Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Experience Controller 1.4.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Cornac |
Class | Doombringer |
Level / Exp | 40 / 64% |
Size | big |
Lifes / Deaths | Killed by Adyvea the slimy ooze at level 40 on the 12nd Regrowth 123rd year of Ascendancy at 08:44 / 1 |
Primary Stats
Strength | 81 (base 53) |
Dexterity | 89 (base 60) |
Constitution | 80 (base 60) |
Magic | 91 (base 60) |
Willpower | 57 (base 46) |
Cunning | 104 (base 57) |
Resources
Life | -324/1295 |
Stamina | 333/336 |
Vim | 0/116 |
Healing Factor | 1.56 |
Regeneration | 28.775997840695 |
Speed
Mental | -40% |
Attack | -30% |
Movement | +20% |
Spell | -30% |
Global | +104.5% |
Vision
Sight | 10 |
Lite | -2 |
Infravision | 34 |
See Stealth | 36 |
See Invisible | 32 |
Offense: Mainhand
Damage | 190 |
Accuracy | 87 |
Crit Chance | 74% |
APR | 48 |
Speed | 1.67 |
Offense: Spell
Spellpower | 64 |
Crit Chance | 37% |
Speed | 1.4285714285714 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 48% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 58.723073231957 (30%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 1 |
Physical Save | 66 |
Spell Save | 78 |
Mental Save | 63 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Confusion Resistance | 55% |
Poison Resistance | 100% |
Blind Resistance | 25% |
Silence Resistance | 15% |
Teleport Resistance | 10% |
Disarm Resistance | 33% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Wrath | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Fearfire | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Heart of Fire | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Oppression | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Hexes | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Precise Strikes |
talent | Horrifying Blows |
talent | Share the Pain |
talent | Abyssal Shield |
talent | Eternal Suffering |
detrimental effect | Reduces global action speed by 15%. Slow |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by cold drake. Escort: injured seer (level 2 of Daikara) | failed |
You failed to protect the injured seer from death by skeleton assassin. Escort: injured seer (level 6 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by giant lightning ant. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by orc elite berserker. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by cave troll. Escort: lost warrior (level 3 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 207. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed mummified bone. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Glintspiker' (0 def, 15 armour) pair of drakeskin leather boots 'Glintspiker' (0 def, 15 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +1 Str / +1 Dex / +26 Mag / +2 Con Changes resistances: +9% light Changes resistances penetration: +20% nature Changes damage: +20% acid / +3% light / +19% blight Reduces incoming crit damage: 5.00% Spell save: +8 (+2 eff.) Disease immunity: +97% Spellpower: +19 (+5 eff.) Lowers spell cool-downs by: 10% Infravision radius: +3 See invisible: +6 Movement speed: +20% A pair of boots made of leather. |
Quiver | Grinukalthontir the pouch of dwarven-steel shots (19/19, 41-49.2 power, 3 apr) Grinukalthontir the pouch of dwarven-steel shots (19/19, 41-49.2 power, 3 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 41.0 - 49.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 19 On weapon hit: * 9% chance to gain 10% of a turn * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +13 physical / +10 darkness / +28 temporal / +8 arcane Burst (radius 1) on hit: +8 arcane Damage against: +11% Living Shots are used with slings to pummel your foes to death. |
Light source | Elawe the Thunderire Elawe the ThunderirePowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 8 nature / 20 lightning Changes stats: +11 Cun Changes resistances: +9% acid / +15% light / +27% darkness / +9% lightning Changes resistances penetration: +20% lightning Changes damage: +30% light / +15% darkness Damage affinity(heal): +10% light / +5% darkness Mental save: +27 (+7 eff.) Mindpower: +11 (+4 eff.) Mental crit. chance: +11% Light radius: +0 Infravision radius: +14 See stealth: +25 See invisible: +18 It can be used to activate talent Moonlight Ray, placing all other charms into a 5 cooldown : Effective talent level: 4.0 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 279.61 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. You need to find something to bind its powers. The set is complete. When wielded/worn: Armour: +3 Fatigue: +3% Damage (Melee): 40 darkness Changes stats: +10 Cun Reduce damage by fixed amount: +30 all Changes damage: +20% darkness Talent mastery: +0.10 Cunning / Stealth Spell save: +15 (+3 eff.) Mental save: +15 (+4 eff.) Confusion immunity: +30% Knockback immunity: +30% Light radius: -1 It can be used to activate talent Retch (costing 28 power out of 80/80) : Effective talent level: 2.0 Power cost: 28 out of 80/80. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 41 blight damage or heals 51 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Tool | iron pickaxe 'Cobraspire' (dig speed 8 turns) iron pickaxe 'Cobraspire' (dig speed 8 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +1.0% Fatigue: -5% Damage when hit (Melee): 8 physical Changes stats: +4 Str / +1 Dex Changes resistances: +6% fire / +12% darkness / +3% nature Damage affinity(heal): +15% darkness Critical mult.: +12.00% Maximum life: +23.00 Maximum stamina: +18.00 Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Mayimina MayiminaInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+3 eff.) Effects on melee hit: * 30% chance to corrode armour Changes stats: +8 Str / +8 Con Changes resistances: +9% acid / +2% physical / +36% nature / +6% fire Changes resistances penetration: +10% acid Changes damage: +18% nature Mental save: +3 (+1 eff.) Silence immunity: +15% Confusion immunity: +10% Stun/Freeze immunity: +30% Life regen: +5.00 Maximum life: +48.00 Healing mod.: +26% Rings can have magical properties. |
On fingers | Layysewen the Sundream Layysewen the SundreamPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Wil / +4 Cun / +2 Con Changes resistances: +3% lightning Changes damage: +3% light Physical save: +25 (+6 eff.) Spell save: +30 (+6 eff.) Blindness immunity: +25% Disarm immunity: +5% Confusion immunity: +15% Teleport immunity: +10% Maximum stamina: +13.00 Mindpower: +8 (+3 eff.) Infravision radius: +3 See stealth: +11 See invisible: +8 Rings can have magical properties. |
Around waist | Darkwing DarkwingInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +13 (+4 eff.) Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 blight / 4 temporal Changes stats: +6 Str / +12 Dex / +12 Cun / +3 Con / +18 Lck Changes resistances: +9% acid / +6% temporal / +6% darkness / +10% fire / +10% lightning / +9% cold Changes resistances penetration: +10% blight Changes damage: +6% darkness / +9% temporal Trap disarming bonus: +32 Stealth bonus: +27 Physical save: +13 (+3 eff.) Life regen: +3.30 Infravision radius: +10 Healing mod.: +30% Size category: +1 A belt that goes around your waist. |
In main hand | Kindlespar the voratun greatmaul (81-121.5 power, 4 apr) Kindlespar the voratun greatmaul (81-121.5 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 81.0 - 121.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +23 mind Burst (radius 2) on crit: +4 physical When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +19 Changes stats: +2 Str Changes resistances penetration: +13% mind / +17% physical / +21% darkness / +15% fire Changes damage: +13% physical Critical mult.: +6.00% Vim when firing critical spell: +2.00 Spellpower: +4 (+1 eff.) It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 4 turns. Massive two-handed mauls. |
On hands | Emelobrevea (0 def, 2 armour) Emelobrevea (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +3 Physical power: +11 (+3 eff.) Armour: +2 Fatigue: -2% Damage when hit (Melee): 8 physical Changes stats: +3 Str / +7 Dex / +3 Con Physical save: +16 (+4 eff.) Spell save: +6 (+1 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +28% Stamina each turn: +0.20 Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. A complementing item would be your crowning glory. The set is complete. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Mag / +5 Wil Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. It can be used to activate talent Abyssal Shroud (costing 28 power out of 80/80) : Effective talent level: 2.0 Power cost: 28 out of 80/80. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a shroud of darkness over a radius 3 area that lasts 6 turns. The shroud causes 33.27 darkness damage each turn, reduces light radius by 2, and darkness resistance by 21% of those within. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Cloak | elven-silk cloak 'Ashstun' (26 def, 8 armour) elven-silk cloak 'Ashstun' (26 def, 8 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +22 Armour: +8 Defense: +26 (+8 eff.) Damage when hit (Melee): 4 arcane / 16 fire Changes stats: +8 Cun / +8 Dex Changes resistances: +5% arcane Changes resistances penetration: +15% arcane / +5% fire Critical mult.: +30.00% Stealth bonus: +14 Physical save: +32 (+8 eff.) Spell save: +20 (+4 eff.) Mental save: +24 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | serendipitous gold amulet of constitution (+9) serendipitous gold amulet of constitution (+9)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +6 (+2 eff.) Changes stats: +9 Lck / +2 Con Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. Serpentbiter the stralite ringSerpentbiter the stralite ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 8 nature Changes resistances: +15% fire Changes resistances penetration: +10% mind / +15% fire Changes damage: +6% nature / +3% mind Stun/Freeze immunity: +44% Life regen: +4.