Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Steamtech UI 1.1.4 Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Items Vault 1.3.0Donators/Buyers bonus! Commando class 1.3.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Monk 1.1.5Monk for versions b42 and above. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Hedgeknight Class 1.3.0"The Heart of the Gloom... such a strange place. Yet many whisper of mysterious powers, only waiting to be grabbed by adventurers.", Item Notes 1.3.0Allows you to add notes to objects in your inventory or equipment which will be displayed in the object's description tooltip. Notes can be manipulated by selecting the "Add note", "Edit note" or "Remove note" entry in the object's use-item dialog. Differences between item notes and the game's built-in tagging functionality:
Items with notes will be shown in inventory lists with a purple '!' prefix. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Bulwark |
Level / Exp | 77 / 52% |
Size | medium |
Lifes / Deaths | Killed by Betalaith the drem at level 9 on the 20th Voratun 122nd year of Ascendancy at 09:20 / 31Killed by Betalaith the drem at level 9 on the 20th Voratun 122nd year of Ascendancy at 10:45 Killed by Betalaith the drem at level 9 on the 20th Voratun 122nd year of Ascendancy at 12:11 Killed by Betalaith the drem at level 9 on the 20th Voratun 122nd year of Ascendancy at 13:30 Killed by Betalaith the drem at level 10 on the 20th Voratun 122nd year of Ascendancy at 16:11 Killed by Betalaith the drem at level 10 on the 20th Voratun 122nd year of Ascendancy at 17:34 Killed by Betalaith the drem at level 10 on the 20th Voratun 122nd year of Ascendancy at 18:52 Killed by Betalaith the drem at level 10 on the 20th Voratun 122nd year of Ascendancy at 20:06 Killed by Betalaith the drem at level 10 on the 20th Voratun 122nd year of Ascendancy at 21:14 Killed by Betalaith the drem at level 10 on the 20th Voratun 122nd year of Ascendancy at 22:31 Killed by Betalaith the drem at level 10 on the 20th Voratun 122nd year of Ascendancy at 23:38 Killed by Betalaith the drem at level 10 on the 21st Voratun 122nd year of Ascendancy at 00:40 Killed by Betalaith the drem at level 10 on the 21st Voratun 122nd year of Ascendancy at 01:12 Killed by Betalaith the drem at level 10 on the 21st Voratun 122nd year of Ascendancy at 01:42 Killed by Betalaith the drem at level 10 on the 21st Voratun 122nd year of Ascendancy at 02:13 Killed by Betalaith the drem at level 10 on the 21st Voratun 122nd year of Ascendancy at 03:15 Killed by Betuthra the large brown snake at level 16 on the 13rd Profit 122nd year of Ascendancy at 06:55 Killed by war hound at level 36 on the 25th Profit 122nd year of Ascendancy at 10:30 Killed by Polora the great wolf at level 40 on the 27th Profit 122nd year of Ascendancy at 22:19 Killed by Polora the great wolf at level 40 on the 27th Profit 122nd year of Ascendancy at 23:42 Killed by Gelle the large white snake at level 46 on the 28th Profit 122nd year of Ascendancy at 15:21 Killed by Gelle the large white snake at level 46 on the 28th Profit 122nd year of Ascendancy at 17:12 Killed by fire drake at level 55 on the 29th Profit 122nd year of Ascendancy at 17:00 Killed by minotaur at level 55 on the 29th Profit 122nd year of Ascendancy at 18:23 Killed by Rochet at level 67 on the 32nd Profit 122nd year of Ascendancy at 06:57 Killed by umbral horror at level 70 on the 33rd Profit 122nd year of Ascendancy at 01:26 Killed by Weirdling Beast at level 74 on the 34th Profit 122nd year of Ascendancy at 01:36 Killed by Weirdling Beast at level 74 on the 34th Profit 122nd year of Ascendancy at 03:47 Killed by Weirdling Beast at level 74 on the 34th Profit 122nd year of Ascendancy at 06:32 Killed by Weirdling Beast at level 74 on the 34th Profit 122nd year of Ascendancy at 10:14 Killed by minotaur at level 77 on the 42nd Profit 122nd year of Ascendancy at 17:12 |
Primary Stats
Strength | 99 (base 72) |
Dexterity | 36 (base 26) |
Constitution | 86 (base 64) |
Magic | 44 (base 33) |
Willpower | 61 (base 42) |
Cunning | 62 (base 42) |
Resources
Life | -484/2856 |
Stamina | 379/412 |
Healing Factor | 1 |
Regeneration | 13.589804504845 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +66.666666666667% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 8 |
Offense: Mainhand
Damage | 205 |
