Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Bonuses at Level 10 1.5.10Characters are given +2 Class Talents, +2 Generic Talents, +10 Stat Points, and +1 Prodigy Points upon reaching level 10. This is meant to compensate for the removal of Alchemist Quests, Escorts, Yeek Wayist's Buff, and Wyrm Bile's Stat Changes which are tedious but provide very nice rewards. The idea is to restore some of the power which is lost by removing these rewards without changing the overall strength of the character. Getting the Light Category via escort, for instance, is easily as good as most Prodigies. You can download the mod that removes these things here, made by Regalion: Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Faerie |
Class | Temporal Warden |
Level / Exp | 200 / 1964% |
Size | small |
Lifes / Deaths | Killed by Lisunn the dragon turtle at level 35 on the 9th Mirth 122nd year of Ascendancy at 02:46 4 / 3Killed by JJ at level 112 on the 53rd Dusk 122nd year of Ascendancy at 12:02 Killed by Emywe the cave bear at level 133 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:46 |
Primary Stats
Strength | 123 (base 29) |
Dexterity | 185 (base 100) |
Constitution | 167 (base 60) |
Magic | 272 (base 100) |
Willpower | 219 (base 12) |
Cunning | 334 (base 97) |
Resources
Life | 10324/14852 |
Paradox | 300 |
Healing Factor | 2.5 |
Regeneration | 66.625 |
Speed
Mental | +20% |
Attack | -1.9984014443253E-12% |
Movement | +340.08244699329% |
Spell | -1.9984014443253E-12% |
Global | +100% |
Vision
Sight | 14 |
Lite | 18 |
Infravision | 49 |
See Stealth | 124.42619780394 |
See Invisible | 186.42619780394 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 1025 |
Accuracy | 110 |
Crit Chance | 283% |
APR | 139 |
Speed | 0.50 |
Offense: Spell
Spellpower | 131 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 131 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Acid | +80% |
Blight | +76% |
Arcane | +65% |
Cold | +28% |
All | +11% |
Mind | +100% |
Lightning | +74% |
Light | +134% |
Temporal | +52% |
Physical | +154% |
Darkness | +82% |
Fire | +111% |
Nature | +66% |
Offense: Damage Penetration
Acid | +15% |
Blight | +15% |
Arcane | +30% |
Mind | +19% |
Lightning | +40% |
Light | +35% |
Temporal | +76% |
Darkness | +89% |
Physical | +91% |
Fire | +10% |
Nature | +30% |
Defense: Base
Armour (hardiness) | 139 (30%) |
Defense | 140 |
Ranged Defense | 140 |
Fatigue | 0 |
Physical Save | 129 |
Spell Save | 130 |
Mental Save | 141 |
Defense: Resistances
Acid | + 69%( 70%) |
Blight | + 54%( 70%) |
Arcane | + 45%( 70%) |
Cold | + 70%( 70%) |
All | + 29%( 70%) |
Mind | + 70%( 70%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Temporal | + 70%( 70%) |
Physical | + 45%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 75% |
Confusion Resistance | 100% |
Poison Resistance | 20% |
Blind Resistance | 100% |
Silence Resistance | 96% |
Pinning Resistance | 89% |
Disarm Resistance | 60% |
Instadeath Resistance | 100% |
Knockback Resistance | 74% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 897 damage for 4 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 36). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 71) for 5 turns. Its effects scale with your Strength stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 6/5 |
| 1/5 |
| 8/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 19/5 |
| 4/5 |
| 4/5 |
| 9/5 |
Chronomancy / Bow Threading | 1.59 |
| 1/5 |
| 8/5 |
| 1/5 |
| 4/5 |
Chronomancy / Stasis | 1.39 |
| 1/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 10/5 |
| 17/5 |
| 6/5 |
| 4/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 8/5 |
| 1/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 5/5 |
| 8/5 |
| 1/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 6/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Faerie | 1.00 |
| 15/5 |
| 12/5 |
| 15/5 |
| 2/5 |
Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Weapon Folding |
talent | Contingency |
talent | Temporal Hounds |
detrimental effect | The target is unable to teleport and takes 1231.11 temporal and 1231.11 physical damage if they try. Dimensional Anchor |
beneficial effect | The target's accuracy and power have been increased by 9. 3 Fateweaver |
beneficial effect | The target's defense and saves have been increased by 9. 3 Spin |
beneficial effect | The Faerie is in flight, gaining the following bonuses. FlyingMove Speed: +310% Defense: +178 Avoidance of some traps. |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest | active |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Elonor the snow giant. Escort: injured seer (level 2 of Daikara) | failed |
You failed to protect the injured seer from death by JJ. Escort: injured seer (level 7 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by snow giant. Escort: lost anorithil (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by Emywe the cave bear. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Constitution by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 28% of the way to your next Rank. You have killed: 200 Uniques 178 Bosses 177 Elite Bosses 178 Veterans 173 Heroics 157 Legends 168 Destroyers 162 Epics 152 Elders 146 Ancients 43 Immortals 2 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1195. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed vial of wight ectoplasm. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Blindvein (92 def, 25 armour) Blindvein (92 def, 25 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +25 Defense: +92 (+12 eff.) Fatigue: -5% Changes stats: +20 Mag / +19 Wil / +5 Cun / +18 Con Changes resistances: +15% acid / +88% temporal / +89% darkness / +35% fire / +49% cold / +15% lightning Changes resistances penetration: +15% light / +19% physical / +58% darkness / +58% temporal Changes damage: +10% acid / +12% mind / +25% blight Maximum encumbrance: +46 Physical save: +39 (+5 eff.) Mental save: +55 (+7 eff.) Blindness immunity: +15% Disease immunity: +47% Pinning immunity: +25% Spellpower: +26 (+4 eff.) Mindpower: +15 (+2 eff.) Infravision radius: +2 Movement speed: +20% Damage Shield penetration: +20% Defense after a teleport: +82 Resist all after a teleport: +59% New effects duration reduction after a teleport: +82% Activating this item is instant. It can be used to blink to a nearby random location (rad 48), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
