Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. QuickTome: Remove Stat Requirements 1.3.1 Experience Controller 1.3.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Commando class 1.3.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Half-Cost Category Mastery 1.3.1 Arcanum Class Pack 1.3.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Pepper Pack 1.3.1Adds classes, races, objects and other stuff into the game. Class: Performer / Bard Jacks of all trades, masters of none, Bards are known for being proficient in a vast array of talents, such as melee and ranged combat, spellcasting and performing capabilities and blend all of these styles into a very versatile mix. Race: Animal / Bunnymorph (& Kruk variant) Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard. This transformation rendered them more fragile but gave them some special talents. Objects and other additions include rapiers, whips, harps, flutes, lutes, singing swords, a new item type (instrument), a new resource pool (melody), a new damage type (sound), a new escort type, a sizable amount of new egos centered around melody, sound damage, new talents and a handful of new artifacts. Thanks to rexorcorum for all the custom images and to game-icons.net for the custom icons. Crossbows Fork 1.3.3Adds Crossbows and Bolts. Both require Strength to equip. Crossbows use Bow mastery and should work with talents that require a bow. Bolts do less damage than Arrows but have slightly more crit and much higher APR. Bolts have 70% Str 30% Dex modifier. Bolts also have smaller quivers. Crossbows fire slower than Longbows and have an APR accurcy bonus rather tha a crit bonus. Crossbows pick up Longbow egos and Bolts pick up Ammo egos. They will drop from NPCs and be availabe from merchants. Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.3.0Donators/Buyers bonus! Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Tier 5 starting weapons 1.3.1Start with tier 5 weapons (no egos) Following classes are not affected by this addon: - Ashes of Urh'Rok classes and Stone warden - other addon classes - adventurer Note: stat requirements are not removed. You may need 'QuickTome: Remove Stat Requirements' to equip tier 5 weapons. Barbarian Class Fork 1.2.3Adds the Barbarian class to the Wilder sub-group. Thievery 1.2.4If you side with the Assassin Lord, a new zone will open up. This will be triggered the same way the Assassin Lord quest is, starting at player level 15. Once you've cleared this area, you can come back for access to the merchant services you would've gotten if you had saved the merchant - at a substantial markup over normal cost. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Stoic class 1.3.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Hexkin race 1.2.5Adds the Hexkin race. !!!This addon is still a work in progress!!! What's new: Randboss Rando 1.3.1Massively spikes Rare counts as the game progresses, and even adds in Randbosses in the late game. As of 1.4.2, the player can fully control the spawn rate of Rare and Randboss class enemies to suit their gameplay style. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Deathknight 1.3.1Adds the Deathknight class. See forum thread for details. Exponential Leveling 1.3.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Rogue |
Level / Exp | 29 / 59% |
Size | medium |
Lifes / Deaths | Killed by Velessra the forest troll at level 10 on the 9th Mirth 122nd year of Ascendancy at 22:26 0 / 8Killed by Zubedhelle the assassin at level 19 on the 4th Flare 122nd year of Ascendancy at 05:59 Killed by Yvudabeth the bandit at level 23 on the 5th Flare 122nd year of Ascendancy at 12:22 Killed by Layurin the fire drake hatchling at level 27 on the 8th Flare 122nd year of Ascendancy at 14:38 Killed by Porymina the stone troll at level 27 on the 8th Flare 122nd year of Ascendancy at 15:20 Killed by Betharalekira the snow giant thunderer at level 27 on the 8th Flare 122nd year of Ascendancy at 16:29 Killed by Adoldatta the gwelgoroth at level 29 on the 9th Flare 122nd year of Ascendancy at 05:05 Killed by Yvoyatha the storm drake at level 29 on the 9th Flare 122nd year of Ascendancy at 05:27 |
Primary Stats
Strength | 82 (base 60) |
Dexterity | 85 (base 60) |
Constitution | 69 (base 60) |
Magic | 74 (base 60) |
Willpower | 53 (base 30) |
Cunning | 79 (base 60) |
Resources
Life | -68/1545 |
Stamina | 319/372 |
Healing Factor | 1.16 |
Regeneration | 5.3244 |
Speed
Mental | +17.8% |
Attack | +17.8% |
Movement | +79% |
Spell | +17.8% |
Global | +113.9% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 13 |
See Stealth | 20 |
See Invisible | 40 |
Offense: Mainhand
Damage | 117 |
Accuracy | 74 |
Crit Chance | 81% |
APR | 36 |
Speed | 0.85 |
Offense: Offhand
Damage | 105 |
Accuracy | 74 |
Crit Chance | 81% |
APR | 36 |
Speed | 0.85 |
Offense: Spell
Spellpower | 68.25 |
Crit Chance | 54% |
Speed | 0.84889643463498 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 67.675 |