Accuracy | 70 |
Crit Chance | 65% |
APR | 6 |
Speed | 1.11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 38 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 66.720942851041 (100%) |
Defense | 54.863563405514 |
Ranged Defense | 59.863563405514 |
Fatigue | 21 |
Physical Save | 69.676114024098 |
Spell Save | 66.651114024098 |
Mental Save | 31.186787860824 |
Defense: Resistances
All | -41%( 70%) |
Defense: Immunities
Disarm Resistance | 27% |
Stun Resistance | 65% |
Instadeath Resistance | 100% |
Knockback Resistance | 65% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Technique / Combat techniques | 1.30 |
| 6/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Technique / Shield defense | 1.30 |
| 7/5 |
| 1/5 |
| 7/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Generic Talents
Race / Dwarf | 1.20 |
| 1/5 |
| 4/5 |
| 7/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 2/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Celestial / Chants | 0.80 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 6/5 |
| 6/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.65 |
| 7/5 |
| 7/5 |
| 5/5 |
| 7/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Shield Wall |
talent | Precise Strikes |
talent | Shattering Impact |
talent | Chant of Fortitude |
beneficial effect | The target is recovering 98 life each turn. Recovery |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is grappled, unable to move, and limited in its offensive capabilities. GrappledPinned Damage reduced by 1 Damage per turn: 160 |
detrimental effect | The target's armour and saves are broken, reducing them by 29. Sunder Armour |
detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
detrimental effect | Slowed by 50% and taking 241 crushing damage per turn. Imploding (slow) |
beneficial effect | The target's skin reacts to damage, granting 29 armour. Stoneskin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Turtlemire. Ancient Turtle CaveIt looks extremely dangerous, however - beware. | active |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 4. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Equipment
On feet | pair of rough leather boots 'Zanorek' (3 def, 1 armour) pair of rough leather boots 'Zanorek' (3 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Damage when hit (Melee): 4 mind / 8 blight Changes stats: +3 Wil / +3 Mag Changes resistances: +9% mind Changes resistances penetration: +5% mind Changes damage: +15% mind / +3% blight It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 18 turns. A pair of boots made of leather. |
Quiver | hateful quiver of elm arrows (22/22, 12-16.8 power, 5 apr) hateful quiver of elm arrows (22/22, 12-16.8 power, 5 apr)Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.0 - 16.8 Uses stats: 30% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 22 Damage (Ranged): +6 darkness Damage against: +5% Living Arrows are used with bows to pierce your foes to death. |
Light source | Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+4 eff.) Light radius: +5 It can be used to release a will o' the wisp, costing 15 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
On head | Demonoath (14 def, 11 armour) Demonoath (14 def, 11 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +11 Defense: +14 (+5 eff.) Fatigue: +4% Effects when hit in melee: * 15% chance to gain 10% of a turn Damage when hit (Melee): 4 darkness Changes stats: +5 Str / +4 Mag / +5 Cun Changes resistances: +5% all Changes damage: +9% arcane Physical save: +22 (+6 eff.) Mana when firing critical spell: +3.00 Spellpower: +2 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On hands | Bleakreeve the dwarven-steel gauntlets (0 def, 15 armour) Bleakreeve the dwarven-steel gauntlets (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +10% Effects on melee hit: * 20% chance to gain 10% of a turn Damage (Melee): 11 arcane / 11 temporal Damage (Ranged): 11 temporal Damage when hit (Melee): 8 temporal Changes stats: +6 Mag / +6 Wil / +10 Con Changes resistances: +9% physical / +5% arcane / +17% temporal Changes damage: +8% temporal Life regen: +2.20 Stamina each turn: +1.40 Maximum stamina: +21.00 It can be used to activate talent Disperse Magic, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Around waist | hardened leather belt 'Barikhad' hardened leather belt 'Barikhad'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +10.0% Fatigue: -4% Effects on melee hit: * 20 arcane resource burn Changes stats: +10 Dex / +9 Cun / +7 Lck Reduces incoming crit damage: 10.00% Trap disarming bonus: +18 Stealth bonus: +10 Physical save: +9 (+2 eff.) Stamina each turn: +0.40 Maximum life: +38.00 Maximum stamina: +35.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +11% Infravision radius: +5 A belt that goes around your waist. |
