Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Stop Hitting Yourself! 1.3.0Gives you a chance of dodging your own arrows or sling shots based on your Danger Sense talent level. Useful for archery-using characters (other than Archers, who are already protected by Shoot Down) against monsters that can pull you to themselves and into the path of your own in-transit missile. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Draconian |
Class | Bulwark |
Level / Exp | 82 / 64% |
Size | big |
Lifes / Deaths | Killed by gff at level 16 on the 32nd Dusk 122nd year of Ascendancy at 20:52 / 97Killed by Betutha the white jelly at level 18 on the 33rd Dusk 122nd year of Ascendancy at 11:01 Killed by Betutha the white jelly at level 18 on the 33rd Dusk 122nd year of Ascendancy at 14:07 Killed by Gegawen the sandworm at level 19 on the 33rd Dusk 122nd year of Ascendancy at 19:39 Killed by Beluthra the yellow jelly at level 19 on the 33rd Dusk 122nd year of Ascendancy at 21:00 Killed by Gegawen the sandworm at level 19 on the 33rd Dusk 122nd year of Ascendancy at 22:23 Killed by Gegawen the sandworm at level 20 on the 33rd Dusk 122nd year of Ascendancy at 23:28 Killed by Gegawen the sandworm at level 20 on the 34th Dusk 122nd year of Ascendancy at 00:33 Killed by Beluthra the yellow jelly at level 20 on the 34th Dusk 122nd year of Ascendancy at 01:39 Killed by Gegawen the sandworm at level 20 on the 34th Dusk 122nd year of Ascendancy at 03:00 Killed by Glorubeth the red ooze at level 22 on the 34th Dusk 122nd year of Ascendancy at 09:32 Killed by Glorubeth the red ooze at level 22 on the 34th Dusk 122nd year of Ascendancy at 10:43 Killed by worm that walks at level 33 on the 2nd Haze 122nd year of Ascendancy at 05:35 Killed by Aromina the poison ivy at level 33 on the 2nd Haze 122nd year of Ascendancy at 06:55 Killed by Aerethra the rogue at level 39 on the 3rd Haze 122nd year of Ascendancy at 03:01 Killed by nightshade trap at level 40 on the 3rd Haze 122nd year of Ascendancy at 04:43 Killed by ghast at level 40 on the 3rd Haze 122nd year of Ascendancy at 05:56 Killed by eternal bone giant at level 40 on the 3rd Haze 122nd year of Ascendancy at 07:07 Killed by Ce'Nama the rogue at level 40 on the 3rd Haze 122nd year of Ascendancy at 08:47 Killed by gff at level 48 on the 5th Haze 122nd year of Ascendancy at 16:48 Killed by nightmare horror at level 51 on the 6th Haze 122nd year of Ascendancy at 06:01 Killed by nightmare horror at level 51 on the 6th Haze 122nd year of Ascendancy at 07:36 Killed by nightmare horror at level 51 on the 6th Haze 122nd year of Ascendancy at 08:50 Killed by worm that walks at level 52 on the 6th Haze 122nd year of Ascendancy at 11:50 Killed by Mayurilaith the bloated horror at level 53 on the 6th Haze 122nd year of Ascendancy at 22:56 Killed by Mayurilaith the bloated horror at level 53 on the 7th Haze 122nd year of Ascendancy at 00:07 Killed by Mayurilaith the bloated horror at level 53 on the 7th Haze 122nd year of Ascendancy at 01:15 Killed by Mayurilaith the bloated horror at level 53 on the 7th Haze 122nd year of Ascendancy at 02:17 Killed by Mayurilaith the bloated horror at level 53 on the 7th Haze 122nd year of Ascendancy at 03:22 Killed by luminous horror at level 55 on the 7th Haze 122nd year of Ascendancy at 07:38 Killed by Weirdling Beast at level 55 on the 7th Haze 122nd year of Ascendancy at 16:47 Killed by Adedhemina the maulotaur at level 65 on the 9th Allure 123rd year of Ascendancy at 03:55 Killed by Adedhemina the maulotaur at level 65 on the 9th Allure 123rd year of Ascendancy at 05:33 Killed by Adedhemina the maulotaur at level 66 on the 9th Allure 123rd year of Ascendancy at 07:59 Killed by Adedhemina the maulotaur at level 66 on the 9th Allure 123rd year of Ascendancy at 09:41 Killed by Silybeth the brittle clear ooze at level 66 on the 9th Allure 123rd year of Ascendancy at 11:10 Killed by Silybeth the brittle clear ooze at level 66 on the 9th Allure 123rd year of Ascendancy at 12:48 Killed by Zubawyn the slimy ooze at level 68 on the 10th Allure 123rd year of Ascendancy at 07:29 Killed by Porelle the great wolf at level 68 on the 10th Allure 123rd year of Ascendancy at 08:34 Killed by armoured skeleton warrior at level 68 on the 10th Allure 123rd year of Ascendancy at 10:00 