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Malugar (30-36 power, 6 apr, arcane element)Malugar (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +22.0% Physical power: +15 (+4 eff.) Effects on melee hit: * 6% chance to disease Changes resistances: +9% blight / +5% arcane / +3% light / +3% lightning Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire Talent granted: +1 Command Staff Critical mult.: +29.00% Silence immunity: +10% Confusion immunity: +10% Mana each turn: +0.32 Vim when firing critical spell: +6.00 Maximum mana: +94.00 Maximum vim: +35.00 Spellpower: +29 (+8 eff.) Spell crit. chance: +8% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Weepvagrant (30-45 power, 2 apr)Weepvagrant (30-45 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 40% chance to daze Damage (Melee): +52 insidious poison Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +4 nature When wielded/worn: Effects on melee hit: * Slows global speed by 42% Changes resistances: +3% nature Changes resistances penetration: +10% nature Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. insidious stralite greatsword of erosion (45.5-72.8 power, 3 apr)insidious stralite greatsword of erosion (45.5-72.8 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 45.5 - 72.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +37 insidious poison / +13 temporal / +19 nature Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steel longsword of daylight (15.5-21.7 power, 3 apr)steel longsword of daylight (15.5-21.7 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +9 light Damage against: +12% Undead Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. acidic iron mace of projection (13.5-18.9 power, 2 apr)acidic iron mace of projection (13.5-18.9 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 mind / +7 acid It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 4 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Tarrolach the Heatblack (51-71.4 power, 6 apr)Tarrolach the Heatblack (51-71.4 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 51.0 - 71.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +36 lightning / +12 darkness Damage against: +17% Living When wielded/worn: Physical crit. chance: +10.0% Damage when hit (Melee): 8 fire Changes stats: +8 Str / +1 Con Grants telepathy: Dragon Light radius: +1 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. creative mossy mindstar of the jelly (2.5-2.75 power, 12 apr, mind damage)creative mossy mindstar of the jelly (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun Changes damage: +3% acid Critical mult.: +7.00% Equilibrium when hit: +0.80 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. steady ash longbow of acidsteady ash longbow of acid Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +9 acid When wielded/worn: Accuracy: +8 (+1 eff.) Changes damage: +12% acid Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. barbed quiver of elm arrows of gravity (16/16, 12.5-17.5 power, 5 apr)barbed quiver of elm arrows of gravity (16/16, 12.5-17.5 power, 5 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.5 - 17.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 16 On weapon hit: * 10% chance to crush the target On weapon crit: * wounds the target Damage (Ranged): +6 gravity / +8 bleed Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Emelymina (19/111, 59.5-83.3 power, 22 apr)Emelymina (19/111, 59.5-83.3 power, 22 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 59.5 - 83.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +22 Physical crit. chance: +3.5% Capacity: 111 Turns elapse between self-loadings: 4 On weapon hit: * 25% chance to put talents on cooldown Damage (Ranged): +13 light / +12 physical Burst (radius 1) on hit: +24 physical Damage against: +21% Undead When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Brenodan the Heatspitter (15/15, 28.5-34.2 power, 3 apr)Brenodan the Heatspitter (15/15, 28.5-34.2 power, 3 apr) Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 28.5 - 34.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 15 Damage (Ranged): +4 mind / +14 temporal / +14 nature / +16 fire Burst (radius 1) on hit: +8 mind / +8 fire Burst (radius 2) on crit: +4 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots of persecution (24/24, 35.5-42.6 power, 3 apr)pouch of dwarven-steel shots of persecution (24/24, 35.5-42.6 power, 3 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 35.5 - 42.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 24 On weapon hit: * disrupts spell-casting Damage against: +15% Unnatural Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Evermoss Robe (12 def, 0 armour)Evermoss Robe (12 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 (+4 eff.) Life regen: +0.20 Mindpower: +12 (+4 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