In main hand | Ravensun (44.5-62.3 power, 6 apr) Ravensun (44.5-62.3 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +15 mind When wielded/worn: Physical crit. chance: +10.0% Physical power: +8 (+2 eff.) Effects on melee hit: * 40% chance to inflict damage reduction Changes stats: +1 Cun / +6 Con Changes resistances penetration: +13% acid / +12% physical / +13% fire / +13% lightning / +15% cold Changes damage: +12% darkness Disarm immunity: +27% Hate when firing a critical mind attack: +3.00 Maximum hate: +6.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 5 turns. Blunt and deadly. |
Main armor | Islysethra (5 def, 33 armour) Islysethra (5 def, 33 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +33 Defense: +5 (+2 eff.) Fatigue: +6% Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 14 light / 4 mind Changes stats: +10 Str / +6 Wil Changes resistances: +26% acid / +28% physical / +44% darkness / +55% cold / +30% blight / +12% fire / +42% lightning / +9% temporal Changes resistances penetration: +30% temporal Changes damage: +21% temporal Allows you to breathe in: water Physical save: +15 (+4 eff.) Maximum life: +60.00 Light radius: +4 It can be used to activate talent Track, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
In off hand | Delarain the Smolderbane (12 def, 3 armour, 74-88.8 power, 203 block) Delarain the Smolderbane (12 def, 3 armour, 74-88.8 power, 203 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 74.0 - 88.8 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +203 On weapon crit: * smash the target with your shield crippling them Damage (Melee): +24 fire Burst (radius 1) on hit: +16 fire When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 40 fire Changes stats: +8 Str / +1 Wil Changes resistances: +29% lightning / +107% fire Changes resistances penetration: +10% arcane Talent granted: +5 Block Light radius: +2 Infravision radius: +3 Handheld deflection devices. |
Cloak | enveloping linen cloak of Eldoral (7 def, 0 armour) enveloping linen cloak of Eldoral (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +1 Cun / +2 Dex Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Blazewend the copper amulet Blazewend the copper amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +9% lightning / +2% physical / +6% nature / +6% temporal Talent mastery: +0.15 Technique / Combat training Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
dwarven-steel waraxe 'Tempestwend' (27-37.8 power, 4 apr) dwarven-steel waraxe 'Tempestwend' (27-37.8 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 27.0 - 37.8 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +14 darkness / +21 insidious poison Damage against: +13% Living When wielded/worn: Effects on melee hit: * 20 arcane resource burn * 15% chance to daze Changes resistances: +3% nature / +15% acid Spell save: +3 (+1 eff.) One-handed war axes. |
dwarven-steel mail armour 'Blackwell' (3 def, 8 armour) dwarven-steel mail armour 'Blackwell' (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Physical power: +15 (+3 eff.) Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 8 darkness Changes stats: +4 Str / +5 Mag / +7 Wil Changes resistances: +14% lightning / +9% blight Changes damage: +9% darkness Spellpower: +16 (+6 eff.) Spell crit. chance: +6% Mindpower: +15 (+4 eff.) Mental crit. chance: +7% A suit of armour made of mail. |
crackling dwarven-steel shield of patience (8 def, 2 armour, 30-36 power, 85 block) crackling dwarven-steel shield of patience (8 def, 2 armour, 30-36 power, 85 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.0 - 36.0 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +85 Damage (Melee): +12 lightning / +12 temporal When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Effects when hit in melee: * 12% chance to daze Damage when hit (Melee): 14 temporal Changes stats: +3 Dex Changes resistances: +12% lightning / +14% temporal Talent granted: +3 Block It can be used to activate talent Time Shield, placing all other charms into a 22 cooldown : Effective talent level: 4.0 Power cost: 22 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (347) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