Killed by Zubora the broken golem at level 77 on the 57th Regrowth 123rd year of Ascendancy at 12:08 Killed by Zubora the broken golem at level 77 on the 57th Regrowth 123rd year of Ascendancy at 13:27 Killed by Zubora the broken golem at level 77 on the 57th Regrowth 123rd year of Ascendancy at 14:52 Killed by Zubora the broken golem at level 77 on the 57th Regrowth 123rd year of Ascendancy at 16:14 Killed by Zubora the broken golem at level 77 on the 57th Regrowth 123rd year of Ascendancy at 17:48 Killed by Zubora the broken golem at level 77 on the 57th Regrowth 123rd year of Ascendancy at 19:09 Killed by Zubora the broken golem at level 77 on the 57th Regrowth 123rd year of Ascendancy at 20:21 Killed by Zubora the broken golem at level 77 on the 57th Regrowth 123rd year of Ascendancy at 21:42 Killed by Zubora the broken golem at level 77 on the 57th Regrowth 123rd year of Ascendancy at 23:45 Killed by Zubora the broken golem at level 77 on the 58th Regrowth 123rd year of Ascendancy at 00:47 Killed by Zubora the broken golem at level 77 on the 58th Regrowth 123rd year of Ascendancy at 01:25 Killed by Zubora the broken golem at level 77 on the 58th Regrowth 123rd year of Ascendancy at 02:44 Killed by Zubora the broken golem at level 77 on the 58th Regrowth 123rd year of Ascendancy at 04:09 Killed by Zubora the broken golem at level 77 on the 58th Regrowth 123rd year of Ascendancy at 05:29 Killed by Zubora the broken golem at level 77 on the 58th Regrowth 123rd year of Ascendancy at 06:46 Killed by Zubora the broken golem at level 77 on the 58th Regrowth 123rd year of Ascendancy at 08:03 Killed by Zubora the broken golem at level 77 on the 58th Regrowth 123rd year of Ascendancy at 09:19 Killed by Zubora the broken golem at level 77 on the 58th Regrowth 123rd year of Ascendancy at 10:27 Killed by Zubora the broken golem at level 77 on the 58th Regrowth 123rd year of Ascendancy at 11:43 Killed by Zubora the broken golem at level 77 on the 58th Regrowth 123rd year of Ascendancy at 12:53 Killed by Zubora the broken golem at level 77 on the 58th Regrowth 123rd year of Ascendancy at 14:18 Killed by Zubora the broken golem at level 77 on the 58th Regrowth 123rd year of Ascendancy at 15:33 Killed by Zubora the broken golem at level 77 on the 58th Regrowth 123rd year of Ascendancy at 16:49 Killed by Zubora the broken golem at level 77 on the 58th Regrowth 123rd year of Ascendancy at 17:59 Killed by Zubora the broken golem at level 77 on the 58th Regrowth 123rd year of Ascendancy at 19:06 Killed by Zubora the broken golem at level 77 on the 58th Regrowth 123rd year of Ascendancy at 20:35 Killed by Zubora the broken golem at level 77 on the 58th Regrowth 123rd year of Ascendancy at 22:09 Killed by Zubora the broken golem at level 77 on the 58th Regrowth 123rd year of Ascendancy at 23:23 Killed by Zubora the broken golem at level 77 on the 59th Regrowth 123rd year of Ascendancy at 00:54 Killed by Zubora the broken golem at level 77 on the 59th Regrowth 123rd year of Ascendancy at 01:58 Killed by Zubora the broken golem at level 77 on the 59th Regrowth 123rd year of Ascendancy at 03:04 Killed by Zubora the broken golem at level 77 on the 59th Regrowth 123rd year of Ascendancy at 04:36 Killed by Zubora the broken golem at level 77 on the 59th Regrowth 123rd year of Ascendancy at 05:52 Killed by Zubora the broken golem at level 77 on the 59th Regrowth 123rd year of Ascendancy at 07:14 Killed by shadow at level 80 on the 77th Regrowth 123rd year of Ascendancy at 18:32 Killed by shadow at level 80 on the 77th Regrowth 123rd year of Ascendancy at 19:42 Killed by shadow at level 81 on the 77th Regrowth 123rd year of Ascendancy at 21:17 Killed by Glorildavea the snow giant at level 81 on the 77th Regrowth 123rd year of Ascendancy at 22:17 Killed by Glorildavea the snow giant at level 81 on the 77th Regrowth 123rd year of Ascendancy at 23:22 Killed by shadow at level 81 on the 78th Regrowth 123rd year of Ascendancy at 00:21 Killed by shadow at level 82 on the 78th Regrowth 123rd year of Ascendancy at 01:27 Killed by shadow at level 82 on the 78th Regrowth 123rd year of Ascendancy at 02:27 Killed by shadow at level 82 on the 78th Regrowth 123rd year of Ascendancy at 03:28 Killed by Glorildavea the snow giant at level 82 on the 78th Regrowth 