Quiver | Lorichak (40/54, 209% power, 60 apr) Lorichak (40/54, 209% power, 60 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 209% Range: 1.4x Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Accuracy: +60 Armour Penetration: +60 Crit. chance: +41.0% Capacity: 54 On weapon hit: * 40% chance to corrode armour by 30% * 60% chance to gain 10% of a turn (3/turn limit) * 10% chance to stun, blind, pin, or confuse the target * 25% chance to put talents on cooldown * 10% chance to knock the target back * 10% chance to crush the target * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 43 bleeding, 95% reduced healing Travel speed: +700% Damage (Ranged): +71 darkness / +115 gravity / +228 physical / +50 cold / +30 bleed / +30 mind / +78 temporal Burst (radius 1) on hit: +8 acid Burst (radius 2) on crit: +23 cold Damage against: +27% Living When wielded/worn: Ammo reloads per turn: +13 Arrows are used with bows to pierce your foes to death. |
Light source | Crackleglean CracklegleanPowered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 88 fire Changes stats: +9 Cun / +8 Mag Changes resistances: +26% temporal / +45% darkness / +8% blight / +19% cold / +7% arcane / +30% fire Changes resistances penetration: +20% lightning / +15% arcane Changes damage: +9% lightning / +9% temporal / +22% light Damage affinity(heal): +10% light Mental save: +12 (+1 eff.) Blindness immunity: +47% Confusion immunity: +27% Spellpower: +23 (+4 eff.) Spell crit. chance: +5% Light radius: +10 Infravision radius: +14 See stealth: +39 See invisible: +64 Defense after a teleport: +35 Resist all after a teleport: +40% New effects duration reduction after a teleport: +60% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 79 blight damage or heals 67 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Ereladin the Singenigh (2 def, 10 armour) Ereladin the Singenigh (2 def, 10 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +2 (+0 eff.) Changes stats: +26 Mag / +45 Wil / +30 Cun / +18 Con Changes resistances: +28% mind / +18% fire / +21% light / +8% arcane Changes resistances penetration: +10% nature Changes damage: +36% mind / +39% arcane / +14% light Physical save: +21 (+3 eff.) Mental save: +14 (+2 eff.) Poison immunity: +20% Disease immunity: +20% Silence immunity: +25% Stun/Freeze immunity: +15% Knockback immunity: +20% Life regen: +3.40 Mana each turn: +0.49 Maximum mana: +70.00 Maximum psi: +28.00 Spellpower: +20 (+3 eff.) Spell crit. chance: +10% Mindpower: +33 (+4 eff.) Mental crit. chance: +4% Damage Shield Power: +11% It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 10 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 491.96 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | Halurarion the Phoenixkill (dig speed 1 turns) Halurarion the Phoenixkill (dig speed 1 turns)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +52 Physical power: +20 (+2 eff.) Armour: +5 Defense: +8 (+1 eff.) Damage when hit (Melee): 27 fire Changes stats: +22 Str / +3 Dex / +6 Mag / +3 Con Changes resistances: +6% acid / +9% physical / +12% darkness / +19% nature / +12% lightning Changes resistances penetration: +10% darkness / +10% fire Changes damage: +30% fire / +9% nature / +30% mind Damage affinity(heal): +15% darkness Critical mult.: +20.00% Spell save: +46 (+7 eff.) Mental save: +39 (+5 eff.) Disease immunity: +5% Knockback immunity: +10% Maximum mana: +59.00 Spell crit. chance: +10% Light radius: +1 Infravision radius: +9 Movement speed: +10% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | Dazzlepeal DazzlepealPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +17 Armour: +20 Defense: +17 (+2 eff.) Effects on melee hit: * 40% chance to cause random gloom * 30% chance to blind Damage (Melee): 50 bleed Effects on ranged hit: * 40% chance to cause random gloom Damage (Ranged): 43 bleed Damage when hit (Melee): 8 light / 8 mind Changes stats: +10 Str / +17 Mag / +31 Wil / +33 Cun / +21 Con Changes resistances: +40% lightning / +9% light Changes resistances penetration: +5% blight / +15% arcane / +15% light Changes damage: +20% lightning Physical save: +18 (+2 eff.) Spell save: +44 (+7 eff.) Mental save: +12 (+1 eff.) Confusion immunity: +50% Stun/Freeze immunity: +50% Life regen: +4.80 Hate when firing a critical mind attack: +5.00 Maximum mana: +20.00 Maximum stamina: +76.00 Maximum hate: +29.00 Spellpower: +27 (+4 eff.) Spell crit. chance: +1% Mindpower: +30 (+4 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | Strikeraven the stralite ring Strikeraven the stralite ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +38 (+6 eff.) Physical power: +12 (+1 eff.) Fatigue: -2% Effects on melee hit: * 18% chance to cause random gloom * 30% chance to daze at end of turn * 30% chance to corrode armour by 30% Damage (Melee): 19 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 21 bleed Changes stats: +11 Str / +33 Dex / +12 Mag / +32 Wil / +68 Cun / +18 Con Changes resistances: +36% lightning / +28% fire / +36% light / +36% nature Changes resistances penetration: +5% blight / +15% acid Changes damage: +27% lightning / +18% light / +9% blight / +14% fire / +18% nature Spell save: +54 (+8 eff.) Mental save: +13 (+2 eff.) Silence immunity: +39% Confusion immunity: +34% Life regen: +3.40 Mana each turn: +0.27 Hate when firing a critical mind attack: +3.00 Maximum life: +175.00 Maximum stamina: +68.00 Maximum hate: +13.00 Mindpower: +51 (+7 eff.) Light radius: +3 Infravision radius: +2 See invisible: +6 Healing mod.: +48% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Around waist | Brightfurnace the rough leather belt Brightfurnace the rough leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +15.0% Physical power: +12 (+1 eff.) Armour: +21 Defense: +31 (+4 eff.) Effects on melee hit: * 49% chance to blind Damage when hit (Melee): 8 acid / 8 mind Changes stats: +8 Dex / +2 Mag / +7 Wil / +15 Cun / +6 Lck Changes resistances: +6% acid / +21% fire / +21% cold Reduced damage from: +81% Summoned Critical mult.: +14.00% Trap disarming bonus: +10 Stealth bonus: +13 Physical save: +46 (+6 eff.) Spell save: +7 (+1 eff.) Mental save: +14 (+2 eff.) Mana each turn: +0.20 Psi when hit: +0.08 Maximum life: +119.00 Maximum mana: +68.00 Maximum stamina: +31.00 Maximum hate: +12.00 Maximum psi: +24.00 Maximum vim: +24.00 Maximum pos.energy: +24.00 Maximum neg.energy: +24.00 Spellpower: +4 (+1 eff.) Mindpower: +8 (+1 eff.) Mental crit. chance: +7% Light radius: +3 Infravision radius: +4 Size category: +1 Reduces paradox anomalies(equivalent to willpower): +12 A belt that goes around your waist. |