drakeskin leather armour 'Dimreign' (20 def, 8 armour) drakeskin leather armour 'Dimreign' (20 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +20 Physical crit. chance: +10.0% Armour: +8 Defense: +20 (+6 eff.) Fatigue: +8% Effects on melee hit: * 45% chance to inflict damage reduction Damage when hit (Melee): 8 darkness Changes stats: +9 Cun / +5 Wil Changes resistances: +30% lightning / +10% physical / +15% mind Changes resistances penetration: +5% darkness / +10% mind Changes damage: +9% mind Physical save: +25 (+6 eff.) Mental save: +25 (+6 eff.) Life regen: +4.00 Stamina each turn: +1.50 Maximum life: +80.00 Healing mod.: +30% Chance to avoid any damage: +11% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 21 cooldown : Effective talent level: 4.0 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 50% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. steel mail armour of stability (2 def, 6 armour)steel mail armour of stability (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Changes resistances: +7% physical Physical save: +14 (+4 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable iron plate armour of resilience (3 def, 14 armour)impenetrable iron plate armour of resilience (3 def, 14 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +14 Defense: +3 (+1 eff.) Fatigue: +20% Maximum life: +28.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. pair of rough leather boots of rushing (0 def, 1 armour)pair of rough leather boots of rushing (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str / +3 Con It can be used to activate talent Rush, placing all other charms into a 15 cooldown : Effective talent level: 3.3 Power cost: 15 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of massiveness (0 def, 3 armour)pair of hardened leather boots of massiveness (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Str / +6 Con Changes damage: +8% physical Size category: +1 It can be used to activate talent Heave, placing all other charms into a 6 cooldown : Effective talent level: 3.0 Power cost: 6 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con It can be used to activate talent Warshout (costing 27 power out of 45/45) : Effective talent level: 2.0 Power cost: 27 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
158 alchemist agate 158 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Arinne the Cracklesever Arinne the CrackleseverInfused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Effects on melee hit: * 15% chance to daze Changes stats: +4 Wil Changes resistances penetration: +20% lightning Critical mult.: +11.00% Mental save: +3 (+1 eff.) Mental crit. chance: +1% Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 118 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Aavaa the Cornac Doombringer level 33
20th Haze 122nd year of Ascendancy at 07:19 see stats
By Aavaa the Cornac Doombringer level 33
18th Haze 122nd year of Ascendancy at 05:59 see stats
By Aavaa the Cornac Doombringer level 33
24th Haze 122nd year of Ascendancy at 19:17 see stats
By Aavaa the Cornac Doombringer level 37
1st Wintertide 123rd year of Ascendancy at 09:19 see stats
By Aavaa the Cornac Doombringer level 28
13rd Haze 122nd year of Ascendancy at 07:17 see stats
By Aavaa the Cornac Doombringer level 11
2nd Flare 122nd year of Ascendancy at 05:05 see stats
By Aavaa the Cornac Doombringer level 9
77th Pyre 122nd year of Ascendancy at 15:43 see stats
By Aavaa the Cornac Doombringer level 18
5th Dusk 122nd year of Ascendancy at 06:36 see stats
By Aavaa the Cornac Doombringer level 10
79th Pyre 122nd year of Ascendancy at 00:41 see stats
By Aavaa the Cornac Doombringer level 20
54th Dusk 122nd year of Ascendancy at 19:45 see stats
By Aavaa the Cornac Doombringer level 30
14th Haze 122nd year of Ascendancy at 22:22 see stats
By Aavaa the Cornac Doombringer level 40
11st Regrowth 123rd year of Ascendancy at 13:59 see stats
By Aavaa the Cornac Doombringer level 40
11st Regrowth 123rd year of Ascendancy at 20:42 see stats
By Aavaa the Cornac Doombringer level 19
14th Dusk 122nd year of Ascendancy at 02:09 see stats
By Aavaa the Cornac Doombringer level 29
14th Haze 122nd year of Ascendancy at 15:16 see stats
By Aavaa the Cornac Doombringer level 19
19th Dusk 122nd year of Ascendancy at 20:10 see stats
By Aavaa the Cornac Doombringer level 10
10th Mirth 122nd year of Ascendancy at 01:12 see stats
By Aavaa the Cornac Doombringer level 33
70th Haze 122nd year of Ascendancy at 11:42 see stats
By Aavaa the Cornac Doombringer level 19
34th Dusk 122nd year of Ascendancy at 00:37 see stats
By Aavaa the Cornac Doombringer level 32
17th Haze 122nd year of Ascendancy at 18:00 see stats
Log
Slimy ooze begins to fear you.