123rd year of Ascendancy at 04:27 Killed by Glorildavea the snow giant at level 82 on the 78th Regrowth 123rd year of Ascendancy at 05:28 Killed by shadow at level 82 on the 78th Regrowth 123rd year of Ascendancy at 06:31 Killed by shadow at level 82 on the 78th Regrowth 123rd year of Ascendancy at 07:36 Killed by Glorildavea the snow giant at level 82 on the 78th Regrowth 123rd year of Ascendancy at 08:33 Killed by shadow at level 82 on the 78th Regrowth 123rd year of Ascendancy at 09:35 Killed by Glorildavea the snow giant at level 82 on the 78th Regrowth 123rd year of Ascendancy at 10:42 Killed by shadow at level 82 on the 78th Regrowth 123rd year of Ascendancy at 11:44 Killed by shadow at level 82 on the 78th Regrowth 123rd year of Ascendancy at 12:47 Killed by Glorildavea the snow giant at level 82 on the 78th Regrowth 123rd year of Ascendancy at 13:46 Killed by Glorildavea the snow giant at level 82 on the 78th Regrowth 123rd year of Ascendancy at 14:53 Killed by shadow at level 82 on the 78th Regrowth 123rd year of Ascendancy at 15:55 Killed by Glorildavea the snow giant at level 82 on the 78th Regrowth 123rd year of Ascendancy at 17:00 Killed by mucus ooze at level 82 on the 78th Regrowth 123rd year of Ascendancy at 20:23 |
Primary Stats
Strength | 146 (base 77) |
Dexterity | 59 (base 35) |
Constitution | 94 (base 86) |
Magic | 27 (base 17) |
Willpower | 64 (base 49) |
Cunning | 52 (base 29) |
Resources
Life | 2894/2894 |
Stamina | 478/478 |
Healing Factor | 1.2 |
Regeneration | 15.119351009003 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | -60% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 9 |
See Invisible | 3 |
ESP Range | 10 |
ESP Kinds | demon/major, animal/canine, demon/minor |
Offense: Mainhand
Damage | 241 |
Accuracy | 78 |
Crit Chance | 45% |
APR | 28 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 9.1666666666667 |
Crit Chance | 39% |
Speed | 1 |
Offense: Mind
Mindpower | 43.2 |
Crit Chance | 39% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | +9% |
Defense: Base
Armour (hardiness) | 62 (30%) |
Defense | 52.45 |
Ranged Defense | 61.3375 |
Fatigue | 0 |
Physical Save | 70.7875 |
Spell Save | 70.9 |
Mental Save | 46.916666666667 |
Defense: Resistances
All | + 30%( 70%) |
Defense: Immunities
Knockback Resistance | 10% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Confusion Resistance | 38% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Warcries | 1.50 |
| 8/5 |
| 1/5 |
| 1/5 |
| 8/5 |
Technique / Shield defense | 1.50 |
| 8/5 |
| 1/5 |
| 8/5 |
| 8/5 |
Technique / Combat techniques | 1.30 |
| 4/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 8/5 |
| 4/5 |
| 8/5 |
| 8/5 |
Technique / Combat veteran | 1.30 |
| 3/5 |
| 8/5 |
| 8/5 |
| 2/5 |
Generic Talents
Wild-gift / Call of the wild | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Race / Draconian | 1.20 |
| 1/5 |
| 8/5 |
| 8/5 |
| 7/5 |
Technique / Combat training | 1.50 |
| 8/5 |
| 8/5 |
| 5/5 |
| 7/5 |
| 0/5 |
| 7/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by shadow. Escort: lost anorithil (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by hummerhorn. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Silata the brown bear. Escort: repented thief (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 56. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed giant spider spinneret. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Over the last few months, you have been growing in strength. Troubled DreamsLast night, you awoke from a vision of the swamp. You have decided to go there and search for answers. * You have found a necklace made from dragon teeth and awakened your inner power. * Note: rest of this quest is in my TODO queue! | active |
Equipment
On feet | blightbringer's pair of hardened leather boots of disengagement (0 def, 3 armour) blightbringer's pair of hardened leather boots of disengagement (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Dex / +8 Mag / +4 Cun Changes damage: +8% acid / +8% blight Disease immunity: +38% Spellpower: +8 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 1.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. Press to compare |