In main hand | Viperlady ViperladyRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 167% Firing range: +10 On weapon hit: * 26% chance to daze at end of turn Travel speed: +400% Damage (Ranged): +24 acid / +39 nature Burst (radius 1) on hit: +2 nature When wielded/worn: Accuracy: +82 (+12 eff.) Armour penetration: +2 Physical crit. chance: +69.0% Physical power: +46 (+5 eff.) Fatigue: -2% Changes stats: +24 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +19 Con Changes resistances: +9% nature / +3% fire / +6% mind / +14% all Changes resistances penetration: +20% lightning / +45% physical / +20% nature Changes damage: +30% acid / +83% physical Talent mastery: +0.30 Wild-gift / Fungus Talents cooldown: Fragmentation Shot (-4 turns) Pin Down (-2 turns) Maximum life: +20.00 It can be used to regenerate 270 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
On hands | Olodar the Blastseam (0 def, 19 armour) Olodar the Blastseam (0 def, 19 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +20 (+2 eff.) Armour: +19 Effects on melee hit: * 50% chance to cause random gloom Damage (Melee): 29 lightning / 18 temporal / 66 darkness / 30 acid / 80 mind / 29 cold / 18 arcane / 29 fire Damage (Ranged): 17 temporal Changes stats: +16 Str / +10 Dex / +25 Mag / +24 Wil / +10 Cun / +6 Con Changes resistances: +13% temporal / +7% arcane / +3% mind Changes damage: +3% arcane / +11% temporal Talent cooldown: Double Strike (-2 turns) Physical save: +52 (+7 eff.) Spell save: +10 (+2 eff.) Mental save: +20 (+2 eff.) Blindness immunity: +10% Disease immunity: +5% Disarm immunity: +60% Pinning immunity: +20% Life regen: +3.80 Stamina each turn: +1.60 Mana each turn: +0.31 Maximum life: +74.00 Maximum stamina: +30.00 Spellpower: +16 (+3 eff.) Spell crit. chance: +10% Mindpower: +20 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Haromakhad (5 def, 5 armour) Haromakhad (5 def, 5 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +5 Defense: +5 (+1 eff.) Damage when hit (Melee): 8 blight Changes stats: +31 Mag / +10 Wil / +30 Cun / +2 Con Changes resistances: +9% temporal / +30% light / +35% fire / +42% nature / +14% acid / +14% physical / +11% blight / +14% cold / +9% darkness Changes resistances penetration: +9% mind / +18% temporal / +11% darkness / +27% physical Changes damage: +21% temporal / +54% darkness / +22% fire / +28% nature / +11% all / +9% acid / +42% physical / +12% arcane / +9% blight / +9% cold / +11% mind / +69% light Talent cooldown: Refit Golem (-4 turns) Critical mult.: +42.00% Reduces incoming crit damage: 15.00% Silence immunity: +32% Life regen: +3.30 Mana each turn: +0.49 Psi each turn: +0.78 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Hate when firing a critical mind attack: +12.00 Psi when firing a critical mind attack: +9.00 Maximum life: +106.00 Maximum mana: +101.00 Maximum hate: +9.00 Maximum psi: +22.00 Spellpower: +74 (+11 eff.) Spell crit. chance: +44% Mindpower: +14 (+2 eff.) Mental crit. chance: +6% Light radius: +3 See invisible: +6 Healing mod.: +18% Reduces paradox anomalies(equivalent to willpower): +23 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Starbrace (64 def, 30 armour) Starbrace (64 def, 30 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +8 Physical crit. chance: +8.0% Physical power: +8 (+1 eff.) Armour: +30 Defense: +64 (+8 eff.) Fatigue: -16% Effects on melee hit: * 45% chance to blind Damage when hit (Melee): 16 light Changes stats: +3 Str / +13 Dex / +9 Mag / +15 Wil / +19 Cun Changes resistances: +16% acid / +25% light / +19% darkness / +38% cold / +16% blight / +35% fire / +16% nature / +16% lightning Changes resistances penetration: +10% darkness / +5% light Changes damage: +17% darkness / +12% acid Grants telepathy: Demon/Minor Demon/Major Stealth bonus: +22 Physical save: +94 (+13 eff.) Spell save: +53 (+8 eff.) Mental save: +77 (+10 eff.) Life regen: +2.20 Only die when reaching: -100.00 life Spell crit. chance: +7% Mental crit. chance: +14% Healing mod.: +22% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Hyrak the stralite amulet Hyrak the stralite amuletPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +16 (+2 eff.) Armour: +4 Fatigue: -9% Damage when hit (Melee): 8 mind Changes stats: +6 Str / +9 Dex / +10 Mag / +18 Wil / +9 Cun / +6 Con Changes resistances: +9% cold / +41% temporal / +25% mind / +9% nature Changes resistances penetration: +10% mind / +5% blight Changes damage: +8% acid / +18% physical / +22% blight / +34% fire / +8% cold / +7% lightning Talent masteries: +0.29 Chronomancy / Stasis +0.29 Chronomancy / Bow Threading Critical mult.: +36.00% Reduces incoming crit damage: 20.00% Physical save: +17 (+2 eff.) Spell save: +15 (+3 eff.) Mental save: +26 (+3 eff.) Blindness immunity: +61% Confusion immunity: +84% Pinning immunity: +44% Stun/Freeze immunity: +10% Knockback immunity: +44% Life regen: +5.50 Mana each turn: +0.48 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +70.00 Maximum mana: +41.00 Spellpower: +32 (+5 eff.) Spell crit. chance: +6% Mindpower: +32 (+4 eff.) Infravision radius: +18 Sight radius: +4 See invisible: +25 Combat speed: +20% Amulets can have magical properties. |
Inventory
regeneration infusion of the titan (heal 1082 over 5 turns) regeneration infusion of the titan (heal 1082 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1082 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