Aavaa hits Adyvea the slimy ooze for (89 to psi shield), 254 physical, (8 to psi shield), 4 mind, , (44 to psi shield), 20 darkness, , (3 to psi shield), 1 physical, 11 fire (290 total damage).
Aavaa hits Slimy ooze for 5 physical damage.
Adyvea the slimy ooze uses Slime Spit.
Adyvea the slimy ooze's Beyond the Flesh hits Aavaa for (30 resist armour), 26 physical, (3 resist armour), 0 arcane, (24 resist armour), 0 physical (26 total damage).
Aavaa receives 6 healing from Devouring flames from Aavaa.
Aavaa hits Adyvea the slimy ooze for (14 to psi shield), 6 lightning, (11 to psi shield), 5 darkness, 24 fire, (7 to psi shield), 3 nature, (3 to psi shield), 1 temporal, (27 to psi shield), 12 blight, 4 arcane, (13 to psi shield), 5 physical (61 total damage).
Burning from Aavaa hits Adyvea the slimy ooze for 21 fire damage.
Aavaa slows down.
Adyvea the slimy ooze's Slime Spit hits Aavaa for (30 resist armour), 43 nature (43 total damage).
Slimy ooze is on fire!
Talent Domination Hex is ready to use.
Aavaa hits Slimy ooze for 32 fire damage.
Slimy ooze's is surrounded with an all-consuming flame!
Aavaa hits Slimy ooze for 17 lightning, 16 darkness, 41 fire, 6 nature, 4 temporal, 39 blight, 4 arcane, 18 physical (146 total damage).
Slimy ooze hits Aavaa for (28 resist armour), 0 nature (0 total damage).
Adyvea the slimy ooze blocks Aavaa's attack and retaliates with his telekinetically wielded weapon!
Adyvea the slimy ooze performs a melee critical strike against Aavaa!
Aavaa's Domination Hex has been burned!
Aavaa shrugs off the effect 'Cripple'!
Adyvea the slimy ooze repels an attack from Aavaa.
Adyvea the slimy ooze hits Aavaa for (30 resist armour), 92 physical, 0 arcane, (24 resist armour), 0 physical, (20 resist armour), 0 arcane (92 total damage).
Adyvea the slimy ooze's Beyond the Flesh hits Aavaa for (30 resist armour), 30 physical, (3 resist armour), 0 arcane, (28 resist armour), 0 physical (30 total damage).
Aavaa hits Adyvea the slimy ooze for (14 to psi shield), 6 lightning, (11 to psi shield), 5 darkness, 24 fire, (7 to psi shield), 3 nature, (3 to psi shield), 1 temporal, (27 to psi shield), 12 blight, 4 arcane, (13 to psi shield), 5 physical, (14 to psi shield), 6 lightning, (11 to psi shield), 5 darkness, 24 fire, (7 to psi shield), 3 nature, (3 to psi shield), 1 temporal, (27 to psi shield), 12 blight, 4 arcane, (13 to psi shield), 5 physical (121 total damage).
Aavaa receives 6 healing from Devouring flames from Aavaa.
Burning from Aavaa hits Adyvea the slimy ooze for 21 fire damage.
Adyvea the slimy ooze uses Strangling Shot.
Adyvea the slimy ooze's Strangling Shot performs a ranged critical strike against Aavaa!
Saving game...