Quiver | elemental pouch of steel shots of crippling (18/18, 20.5-24.6 power, 2 apr) elemental pouch of steel shots of crippling (18/18, 20.5-24.6 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +12.5% Capacity: 18 On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Shots are used with slings to pummel your foes to death. Press to compare |
Light source | alchemist's lamp 'Charcrack' alchemist's lamp 'Charcrack'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +8 Damage when hit (Melee): 4 lightning / 32 fire Changes resistances: +8% light / +16% fire Changes resistances penetration: +25% fire / +9% all Changes damage: +8% darkness Damage affinity(heal): +5% darkness Light radius: +4 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 53.07 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
On head | drakeskin leather cap 'Xaneba' (12 def, 7 armour) drakeskin leather cap 'Xaneba' (12 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +7 Physical crit. chance: +8.0% Armour: +7 Defense: +12 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 18% chance to gain 10% of a turn Changes stats: +5 Dex / +11 Cun / +13 Lck Changes resistances: +12% acid / +6% temporal / +17% light / +18% darkness / +13% fire / +14% cold / +15% lightning Changes resistances penetration: +26% temporal Changes damage: +9% temporal Grants telepathy: Demon/Minor Demon/Major Spell crit. chance: +8% Mental crit. chance: +7% Infravision radius: +5 See invisible: +3 A cap made of leather. Press to compare |
On hands | Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. Press to compare |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. Press to compare |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Press to compare |
On fingers | copper ring 'Emelogabeth' copper ring 'Emelogabeth'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +2 Changes resistances: +22% lightning / +9% temporal / +3% light / +3% blight / +9% cold Changes damage: +11% lightning Mental save: +5 (+2 eff.) Confusion immunity: +23% Knockback immunity: +10% Rings can have magical properties. Press to compare |
Around neck | Necklace of Dragon Teeth Necklace of Dragon TeethInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Con Talent mastery: +0.20 Race / Draconian It can be used to commune with nature, costing 9 power out of 15/15. A tribal necklace made from dragon teeth. You sense primal energies within. Press to compare |
In main hand | Adonor the voratun waraxe (47-65.8 power, 6 apr) Adonor the voratun waraxe (47-65.8 power, 6 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +29 nature Damage against: +29% Plants When wielded/worn: Accuracy: +28 (+6 eff.) Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Damage when hit (Melee): 12 acid Changes stats: +12 Str Changes resistances: +3% acid / +3% light / +3% blight / +14% nature / +8% all Changes resistances penetration: +10% nature Changes damage: +27% physical Silence immunity: +10% Confusion immunity: +15% Stamina when hit: +4.90 One-handed war axes. Press to compare |
Around waist | noble's hardened leather belt of the giants noble's hardened leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Reduced damage from: +30% Summoned Spell save: +8 (+2 eff.) Size category: +1 A belt that goes around your waist. Press to compare |
In off hand | stralite shield 'Porygada' (10 def, 10 armour, 41.5-49.8 power, 218 block) stralite shield 'Porygada' (10 def, 10 armour, 41.5-49.8 power, 218 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 41.5 - 49.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +218 On weapon hit: * 61% chance to corrode armour * 40% chance to disease Damage (Melee): +16 cold When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Damage (Melee): 9 acid / 9 cold Damage when hit (Melee): 17 ice / 30 acid Changes stats: +6 Con Changes resistances: +9% acid / +24% cold Changes damage: +15% acid / +3% blight Talent granted: +4 Block Physical save: +9 (+2 eff.) Handheld deflection devices. Press to compare |
Cloak | linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | drakeskin leather armour 'Airwaker' (24 def, 8 armour) drakeskin leather armour 'Airwaker' (24 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +24 (+8 eff.) Ranged Defense: +14 (+4 eff.) Fatigue: +8% Damage (Melee): 22 acid / 18 fire Damage when hit (Melee): 16 acid / 16 fire / 8 arcane Changes stats: +9 Str / +14 Dex / +8 Wil / +7 Cun Changes resistances: +48% acid / +27% temporal / +30% fire / +5% arcane / +21% lightning Changes resistances penetration: +10% arcane / +10% lightning Changes damage: +9% arcane Physical save: +20 (+5 eff.) Mental save: +25 (+8 eff.) Movement speed: +20% A suit of armour made of leather. Press to compare |