Crit Chance | 50% |
Speed | 0.84889643463498 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 24.8 (30%) |
Defense | 67.884644072077 |
Ranged Defense | 71.134644072077 |
Fatigue | 12 |
Physical Save | 54.741666666667 |
Spell Save | 37.4125 |
Mental Save | 46.191666666667 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 13% |
Bleed Resistance | 100% |
Confusion Resistance | 95% |
Fear Resistance | 100% |
Disarm Resistance | 29% |
Poison Resistance | 100% |
Blind Resistance | 51% |
Inscriptions (3/5)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Cunning / Poisons | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual weapons | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Acrobatics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
talent | Precision |
talent | Insidious Poison |
talent | Lacerating Strikes |
talent | Crippling Poison |
detrimental effect | The target is frozen on the ground, able to act freely but not move. Frozen Feet |
beneficial effect | Parrying melee attacks: Has a 20% chance to deflect up to 16 damage from the next 1.0 attack(s). Parrying |
detrimental effect | Outwitted by Yvoyatha the storm drake, attacks from it have 30 bonus accuracy, 24 bonus armour penetration and 16.86% bonus damage. Outwitted |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Sparkglean the pair of hardened leather boots (0 def, 3 armour) Sparkglean the pair of hardened leather boots (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 8 lightning / 4 blight Changes stats: +2 Mag / +4 Wil / +4 Con Changes resistances: +6% blight / +7% fire / +9% cold Changes resistances penetration: +10% blight / +7% physical Changes damage: +9% lightning Spell save: +3 (+2 eff.) Lowers spell cool-downs by: 10% Mindpower: +5 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 1.0 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Quiver | Silathra (9/9, 28-47.6 power, 16 apr) Silathra (9/9, 28-47.6 power, 16 apr)Requires: Crafted by a master 3.00 Encumbrance. Type: ammo / bolt ; tier 2 Base power: 28.0 - 47.6 Uses stats: 30% Dex, 70% Str Damage type: Physical Accuracy: +9 Armour Penetration: +16 Physical crit. chance: +2.0% Capacity: 9 Bolts are used with crossbows to pierce your foes to death. |
Light source | alchemist's lamp 'Wildquench' alchemist's lamp 'Wildquench'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +2 Str / +5 Mag / +2 Cun Changes resistances: +11% blight / +9% darkness Blindness immunity: +31% Confusion immunity: +16% Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Light radius: +12 Infravision radius: +5 See stealth: +11 See invisible: +28 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 26 cooldown : Effective talent level: 1.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 27 blight damage or heals 40 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Narin (0 def, 1 armour) Narin (0 def, 1 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +9.0% Armour: +1 Fatigue: +1% Changes stats: +3 Dex / +1 Wil / +8 Lck Changes resistances: +12% mind / +13% sound Mental save: +13 (+4 eff.) Silence immunity: +13% Confusion immunity: +23% Melody when hit: +1.00 Spell crit. chance: +3% Mental crit. chance: +3% Infravision radius: +2 A cap made of leather. |
On hands | hardened leather gloves 'Elyda' (0 def, 2 armour) hardened leather gloves 'Elyda' (0 def, 2 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +2 Damage (Melee): 9 darkness / 8 sound Changes stats: +4 Str / +7 Wil / +3 Con Changes resistances: +7% mind / +7% darkness / +7% sound Changes damage: +6% darkness / +9% mind Talent mastery: +0.20 Technique / Grappling Physical save: +20 (+6 eff.) Disarm immunity: +29% Melody each turn: +0.12 It can be used to activate talent Earworm, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power Description: Implants an earworm into the target's mind, dealing 47.29 sound damage each turn for 3 turns and causing Ear Damage for 4 turns. If the target is affected by both Soundshock and Ear Damage at any point the earworm will explode in a 2 radius for the remaining overtime damage increased by 40% as deafening sound. If Gone Acoustic is active the caster will also gain a 12% bonus to mind damage for 5 turns. The damage will scale with your Mindpower. (Ear Damage lowers the target's sound resistance and its ability to shrug off critical hits, it checks against bleed resistance.) (Deafen lowers all of the target's speeds while granting it a small amount of sound resistance, checks against stun resistance and bypasses any resistance check if the target is affected by both Soundshock and Ear Damage.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Duvyhor the dwarven-steel pickaxe (dig speed 9 turns) Duvyhor the dwarven-steel pickaxe (dig speed 9 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +1 Dex / +2 Mag Changes resistances: +7% fire / +7% darkness / +9% temporal Changes damage: +3% temporal Lowers spell cool-downs by: 20% Infravision radius: +2 See invisible: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Betera BeteraPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +6.0% Physical power: +6 (+2 eff.) Changes stats: +6 Dex / +5 Wil / +10 Cun / +2 Con Changes resistances: +22% light Changes damage: +11% light Blindness immunity: +20% Stamina each turn: +0.40 Only die when reaching: -60.00 life Mindpower: +7 (+2 eff.) Infravision radius: +4 See stealth: +9 See invisible: +9 Rings can have magical properties. |