165 alchemist agate 165 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Plaguedeath' brass lantern 'Plaguedeath'Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 nature Changes stats: +4 Cun Changes resistances: +3% nature / +6% darkness Changes resistances penetration: +10% nature Changes damage: +9% darkness Physical save: +6 (+2 eff.) Light radius: -8 Infravision radius: +5 Healing mod.: +13% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of focus brass lantern of focusInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 146 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Rochet the Dwarf Bulwark level 75
34th Profit 122nd year of Ascendancy at 14:03 see stats
By Rochet the Dwarf Bulwark level 64
31st Profit 122nd year of Ascendancy at 08:30 see stats
By Rochet the Dwarf Bulwark level 75
34th Profit 122nd year of Ascendancy at 13:23 see stats
By Rochet the Dwarf Bulwark level 10
20th Voratun 122nd year of Ascendancy at 15:15 see stats
By Rochet the Dwarf Bulwark level 20
20th Profit 122nd year of Ascendancy at 05:24 see stats
By Rochet the Dwarf Bulwark level 30
22nd Profit 122nd year of Ascendancy at 10:07 see stats
By Rochet the Dwarf Bulwark level 40
27th Profit 122nd year of Ascendancy at 20:43 see stats
By Rochet the Dwarf Bulwark level 50
28th Profit 122nd year of Ascendancy at 20:05 see stats
By Rochet the Dwarf Bulwark level 67
32nd Profit 122nd year of Ascendancy at 06:57 see stats
By Rochet the Dwarf Bulwark level 35
24th Profit 122nd year of Ascendancy at 17:56 see stats
By Rochet the Dwarf Bulwark level 75
34th Profit 122nd year of Ascendancy at 14:03 see stats
By Rochet the Dwarf Bulwark level 17
18th Profit 122nd year of Ascendancy at 13:32 see stats
By Rochet the Dwarf Bulwark level 54
29th Profit 122nd year of Ascendancy at 12:28 see stats
By Rochet the Dwarf Bulwark level 37
27th Profit 122nd year of Ascendancy at 11:59 see stats
Log
Dadas the shalore is invigorated by the attack!
Dadas the shalore's mind surges with critical power!
Dadas the shalore is invigorated by the attack!
Dadas the shalore's mind surges with critical power!
Dadas the shalore is invigorated by the attack!
Dadas the shalore is invigorated by the attack!
Dadas the shalore is invigorated by the attack!
Dadas the shalore resists the mind attack!
Dadas the shalore is invigorated by the attack!
Dadas the shalore is invigorated by the attack!
Dadas the shalore's mind surges with critical power!
Dadas the shalore is invigorated by the attack!
Dadas the shalore is invigorated by the attack!
Dadas the shalore is invigorated by the attack!
Dadas the shalore resists the mind attack!
Dadas the shalore focuses and gains an extra blow!
Dadas the shalore is invigorated by the attack!
Dadas the shalore's mind surges with critical power!
Dadas the shalore is invigorated by the attack!
Dadas the shalore is invigorated by the attack!
Dadas the shalore's mind surges with critical power!
Dadas the shalore is invigorated by the attack!
Dadas the shalore's mind surges with critical power!
Dadas the shalore is invigorated by the attack!
Dadas the shalore resists the mind attack!
Rochet is grappled!
Dadas the shalore is engaged in a grapple!
Dadas the shalore hits Rochet for 192 physical, 0 arcane, 2 cold, 11 physical, 7 lightning, 49 physical, 2 cold, 11 physical, 7 lightning, 64 physical, 2 cold, 11 physical, 7 lightning (366 total damage).
Rochet hits Dadas the shalore for (9 to psi shield), (2 antimagic), 0 temporal, (4 antimagic), 0 darkness, (19 to psi shield), (4 antimagic), 0 fire, (4 antimagic), 0 blight, (16 to psi shield), (3 antimagic), 0 light, 5 mind, (9 to psi shield), (2 antimagic), 0 temporal, (4 antimagic), 0 darkness, (19 to psi shield), (4 antimagic), 0 fire, (4 antimagic), 0 blight, (16 to psi shield), (3 antimagic), 0 light, 5 mind, (9 to psi shield), (2 antimagic), 0 temporal, (4 antimagic), 0 darkness, (19 to psi shield), (4 antimagic), 0 fire, (4 antimagic), 0 blight, (16 to psi shield), (3 antimagic), 0 light, 5 mind (14 total damage).
Minotaur uses Sunder Armour.