Inventory
titan's copper ring of tenacity titan's copper ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Disarm immunity: +21% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +20.00 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. bloodlich's ash magestaff of breaching (15-18 power, 3 apr, cold element)bloodlich's ash magestaff of breaching (15-18 power, 3 apr, cold element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +5 Cun / +5 Con Changes resistances penetration: +8% cold Changes damage: +15% cold Talent granted: +1 Command Staff Critical mult.: +18.00% Vim when firing critical spell: +5.00 Maximum vim: +30.00 Maximum neg.energy: +32.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel greatsword (33-52.8 power, 2 apr)blazebringer's dwarven-steel greatsword (33-52.8 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.0 - 52.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +19 fire When wielded/worn: Changes resistances penetration: +16% fire Global speed: +6% Massive two-handed swords. Press to compare |
iron longsword (11.5-16.1 power, 2 apr) iron longsword (11.5-16.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. Press to compare |
Sootwake (15.5-21.7 power, 3 apr) Sootwake (15.5-21.7 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +1.2% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 11% chance to inflict damage reduction * 20% chance to corrode armour * 20% chance to curse the target * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +8 acid / +4 darkness / +13 cold Burst (radius 2) on crit: +16 darkness When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +9 Physical crit. chance: +27.0% Physical power: +9 (+2 eff.) Defense: +9 (+3 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Changes resistances: +6% darkness Changes resistances penetration: +15% acid / +9% physical / +9% mind / +9% darkness Changes damage: +6% temporal / +9% physical Disarm immunity: +29% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental steel mace of corruption (13.5-18.9 power, 3 apr)elemental steel mace of corruption (13.5-18.9 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 11% chance to inflict damage reduction * Random elemental explosion * 20% chance to curse the target When wielded/worn: Changes resistances penetration: +11% acid / +9% fire / +10% lightning / +11% cold Blunt and deadly. Press to compare |
Armeregostir the Umbrastun (17-23.8 power, 3 apr) Armeregostir the Umbrastun (17-23.8 power, 3 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 14 arcane resource burn * 40% chance to blind Damage (Melee): +20 darkness When wielded/worn: Effects on melee hit: * 15% chance to blind One-handed war axes. Press to compare |
Manegrim the stralite waraxe (31-43.4 power, 5 apr) Manegrim the stralite waraxe (31-43.4 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target reducing their healing Burst (radius 1) on hit: +17 fire When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +11 Physical crit. chance: +11.0% Physical power: +11 (+2 eff.) Damage when hit (Melee): 20 blight Changes stats: +5 Str / +1 Mag / +1 Wil Changes resistances penetration: +11% acid / +11% physical / +10% blight / +13% cold / +15% lightning / +13% fire Changes damage: +16% physical Spell save: +10 (+2 eff.) Stamina when hit: +1.70 Spellpower: +8 (+1 eff.) One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite waraxe 'Polamina' (59-82.6 power, 5 apr)stralite waraxe 'Polamina' (59-82.6 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 59.0 - 82.