On fingers | Baluroddadin BaluroddadinPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +3 Mag / +3 Wil / +4 Cun / +7 Lck Changes resistances: +3% physical / +3% cold Physical save: +20 (+6 eff.) Spellpower: +6 (+2 eff.) Reduce all damage from unseen attackers: 5% Activating this item is instant. It can be used to activate talent Vanish, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You start vanishing from sight, moving 500% faster and gaining 10% chance to evade melee attacks for 2 game turns. When this effect ends you'll become invisible (power 26) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 50%. Any actions other than moving will end the movement speed boost and activate the invisibility prematurely. Note: since you will be moving very fast, game turns will pass very slowly. The invisibility power will increase with your Spellpower. Rings can have magical properties. |
Around neck | Urtharuimnir the Balancemire Urtharuimnir the BalancemireInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +10 (+3 eff.) Damage when hit (Melee): 12 nature / 4 acid Changes stats: +10 Lck Changes resistances: +3% acid / +29% mind / +9% nature Changes resistances penetration: +10% acid Changes damage: +12% nature Confusion immunity: +56% Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
In main hand | voratun dagger (37-48.1 power, 9 apr) voratun dagger (37-48.1 power, 9 apr)Requires: 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Sharp, short and deadly. |
Around waist | Isluvea the Unlightcut Isluvea the UnlightcutInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +3% darkness Physical save: +7 (+2 eff.) Spell save: +3 (+2 eff.) Vim when firing critical spell: +3.00 Mindpower: +3 (+1 eff.) Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A belt that goes around your waist. |
In off hand | voratun dagger (39-50.7 power, 9 apr) voratun dagger (39-50.7 power, 9 apr)Requires: 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Sharp, short and deadly. |
Cloak | Gyrin the cashmere cloak (2 def, 6 armour) Gyrin the cashmere cloak (2 def, 6 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Changes resistances: +12% blight / +12% nature / +6% darkness Reduces incoming crit damage: 5.00% Life regen: +1.50 Healing mod.: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | hardened leather armour 'Alodil' (25 def, 10 armour) hardened leather armour 'Alodil' (25 def, 10 armour)Requires: Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +25 (+8 eff.) Ranged Defense: +13 (+3 eff.) Fatigue: +8% Damage (Melee): 7 lightning Damage (Ranged): 7 lightning Changes stats: +3 Cun Changes resistances: +16% lightning / +10% cold / +20% sound Changes resistances penetration: +15% arcane / +5% blight Critical mult.: +10.00% Mental save: +15 (+5 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. heat beam rune of the warrior (278 fire damage)heat beam rune of the warrior (278 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 277.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Mukath the copper amulet Mukath the copper amuletInfused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +4 Defense: +6 (+2 eff.) Changes stats: +5 Lck / +2 Wil Changes resistances: +2% physical Changes resistances penetration: +5% mind Mental save: +6 (+2 eff.) Poison immunity: +5% Silence immunity: +5% Disarm immunity: +15% Confusion immunity: +12% Mindpower: +6 (+2 eff.) Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
Cloudpain CloudpainPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes resistances: +3% cold Mental save: +3 (+1 eff.) Silence immunity: +24% Mana each turn: +0.10 Rings can have magical properties. |
Corrosion CorrosionPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 5 acid Damage (Ranged): 5 acid Damage when hit (Melee): 5 acid Changes resistances: +10% acid Changes damage: +10% acid It can be used to activate talent Corrosive Vapour (costing 26 power out of 30/30) : Effective talent level: 1.0 Power cost: 26 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a spell Description: Corrosive fumes rise from the ground doing 19.58 acid damage in a radius of 3 each turn for 3 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion. |