lightning rune (661 lightning damage) lightning rune (661 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 220.40 to 661.20 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 462 for 8 turns) shielding rune (absorb 462 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 103) teleportation rune (range 103)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Plagueenvy PlagueenvyPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Physical power: +10 (+1 eff.) Defense: +18 (+2 eff.) Fatigue: -10% Effects on melee hit: * 45% chance to corrode armour by 30% * Slows global speed by 30% Damage (Melee): 29 light / 29 darkness Effects when hit in melee: * 25% chance to inflict 15% damage reduction * 30% chance to blind Changes stats: +9 Dex / +18 Mag / +10 Cun / +9 Con / +19 Lck Changes resistances: +12% acid / +9% nature Changes resistances penetration: +10% arcane / +20% nature Changes damage: +16% temporal / +44% light / +28% fire / +9% nature / +9% acid / +26% physical / +30% blight / +15% arcane / +46% darkness Talent masteries: +0.39 Cunning / Survival +0.39 Chronomancy / Spacetime Weaving Critical mult.: +35.00% Physical save: +24 (+3 eff.) Spell save: +25 (+4 eff.) Mental save: +25 (+3 eff.) Life regen: +1.40 Stamina each turn: +1.50 Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Spellpower: +41 (+6 eff.) Spell crit. chance: +12% Movement speed: +10% Combat speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
Blastpulverizer BlastpulverizerPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +26 (+4 eff.) Physical crit. chance: +2.0% Physical power: +16 (+2 eff.) Defense: +19 (+3 eff.) Ranged Defense: +6 (+1 eff.) Effects on melee hit: * 30% chance to daze at end of turn * 21% chance to blind Damage (Melee): 39 light Effects on ranged hit: * 22% chance to blind Damage (Ranged): 44 light Damage when hit (Melee): 12 physical Changes stats: +1 Str / +9 Dex / +8 Mag / +8 Wil / +13 Cun / +10 Con Changes resistances: +18% mind Changes damage: +18% mind Critical mult.: +9.00% Physical save: +56 (+8 eff.) Spell save: +52 (+8 eff.) Mental save: +29 (+4 eff.) Blindness immunity: +36% Confusion immunity: +42% Stun/Freeze immunity: +44% Life regen: +4.80 Maximum life: +88.00 Maximum stamina: +64.00 Spellpower: +26 (+4 eff.) Mindpower: +13 (+2 eff.) Mental crit. chance: +2% Infravision radius: +6 See stealth: +21 See invisible: +21 Movement speed: +22% Healing mod.: +36% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
gold ring of misery gold ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 11 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 11 bleed Changes stats: +5 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
rogue's steel ring rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Changes stats: +3 Cun Rings can have magical properties. |
voratun ring 'Xanoreba' voratun ring 'Xanoreba'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+2 eff.) Armour: +12 Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 19 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 19 bleed Changes stats: +1 Dex / +11 Mag / +13 Wil / +9 Cun / +7 Con Spell save: +13 (+2 eff.) Hate when firing a critical mind attack: +3.00 Maximum life: +70.00 Maximum stamina: +40.00 Maximum hate: +13.00 Spellpower: +35 (+5 eff.) Mindpower: +15 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Smolderreign (141% power, 15 apr)Smolderreign (141% power, 15 apr) Requires: - Magic 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 142% Range: 1.5x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 32% chance to inflict 15% damage reduction * 28% chance to cause random gloom * 40% chance to daze at end of turn * 25% chance for lightning to arc to a second target * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown * Random elemental explosion * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 43 bleeding, 95% reduced healing * cripple the target * wounds the target for 7 turns: 43 bleeding, 95% reduced healing * splashes the target with acid Damage Shield penetration (this weapon only): +42% Damage (Melee): +32 acid / +36 lightning / +19 mind Burst (radius 2) on crit: +8 lightning When wielded/worn: Accuracy: +76 (+12 eff.) Armour penetration: +38 Physical crit. chance: +52.0% Physical power: +26 (+3 eff.) Defense: +12 (+2 eff.) Effects on melee hit: * 55% chance to daze at end of turn Damage when hit (Melee): 12 fire Changes stats: +11 Str / +5 Dex / +6 Wil / +6 Cun Changes resistances: +9% arcane / +9% fire Changes resistances penetration: +16% acid / +39% physical / +14% cold / +26% lightning / +31% fire Changes damage: +39% physical / +9% arcane / +6% fire Disarm immunity: +45% Stamina when hit: +4.00 Massive two-handed battleaxes. |
Voidfame the voratun dagger (159% power, 9 apr) Voidfame the voratun dagger (159% power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 160% Range: 1.3x Uses stats: 95% Mag, 45% Dex Damage type: Nature Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to disease * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 43 bleeding, 95% reduced healing * wounds the target for 7 turns: 43 bleeding, 95% reduced healing * wounds the target for 7 turns: 43 bleeding, 95% reduced healing * wounds the target for 7 turns: 43 bleeding, 95% reduced healing * wounds the target for 7 turns: 43 bleeding, 95% reduced healing * wounds the target for 7 turns: 43 bleeding, 95% reduced healing * cripple the target Damage (Melee): +46 insidious poison / +16 temporal / +16 darkness / +16 blight / +16 nature Burst (radius 2) on crit: +12 mind When wielded/worn: Accuracy: +24 (+4 eff.) Armour penetration: +24 Physical crit. chance: +102.0% Physical power: +81 (+8 eff.) Damage when hit (Melee): 12 nature / 4 darkness Changes stats: +7 Str / +8 Dex / +9 Con Changes resistances: +8% all Changes resistances penetration: +23% mind / +36% physical / +24% darkness / +12% nature Changes damage: +12% physical Grants telepathy: Demon/Minor Demon/Major Critical mult.: +10.00% Disease immunity: +28% Disarm immunity: +25% Mindpower: +8 (+1 eff.) Light radius: +3 Infravision radius: +3 See invisible: +6 Sharp, short and deadly. |
