Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Bonuses at Level 10 1.5.10Characters are given +2 Class Talents, +2 Generic Talents, +10 Stat Points, and +1 Prodigy Points upon reaching level 10. This is meant to compensate for the removal of Alchemist Quests, Escorts, Yeek Wayist's Buff, and Wyrm Bile's Stat Changes which are tedious but provide very nice rewards. The idea is to restore some of the power which is lost by removing these rewards without changing the overall strength of the character. Getting the Light Category via escort, for instance, is easily as good as most Prodigies. You can download the mod that removes these things here, made by Regalion: Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Faerie |
Class | Temporal Warden |
Level / Exp | 183 / 36% |
Size | small |
Lifes / Deaths | Killed by Ivildavena the ultimate shivgoroth at level 37 on the 2nd Summertide 122nd year of Ascendancy at 12:40 5 / 2Killed by shadow at level 65 on the 14th Dusk 122nd year of Ascendancy at 11:40 |
Primary Stats
Strength | 135 (base 12) |
Dexterity | 219 (base 100) |
Constitution | 127 (base 54) |
Magic | 216 (base 100) |
Willpower | 146 (base 12) |
Cunning | 234 (base 100) |
Resources
Life | 11960/12652 |
Mana | 2096/2096 |
Paradox | 300 |
Healing Factor | 2.5 |
Regeneration | 75.375 |
Speed
Mental | +33.806681875206% |
Attack | +33.806681875206% |
Movement | +519.82386543942% |
Spell | +33.806681875206% |
Global | +282.55873857979% |
Vision
Sight | 10 |
Lite | -2 |
Infravision | 44 |
See Stealth | 142.16453893453 |
See Invisible | 162.16453893453 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 982 |
Accuracy | 117 |
Crit Chance | 296% |
APR | 146 |
Speed | 0.45 |
Offense: Spell
Spellpower | 111 |
Crit Chance | 100% |
Speed | 0.74734683349569 |
Offense: Mind
Mindpower | 89 |
Crit Chance | 100% |
Speed | 0.74734683349569 |
Offense: Damage Bonus
Acid | +42% |
Blight | +43% |
Arcane | +52% |
Cold | +33% |
All | 0% |
Darkness | +49% |
Light | +32% |
Temporal | +7% |
Lightning | +27% |
Physical | +97% |
Mind | +36% |
Nature | +3% |
Offense: Damage Penetration
Blight | +5% |
Physical | +82% |
Mind | +20% |
All | 0% |
Lightning | +5% |
Temporal | +32% |
Darkness | +70% |
Fire | +43% |
Nature | +43% |
Defense: Base
Armour (hardiness) | 136 (30%) |
Defense | 130 |
Ranged Defense | 134 |
Fatigue | 0 |
Physical Save | 127 |
Spell Save | 120 |
Mental Save | 118 |
Defense: Resistances
Acid | + 77%( 77%) |
Blight | + 77%( 77%) |
Arcane | + 77%( 77%) |
Cold | + 77%( 77%) |
All | + 83%( 77%) |
Mind | + 77%( 77%) |
Lightning | + 77%( 77%) |
Light | + 77%( 77%) |
Temporal | + 77%( 77%) |
Physical | + 77%( 77%) |
Darkness | + 77%( 77%) |
Fire | + 77%( 77%) |
Nature | + 77%( 77%) |
Defense: Immunities
Stun Resistance | 10% |
Confusion Resistance | 42% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 10% |
Pinning Resistance | 100% |
Disarm Resistance | 90% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 178 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (75% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 19. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 9 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 289.05 to 867.16 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Threaded Combat | 1.70 |
| 1/5 |
| 1/5 |
| 1/5 |
| 11/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Chronomancy / Stasis | 1.50 |
| 1/5 |
| 9/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 17/5 |
| 16/5 |
| 15/5 |
| 4/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 18/5 |
| 8/5 |
| 8/5 |
| 10/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 7/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 8/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Faerie | 1.00 |
| 13/5 |
| 14/5 |
| 18/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Weapon Folding |
talent | Contingency |
talent | Temporal Hounds |
beneficial effect | Increases attack, spell, and mind speed by 34%. 1 Time Dilation |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | Increases global action speed by 175%. Fey Speed |
beneficial effect | The target is moving is 210% faster. 3 Celerity |
beneficial effect | The target's spellpower has been increased by 36. Spellsurge |
beneficial effect | The target is out of phase with reality, increasing defense by 50, resist all by 40%, and reducing the duration of detrimental timed effects by 60%. Out of Phase |
beneficial effect | The Faerie is in flight, gaining the following bonuses. FlyingMove Speed: +215% Defense: +119 Avoidance of some traps. |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the lost sun paladin from death by rattlesnake. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 20% of the way to your next Rank. You have killed: 206 Uniques 182 Bosses 177 Elite Bosses 162 Veterans 172 Heroics 158 Legends 151 Destroyers 157 Epics 31 Elders 8 Ancients 1 Immortals 2 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed naga tongue. * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed ice wyrm tooth. * You've found the needed pouch of faeros ash. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Merab the Healedge (16 def, 11 armour) Merab the Healedge (16 def, 11 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Physical power: +10 (+1 eff.) Armour: +11 Defense: +16 (+2 eff.) Fatigue: -5% Damage when hit (Melee): 12 mind Changes stats: +4 Str / +24 Mag / +9 Wil / +4 Con Changes resistances: +43% temporal / +44% darkness / +8% arcane / +18% nature / +11% cold / +6% mind / +11% fire Changes resistances penetration: +32% temporal / +32% darkness / +11% physical Changes damage: +16% acid / +15% mind / +16% blight Maximum encumbrance: +34 Physical save: +22 (+3 eff.) Spell save: +11 (+2 eff.) Mental save: +20 (+3 eff.) Disease immunity: +70% Mana each turn: +0.40 Hate when firing a critical mind attack: +3.00 Maximum mana: +44.00 Spellpower: +18 (+3 eff.) Spell crit. chance: +4% Mental crit. chance: +2% Infravision radius: +2 Movement speed: +20% Defense after a teleport: +44 Resist all after a teleport: +30% New effects duration reduction after a teleport: +41% It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
Quiver | Adatha the quiver of dragonbone arrows (13/55, 219% power, 56 apr) Adatha the quiver of dragonbone arrows (13/55, 219% power, 56 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 220% Range: 1.4x Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Accuracy: +21 Armour Penetration: +56 Crit. chance: +88.0% Capacity: 55 Turns elapse between self-loadings: 0 On weapon hit: * 20% chance to disease * 62% chance to cause random gloom * 10% chance to crush the target * 20% chance to torment the target * 10% chance to stun, blind, pin, or confuse the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 41 bleeding, 93% reduced healing * cripple the target Travel speed: +300% Damage (Ranged): +56 temporal / +97 darkness / +23 gravity / +90 insidious poison / +30 bleed / +58 mind / +60 physical Burst (radius 2) on crit: +12 blight / +8 physical / +8 mind Damage against: +24% Living When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern 'Silamira' brass lantern 'Silamira'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +12.0% Physical power: +18 (+1 eff.) Armour: +10 Defense: +7 (+1 eff.) Changes stats: +12 Wil / +10 Cun / +4 Con Changes resistances: +23% blight / +6% acid / +6% mind / +7% light Changes damage: +7% darkness / +6% blight Damage affinity(heal): +5% darkness Critical mult.: +36.00% Reduces incoming crit damage: 5.00% Physical