Velyldakira the copper ring Velyldakira the copper ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +5 Dex / +5 Mag / +5 Wil / +5 Cun Changes resistances: +9% acid / +3% cold / +6% darkness / +9% fire Reduces incoming crit damage: 10.00% Physical save: +25 (+8 eff.) Spell save: +3 (+2 eff.) Disease immunity: +5% Spellpower: +7 (+2 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. titan's steel ringtitan's steel ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Con Physical save: +10 (+3 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Blackwedge the elven-wood crossbowBlackwedge the elven-wood crossbow Requires: - Talent Shoot Powered by arcane forces Infused by nature 8.00 Encumbrance. [Unique] Type: weapon / crossbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.5% APR / acc Attack speed: 100% Firing range: +9 On weapon hit: * 13% chance to corrode armour Travel speed: +200% Damage (Ranged): +12 acid / +15 nature When wielded/worn: Accuracy: +24 (+6 eff.) Physical crit. chance: +14.5% Changes stats: +2 Wil Changes resistances: +7% all Changes resistances penetration: +11% acid / +11% physical / +10% nature Changes damage: +20% acid / +9% darkness / +12% arcane Critical mult.: +13.50% Life regen: +1.30 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +6 (+2 eff.) Damage Shield penetration: +34% Crossbows are used to shoot bolts at your foes. |
Zubotha ZubothaRequires: - Talent Shoot Crafted by a master 8.00 Encumbrance. Type: weapon / crossbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.5% APR / acc Attack speed: 100% Firing range: +9 Travel speed: +200% Burst (radius 2) on crit: +4 acid When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +17.0% Changes resistances penetration: +9% physical Changes damage: +9% physical Critical mult.: +13.00% Crossbows are used to shoot bolts at your foes. |
This item will automatically be transmogrified when you leave the level. Isawyn the Noonspitter (43-64.5 power, 26 apr)Isawyn the Noonspitter (43-64.5 power, 26 apr) Requires: Infused by nature Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +26 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 19% chance to daze Damage (Melee): +8 light / +33 sound Burst (radius 2) on crit: +4 light When wielded/worn: Changes stats: +3 Str / +5 Dex / +3 Mag / +5 Wil / +5 Cun / +2 Con Changes resistances: +28% sound / +3% fire / +12% light / +7% all Changes resistances penetration: +14% lightning / +15% fire / +12% nature Changes damage: +9% fire Light radius: +1 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. steel greatmaul 'Coalfist' (44-66 power, 2 apr)steel greatmaul 'Coalfist' (44-66 power, 2 apr) Requires: Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction Damage (Melee): +8 mind Burst (radius 2) on crit: +8 darkness When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 12 mind Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Goryremnir the Morbusraven (20-24 power, 4 apr, blight element)Goryremnir the Morbusraven (20-24 power, 4 apr, blight element) Requires: Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +4 nature When wielded/worn: Physical crit. chance: +9.0% Changes resistances: +6% lightning / +3% cold / +3% acid / +3% temporal Changes resistances penetration: +15% nature Changes damage: +20% blight / +3% nature Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Velina (20-24 power, 5 apr, fire element)Velina (20-24 power, 5 apr, fire element) Requires: Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Effects on melee hit: * Slows global speed by 40% Changes resistances penetration: +10% physical Changes damage: +20% fire Talent granted: +1 Command Staff Critical mult.: +13.00% Maximum stamina: +20.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent yew vilestaff (25-30 power, 4 apr, blight element)potent yew vilestaff (25-30 power, 4 apr, blight element) Requires: Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +25% blight Talent granted: +1 Command Staff Spellpower: +13 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Duskfear the steel waraxe (13.5-18.9 power, 3 apr)Duskfear the steel waraxe (13.5-18.9 power, 3 apr) Requires: Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +9 light Burst (radius 1) on hit: +4 mind Damage against: +12% Undead When wielded/worn: Damage when hit (Melee): 8 darkness Changes stats: +2 Wil Psi when hit: +0.16 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Gloomriver the stralite waraxe (34.5-48.3 power, 15 apr)Gloomriver the stralite waraxe (34.5-48.3 power, 15 apr) Requires: Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +13 mind / +6 sound Burst (radius 2) on crit: +4 darkness When wielded/worn: Armour penetration: +18 Physical crit. chance: +10.0% Changes resistances: +3% darkness / +9% sound Changes resistances penetration: +5% mind / +13% physical Changes damage: +9% physical Critical mult.: +29.00% Mental save: +3 (+1 eff.) Psi when hit: +0.08 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Strikecutter the stralite waraxe (30-42 power, 5 apr)Strikecutter the