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 13% chance to inflict damage reduction * 17% chance to disease * 25% chance to put talents on cooldown * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +33 blight When wielded/worn: Armour penetration: +17 Physical crit. chance: +13.0% Changes stats: +2 Mag / +2 Wil Changes resistances penetration: +10% physical / +12% darkness / +15% blight / +10% arcane / +13% mind Changes damage: +13% physical Critical mult.: +6.00% Spell save: +9 (+2 eff.) Disease immunity: +30% Spellpower on spell critical (stacks up to 3 times): +2 One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. caller's vined mindstar of flames (5-5.5 power, 18 apr, nature damage)caller's vined mindstar of flames (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural fire should be returned to the wyrm. This natural mindstar calls for a summoner. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +11% fire Changes resistances penetration: +5% acid / +16% fire / +5% cold / +6% physical Changes damage: +9% acid / +19% fire / +9% cold / +9% physical Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. wrathful thorny mindstar of venom (8-8.8 power, 24 apr, nature damage)wrathful thorny mindstar of venom (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar is wrathful to the hated. This natural venom should be returned to the wyrm. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 acid Changes resistances: +14% acid Changes resistances penetration: +14% acid Changes damage: +12% acid Life regen: +1.40 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. glacial cured leather whip of amnesia (14-15.4 power, 1 apr)glacial cured leather whip of amnesia (14-15.4 power, 1 apr) Requires: - Dexterity 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / whip ; tier 2 Base power: 14.0 - 15.4 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +1 Physical crit. chance: +4.0% Attack speed: 125% On weapon hit: * 25% chance to put talents on cooldown Burst (radius 2) on crit: +15 ice When wielded/worn: Armour: +8 Changes resistances penetration: +9% cold A long, leather whip. Press to compare |
iron shield (4 def, 2 armour, 10.5-12.6 power, 19 block) iron shield (4 def, 2 armour, 10.5-12.6 power, 19 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.5 - 12.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +19 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. Press to compare |
steel shield of crushing (6 def, 2 armour, 19.5-23.4 power, 43 block) steel shield of crushing (6 def, 2 armour, 19.5-23.4 power, 43 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 19.5 - 23.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +43 On weapon crit: * smash the target with your shield crippling them When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Talent granted: +2 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of the void (5 def, 8 armour)spiked drakeskin leather armour of the void (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 10 darkness Damage (Ranged): 10 darkness Damage when hit (Melee): 19 physical Changes resistances: +28% darkness / +28% temporal Defense after a teleport: +28 Resist all after a teleport: +20% New effects duration reduction after a teleport: +27% It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 23 turns. A suit of armour made of leather. Press to compare |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. Press to compare |
spiked iron plate armour of lightning resistance (3 def, 7 armour) spiked iron plate armour of lightning resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Damage when hit (Melee): 11 physical Changes resistances: +15% lightning A suit of armour made of metal plates. Press to compare |
enlightening steel plate armour of implacability (4 def, 13 armour) enlightening steel plate armour of implacability (4 def, 13 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +13 Defense: +4 (+1 eff.) Fatigue: +17% Changes stats: +4 Cun / +4 Wil Physical save: +7 (+2 eff.) Mental save: +13 (+4 eff.) A suit of armour made of metal plates. Press to compare |
fearforged dwarven-steel plate armour of command (15 def, 17 armour) fearforged dwarven-steel plate armour of command (15 def, 17 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +17 Defense: +15 (+5 eff.) Fatigue: +34% Changes stats: +4 Cun / +8 Con Changes resistances: +10% fire / -13% light / +11% darkness Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +26 (+9 eff.) A suit of armour made of metal plates. Press to compare |
grounding rough leather belt grounding rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +6% temporal A belt that goes around your waist. Press to compare |