save: +12 (+1 eff.) Spell save: +12 (+2 eff.) Mental save: +25 (+4 eff.) Blindness immunity: +52% Poison immunity: +5% Silence immunity: +10% Confusion immunity: +42% Life regen: +4.20 Only die when reaching: -20.00 life Light radius: -7 Infravision radius: +13 See stealth: +35 See invisible: +35 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 64 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Cyragawyn (8 def, 22 armour) Cyragawyn (8 def, 22 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +2 Physical power: +18 (+1 eff.) Armour: +22 Defense: +8 (+1 eff.) Fatigue: +5% Damage when hit (Melee): 10 physical Changes stats: +45 Str / +19 Dex / +15 Wil / +10 Cun / +28 Con Changes resistances: +25% darkness / +30% cold / +9% blight / +27% fire / +14% nature / +6% all Changes damage: +3% acid Critical mult.: +21.00% Physical save: +35 (+5 eff.) Spell save: +10 (+1 eff.) Mental save: +29 (+5 eff.) Life regen: +0.20 Maximum life: +72.00 Mindpower: +11 (+2 eff.) Light radius: +2 Infravision radius: +11 Healing mod.: +39% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 4530.6 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Veloriwe [power 96] (15 cooldown) Veloriwe [power 96] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +8 Wil Maximum wards: +4 lightning / +5 temporal / +5 blight / +5 fire / +5 cold Changes damage: +3% acid / +6% blight Talent cooldown: Volcano (-6 turns) Talents granted: +17 Void Blast +1 Ward +13 Volcano Spell save: +39 (+6 eff.) Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +80.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to disarm traps (96 bonus disarm power, based on Magic) along a range 5 line, putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 8 positive energy. 100% chance to regenerate 8 positive energy. 100% chance to regenerate 8 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Xerelle the Blastsorrow Xerelle the BlastsorrowPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +17 Armour: +18 Defense: +17 (+2 eff.) Effects on melee hit: * 19% chance to cause random gloom * 35% chance to blind Damage (Melee): 50 light / 15 bleed Effects on ranged hit: * 17% chance to cause random gloom * 35% chance to blind Damage (Ranged): 50 light / 25 bleed Damage when hit (Melee): 4 lightning / 12 temporal Changes stats: +9 Str / +19 Wil / +18 Cun / +16 Con Changes resistances: +45% blight / +38% nature / +40% acid Changes resistances penetration: +5% lightning Changes damage: +20% acid / +15% lightning / +6% arcane / +9% blight Physical save: +20 (+3 eff.) Spell save: +69 (+10 eff.) Mental save: +20 (+3 eff.) Blindness immunity: +50% Poison immunity: +86% Disease immunity: +85% Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +50% Life regen: +4.00 Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +2 Hate when firing a critical mind attack: +3.00 Maximum life: +237.00 Maximum mana: +40.00 Maximum stamina: +39.00 Maximum hate: +15.00 Mindpower: +12 (+2 eff.) Light radius: +1 Infravision radius: +6 See stealth: +14 See invisible: +25 Healing mod.: +60% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
On fingers | Camidumnir CamidumnirPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +31 (+4 eff.) Armour penetration: +4 Physical power: +19 (+2 eff.) Armour: +2 Defense: +31 (+4 eff.) Changes stats: +10 Str / +9 Dex / +16 Mag / +8 Wil / +21 Cun / +10 Con Changes resistances: +3% physical Physical save: +15 (+2 eff.) Disarm immunity: +40% Pinning immunity: +35% Knockback immunity: +50% Life regen: +2.70 Only die when reaching: -40.00 life Maximum life: +113.00 Spellpower: +29 (+5 eff.) Movement speed: +25% Healing mod.: +30% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
Around waist | Lisaralle the rough leather belt Lisaralle the rough leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+0 eff.) Armour: +7 Defense: +7 (+1 eff.) Changes stats: +3 Mag Changes resistances: +12% lightning / +6% temporal / +6% cold / +6% fire / +18% acid Physical save: +13 (+2 eff.) Spell save: +6 (+1 eff.) Mana each turn: +0.08 Mana when firing critical spell: +3.00 Spell crit. chance: +3% Damage Shield penetration: +30% Size category: +1 A belt that goes around your waist. |
In main hand | Isirigama the Umbraward Isirigama the UmbrawardRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Nature Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 167% Firing range: +10 When this weapon hits: Arcane Vortex (20% chance level 6). On weapon hit: * Slows global speed by 20% Travel speed: +400% Damage (Ranged): +48 nature / +53 fire / +30 cold Burst (radius 1) on hit: +4 mind When wielded/worn: Accuracy: +46 (+6 eff.) Physical crit. chance: +34.0% Physical power: +23 (+2 eff.) Changes stats: +11 Str / +12 Dex / +22 Mag / +3 Wil Changes resistances: +3% darkness / +15% all Changes resistances penetration: +23% nature / +23% fire / +30% darkness / +71% physical Changes damage: +89% physical / +3% nature / +33% cold / +9% mind / +46% arcane Talents cooldown: Fragmentation Shot (-4 turns) Pin Down (-2 turns) Psi when hit: +0.04 Maximum hate: +2.00 Spellpower: +43 (+7 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% Global speed: +9% Longbows are used to shoot arrows at your foes. |
On hands | voratun gauntlets 'Poxbutcher' (0 def, 13 armour) voratun gauntlets 'Poxbutcher' (0 def, 13 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +38 (+5 eff.) Armour penetration: +15 Physical crit. chance: +25.0% Physical power: +40 (+4 eff.) Armour: +13 Effects on melee hit: * 22% chance to cause random gloom Damage (Melee): 10 acid / 51 darkness / 9 lightning / 26 arcane / 10 cold / 23 mind / 10 fire Changes stats: +22 Str / +18 Dex / +30 Mag / +24 Wil / +39 Cun Changes resistances: +20% light / +3% mind / +65% darkness / +19% arcane Changes resistances penetration: +10% nature Changes damage: +10% darkness Talent cooldown: Double Strike (-2 turns) Critical mult.: +13.00% Physical save: +47 (+6 eff.) Spell save: +9 (+1 eff.) Mental save: +30 (+5 eff.) Poison immunity: +20% Stun/Freeze immunity: +10% Life regen: +7.90 Stamina each turn: +4.00 Mana each turn: +0.38 Maximum life: +80.00 Maximum stamina: +84.00 Spellpower: +14 (+3 eff.) Spell crit. chance: +28% Mindpower: +10 (+2 eff.) Mental crit. chance: +15% Infravision radius: +12 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Gilihor the Thunderrebel (54 def, 33 armour) Gilihor the Thunderrebel (54 def, 33 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +18 Physical crit. chance: +22.0% Physical power: +19 (+2 eff.) Armour: +33 Defense: +54 (+7 eff.) Ranged Defense: +29 (+4 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 10 fire Damage when hit (Melee): 9 light / 20 lightning Changes stats: +20 Dex / +16 Wil / +18 Cun Changes resistances: +20% acid / +70% physical / +27% darkness / +42% blight / +50% fire / +59% lightning / +20% cold Changes damage: +6% blight / +12% lightning Critical mult.: +40.00% Physical save: +50 (+7 eff.) Spell save: +20 (+3 eff.) Mental save: +21 (+3 eff.) Life regen: +8.00 Stamina each turn: +3.50 Mana each turn: +0.04 Mana when firing critical spell: +4.00 Maximum life: +57.00 Spellpower: +8 (+2 eff.) Mindpower: +15 (+3 eff.) Light radius: +2 Movement speed: +40% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 4.