stralite waraxe (30-42 power, 5 apr) Requires: Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Arcane Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 40% chance to daze * 20% chance to torment the target * Random elemental explosion On weapon crit: * wounds the target reducing their healing Damage (Melee): +20 cold Burst (radius 1) on hit: +8 lightning When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Damage when hit (Melee): 4 arcane Changes resistances penetration: +13% acid / +9% darkness / +11% lightning / +11% mind / +11% cold / +20% arcane / +14% fire Changes damage: +3% arcane One-handed war axes. |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel waraxe (21.5-30.1 power, 4 apr)arcing dwarven-steel waraxe (21.5-30.1 power, 4 apr) Requires: Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe 'Elenugas' (32-44.8 power, 5 apr)stralite waraxe 'Elenugas' (32-44.8 power, 5 apr) Requires: Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 13% chance to inflict damage reduction * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +8 arcane Burst (radius 1) on hit: +8 acid When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +12.0% Defense: +10 (+3 eff.) Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 8 blight Changes stats: +1 Mag Changes resistances: +6% mind / +8% all Changes resistances penetration: +10% nature Disarm immunity: +28% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe 'Yvabeth' (30-42 power, 14 apr)stralite waraxe 'Yvabeth' (30-42 power, 14 apr) Requires: Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Arcane Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 13% chance to disease On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +13 blight / +11 acid / +12 sound Burst (radius 2) on crit: +4 mind When wielded/worn: Physical crit. chance: +11.0% Damage when hit (Melee): 12 mind Changes resistances: +11% sound Changes damage: +3% arcane Critical mult.: +10.00% Mental save: +6 (+2 eff.) Disease immunity: +24% Heals friendly targets nearby when you use a nature summon: +10 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. hardened leather whip 'Cyreldavena' (22-24.2 power, 4 apr)hardened leather whip 'Cyreldavena' (22-24.2 power, 4 apr) Requires: Infused by psionic forces 3.00 Encumbrance. Type: weapon / whip ; tier 3 Base power: 22.0 - 24.2 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +5.5% Attack speed: 125% On weapon hit: * 19% chance to cause random gloom Damage (Melee): +15 mind When wielded/worn: Armour penetration: +2 Physical crit. chance: +1.0% Fatigue: -6% Changes stats: +2 Str / +4 Wil / +4 Cun Changes resistances penetration: +10% physical Maximum stamina: +15.00 Sharp, long and deadly. |
Mayura MayuraCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Physical save: +3 (+1 eff.) Spell save: +11 (+5 eff.) Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. grounding hardened leather beltgrounding hardened leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +9% lightning / +8% temporal A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. grounding hardened leather belt of burglarygrounding hardened leather belt of burglary Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +4 Cun / +7 Lck Changes resistances: +6% lightning / +8% temporal Trap disarming bonus: +15 Stealth bonus: +7 Infravision radius: +4 A belt that goes around your waist. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
This item will automatically be transmogrified when you leave the level. cashmere cloak of the Shaloren (2 def, 0 armour)cashmere cloak of the Shaloren (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Wil / +1 Mag A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spellcowled cashmere cloak of Iron Throne (2 def, 0 armour)spellcowled cashmere cloak of Iron Throne (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +1 Mag / +3 Wil / +2 Con Spell save: +7 (+3 eff.) Maximum mana: +47.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. silk robe 'Islinor' (10 def, 0 armour)silk robe 'Islinor' (10 def, 0 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Defense: +10 (+3 eff.) Damage when hit (Melee): 4 blight / 8 arcane Changes stats: +6 Cun / +3 Mag Changes resistances: +15% acid / +12% physical / +27% light / +18% cold / +18% fire Changes resistances penetration: +5% blight Changes damage: +8% acid / +12% physical / +18% light / +10% cold / +10% fire Talent cooldown: Refit Golem (-3 turns) Critical mult.: +15.00% Physical save: +14 (+5 eff.) Spell save: +3 (+2 eff.) Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +3.00 Maximum mana: +60.00 Spell crit. chance: +1% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. miner's pair of dwarven-steel boots of uncanny dodging (4 def, 10 armour)miner's pair of dwarven-steel boots of uncanny dodging (4 def, 10 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Defense: +4 (+1 eff.) Ranged Defense: +5 (+1 eff.) Fatigue: +3% Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Isutira' (0 def, 1 armour) pair of rough leather boots 'Isutira' (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +3% nature / +6% temporal Physical save: +5 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) A pair of boots made of leather. |
