze at level 55 on the 46th Dusk 122nd year of Ascendancy at 00:20 Killed by Ce'Nalaith the skeleton warrior at level 55 on the 46th Dusk 122nd year of Ascendancy at 03:44 Killed by Ce'Nalaith the skeleton warrior at level 55 on the 46th Dusk 122nd year of Ascendancy at 05:19 Killed by NoDoze at level 55 on the 46th Dusk 122nd year of Ascendancy at 07:32 Killed by Ce'Nalaith the skeleton warrior at level 55 on the 46th Dusk 122nd year of Ascendancy at 10:00 Killed by Ce'Nalaith the skeleton warrior at level 55 on the 46th Dusk 122nd year of Ascendancy at 13:11 Killed by Ce'Nalaith the skeleton warrior at level 55 on the 46th Dusk 122nd year of Ascendancy at 15:16 Killed by Ce'Nalaith the skeleton warrior at level 55 on the 46th Dusk 122nd year of Ascendancy at 17:35 Killed by Silussra the weaver patriarch at level 59 on the 47th Dusk 122nd year of Ascendancy at 23:36 Killed by Silussra the weaver patriarch at level 59 on the 48th Dusk 122nd year of Ascendancy at 02:22 Killed by fire drake at level 59 on the 48th Dusk 122nd year of Ascendancy at 05:24 Killed by Silussra the weaver patriarch at level 60 on the 48th Dusk 122nd year of Ascendancy at 08:42 Killed by NoDoze at level 60 on the 48th Dusk 122nd year of Ascendancy at 10:58 Killed by Silussra the weaver patriarch at level 61 on the 48th Dusk 122nd year of Ascendancy at 18:18 Killed by NoDoze at level 61 on the 49th Dusk 122nd year of Ascendancy at 10:30 Killed by NoDoze at level 61 on the 49th Dusk 122nd year of Ascendancy at 11:58 Killed by NoDoze at level 61 on the 49th Dusk 122nd year of Ascendancy at 12:10 |
Primary Stats
Strength | 28 (base 18) |
Dexterity | 25 (base 12) |
Constitution | 70 (base 60) |
Magic | 103 (base 71) |
Willpower | 109 (base 71) |
Cunning | 68 (base 36) |
Resources
Life | 3213/3213 |
Mana | 1207/1207 |
Equilibrium | -8 |
Healing Factor | 1 |
Regeneration | 5 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +200% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 51 |
Accuracy | 36 |
Crit Chance | 52% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 71.5 |
Crit Chance | 57% |
Speed | 1 |
Offense: Mind
Mindpower | 56.833333333333 |
Crit Chance | 39% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 9 (40%) |
Defense | 39.225 |
Ranged Defense | 41.483333333333 |
Fatigue | 0 |
Physical Save | 43.625 |
Spell Save | 78.44375 |
Mental Save | 50.308333333333 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Silence Resistance | 100% |
Bleed Resistance | 5% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 10% |
Stun Resistance | 10% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 864 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 303 life over 5 turns. |
Class Talents
Cunning / Tactical | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Temporal | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 6/5 |
Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 6/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Morph | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Distort | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Power | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Void | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / High magic | 1.30 |
| 5/5 |
| 1/5 |
| 6/5 |
| 6/5 |
Spell / Meta | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Spell / Force | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 6/5 |
Wild-gift / Harmony | 1.80 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 3/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You failed to protect the injured seer from death by lava floor. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the lone alchemist from death by giant acid ant. Escort: lone alchemist (level 1 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Mayutha the giant fire ant. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * You've found the needed orc heart. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% lightning / +6% cold / +6% arcane / +6% fire Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 47.17 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. Press to compare |
On head | linen wizard hat 'Plaguecrypt' (1 def, 0 armour) linen wizard hat 'Plaguecrypt' (1 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 16 nature Changes resistances: +16% acid / +6% nature Changes resistances penetration: +15% mind Changes damage: +12% arcane / +11% acid Maximum mana: +29.00 Maximum psi: +20.00 A pointy cloth hat, very wizardly... Press to compare |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. Press to compare |
On fingers | Corrosion CorrosionPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 5 acid Damage (Ranged): 5 acid Damage when hit (Melee): 5 acid Changes resistances: +10% acid Changes damage: +10% acid It can be used to activate talent Corrosive Vapour (costing 30 power out of 30/30) : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a spell Description: Corrosive fumes rise from the ground doing 26.03 acid damage in a radius of 3 each turn for 3 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion. Press to compare |
On fingers | copper ring 'Abyssreek' copper ring 'Abyssreek'Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +5 Mag / +5 Wil / +3 Cun Changes resistances: +5% arcane / +24% cold Changes damage: +12% cold / +3% fire Disease immunity: +10% Cut immunity: +5% Silence immunity: +5% Stun/Freeze immunity: +10% Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Spellpower: +6 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
Around waist | rough leather belt 'Gizilador' rough leather belt 'Gizilador'Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Changes stats: +4 Cun / +3 Dex Changes resistances: +6% acid / +9% darkness / +6% blight / +6% fire / +7% cold Spell save: +20 (+4 eff.) Poison immunity: +10% Mental crit. chance: +6% A belt that goes around your waist. Press to compare |