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 345 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Cloak | Corpsetickler (20 def, 12 armour) Corpsetickler (20 def, 12 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +7 Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Armour: +12 Defense: +20 (+2 eff.) Fatigue: -3% Effects on melee hit: * Slows global speed by 39% Changes stats: +2 Str / +8 Dex / +3 Mag / +4 Cun / +6 Con Changes resistances: +13% temporal / +26% light / +26% fire / +12% blight / +14% cold / +12% nature / +27% darkness Changes resistances penetration: +8% darkness / +10% nature Changes damage: +9% darkness / +9% light Grants telepathy: Humanoid/Orc Talent mastery: +0.30 Technique / Combat training Critical mult.: +13.00% Stealth bonus: +30 Physical save: +13 (+2 eff.) Spell save: -1 (+0 eff.) Mental save: +13 (+2 eff.) Life regen: +1.40 Stamina each turn: +0.60 Mana each turn: -0.20 See invisible: +9 Healing mod.: +14% Defense after a teleport: +14 Resist all after a teleport: +11% New effects duration reduction after a teleport: +14% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Flashbreeze FlashbreezePowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +18 Armour: +8 Defense: +12 (+1 eff.) Fatigue: -10% Damage (Melee): 15 light / 11 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +22 Str / +30 Dex / +12 Mag / +20 Wil / +11 Cun / +10 Con Changes resistances: +30% temporal / +9% mind / +9% fire Changes resistances cap: +7% all Changes resistances penetration: +5% blight / +20% fire / +20% mind Changes damage: +7% temporal / +23% light / +23% darkness / +12% mind / +8% physical Talent masteries: +0.40 Chronomancy / Stasis +0.40 Chronomancy / Threaded Combat Critical mult.: +20.00% Reduces incoming crit damage: 10.00% Physical save: +52 (+7 eff.) Spell save: +22 (+3 eff.) Mental save: +22 (+4 eff.) Pinning immunity: +44% Knockback immunity: +50% Life regen: +1.50 Stamina each turn: +1.00 Mana each turn: +0.38 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Movement speed: +10% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion of the titan (heal 391)healing infusion of the titan (heal 391) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 391 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 20) controlled phase door rune of the sneak (range 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (75% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 20. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 17; dur 29; see undead)vision rune (radius 17; dur 29; see undead) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (75% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (17 radius) and to allow you to see invisible and stealthed creatures (power 27) for 29 turns. Your mind will become more receptive for 29 turns, allowing you to sense any undead around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Isida the voratun amulet Isida the voratun amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+1 eff.) Fatigue: -20% Damage (Melee): 30 light / 30 darkness Effects when hit in melee: * 30% chance to blind * 29% chance to inflict 15% damage reduction Damage when hit (Melee): 12 acid / 12 mind Changes stats: +10 Dex / +11 Mag / +10 Cun / +10 Con Changes resistances cap: +6% all Changes damage: +8% acid / +8% temporal / +35% light / +8% lightning / +7% fire / +8% cold / +8% physical / +38% darkness Physical save: +42 (+6 eff.) Spell save: +25 (+4 eff.) Mental save: +23 (+4 eff.) Life regen: +6.00 Stamina each turn: +1.10 Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +60.00 Spellpower: +12 (+2 eff.) Spell crit. chance: +18% Movement speed: +10% Damage Shield penetration: +30% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. ShinewilderShinewilder Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +29 (+4 eff.) Armour penetration: +18 Physical power: +6 (+0 eff.) Armour: +16 Defense: +41 (+5 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +19 Str / +18 Dex / +16 Wil / +4 Cun / +6 Con / +23 Lck Changes resistances: +7% physical Changes resistances cap: +6% all Changes resistances penetration: +15% physical / +10% temporal Changes damage: +9% temporal / +6% physical Talent masteries: +0.15 Chronomancy / Spacetime Folding +0.15 Chronomancy / Fate Weaving Critical mult.: +12.00% Physical save: +38 (+5 eff.) Blindness immunity: +15% Cut immunity: +50% Life regen: +2.00 Stamina each turn: +2.20 Maximum life: +79.00 Light radius: +5 Infravision radius: +4 Sight radius: +2 See invisible: +7 Combat speed: +10% Healing mod.: +14% Reduce all damage from unseen attackers: 36% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 513 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Layomina the Kindlereaper Layomina the KindlereaperInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +41 (+6 eff.) Armour penetration: +15 Physical power: +17 (+1 eff.) Armour: +4 Defense: +61 (+8 eff.) Ranged Defense: +3 (+0 eff.) Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 18 bleed Changes stats: +9 Dex / +24 Wil / +56 Cun Changes resistances: +6% temporal / +12% light / +13% blight / +36% fire / +12% nature / +9% cold Changes damage: +18% fire / +12% light / +8% all Critical mult.: +15.00% Mental save: +13 (+2 eff.) Poison immunity: +24% Disease immunity: +32% Disarm immunity: +44% Confusion immunity: +44% Pinning immunity: +42% Stun/Freeze immunity: +44% Knockback immunity: +46% Life regen: +5.70 Hate when firing a critical mind attack: +3.00 Maximum life: +129.00 Maximum hate: +13.00 Spellpower: +17 (+3 eff.) Mindpower: +56 (+11 eff.) Light radius: +1 Movement speed: +22% Healing mod.: +26% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
Loam's kiss Loam's kissPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +17 Physical power: +20 (+2 eff.) Defense: +15 (+2 eff.) Changes stats: +8 Mag / +14 Wil / +17 Cun / +6 Con Changes resistances: +13% blight / +20% physical / +22% nature / +38% cold Changes damage: +20% physical / +19% cold / +6% all Spell save: +20 (+3 eff.) Mental save: +30 (+5 eff.) Poison immunity: +30% Disease immunity: +30% Stun/Freeze immunity: +50% Life regen: +4.80 Maximum stamina: +40.00 Spellpower: +33 (+6 eff.) Mindpower: +36 (+7 eff.) Mental crit. chance: +4% Heals friendly targets nearby when you use a nature summon: +30 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Murklore the stralite ring Murklore the stralite ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +45 (+6 eff.) Physical power: +13 (+1 eff.) Armour: +18 Effects on melee hit: * 18% chance to cause random gloom * 58% chance to blind Damage (Melee): 76 light / 18 bleed Effects on ranged hit: * 18% chance to cause random gloom * 55% chance to blind Damage (Ranged): 84 light / 17 bleed Changes stats: +10 Str / +18 Dex / +41 Mag / +8 Wil / +37 Cun / +6 Con Changes resistances: +28% acid / +3% physical / +36% light / +26% fire / +26% cold / +6% nature / +26% lightning Changes resistances penetration: +10% nature Changes damage: +18% light / +3% nature Spell save: +36 (+5 eff.) Hate when firing a critical mind attack: +3.00 Maximum stamina: +52.00 Maximum hate: +13.00 Spellpower: +64 (+11 eff.) Mindpower: +13 (+3 eff.) Healing mod.: +5% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Xanumiwen the MoldbrandXanumiwen the Moldbrand Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +22 (+3 eff.) Physical power: +24 (+2 eff.) Fatigue: -4% Effects on melee hit: * 12% chance to cause random gloom * Slows global speed by 45% * 30% chance to daze at end of turn Damage (Melee): 9 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 9 bleed Damage when hit (Melee): 8 light / 20 lightning Changes stats: +2 Str / +16 Dex / +10 Wil / +26 Cun / +6 Con Changes resistances: +9% lightning / +3% light / +11% blight / +6% nature / +12% mind Changes damage: +11% blight / +6% light / +12% mind / +15% all Grants telepathy: Dragon Demon/Major Demon/Minor Spell save: +36 (+5 eff.) Mental save: +7 (+1 eff.) Confusion immunity: +26% Stun/Freeze immunity: +52% Life regen: +4.00 Hate when firing a critical mind attack: +2.00 Maximum life: +52.00 Maximum stamina: +47.00 Maximum hate: +7.00 Spellpower: +24 (+4 eff.) Mindpower: +38 (+8 eff.) Healing mod.: +14% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. warrior's gold ring of lifewarrior's gold ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +14 Changes stats: +7 Str Life regen: +1.40 Maximum life: +76.00 Healing mod.: +22% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Velolratira the Rotweeper (169% power, 25 apr)Velolratira the Rotweeper (169% power, 25 apr) Requires: - Magic 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease * Slows global speed by 40% * 60% chance to cause random gloom * Random elemental explosion On weapon crit: * cripple the target * splashes the target with acid Damage Shield penetration (this weapon only): +65% Damage (Melee): +28 acid / +28 darkness / +35 cold / +27 blight / +8 nature Burst (radius 1) on hit: +16 lightning / +24 fire Damage against: +28% Living When wielded/worn: Accuracy: +63 (+9 eff.) Armour penetration: +165 Physical crit. chance: +101.0% Physical power: +17 (+1 eff.) Effects on melee hit: * Slows global speed by 45% Changes stats: +10 Con Changes resistances: +6% nature Changes resistances penetration: +24% acid / +140% physical / +24% cold / +24% fire / +24% lightning Changes damage: +63% physical Critical mult.: +56.00% Disease immunity: +43% Disarm immunity: +38% Equilibrium when hit: +0.28 Psi when hit: +0.28 Maximum psi: +40.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. flaming voratun battleaxe of vileness (168% power, 4 apr)flaming voratun battleaxe of vileness (168% power, 4 apr) Requires: - Magic 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 168% Range: 1.5x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 37% chance to disease Damage (Melee): +42 blight Burst (radius 1) on hit: +28 fire Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. truestriking iron battleaxe of nature (103% power, 1 apr)truestriking iron battleaxe of nature (103% power, 1 apr) Requires: - Magic 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 104% Range: 1.5x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +10 Changes resistances: +6% all Changes resistances penetration: +10% nature / +10% physical Massive two-handed battleaxes. |
Ivelranor the voratun dagger (170% power, 9 apr) Ivelranor the voratun dagger (170% power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 170% Range: 1.3x Uses stats: 95% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to inflict 15% damage reduction * 12% chance to disease * 25% chance to put talents on cooldown * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +40% Damage (Melee): +16 blight / +13 acid Burst (radius 1) on hit: +4 acid When wielded/worn: Accuracy: +24 (+3 eff.) Armour penetration: +26 Defense: +6 (+0 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +9 Str / +3 Dex Changes resistances: +3% acid Changes resistances penetration: +15% acid / +24% physical / +12% mind / +12% darkness Changes damage: +24% physical Physical save: +6 (+1 eff.) Disease immunity: +28% Life regen: +0.40 Stamina when hit: +2.00 Maximum life: +10.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel dagger of daylight (113% power, 7 apr)acidic dwarven-steel dagger of daylight (113% power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 113% Range: 1.3x Uses stats: 45% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +12 light / +12 acid Damage against: +16% Undead Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite dagger of paradox (132% power, 9 apr)balanced stralite dagger of paradox (132% power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 133% Range: 1.3x Uses stats: 45% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +14 temporal When wielded/worn: Accuracy: +11 (+1 eff.) Defense: +11 (+1 eff.) Damage when hit (Melee): 12 temporal Changes resistances: +12% temporal Disarm immunity: +32% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. caustic voratun dagger (148% power, 9 apr)caustic voratun dagger (148% power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 28% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +8% acid Life regen: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial dwarven-steel dagger of massacre (135% power, 7 apr)glacial dwarven-steel dagger of massacre (135% power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 136% Range: 1.3x Uses stats: 45% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Burst (radius 2) on crit: +16 ice When wielded/worn: Armour: +9 Changes resistances penetration: +9% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking voratun dagger of massacre (164% power, 9 apr)truestriking voratun dagger of massacre (164% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 164% Range: 1.3x Uses stats: 45% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Changes resistances penetration: +12% physical Sharp, short and deadly. |
Arurethel the Shadowravage Arurethel the ShadowravageRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Blight Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 Travel speed: +200% Damage (Ranged): +29 fire / +30 cold Burst (radius 1) on hit: +6 darkness Burst (radius 2) on crit: +4 darkness / +2 acid When wielded/worn: Accuracy: +23 (+3 eff.) Physical crit. chance: +23.0% Ammo reloads per turn: +29 Changes stats: +42 Mag Changes resistances: +12% acid / +9% darkness / +6% blight Changes resistances penetration: +57% temporal / +128% physical Changes damage: +9% acid / +58% temporal / +3% blight / +33% fire / +80% physical / +33% cold Talent mastery: +1.20 Chronomancy / Bow Threading Damage Shield penetration: +89% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
Glowtaint the dragonbone longbow Glowtaint the dragonbone longbowRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +104 nature / +30 cold Burst (radius 1) on hit: +6 light Burst (radius 2) on crit: +4 light When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +1 Physical power: +50 (+5 eff.) Armour: +23 Fatigue: -2% Changes stats: +23 Str / +31 Dex Changes resistances: +9% temporal / +3% light / +30% all Changes resistances penetration: +20% cold / +41% nature / +138% physical Changes damage: +6% light / +72% physical Physical save: +12 (+1 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. fungal yew longbow of dexterity (+9)fungal yew longbow of dexterity (+9) Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Changes stats: +9 Dex / +8 Con Changes resistances penetration: +23% physical Talent mastery: +0.30 Wild-gift / Fungus It can be used to regenerate 186 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. steel longsword 'Scaldhunter' (139% power, 3 apr)steel longsword 'Scaldhunter' (139% power, 3 apr) Requires: - Magic 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Power: 139% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 111% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target On weapon crit: * cripple the target * splashes the target with acid Damage Shield penetration (this weapon only): +50% Damage (Melee): +21 darkness / +11 acid Burst (radius 2) on crit: +22 fire Damage against: +22% Living When wielded/worn: Accuracy: +36 (+5 eff.) Armour penetration: +36 Physical crit. chance: +35.0% Physical power: +9 (+1 eff.) Defense: +9 (+1 eff.) Damage when hit (Melee): 16 blight / 12 fire Changes stats: +3 Dex / +4 Con Changes resistances: +12% fire Changes resistances penetration: +36% physical / +9% darkness / +28% fire / +9% mind / +20% nature Changes damage: +9% physical / +9% nature / +6% arcane Critical mult.: +14.00% Spell save: +20 (+3 eff.) Disarm immunity: +51% Mana when firing critical spell: +4.00 Maximum vim: +50.00 Global speed: +6% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. steel longsword of crippling (115% power, 3 apr)steel longsword of crippling (115% power, 3 apr) Requires: - Magic 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 115% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace 'Elylaith' (146% power, 4 apr)dwarven-steel mace 'Elylaith' (146% power, 4 apr) Requires: - Magic 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Power: 147% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 143% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 34% chance to disease * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 41 bleeding, 93% reduced healing * cripple the target Damage (Melee): +34 blight / +14 darkness Burst (radius 1) on hit: +12 fire Damage against: +14% Living When wielded/worn: Accuracy: +66 (+9 eff.) Armour penetration: +43 Physical crit. chance: +44.0% Physical power: +22 (+2 eff.) Defense: +8 (+1 eff.) Changes stats: +13 Dex / +3 Cun / +4 Con Changes resistances penetration: +30% physical Critical mult.: +51.00% Mental save: +20 (+3 eff.) Disease immunity: +25% Disarm immunity: +63% Mana when firing critical spell: +2.00 Hate when firing a critical mind attack: +6.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +70 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel mace of evisceration (132% power, 4 apr)warbringer's dwarven-steel mace of evisceration (132% power, 4 apr) Requires: - Magic 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 133% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 41 bleeding, 93% reduced healing When wielded/worn: Physical crit. chance: +11.0% Physical power: +22 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +11% physical Disarm immunity: +25% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. nature's thorny mindstar of storms (98% power, 24 apr, nature damage)nature's thorny mindstar of storms (98% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural lightning should be returned to the wyrm. Power: 99% Range: 1.1x Uses stats: 40% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 lightning Changes stats: +2 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +14% lightning / +7% blight Changes resistances penetration: +14% lightning Changes damage: +13% lightning / +6% nature Disease immunity: +18% Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting vined mindstar of storms (87% power, 18 apr, nature damage)projecting vined mindstar of storms (87% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural lightning should be returned to the wyrm. Power: 87% Range: 1.1x Uses stats: 35% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 lightning Changes stats: +2 Str / +3 Dex / +3 Mag / +2 Wil / +3 Cun / +3 Con Changes resistances: +11% lightning Changes resistances penetration: +10% lightning Changes damage: +21% lightning / +13% fire / +13% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. glacial hardened leather sling of true flightglacial hardened leather sling of true flight Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +11 cold When wielded/worn: Accuracy: +11 (+1 eff.) Physical crit. chance: +10.0% Armour: +11 Changes resistances penetration: +11% cold Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Aderiarin the Thundersaw (132% power, 3 apr, blight element)Aderiarin the Thundersaw (132% power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 Power: 132% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +3.8% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 acid / +8 arcane Burst (radius 1) on hit: +4 lightning / +4 arcane Burst (radius 2) on crit: +16 arcane When wielded/worn: Accuracy: +27 (+4 eff.) Physical crit. chance: +58.0% Physical power: +27 (+2 eff.) Defense: +16 (+2 eff.) Damage (Melee): 21 fire / 27 arcane / 8 % chance of confusion Changes stats: +11 Mag / +6 Wil / +5 Cun / +10 Con Changes resistances: +6% lightning / +3% mind / +14% blight Changes resistances penetration: +10% lightning Changes damage: +27% blight / +12% arcane / +6% acid Talent granted: +1 Command Staff Critical mult.: +113.00% Life regen: +1.10 Mana each turn: +0.58 Vim when firing critical spell: +5.00 Maximum mana: +267.00 Maximum vim: +31.00 Maximum neg.energy: +30.00 Spellpower: +80 (+13 eff.) Spell crit. chance: +11% See invisible: +11 Healing mod.: +16% Damage Shield penetration: +23% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Boltwing the ash magestaff (111% power, 3 apr, lightning element)Boltwing the ash magestaff (111% power, 3 apr, lightning element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +6 Armour Hardiness: +6% Defense: +16 (+2 eff.) Effects on melee hit: * 11% chance to disease Damage (Melee): 8 % chance of confusion Changes stats: +6 Str / +2 Dex Changes damage: +24% lightning Grants telepathy: All Talent granted: +1 Command Staff Reduces incoming crit damage: 10.00% Physical save: +5 (+0 eff.) Vim when firing critical spell: +3.00 Maximum vim: +22.00 Spellpower: +11 (+2 eff.) Spell crit. chance: +2% Damage Shield penetration: +24% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ash magestaff of illumination (111% power, 3 apr, fire element)ash magestaff of illumination (111% power, 3 apr, fire element) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +9 (+1 eff.) Effects on melee hit: * 11% chance to blind Changes damage: +15% fire Talent granted: +1 Command Staff Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 155.86 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal yew magestaff (120% power, 4 apr, cold element)infernal yew magestaff (120% power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 27 fire Changes damage: +20% cold Talent granted: +1 Command Staff Critical mult.: +27.00% Spellpower: +17 (+3 eff.) Spell crit. chance: +3% See invisible: +14 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal yew starstaff of channeling (120% power, 4 apr, physical element)infernal yew starstaff of channeling (120% power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 25 fire Changes damage: +20% physical Talent granted: +1 Command Staff Critical mult.: +29.00% Mana each turn: +0.28 Spellpower: +31 (+5 eff.) Spell crit. chance: +3% See invisible: +14 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering ash magestaff of protection (111% power, 3 apr, cold element)shimmering ash magestaff of protection (111% power, 3 apr, cold element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% cold Changes damage: +15% cold Talent granted: +1 Command Staff Mana each turn: +0.15 Maximum mana: +54.