Hedir the rough leather gloves (0 def, 1 armour) Hedir the rough leather gloves (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +1 Damage (Melee): 4 acid / 4 fire / 4 lightning / 4 cold Changes stats: +3 Str / +3 Mag / +3 Wil Changes resistances: +3% mind / +1% physical Cut immunity: +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. normal tauntlets 'Fulylach' (0 def, 4 armour)normal tauntlets 'Fulylach' (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Damage (Melee): 11 blight Changes resistances: +8% blight / +3% cold Changes damage: +8% blight / +3% mind Talent granted: +3 Block Silence immunity: +5% Stun/Freeze immunity: +5% Only die when reaching: -40.00 life Tauntlets behave like a shield, and allow you to block attacks. 44 block power. A turtle shell fit with a simple strap. It covers the entire forearm. |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)radiant dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +2 Damage (Melee): 10 light Changes stats: +4 Dex Changes resistances: +7% light Changes damage: +5% light Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. restful normal tauntlets (0 def, 4 armour)restful normal tauntlets (0 def, 4 armour) Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Talent granted: +3 Block Life regen: +1.30 Stamina each turn: +0.80 Maximum stamina: +19.00 Tauntlets behave like a shield, and allow you to block attacks. 41 block power. A turtle shell fit with a simple strap. It covers the entire forearm. |
This item will automatically be transmogrified when you leave the level. skald's hardened leather gloves (7 def, 2 armour)skald's hardened leather gloves (7 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +2 Defense: +7 (+2 eff.) Damage (Melee): 13 sound Damage (Ranged): 10 sound Disarm immunity: +19% It can be used to activate talent Dirty Fighting, placing all other charms into a 18 cooldown : Effective talent level: 3.9 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You hit your target doing 64% damage, trying to stun it instead of damaging it. If your attack hits, the target is stunned for 7 turns. Stun chance increase with your Accuracy. If you fail to stun the target (or if it shrugs off the effect), you quickly recover; the use of the skill does not take a turn. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. temporal dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)temporal dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 10 temporal Damage (Ranged): 11 temporal Changes stats: +3 Mag Changes resistances: +9% temporal Changes damage: +5% arcane / +5% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Emirawyn the cashmere wizard hat (2 def, 0 armour)Emirawyn the cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +8 Wil / +6 Mag Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 15.00% Spellpower: +5 (+1 eff.) Light radius: +3 See invisible: +3 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Hyruirand (0 def, 3 armour)Hyruirand (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +1 Cun / +5 Wil Changes resistances: +19% lightning / +8% temporal / +9% blight / +7% fire / +8% acid / +8% cold Changes resistances penetration: +15% temporal Grants telepathy: Humanoid/Orc Critical mult.: +5.00% Physical save: +16 (+5 eff.) Mental save: +8 (+3 eff.) Maximum hate: +4.00 Maximum psi: +10.00 Mindpower: +2 (+0 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Hettochak the steel mail armour (2 def, 6 armour)Hettochak the steel mail armour (2 def, 6 armour) Requires: - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour penetration: +2 Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +1 Con Changes resistances: +21% acid Changes resistances penetration: +15% physical Life regen: +0.60 Maximum life: +30.00 A suit of armour made of mail. |
Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+3 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 16 power out of 50/50) : Effective talent level: 2.0 Power cost: 16 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 76.40 to 229.20 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