voratun longsword 'Armifast' (155% power, 8 apr) voratun longsword 'Armifast' (155% power, 8 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 155% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to cause random gloom * 30% chance to disease On weapon crit: * wounds the target for 7 turns: 43 bleeding, 95% reduced healing * wounds the target for 7 turns: 43 bleeding, 95% reduced healing * splashes the target with acid Damage (Melee): +20 acid / +20 light / +28 blight Burst (radius 2) on crit: +8 blight Damage against: +30% Undead When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +17 Physical crit. chance: +42.0% Physical power: +44 (+5 eff.) Damage when hit (Melee): 12 blight Changes stats: +7 Dex / +7 Con Changes resistances: +2% physical Changes resistances penetration: +13% physical Critical mult.: +20.00% Disarm immunity: +35% Stamina each turn: +0.40 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking steel mace of crippling (105% power, 3 apr)truestriking steel mace of crippling (105% power, 3 apr) Requires: - Magic 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 106% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +7 Physical crit. chance: +8.0% Changes resistances penetration: +9% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace 'Porolaith' (154% power, 6 apr)voratun mace 'Porolaith' (154% power, 6 apr) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 155% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 143% On weapon hit: * 35% chance to corrode armour by 30% * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 43 bleeding, 95% reduced healing * cripple the target Damage (Melee): +38 darkness / +28 cold / +16 nature / +16 temporal Burst (radius 2) on crit: +30 ice / +33 fire Damage against: +39% Living When wielded/worn: Accuracy: +69 (+11 eff.) Armour penetration: +56 Physical crit. chance: +72.0% Physical power: +30 (+3 eff.) Armour: +15 Defense: +29 (+4 eff.) Fatigue: -10% Damage when hit (Melee): 8 arcane Changes stats: +19 Dex / +5 Con Changes resistances penetration: +15% acid / +10% cold / +29% fire / +45% physical Changes damage: +30% physical Critical mult.: +60.00% Spell save: +12 (+2 eff.) Disarm immunity: +130% Life regen: +2.50 Psi when hit: +0.08 Maximum hate: +4.00 Spellpower: +2 (+1 eff.) Spell crit. chance: +1% Mindpower: +4 (+0 eff.) See invisible: +12 Global speed: +11% Heals friendly targets nearby when you use a nature summon: +10 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. honing vined mindstar of sand (85% power, 18 apr, mind damage)honing vined mindstar of sand (85% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural sand should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. Power: 85% Range: 1.1x Uses stats: 35% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 physical Changes stats: +3 Cun / +3 Wil Changes resistances: +17% physical Changes resistances penetration: +15% physical Changes damage: +15% physical Mindpower: +4 (+0 eff.) Mental crit. chance: +2% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 32 of target armor and 16% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nimbusweeper (149% power, 6 apr) Nimbusweeper (149% power, 6 apr)Requires: - Magic 38 - Constitution 38 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / sceptre ; tier 5 Power: 149% Range: 1.4x Uses stats: 100% Mag, 143% Con Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Blastwave (10% chance level 5). When this weapon hits: Synaptic Static (20% chance level 9). When this weapon hits: Nova (20% chance level 9). When this weapon hits: Corrosive Mist (10% chance level 5). Burst (radius 1) on hit: +50 lightning / +45 arcane / +50 light Damage conversion: 47% dreamforge / 19% fire burn / 24% corrosive acid / 46% dazing lightning When wielded/worn: Physical crit. chance: +15.0% Armour: +12 Armour Hardiness: +12% Damage when hit (Melee): 12 blight / 12 lightning Changes stats: +21 Str / +6 Dex / +6 Mag / +6 Cun Changes resistances: +12% acid / +15% physical / +12% blight Changes resistances penetration: +59% lightning / +15% blight / +20% fire / +40% mind / +30% acid Changes damage: +26% lightning / +18% light / +9% blight / +20% arcane / +6% acid Critical mult.: +30.00% Knockback immunity: +70% Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +15 (+3 eff.) Spell crit. chance: +20% Blunt and deadly. |
Staff of Absorption Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Power: 137% Range: 1.1x Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+4 eff.) Spellpower: +20 (+3 eff.) Spell crit. chance: +10% It can be used to absorb energies, costing 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Goreromihek the voratun waraxe (149% power, 6 apr) Goreromihek the voratun waraxe (149% power, 6 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +15 light Burst (radius 1) on hit: +19 fire Damage against: +24% Undead When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +12.0% Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +5 Str Changes resistances: +9% lightning Changes damage: +14% physical Physical save: +12 (+1 eff.) Spell save: +9 (+2 eff.) Mental save: +20 (+2 eff.) Poison immunity: +15% Knockback immunity: +15% Stamina when hit: +2.30 One-handed war axes. |
drakeskin leather belt 'Noonumbra' drakeskin leather belt 'Noonumbra'Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +48.0% Physical power: +63 (+6 eff.) Damage when hit (Melee): 12 light Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +12 Con / +10 Lck Changes resistances: +15% fire / +15% cold Changes resistances penetration: +10% nature / +14% physical / +10% light / +10% mind Changes damage: +12% mind / +25% physical Reduced damage from: +45% Summoned Grants telepathy: Dragon Critical mult.: +116.00% Trap disarming bonus: +30 Stealth bonus: +15 Physical save: +15 (+2 eff.) Mental save: +24 (+3 eff.) Maximum life: +70.00 Maximum psi: +30.00 Spell crit. chance: +6% Mindpower: +9 (+1 eff.) Mental crit. chance: +3% Infravision radius: +6 Heals friendly targets nearby when you use a nature summon: +40 Size category: +1 A belt that goes around your waist. |