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Arcspike the voratun waraxe (165% power, 6 apr)Arcspike the voratun waraxe (165% power, 6 apr) Requires: - Magic 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 165% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 38% chance to inflict 15% damage reduction * 20% chance to disease * 60% chance to daze at end of turn * 25% chance for lightning to arc to a second target * 20% chance to torment the target * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Random elemental explosion * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 41 bleeding, 93% reduced healing * splashes the target with acid * cripple the target Damage (Melee): +34 lightning / +20 blight / +36 acid Burst (radius 1) on hit: +20 acid / +38 fire When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +54 Physical crit. chance: +42.0% Physical power: +30 (+3 eff.) Damage when hit (Melee): 20 acid Changes stats: +3 Mag / +2 Wil / +3 Cun / +1 Con Changes resistances: +3% lightning Changes resistances penetration: +17% acid / +58% physical / +13% darkness / +17% lightning / +17% cold / +15% mind / +17% fire Changes damage: +3% acid / +42% physical / +15% lightning Disease immunity: +35% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel waraxe of purging (125% power, 4 apr)warbringer's dwarven-steel waraxe of purging (125% power, 4 apr) Requires: - Magic 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 125% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +14 nature When wielded/worn: Physical power: +11 (+1 eff.) Changes stats: +4 Con Changes resistances penetration: +8% physical Disarm immunity: +25% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Strikewilder the woollen robe (12 def, 11 armour)Strikewilder the woollen robe (12 def, 11 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +11 Defense: +12 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% * 45% chance to daze at end of turn Damage when hit (Melee): 20 acid / 4 nature Changes stats: +6 Str / +12 Mag / +6 Wil / +10 Cun / +12 Con Changes resistances: +30% lightning / +29% light / +14% fire / +39% nature / +14% acid / +14% physical / +35% blight / +23% cold / +16% mind / +26% darkness Changes resistances penetration: +10% lightning / +22% mind / +15% acid Changes damage: +20% lightning / +23% light / +9% fire / +36% nature / +11% all / +33% acid / +17% physical / +14% blight / +20% cold / +22% mind Talent cooldown: Refit Golem (-4 turns) Critical mult.: +28.00% Physical save: +56 (+8 eff.) Spell save: +14 (+2 eff.) Mental save: +28 (+4 eff.) Poison immunity: +62% Disease immunity: +62% Life regen: +5.20 Mana each turn: +0.22 Psi each turn: +1.11 Hate when firing a critical mind attack: +8.00 Psi when firing a critical mind attack: +6.00 Maximum life: +174.00 Maximum mana: +64.00 Maximum psi: +44.00 Spellpower: +35 (+6 eff.) Spell crit. chance: +9% Mindpower: +14 (+3 eff.) Mental crit. chance: +6% Light radius: +3 Healing mod.: +36% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. ancient cashmere robe of darkness (+24%) (2 def, 0 armour)ancient cashmere robe of darkness (+24%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +7 Mag Changes resistances: +24% darkness Changes resistances penetration: +10% temporal / +11% physical Changes damage: +13% temporal / +16% darkness / +14% physical Reduces paradox anomalies(equivalent to willpower): +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere robe of light (+24%) (2 def, 0 armour)mindwoven cashmere robe of light (+24%) (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +24% light Changes damage: +16% light Mental save: +24 (+4 eff.) Mindpower: +5 (+1 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant silk robe of life (3 def, 0 armour)verdant silk robe of life (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +9 Con Changes resistances: +17% blight Changes damage: +17% nature Poison immunity: +42% Disease immunity: +44% Life regen: +5.00 Maximum life: +88.00 Healing mod.: +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arcwilter (31 def, 5 armour) Arcwilter (31 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +31 (+4 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +5% Damage when hit (Melee): 12 lightning Changes stats: +12 Dex / +22 Mag / +17 Wil / +4 Cun / +6 Con / +15 Lck Changes resistances: +3% temporal / +28% fire / +6% physical / +35% cold Changes resistances penetration: +10% physical Changes damage: +10% acid / +10% blight Stealth bonus: +14 Poison immunity: +10% Disease immunity: +50% Confusion immunity: +15% Pinning immunity: +5% Hate when firing a critical mind attack: +3.00 Spellpower: +22 (+4 eff.) Mindpower: +11 (+2 eff.) Movement speed: +20% Heals friendly targets nearby when you use a nature summon: +30 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Activating this item is instant. It can be used to blink to a nearby random location (rad 94), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
Emobrekira (10 def, 23 armour) Emobrekira (10 def, 23 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +5.0% Physical power: +6 (+0 eff.) Armour: +23 Defense: +10 (+1 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +4% Damage when hit (Melee): 28 mind Changes stats: +14 Mag / +10 Wil / +12 Cun / +19 Con Changes resistances: +6% mind Changes resistances penetration: +10% physical Reduces incoming crit damage: 21.00% Physical save: +79 (+11 eff.) Spell save: +46 (+7 eff.) Mental save: +75 (+11 eff.) Mana each turn: +0.16 Vim when firing critical spell: +2.00 Maximum mana: +80.00 Lowers spell cool-downs by: 20% Mindpower: +9 (+2 eff.) Infravision radius: +6 Damage Shield penetration: +20% It can be used to blink to a nearby random location (rad 14), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of dwarven-steel boots of rushing (0 def, 4 armour)wanderer's pair of dwarven-steel boots of rushing (0 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +4 Str / +4 Cun / +8 Con Physical save: +19 (+2 eff.) Mental save: +18 (+3 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lightmight (0 def, 9 armour) Lightmight (0 def, 9 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +18 (+2 eff.) Armour penetration: +14 Physical power: +16 (+1 eff.) Armour: +9 Armour Hardiness: +7% Damage (Melee): 7 blight / 8 temporal Damage (Ranged): 8 temporal Changes stats: +9 Str / +8 Dex / +4 Wil / +10 Cun / +11 Con Changes resistances: +6% blight / +6% physical / +9% light / +7% temporal Changes resistances penetration: +15% acid / +15% light Changes damage: +5% blight / +4% temporal Physical save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Disarm immunity: +24% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. hardened leather gloves (0 def, 2 armour)hardened leather gloves (0 def, 2 armour) 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. hardened leather gloves of the verdant (0 def, 2 armour)hardened leather gloves of the verdant (0 def, 2 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes resistances: +12% blight / +14% darkness / +14% arcane Damage affinity(heal): +11% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +17 (+2 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. heroic rough leather gloves of the juggernaut (0 def, 5 armour)heroic rough leather gloves of the juggernaut (0 def, 5 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Changes stats: +2 Con Physical save: +14 (+2 eff.) Spell save: +5 (+1 eff.) Mental save: +12 (+2 eff.) Disarm immunity: +26% Maximum life: +48.00 Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Islidhewen the cashmere wizard hat (2 def, 0 armour) Islidhewen the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +28% fire / +3% light / +21% cold Changes resistances penetration: +25% arcane Changes damage: +14% cold / +10% arcane / +13% fire Mental save: +16 (+3 eff.) Blindness immunity: +10% Cut immunity: +10% Disarm immunity: +15% Confusion immunity: -10% Fear immunity: -20% Mental crit. chance: +6% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour (3 def, 8 armour)dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+0 eff.) Fatigue: +16% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of Eyal (4 def, 8 armour)enlightening stralite mail armour of Eyal (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+0 eff.) Fatigue: +16% Changes stats: +8 Cun / +8 Wil Mental save: +22 (+4 eff.) Life regen: +3.40 Maximum life: +88.00 Healing mod.: +26% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. steel mail armour of Eyal (2 def, 6 armour)steel mail armour of Eyal (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Life regen: +2.20 Maximum life: +64.00 Healing mod.: +18% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. steel mail armour of delving (2 def, 6 armour)steel mail armour of delving (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Changes stats: +7 Str Changes resistances: +13% darkness / +9% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 53 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Aeraminn the Muckbrace (35 def, 54 armour)Aeraminn the Muckbrace (35 def, 54 armour) Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Accuracy: +10 (+1 eff.) Physical crit. chance: +5.0% Physical power: +8 (+0 eff.) Armour: +54 Defense: +35 (+5 eff.) Ranged Defense: +11 (+1 eff.) Fatigue: +8% Damage (Melee): 16 fire Damage (Ranged): 16 fire Damage when hit (Melee): 10 light / 20 nature Changes stats: +8 Str / +4 Dex / +11 Wil / +15 Cun Changes resistances: +53% acid / +52% physical / +33% darkness / +3% lightning / +22% blight / +68% fire / +25% mind / +57% cold Changes damage: +12% physical Allows you to breathe in: water Critical mult.: +22.00% Spell save: +43 (+6 eff.) Mental save: +96 (+14 eff.) Stun/Freeze immunity: +10% Life regen: +2.50 Only die when reaching: -40.00 life Maximum life: +103.00 Spell crit. chance: +2% Light radius: +4 Movement speed: +20% Healing mod.: +22% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 53 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Bregazor the reinforced leather armour (35 def, 16 armour) Bregazor the reinforced leather armour (35 def, 16 armour)Requires: - Strength 18 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 (+0 eff.) Armour: +16 Defense: +35 (+5 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to corrode armour by 30% * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 light Changes stats: +20 Str / +20 Dex / +17 Wil / +12 Cun Changes resistances: +55% acid / +26% physical / +26% darkness / +6% temporal / +26% blight / +17% fire / +17% lightning / +37% cold Critical mult.: +18.00% Physical save: +55 (+8 eff.) Mental save: +41 (+6 eff.) Life regen: +9.00 Stamina each turn: +2.00 Maximum life: +140.00 Mindpower: +13 (+3 eff.) Light radius: +2 Infravision radius: +4 Healing mod.: +26% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour of the dragon (5 def, 11 armour)dwarven-steel plate armour of the dragon (5 def, 11 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+0 eff.) Fatigue: +24% Changes stats: +4 Str / +3 Con Changes resistances: +7% acid / +11% physical / +11% cold / +11% lightning / +11% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +30% Stun/Freeze immunity: +31% Knockback immunity: +31% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fortifying dwarven-steel plate armour of natural resilience (5 def, 11 armour)fortifying dwarven-steel plate armour of natural resilience (5 def, 11 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+0 eff.) Fatigue: +24% Changes stats: +5 Str / +5 Con Changes resistances: +16% nature / +16% blight Reduced damage from: +8% Unnatural Maximum life: +65.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Bokath the Dimvein (6 def, 53 armour, 236 block)Bokath the Dimvein (6 def, 53 armour, 236 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+0 eff.) Armour: +53 Armour Hardiness: +21% Defense: +6 (+0 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Effects on melee hit: * 9% chance to cause random gloom * 30% chance to inflict 15% damage reduction Damage (Melee): 7 cold Effects when hit in melee: * 17% chance to cause random gloom * 21% chance to blind Damage when hit (Melee): 41 ice / 12 darkness / 14 nature Changes stats: +3 Mag / +5 Wil / +20 Con Changes resistances: +21% lightning / +42% physical / +14% light / +14% blight / +91% cold / +23% nature / +21% acid Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Changes resistances penetration: +25% darkness Changes damage: +9% darkness Talents granted: +1 Ward +2 Block Physical save: +27 (+4 eff.) Maximum life: +64.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Glimmerblow the dwarven-steel shield (8 def, 37 armour, 365.5 block)Glimmerblow the dwarven-steel shield (8 def, 37 armour, 365.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+0 eff.) Armour: +37 Defense: +8 (+1 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Effects when hit in melee: * 31% chance to corrode armour by 30% * 28% chance to blind Damage when hit (Melee): 28 fire Changes stats: +4 Str / +4 Mag / +32 Con Changes resistances: +54% acid / +16% physical / +39% light / +3% lightning / +39% fire / +42% cold / +8% arcane / +11% darkness Maximum wards: +12 lightning / +12 temporal / +12 blight / +12 fire / +12 cold Changes damage: +6% light / +21% blight Talents granted: +3 Ward +3 Block Physical save: +33 (+4 eff.) Pinning immunity: +30% Knockback immunity: +20% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. crackling dwarven-steel shield of fire resistance (+16%) (8 def, 2 armour, 73.5 block)crackling dwarven-steel shield of fire resistance (+16%) (8 def, 2 armour, 73.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+1 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Effects when hit in melee: * 16% chance to daze at end of turn Changes stats: +4 Dex Changes resistances: +16% lightning / +23% fire Talent granted: +3 Block Handheld deflection devices. |
Baranarisus the Singefiend (101/102, 182% power, 39 apr) Baranarisus the Singefiend (101/102, 182% power, 39 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 1 Power: 183% Range: 1.4x Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Accuracy: +14 Armour Penetration: +39 Crit. chance: +32.0% Capacity: 102 Turns elapse between self-loadings: -3 On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Travel speed: +800% Damage (Ranged): +4 fire / +4 arcane / +12 physical Burst (radius 1) on hit: +12 arcane / +18 fire Burst (radius 2) on crit: +8 arcane / +4 physical When wielded/worn: Ammo reloads per turn: +1 Arrows are used with bows to pierce your foes to death. |
Chargekill the quiver of dragonbone arrows (122/122, 200% power, 53 apr) Chargekill the quiver of dragonbone arrows (122/122, 200% power, 53 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 201% Range: 1.4x Uses stats: 100% Mag, 70% Dex Damage type: Lightning Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Accuracy: +27 Armour Penetration: +53 Crit. chance: +42.0% Capacity: 122 Turns elapse between self-loadings: 0 On weapon hit: * 40% chance to blind * 55% chance to daze at end of turn * 25% chance to put talents on cooldown * 10% chance to stun, blind, pin, or confuse the target * 20% chance to curse the target On weapon crit: * splashes the target with acid * cripple the target Travel speed: +200% Damage (Ranged): +40 lightning / +59 darkness / +30 acid / +26 physical / +59 blight / +16 light / +89 insidious poison / +24 temporal Burst (radius 1) on hit: +12 light / +8 physical When wielded/worn: Ammo reloads per turn: +8 Arrows are used with bows to pierce your foes to death. |