This item will automatically be transmogrified when you leave the level. Mardaledor (7 def, 22 armour)Mardaledor (7 def, 22 armour) Requires: - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +7 (+2 eff.) Fatigue: +17% Damage when hit (Melee): 4 blight Changes stats: +6 Str / +3 Dex / +4 Con Changes resistances: +5% physical / +27% fire Changes damage: +6% physical Physical save: +25 (+8 eff.) Spell save: +3 (+2 eff.) Maximum life: +68.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +2% Damage Shield penetration: +20% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Vorerikira the stralite plate armour (12 def, 22 armour)Vorerikira the stralite plate armour (12 def, 22 armour) Requires: - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +12 (+4 eff.) Fatigue: +26% Damage (Melee): 10 acid / 17 fire Damage when hit (Melee): 12 acid / 12 fire / 16 physical Changes stats: +4 Cun / +1 Mag Changes resistances: +52% acid / +28% fire / +1% physical / +9% temporal Changes damage: +3% blight Mental save: +16 (+5 eff.) Mana each turn: +0.08 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Tempestspiker the steel shield (6 def, 2 armour, 39.5 block)Tempestspiker the steel shield (6 def, 2 armour, 39.5 block) Requires: - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Damage (Melee): 7 cold Damage when hit (Melee): 13 ice Changes resistances: +3% blight / +3% cold / +5% arcane Changes damage: +6% lightning Talent granted: +2 Block Mental save: +25 (+8 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Zanutar (6 def, 8 armour, 83.5 block)Zanutar (6 def, 8 armour, 83.5 block) Requires: - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 16 blight Changes stats: +1 Mag Talent granted: +2 Block Spell save: +6 (+3 eff.) Spellpower: +4 (+1 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield 'Xanydheriawe' (8 def, 2 armour, 80 block)dwarven-steel shield 'Xanydheriawe' (8 def, 2 armour, 80 block) Requires: - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Effects on melee hit: * Slows global speed by 40% Damage (Melee): 7 lightning Damage when hit (Melee): 22 lightning Changes resistances: +3% light / +9% lightning Talent granted: +3 Block Spell save: +6 (+3 eff.) Handheld deflection devices. |
Zubiradanor the granite wardstone Zubiradanor the granite wardstoneRequires: Powered by arcane forces 1.00 Encumbrance. Type: armor / wardstone ; tier 2 When wielded/worn: Armour penetration: +1 Defense: +4 (+1 eff.) Changes stats: +1 Con Changes resistances: +1% physical Reduce damage by fixed amount: +2 all Spell save: +11 (+5 eff.) Slows Projectiles: +15% Handheld warding devices |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
824 alchemist agate 824 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood bolts 'Duathelbile' (14/14, 44.5-75.65 power, 43 apr)quiver of elven-wood bolts 'Duathelbile' (14/14, 44.5-75.65 power, 43 apr) Requires: Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / bolt ; tier 4 Base power: 44.5 - 75.6 Uses stats: 30% Dex, 70% Str Damage type: Physical Armour Penetration: +43 Physical crit. chance: +12.0% Capacity: 14 On weapon hit: * 20% chance to inflict damage reduction * 10% chance to stun, blind, pin, or confuse the target On weapon crit: * wounds the target * splashes the target with acid Travel speed: +200% Damage (Ranged): +14 acid / +15 temporal / +36 darkness / +11 physical / +12 bleed / +4 arcane Burst (radius 2) on crit: +12 darkness Bolts are used with crossbows to pierce your foes to death. |
Brodayastir the Cracklepassion (dig speed 10 turns) Brodayastir the Cracklepassion (dig speed 10 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Damage when hit (Melee): 8 lightning Changes stats: +1 Str / +1 Dex Changes resistances penetration: +5% physical Critical mult.: +6.00% Reduces incoming crit damage: 10.00% Maximum life: +42.00 Maximum stamina: +34.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. woodsman's dwarven-steel pickaxe (dig speed 30 turns)woodsman's dwarven-steel pickaxe (dig speed 30 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +13% nature Changes damage: +7% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Baleruimas the alchemist's lamp Baleruimas the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 acid Changes resistances: +12% acid / +5% arcane Maximum life: +54.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 174 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Serpentmarrow (21/21, 44-52.8 power, 5 apr)Serpentmarrow (21/21, 44-52.8 power, 5 apr) Requires: Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 44.0 - 52.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 21 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 40% chance to corrode armour * 8% chance to disease * Random elemental explosion On weapon crit: * wounds the target Damage (Ranged): +4 acid / +12 cold / +9 blight / +17 bleed / +4 nature Burst (radius 1) on hit: +12 nature / +16 acid Shots are used with slings to pummel your foes to death. |