drakeskin leather belt 'Radiancestalker' drakeskin leather belt 'Radiancestalker'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Effects on melee hit: * 35% chance to blind Damage when hit (Melee): 12 mind / 12 light Changes stats: +6 Dex / +6 Wil / +6 Cun / +6 Con / +9 Lck Changes resistances penetration: +15% mind Changes damage: +12% light / +6% fire Critical mult.: +15.00% Trap disarming bonus: +30 Stealth bonus: +15 Physical save: +45 (+6 eff.) Mental save: +29 (+4 eff.) Maximum life: +231.00 Maximum mana: +65.00 Maximum stamina: +58.00 Maximum hate: +20.00 Maximum psi: +29.00 Maximum vim: +40.00 Maximum pos.energy: +40.00 Maximum neg.energy: +40.00 Mindpower: +43 (+6 eff.) Light radius: +2 Infravision radius: +5 Reduces paradox anomalies(equivalent to willpower): +20 A belt that goes around your waist. |
Serpentbile the cashmere cloak (12 def, 0 armour) Serpentbile the cashmere cloak (12 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +27 (+5 eff.) Defense: +12 (+2 eff.) Fatigue: -13% Effects on melee hit: * Slows global speed by 36% Changes stats: +10 Str / +3 Dex / +4 Wil / +3 Cun / +8 Con Changes resistances: +8% acid / +8% fire / +16% blight / +7% cold / +15% nature / +8% lightning Physical save: +31 (+4 eff.) Mental save: +11 (+1 eff.) Life regen: +2.20 Maximum life: +244.00 Maximum stamina: +28.00 Light radius: +3 Infravision radius: +2 See invisible: +15 Healing mod.: +22% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
woollen robe 'Xanibeth' (0 def, 0 armour) woollen robe 'Xanibeth' (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Mag / +10 Wil / +6 Cun Changes resistances: +9% fire / +42% darkness / +21% light Changes resistances penetration: +11% mind Changes damage: +36% light / +11% mind / +50% darkness Physical save: +18 (+2 eff.) Poison immunity: +10% Cut immunity: +10% Silence immunity: +45% Mana each turn: +0.18 Psi each turn: +0.58 Spellpower on spell critical (stacks up to 3 times): +4 Only die when reaching: -40.00 life Maximum mana: +58.00 Maximum psi: +22.00 Spellpower: +46 (+7 eff.) Spell crit. chance: +23% Mindpower: +7 (+1 eff.) Mental crit. chance: +3% See invisible: +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dawnzeal the pair of dwarven-steel boots (0 def, 20 armour) Dawnzeal the pair of dwarven-steel boots (0 def, 20 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +20 Fatigue: -13% Changes stats: +4 Dex / +3 Wil / +8 Cun / +4 Con Changes resistances: +22% darkness / +22% temporal Changes resistances penetration: +20% light / +16% temporal / +5% mind / +15% darkness Changes damage: +18% mind Grants telepathy: Dragon Critical mult.: +5.00% Maximum encumbrance: +75 Physical save: +73 (+10 eff.) Spell save: +33 (+5 eff.) Mental save: +57 (+7 eff.) Silence immunity: +75% Confusion immunity: +76% Stun/Freeze immunity: +67% Mindpower: +6 (+1 eff.) Light radius: +3 Infravision radius: +6 Defense after a teleport: +22 Resist all after a teleport: +16% New effects duration reduction after a teleport: +22% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gleamstalker (0 def, 3 armour) Gleamstalker (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 8 temporal Changes stats: +6 Dex / +4 Wil / +8 Cun / +8 Con / +8 Lck Changes resistances: +9% light Changes resistances penetration: +8% physical Changes damage: +9% lightning / +3% temporal / +12% light Stealth bonus: +11 Physical save: +34 (+5 eff.) Mental save: +32 (+4 eff.) Life regen: +7.20 Mindpower: +6 (+1 eff.) Light radius: +3 Healing mod.: +40% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 34 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Radianceweeper (69 def, 34 armour) Radianceweeper (69 def, 34 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +34 Defense: +69 (+9 eff.) Ranged Defense: +20 (+3 eff.) Fatigue: -5% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 light / 12 temporal Changes stats: +18 Str / +12 Dex / +6 Wil / +10 Cun / +32 Con / +15 Lck Changes resistances: +13% acid / +9% temporal / +45% cold / +44% fire / +9% arcane / +27% lightning Changes resistances penetration: +15% temporal / +24% physical Changes damage: +20% physical / +6% light / +6% arcane Stealth bonus: +14 Physical save: +37 (+5 eff.) Spell save: +13 (+2 eff.) Mental save: +40 (+5 eff.) Life regen: +5.50 Stamina each turn: +1.60 Maximum life: +60.00 Maximum stamina: +32.00 Mindpower: +9 (+1 eff.) Infravision radius: +6 Movement speed: +30% Healing mod.: +30% Defense after a teleport: +27 Resist all after a teleport: +27% New effects duration reduction after a teleport: +27% Size category: +2 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Xeriana (82 def, 15 armour) Xeriana (82 def, 15 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +12 Physical crit. chance: +6.0% Physical power: +5 (+1 eff.) Armour: +15 Defense: +82 (+10 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: -13% Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 temporal Changes stats: +11 Str / +12 Wil / +12 Cun / +36 Con Changes resistances: +12% acid / +24% temporal / +15% cold / +8% arcane / +11% fire / +6% mind / +13% lightning Changes resistances penetration: +5% temporal / +19% physical Changes damage: +12% mind / +6% arcane Physical save: +78 (+11 eff.) Spell save: +29 (+5 eff.) Mental save: +75 (+9 eff.) Stamina each turn: +3.00 Maximum life: +116.00 Maximum stamina: +37.00 Mindpower: +17 (+2 eff.) Movement speed: +40% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 29 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Duskkiss (0 def, 9 armour) Duskkiss (0 def, 9 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 (+3 eff.) Physical power: +13 (+1 eff.) Armour: +9 Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage (Melee): 13 arcane Changes stats: +4 Str / +6 Dex / +11 Mag / +7 Wil / +5 Cun / +4 Con Changes resistances: +8% light / +9% darkness / +8% arcane Changes resistances penetration: +10% physical Life regen: +0.20 Only die when reaching: -60.00 life Infravision radius: +1 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Nakalthodir the Arcripper (7 def, 19 armour) Nakalthodir the Arcripper (7 def, 19 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +16 Physical power: +6 (+1 eff.) Armour: +19 Defense: +7 (+1 eff.) Fatigue: +5% Damage when hit (Melee): 8 arcane Changes stats: +5 Str / +13 Dex / +10 Mag / +8 Wil / +12 Cun / +14 Con Changes resistances: +6% arcane / +7% all Changes resistances penetration: +15% arcane Changes damage: +20% blight / +26% arcane / +15% lightning Physical save: +15 (+2 eff.) Stamina when hit: +3.00 Equilibrium when hit: +2.60 Spell crit. chance: +5% Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Lightking (18 def, 30 armour) Lightking (18 def, 30 armour)Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +30 Defense: +18 (+2 eff.) Fatigue: +20% Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 23 acid / 23 fire Damage when hit (Melee): 12 acid / 15 fire / 8 light / 20 physical Changes stats: +9 Str / +4 Mag / +51 Wil / +63 Cun / +16 Con Changes resistances: +30% acid / +10% physical / -17% light / +12% blight / +100% fire / +15% darkness Changes damage: +6% light Reduces incoming crit damage: 10.00% Physical save: +50 (+7 eff.) Spell save: +10 (+2 eff.) Mental save: +170 (+21 eff.) Maximum life: +83.00 Light radius: +4 See invisible: +3 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of the deep (4 def, 30 armour)impenetrable stralite mail armour of the deep (4 def, 30 armour) Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +30 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +13% acid / +13% cold Allows you to breathe in: water A suit of armour made of mail. |
Gita the reinforced leather armour (41 def, 20 armour) Gita the reinforced leather armour (41 def, 20 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+1 eff.) Armour: +20 Defense: +41 (+5 eff.) Ranged Defense: +25 (+3 eff.) Fatigue: +4% Damage (Melee): 9 darkness / 9 fire Damage (Ranged): 9 darkness / 9 fire Damage when hit (Melee): 18 physical Changes stats: +11 Str / +16 Dex / +8 Wil / +13 Cun / +3 Con Changes resistances: +49% lightning / +26% temporal / +25% darkness / +51% fire / +9% arcane / +26% physical Changes resistances penetration: +30% mind / +10% blight Changes damage: +27% mind Critical mult.: +18.00% Reduces incoming crit damage: 10.00% Physical save: +15 (+2 eff.) Spell save: +22 (+4 eff.) Mental save: +22 (+3 eff.) Life regen: +6.60 Maximum life: +172.00 Light radius: +4 Movement speed: +40% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +48% Defense after a teleport: +26 Resist all after a teleport: +26% New effects duration reduction after a teleport: +26% It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 25 turns. A suit of armour made of leather. |
Masochism (0 def, 0 armour) Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+1 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+2 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 828.98 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+2 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
hardened leather armour 'Chaloroddavon' (9 def, 6 armour) hardened leather armour 'Chaloroddavon' (9 def, 6 armour)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Accuracy: +2 (+1 eff.) Physical crit. chance: +13.0% Physical power: +18 (+2 eff.) Armour: +6 Defense: +9 (+1 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +8% Damage (Melee): 14 acid / 16 fire Damage when hit (Melee): 13 acid / 11 fire Changes stats: +3 Str / +2 Dex / +4 Mag / +7 Wil Changes resistances: +21% lightning / +11% physical / +25% fire / +8% cold / +32% acid Changes resistances penetration: +10% arcane Changes damage: +9% physical Life regen: +1.40 Spellpower: +15 (+3 eff.) Spell crit. chance: +6% Mindpower: +25 (+3 eff.) Mental crit. chance: +7% Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. warded stralite shield of crushing (10 def, 2 armour, 140 block)warded stralite shield of crushing (10 def, 2 armour, 140 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+1 eff.) Armour: +2 Defense: +10 (+1 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +14% Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +5 cold Talents granted: +1 Ward +4 Block Handheld deflection devices. |
Chargerebel the quiver of dragonbone arrows (128/128, 177% power, 36 apr) Chargerebel the quiver of dragonbone arrows (128/128, 177% power, 36 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 177% Range: 1.4x Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Accuracy: +38 Armour Penetration: +36 Crit. chance: +46.0% Capacity: 128 Turns elapse between self-loadings: 1 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 21% chance to gain 10% of a turn (3/turn limit) * 29% chance to disease * Random elemental explosion * 10% chance to knock the target back On weapon crit: * cripple the target Damage (Ranged): +4 lightning / +30 darkness / +75 physical / +20 blight / +30 temporal / +8 mind Burst (radius 1) on hit: +4 darkness / +16 mind Burst (radius 2) on crit: +16 lightning / +8 darkness / +8 mind Damage against: +30% Living When wielded/worn: Ammo reloads per turn: +8 Arrows are used with bows to pierce your foes to death. |
Daimegar (45/45, 178% power, 39 apr) Daimegar (45/45, 178% power, 39 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Power: 178% Range: 1.4x Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Accuracy: +32 Armour Penetration: +39 Crit. chance: +24.5% Capacity: 45 Turns elapse between self-loadings: 0 On weapon hit: * 10% chance to crush the target On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +42 lightning / +36 darkness / +24 gravity / +8 mind / +26 light Burst (radius 2) on crit: +20 lightning Damage against: +26% Living / +38% Undead Arrows are used with bows to pierce your foes to death. |
Glowmaster (51/51, 200% power, 36 apr) Glowmaster (51/51, 200% power, 36 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 200% Range: 1.4x Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +36 Crit. chance: +41.0% Capacity: 51 Turns elapse between self-loadings: 0 On weapon hit: * 40% chance to blind * 10% chance to stun, blind, pin, or confuse the target * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Ranged): +59 lightning / +23 physical / +8 light / +30 temporal / +4 mind Burst (radius 1) on hit: +4 light / +12 mind Burst (radius 2) on crit: +16 mind Arrows are used with bows to pierce your foes to death. |