In main hand | Aryvea the Cinderbreacher (25-30 power, 5 apr, darkness element) Aryvea the Cinderbreacher (25-30 power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +40% Damage (Melee): +4 arcane Burst (radius 2) on crit: +8 blight When wielded/worn: Accuracy: +13 (+6 eff.) Physical crit. chance: +9.0% Physical power: +13 (+6 eff.) Armour: +7 Armour Hardiness: +10% Effects on melee hit: * 34% chance to disease Changes stats: +5 Mag / +5 Wil / +7 Cun Changes damage: +25% darkness / +3% fire Talent granted: +1 Command Staff Critical mult.: +18.00% Physical save: +23 (+8 eff.) Spell save: +13 (+3 eff.) Mental save: +13 (+4 eff.) Vim when firing critical spell: +9.00 Maximum mana: +170.00 Maximum vim: +84.00 Maximum pos.energy: +44.00 Spellpower: +37 (+9 eff.) Spell crit. chance: +16% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Staves designed for wielders of magic, by the greats of the art. Press to compare |
On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 79.02 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. Press to compare |
In off hand | equalising sandstone wardstone equalising sandstone wardstoneRequires: - Magic 10 Infused by nature 1.00 Encumbrance. Type: armor / wardstone ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Wil Reduce damage by fixed amount: +1 all Slows Projectiles: +10% Equilibrium regeneration: -0.30 Reduced minimum equilibrium: -8.00 Handheld warding devices Press to compare |
Cloak | enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. Press to compare |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +22% Life regen: +0.80 Rings can have magical properties. Press to compare |
warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings can have magical properties. Press to compare |
Crystalline Elm starstaff (12.5-15 power, 2 apr, darkness element) Crystalline Elm starstaff (12.5-15 power, 2 apr, darkness element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. It is part of a set of items. Base power: 12.5 - 15.0 Uses stat: 80% Mag Damage type: Arcane Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical power: +12 (+6 eff.) Changes stats: +3 Wil / +3 Con Changes damage: +10% arcane / +10% blight Talent mastery: +0.20 Spell / Blight Spellpower: +15 (+4 eff.) Spell crit. chance: +1% It can be used to recover the Crystal Focus (destroys this weapon), costing 1 power out of 1/1. Staves designed for wielders of magic, by the greats of the art. Press to compare |
shimmering elm starstaff of might (10-12 power, 2 apr, darkness element) shimmering elm starstaff of might (10-12 power, 2 apr, darkness element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Mana each turn: +0.11 Maximum mana: +30.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. Press to compare |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
shimmering linen robe (0 def, 0 armour) shimmering linen robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes damage: +11% arcane Maximum mana: +17.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+3 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 59.20 to 74.00 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. Press to compare |
grounding rough leather belt of transcendence grounding rough leather belt of transcendenceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +5% temporal Physical save: +6 (+2 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. Press to compare |
sand rough leather gloves (0 def, 7 armour) sand rough leather gloves (0 def, 7 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Damage (Melee): 5 physical Changes damage: +4% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
linen wizard hat 'Isariatira' (1 def, 0 armour) linen wizard hat 'Isariatira' (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +18% mind / +18% fire / +3% nature / +4% physical Changes damage: +12% mind / +12% fire Spell save: +25 (+5 eff.) A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. onyxonyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
bright elm wand of clairvoyance [power 9] (6 cooldown) bright elm wand of clairvoyance [power 9] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 9), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 1 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
By NoDoze the Superhuman Arcanist level 55
46th Dusk 122nd year of Ascendancy at 05:10 see stats
By NoDoze the Superhuman Arcanist level 10
1st Mirth 122nd year of Ascendancy at 10:53 see stats
By NoDoze the Superhuman Arcanist level 20
41st Dusk 122nd year of Ascendancy at 18:12 see stats
By NoDoze the Superhuman Arcanist level 30
43rd Dusk 122nd year of Ascendancy at 01:48 see stats
By NoDoze the Superhuman Arcanist level 40
43rd Dusk 122nd year of Ascendancy at 15:03 see stats
By NoDoze the Superhuman Arcanist level 5
74th Pyre 122nd year of Ascendancy at 20:39 see stats
By NoDoze the Superhuman Arcanist level 3
74th Pyre 122nd year of Ascendancy at 15:48 see stats
By NoDoze the Superhuman Arcanist level 27
42nd Dusk 122nd year of Ascendancy at 08:31 see stats
By NoDoze the Superhuman Arcanist level 8
78th Pyre 122nd year of Ascendancy at 08:52 see stats
By NoDoze the Superhuman Arcanist level 61
49th Dusk 122nd year of Ascendancy at 04:06 see stats
Log
Wall turns into floor.
Luminous horror HEALS from fire damage!
Luminous horror HEALS from fire damage!
NoDoze hits Luminous horror for 337 arcane, 0 fire, 257 healing (337 total damage) [257 healing].
NoDoze hits Something for (337 absorbed), 0 arcane, 0 fire, 257 healing (0 total damage) [257 healing].
NoDoze hits Luminous horror for 337 arcane, 0 fire, 257 healing (337 total damage) [257 healing].
Talent Invoke Darkness is ready to use.
Cauterize hits NoDoze for 680 fire damage.
NoDoze the level 61 superhuman arcanist burnt to death by cauterize on level 3 of Lake of Nur.
The flames around NoDoze vanish.
NoDoze deactivates Essence of Speed.
NoDoze deactivates Arcane Power.
NoDoze deactivates Shielding.
NoDoze deactivates Quicken Spells.
NoDoze deactivates Keen Senses.
NoDoze deactivates Spellcraft.
NoDoze deactivates Elemental Harmony.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Cauterize killed NoDoze!
Talent Force Punch is ready to use.
Talent Chromatic Orb is ready to use.
Talent Manathrust is ready to use.
Talent Disintegrate is ready to use.
Saving done.
Saving game...