pouch of iron shots (13/13, 14-16.8 power, 1 apr) pouch of iron shots (13/13, 14-16.8 power, 1 apr)Requires: 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.0 - 16.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 13 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of steel shots 'Rootlady' (13/13, 21-25.2 power, 2 apr)pouch of steel shots 'Rootlady' (13/13, 21-25.2 power, 2 apr) Requires: Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.0 - 25.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 13 On weapon hit: * Slows global speed by 40% Damage (Ranged): +9 cold Burst (radius 1) on hit: +12 nature Burst (radius 2) on crit: +4 nature Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Muckraider the dwarven-steel singing sword (41.5-58.1 power, 2 apr)Muckraider the dwarven-steel singing sword (41.5-58.1 power, 2 apr) Requires: Crafted by a master 3.00 Encumbrance. Type: instrument / singsword ; tier 3 It must be held with both hands. Base power: 41.5 - 58.1 Uses stats: 25% Cun, 90% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc This is a bardic weapon. Armour Penetration: +2 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Damage (Melee): +9 sound Burst (radius 2) on crit: +8 mind When wielded/worn: Damage when hit (Melee): 8 nature Mindpower: +3 (+1 eff.) A two-handed sword that converts voice into sound. |
This item will automatically be transmogrified when you leave the level. Carrionsaw [power 18] (9 cooldown)Carrionsaw [power 18] (9 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 40% * 30% chance to corrode armour Changes resistances penetration: +20% nature / +5% acid Changes damage: +3% nature Talent granted: +4 Volcano Maximum vim: +16.00 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 18), putting all charms on cooldown for 9 turns. When used: 100% chance to regenerate 13 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Rogue the Skeleton Rogue level 19
4th Flare 122nd year of Ascendancy at 05:24 see stats
By Rogue the Skeleton Rogue level 10
9th Mirth 122nd year of Ascendancy at 08:14 see stats
By Rogue the Skeleton Rogue level 20
4th Flare 122nd year of Ascendancy at 06:35 see stats
By Rogue the Skeleton Rogue level 25
6th Flare 122nd year of Ascendancy at 03:28 see stats
By Rogue the Skeleton Rogue level 8
8th Mirth 122nd year of Ascendancy at 07:02 see stats
By Rogue the Skeleton Rogue level 27
8th Flare 122nd year of Ascendancy at 01:18 see stats
By Rogue the Skeleton Rogue level 20
4th Flare 122nd year of Ascendancy at 06:35 see stats
By Rogue the Skeleton Rogue level 14
1st Summertide 122nd year of Ascendancy at 15:34 see stats
By Rogue the Skeleton Rogue level 29
9th Flare 122nd year of Ascendancy at 05:05 see stats
Log
Rogue has been outwitted!
Beyond the Flesh hits Rogue for 79 physical, 4 nature, 6 mind, 5 sound, 31 physical (125 total damage).
Rogue hits Yvoyatha the storm drake for (1 to psi shield), 1 acid, (2 to psi shield), 1 blight, (6 to psi shield), 0 nature, 0 lightning (2 total damage).
Rogue hits Poramitta the snow giant boulder thrower for 142 physical, , (7 antimagic), 0 darkness, (5 antimagic), 0 lightning, (slow 15%), 6 sound (147 total damage).
Poramitta the snow giant boulder thrower hits Rogue for 9 lightning, 9 cold (17 total damage).
Bleeding from Rogue hits Poramitta the snow giant boulder thrower for 70 physical damage.
Yvoyatha the storm drake uses Switch Place.
Yvoyatha the storm drake tries to evade attacks.
You pickup 0.65 gold pieces.
Song of Direction hits Rogue for 7 sound damage.
Yvoyatha the storm drake hits Rogue for (16 parried), 1 physical, 5 sound, 31 physical (37 total damage).
Rogue hits Yvoyatha the storm drake for (1 to psi shield), 1 acid, (2 to psi shield), 0 blight, (6 to psi shield), 3 nature, 0 lightning (4 total damage).
Poramitta the snow giant boulder thrower uses Vault.
Rogue hits Poramitta the snow giant boulder thrower for (3 antimagic), 0 acid, (3 antimagic), 0 blight, (9 antimagic), 0 nature, (6 antimagic), 0 lightning (0 total damage).
Poramitta the snow giant boulder thrower hits Rogue for 12 physical, 5 lightning, 11 cold, 11 nature (38 total damage).
Rogue performs a melee critical strike against Poramitta the snow giant boulder thrower!
Poramitta the snow giant boulder thrower is dazed!
Rogue hits Poramitta the snow giant boulder thrower for 85 physical, , (7 antimagic), 0 darkness, (5 antimagic), 0 lightning, (slow 15%), 6 sound, 130 physical, , (7 antimagic), 0 darkness, (5 antimagic), 0 lightning, (slow 15%), 6 sound (226 total damage).
Poramitta the snow giant boulder thrower hits Rogue for 9 lightning, 9 cold, 9 lightning, 9 cold (34 total damage).
Yvoyatha the storm drake performs a melee critical strike against Rogue!
Talent Re-assemble is ready to use.
Beyond the Flesh hits Rogue for 191 physical, 4 nature, 6 mind, 5 sound, 31 physical (237 total damage).
Rogue hits Yvoyatha the storm drake for (1 to psi shield), 1 acid, (2 to psi shield), 1 blight, (6 to psi shield), 0 nature, 0 lightning (2 total damage).
Poramitta the snow giant boulder thrower is not dazed anymore.
Bleeding from Rogue hits Poramitta the snow giant boulder thrower for 77 physical damage.
Bolts from the Blue hits Rogue for 19 lightning damage.
Yvoyatha the storm drake uses Focused Strike.
Yvoyatha the storm drake performs a melee critical strike against Rogue!
Saving game...