Goruduhir the Charlore (124/124, 178% power, 40 apr) Goruduhir the Charlore (124/124, 178% power, 40 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Power: 179% Range: 1.4x Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Accuracy: +60 Armour Penetration: +40 Crit. chance: +34.5% Capacity: 124 Turns elapse between self-loadings: -4 On weapon hit: * Random elemental explosion * 10% chance to stun, blind, pin, or confuse the target On weapon crit: * splashes the target with acid * cripple the target Travel speed: +700% Damage (Ranged): +14 acid / +17 temporal / +17 physical / +35 fire Burst (radius 1) on hit: +8 nature / +16 fire Burst (radius 2) on crit: +14 fire / +8 nature / +12 physical Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
854 alchemist agate 854 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of focus bright brass lantern of focusCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +5% mind Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern 'Torchhack' dwarven lantern 'Torchhack'Powered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 30 fire Changes stats: +2 Con / +7 Mag Changes resistances: +8% temporal / +8% cold / +14% fire Critical mult.: +3.00% Physical save: +9 (+1 eff.) Mental save: +7 (+1 eff.) Stamina each turn: +0.20 Maximum life: +20.00 Maximum stamina: +25.00 Spellpower: +13 (+2 eff.) Light radius: +10 See stealth: +19 See invisible: +13 Defense after a teleport: +19 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 1780.84 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
voratun torque of psychoportation 'Taintworth' [power 50] (30 cooldown) voratun torque of psychoportation 'Taintworth' [power 50] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +3 Str / +2 Dex / +3 Mag / +3 Con Changes resistances: +9% nature Maximum wards: +6 physical / +9 mind / +10 darkness Changes damage: +9% lightning Talent cooldown: Silence (-1 turn) Talents granted: +2 Ward +3 Silence See invisible: +12 It can be used to teleport randomly (rad 50), putting all charms on cooldown for 30 turns. When used: 100% chance to regenerate 8 hate. 100% chance to regenerate 8 psi. Torques are made by powerful psionics to store psionic powers. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By JJ the Faerie Temporal Warden level 188
9th Haze 122nd year of Ascendancy at 13:09 see stats
By JJ the Faerie Temporal Warden level 109
39th Dusk 122nd year of Ascendancy at 23:40 see stats
By JJ the Faerie Temporal Warden level 111
53rd Dusk 122nd year of Ascendancy at 10:44 see stats
By JJ the Faerie Temporal Warden level 76
8th Flare 122nd year of Ascendancy at 18:52 see stats
By JJ the Faerie Temporal Warden level 30
7th Mirth 122nd year of Ascendancy at 22:33 see stats
By JJ the Faerie Temporal Warden level 50
10th Mirth 122nd year of Ascendancy at 07:17 see stats
By JJ the Faerie Temporal Warden level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By JJ the Faerie Temporal Warden level 20
7th Mirth 122nd year of Ascendancy at 00:59 see stats
By JJ the Faerie Temporal Warden level 30
7th Mirth 122nd year of Ascendancy at 18:23 see stats
By JJ the Faerie Temporal Warden level 40
9th Mirth 122nd year of Ascendancy at 13:58 see stats
By JJ the Faerie Temporal Warden level 50
10th Mirth 122nd year of Ascendancy at 06:57 see stats
By JJ the Faerie Temporal Warden level 115
54th Dusk 122nd year of Ascendancy at 02:14 see stats
By JJ the Faerie Temporal Warden level 109
26th Dusk 122nd year of Ascendancy at 16:18 see stats
By JJ the Faerie Temporal Warden level 73
3rd Flare 122nd year of Ascendancy at 00:15 see stats
By JJ the Faerie Temporal Warden level 40
9th Mirth 122nd year of Ascendancy at 14:11 see stats
By JJ the Faerie Temporal Warden level 112
53rd Dusk 122nd year of Ascendancy at 12:02 see stats
By JJ the Faerie Temporal Warden level 101
8th Dusk 122nd year of Ascendancy at 05:00 see stats
By JJ the Faerie Temporal Warden level 76
8th Flare 122nd year of Ascendancy at 12:00 see stats
By JJ the Faerie Temporal Warden level 76
3rd Flare 122nd year of Ascendancy at 19:33 see stats
By JJ the Faerie Temporal Warden level 49
10th Mirth 122nd year of Ascendancy at 06:31 see stats
By JJ the Faerie Temporal Warden level 182
8th Haze 122nd year of Ascendancy at 05:21 see stats
By JJ the Faerie Temporal Warden level 16
75th Pyre 122nd year of Ascendancy at 16:53 see stats
Log
Saletha the snow giant boulder thrower leeches life from JJ!
Saletha the snow giant boulder thrower leeches life from Saletha the snow giant boulder thrower!
Saletha the snow giant boulder thrower leeches life from JJ's temporal clone!
Temporal hound HEALS from temporal damage!
Saletha the snow giant boulder thrower receives 195 healing from JJ's temporal clone.
JJ's temporal clone's Singularity Arrow hits Saletha the snow giant boulder thrower for 3690 physical, 123 darkness, 120 physical, 16 nature, 11 acid, 237 physical, 120 temporal, 16 physical, 11 cold, 5 mind, 1 nature, 4 acid, 5 cold, 36 temporal (4396 total damage).
Saletha the snow giant boulder thrower hits JJ's temporal clone for 384 temporal damage.
Saletha the snow giant boulder thrower hits Temporal hound for 651 temporal, 529 healing (651 total damage) [529 healing].
Saletha the snow giant boulder thrower hits Saletha the snow giant boulder thrower for 100 healing, 198 temporal (198 total damage) [100 healing].
Saletha the snow giant boulder thrower hits JJ for 612 temporal damage.
Saletha the snow giant boulder thrower receives 311 healing from JJ.
Saletha the snow giant boulder thrower is drawn in by the singularity!
Cold drake hatchling resists the knockback!
JJ's temporal clone's spell attains critical power!
JJ's temporal clone is surging arcane power.
JJ's temporal clone hits Saletha the snow giant boulder thrower for 2808 physical damage.
JJ's temporal clone hits Cold drake hatchling for 1934 physical damage.
JJ is no longer anchored.
JJ has recovered!
Your summoned JJ's temporal clone disappears.
You feel a surge of power as a powerful creature falls nearby.
JJ is anchored.
JJ deactivates Contingency.
JJ deactivates Temporal Hounds.
JJ stops weaving fate.
JJ stops spinning fate.
JJ is no longer anchored.
JJ deactivates Weapon Folding.
Temporal hound is no longer anchored.