traveler's pair of rough leather boots of uncanny dodging (3 def, 1 armour) traveler's pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+1 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: -4% Maximum encumbrance: +22 Physical save: +6 (+2 eff.) A pair of boots made of leather. Press to compare |
miner's rough leather cap (0 def, 3 armour) miner's rough leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Infravision radius: +1 A cap made of leather. Press to compare |
rough leather cap 'Arilratha' (0 def, 1 armour) rough leather cap 'Arilratha' (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 physical Changes stats: +3 Dex / +3 Con Changes resistances penetration: +5% blight Stamina each turn: +0.20 Stamina when hit: +1.00 Equilibrium when hit: +1.00 Healing mod.: +10% A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Blazeedge the voratun helm (12 def, 5 armour)Blazeedge the voratun helm (12 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +5 (+1 eff.) Armour: +5 Defense: +12 (+4 eff.) Fatigue: +5% Effects on melee hit: * 30% chance to inflict damage reduction Effects when hit in melee: * 17% chance to gain 10% of a turn Damage when hit (Melee): 8 acid / 4 fire Changes stats: +20 Str / +5 Dex / +10 Wil / +15 Cun / +10 Con Changes resistances: +13% lightning / +13% temporal / -34% light / +25% cold / +15% blight / +3% fire / +15% nature / +22% mind Changes resistances penetration: +15% acid / +15% temporal / +20% fire Changes damage: +6% acid / +15% temporal Allows you to breathe in: water Spell save: +10 (+2 eff.) Mental save: +44 (+14 eff.) Confusion immunity: +48% Life regen: +7.80 Maximum life: +106.00 Healing mod.: +30% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
165 alchemist agate 165 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
survivor's brass lantern survivor's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+1 eff.) Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
dream-smith's iron pickaxe (dig speed 19 turns) dream-smith's iron pickaxe (dig speed 19 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes damage: +7% mind / +7% fire Mental save: +7 (+2 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By gff the Draconian Bulwark level 56
24th Haze 122nd year of Ascendancy at 14:31 see stats
By gff the Draconian Bulwark level 56
7th Haze 122nd year of Ascendancy at 19:06 see stats
By gff the Draconian Bulwark level 10
78th Pyre 122nd year of Ascendancy at 20:07 see stats
By gff the Draconian Bulwark level 20
33rd Dusk 122nd year of Ascendancy at 23:19 see stats
By gff the Draconian Bulwark level 30
1st Haze 122nd year of Ascendancy at 13:30 see stats
By gff the Draconian Bulwark level 40
3rd Haze 122nd year of Ascendancy at 04:29 see stats
By gff the Draconian Bulwark level 50
5th Haze 122nd year of Ascendancy at 22:04 see stats
By gff the Draconian Bulwark level 80
77th Regrowth 123rd year of Ascendancy at 20:50 see stats
By gff the Draconian Bulwark level 44
4th Haze 122nd year of Ascendancy at 12:49 see stats
By gff the Draconian Bulwark level 19
33rd Dusk 122nd year of Ascendancy at 22:20 see stats
By gff the Draconian Bulwark level 56
2nd Decay 122nd year of Ascendancy at 03:20 see stats
By gff the Draconian Bulwark level 57
8th Allure 123rd year of Ascendancy at 04:09 see stats
Log
Glukira the snow giant hits gff for 44 nature, 3 cold, 29 nature, 3 cold (79 total damage).
Gff speeds up.
Gff has recovered!
Thorn Grab from Glukira the snow giant hits gff for 12 nature damage.
Rush is still on cooldown for 4 turns.
Talent Counter Bash is ready to use.
Thorn Grab from Glukira the snow giant hits gff for 12 nature damage.
Mucus ooze uses Slime Spit.
Mucus ooze hits gff for 64 nature damage.
gff the level 82 draconian bulwark was naturalised to death by a mucus ooze on level 1 of Daikara.
Gff deactivates Precise Strikes.
Gff deactivates Shield Wall.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Mucus ooze killed gff!
Saving done.
Resting starts...
Talent Assault is ready to use.
Talent Vitality is ready to use.
Talent Rush is ready to use.
Talent Shield Pummel is ready to use.
Talent Shield Slam is ready to use.
Talent Shield Wall is ready to use.
Talent Precise Strikes is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.