Hellssever (53/53, 151% power, 14 apr) Hellssever (53/53, 151% power, 14 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Power: 151% Range: 1.4x Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +22.5% Capacity: 53 On weapon hit: * 10% chance to knock the target back * 10% chance to create an air burst * 10% chance to stun, blind, pin, or confuse the target On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +26 temporal / +38 darkness / +38 fire / +8 arcane / +91 physical Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +4 arcane / +29 fire Damage against: +23% Living When wielded/worn: Ammo reloads per turn: +8 Arrows are used with bows to pierce your foes to death. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
916 alchemist agate 916 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Pitchstake (dig speed 1 turns)Pitchstake (dig speed 1 turns) Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +36 Physical crit. chance: +11.0% Physical power: +24 (+2 eff.) Armour: +15 Defense: +39 (+5 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: -8% Changes stats: +24 Str / +4 Dex / +4 Mag / +8 Wil / +4 Cun / +3 Con Changes resistances: +6% blight / +32% physical / +6% light / +9% cold Changes resistances penetration: +19% physical Changes damage: +6% lightning / +22% fire / +22% mind / +9% darkness Critical mult.: +32.00% Reduces incoming crit damage: 25.00% Spell save: +39 (+6 eff.) Mental save: +21 (+3 eff.) Blindness immunity: +10% Pinning immunity: +25% Stun/Freeze immunity: +20% Maximum life: +60.00 Maximum mana: +44.00 Maximum stamina: +45.00 Spell crit. chance: +8% Mental crit. chance: +11% Light radius: +1 Infravision radius: +5 Movement speed: +10% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of Reknor (dig speed 19 turns) iron pickaxe of Reknor (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +6% darkness / +6% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Layora the dwarven lantern Layora the dwarven lanternPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +40 Changes resistances: +1% physical / +14% light / +9% blight / +9% fire / +9% mind / +14% darkness Changes resistances penetration: +43% all Changes damage: +13% darkness Damage affinity(heal): +5% darkness Mental save: +26 (+4 eff.) Blindness immunity: +50% Disarm immunity: +10% Confusion immunity: +35% Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Light radius: +14 Infravision radius: +10 See stealth: +20 See invisible: +35 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 54 blight damage or heals 56 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +3% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +15% temporal Movement speed: +4% Combat speed: -3% Casting speed: -3% Mental speed: -3% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability), costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+0 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. volcanic ash wand of clairvoyance [power 10] (6 cooldown)volcanic ash wand of clairvoyance [power 10] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Talent cooldown: Volcano (-2 turns) Talent granted: +3 Volcano It can be used to reveal the area around you, dispelling darkness (radius 10, power 119 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Tet the Faerie Temporal Warden level 90
38th Dusk 122nd year of Ascendancy at 18:24 see stats
By Tet the Faerie Temporal Warden level 142
4th Haze 122nd year of Ascendancy at 06:39 see stats
By Tet the Faerie Temporal Warden level 103
39th Dusk 122nd year of Ascendancy at 07:42 see stats
By Tet the Faerie Temporal Warden level 99
39th Dusk 122nd year of Ascendancy at 05:05 see stats
By Tet the Faerie Temporal Warden level 110
50th Dusk 122nd year of Ascendancy at 14:31 see stats
By Tet the Faerie Temporal Warden level 102
39th Dusk 122nd year of Ascendancy at 06:15 see stats
By Tet the Faerie Temporal Warden level 142
4th Haze 122nd year of Ascendancy at 06:39 see stats
By Tet the Faerie Temporal Warden level 98
39th Dusk 122nd year of Ascendancy at 04:27 see stats
By Tet the Faerie Temporal Warden level 127
52nd Dusk 122nd year of Ascendancy at 14:52 see stats
By Tet the Faerie Temporal Warden level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Tet the Faerie Temporal Warden level 20
77th Pyre 122nd year of Ascendancy at 04:43 see stats
By Tet the Faerie Temporal Warden level 30
1st Summertide 122nd year of Ascendancy at 22:50 see stats
By Tet the Faerie Temporal Warden level 40
2nd Summertide 122nd year of Ascendancy at 15:34 see stats
By Tet the Faerie Temporal Warden level 50
5th Dusk 122nd year of Ascendancy at 21:33 see stats
By Tet the Faerie Temporal Warden level 40
2nd Summertide 122nd year of Ascendancy at 15:41 see stats
By Tet the Faerie Temporal Warden level 81
15th Dusk 122nd year of Ascendancy at 13:41 see stats
By Tet the Faerie Temporal Warden level 87
20th Dusk 122nd year of Ascendancy at 05:53 see stats
By Tet the Faerie Temporal Warden level 63
8th Dusk 122nd year of Ascendancy at 19:05 see stats
By Tet the Faerie Temporal Warden level 35
2nd Summertide 122nd year of Ascendancy at 11:40 see stats
By Tet the Faerie Temporal Warden level 35
2nd Summertide 122nd year of Ascendancy at 11:40 see stats
By Tet the Faerie Temporal Warden level 141
57th Dusk 122nd year of Ascendancy at 03:58 see stats
By Tet the Faerie Temporal Warden level 78
15th Dusk 122nd year of Ascendancy at 08:50 see stats
By Tet the Faerie Temporal Warden level 29
78th Pyre 122nd year of Ascendancy at 09:02 see stats
By Tet the Faerie Temporal Warden level 57
6th Dusk 122nd year of Ascendancy at 13:28 see stats
By Tet the Faerie Temporal Warden level 35
2nd Summertide 122nd year of Ascendancy at 10:44 see stats
By Tet the Faerie Temporal Warden level 16
76th Pyre 122nd year of Ascendancy at 12:49 see stats
Log
Void horror hits Void shard for 214 temporal, 214 physical (429 total damage).
Void horror hits Something for 279 temporal, 279 physical (557 total damage).
Void horror hits Something for 214 temporal, 214 physical (429 total damage).
Void horror hits Something for 106 temporal, 214 physical (320 total damage).
Void horror hits Something for 214 temporal, 214 physical (429 total damage).
Acid Splash from Tet hits Temporal stalker for 24 acid damage.
Tet's Shoot hits Void shard for 9433 physical damage.
Tet's Shoot hits Temporal stalker for 9 temporal, 22 physical (31 total damage).
Tet's Shoot hits Void shard for 13 temporal, 24 physical (37 total damage).
Tet's Shoot hits Void shard for (13 to time), 0 temporal, (24 to time), 0 physical (0 total damage).
Acid Splash from Tet hits Void horror for (8 dissipated), 18 acid (18 total damage).
Void horror hits Tet's temporal clone for 5 temporal, 5 darkness, 2 healing, 4 temporal, 4 darkness, 2 healing (19 total damage) [3 healing].
Temporal stalker is dazed!
Tet's temporal clone killed Void shard!
Tet's temporal clone killed Dredge captain!
Tet's temporal clone killed Dredge!
Tet's Shoot killed Void shard!
Tet's temporal clone killed Void shard!
Tet's temporal clone killed Dredge captain!
Void horror killed Tet's temporal clone!
Tet's temporal clone killed Greater telugoroth!
Tet's temporal clone killed Void shard!
Tet's temporal clone killed Void horror!
Tet is no longer surging arcane power.
Tet deactivates Temporal Hounds.
Tet deactivates Weapon Folding.
Tet deactivates Contingency.
Tet is no longer out of phase.
Tet slows down.