Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Simple Font Floating Text 1.1.5Changes the floating text to a different font Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs * HUD elements * tooltips & character sheet * chat & combat log * flying text * lore • Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Conveyance Reward 1.3.0This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Faerie |
Class | Temporal Warden |
Level / Exp | 81 / 89% |
Size | small |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 91 (base 85) |
Dexterity | 91 (base 64) |
Constitution | 97 (base 63) |
Magic | 93 (base 70) |
Willpower | 74 (base 33) |
Cunning | 84 (base 38) |
Resources
Life | 2105/2162 |
Paradox | 482 |
Healing Factor | 1.36 |
Regeneration | 19.244 |
Speed
Mental | -1.1102230246252E-14% |
Attack | -1.1102230246252E-14% |
Movement | +139.94774941777% |
Spell | -1.1102230246252E-14% |
Global | +212.05183936359% |
Vision
Sight | 10 |
Lite | -5 |
Infravision | 11 |
See Stealth | 51.150022012937 |
See Invisible | 50.150022012937 |
Offense: Mainhand
Damage | 269 |
Accuracy | 106 |
Crit Chance | 79% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 95 |
Accuracy | 106 |
Crit Chance | 80% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 74.25 |
Crit Chance | 38% |
Speed | 1 |
Offense: Mind
Mindpower | 70.85 |
Crit Chance | 62% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 25 (30%) |
Defense | 94.987037921688 |
Ranged Defense | 94.987037921688 |
Fatigue | 0 |
Physical Save | 110.81484180046 |
Spell Save | 86.707810160548 |
Mental Save | 93.94 |
Defense: Resistances
All | + 20%( 83%) |
Defense: Immunities
Disarm Resistance | 100% |
Bleed Resistance | 10% |
Confusion Resistance | 20% |
Pinning Resistance | 60% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 47% |
Inscriptions (4/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 36%, your defense is increased by 36 and all your resistances by 36%. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. |
Runes | Effective talent level: 1.0 Rune: ReconstructionUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to heal yourself for 286 life, and cure one cut or wound effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 7/5 |
| 7/5 |
| 1/5 |
| 7/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Chronomancy / Bow Threading | 1.30 |
| 3/5 |
| 7/5 |
| 2/5 |
| 3/5 |
Chronomancy / Stasis | 1.10 |
| 7/5 |
| 7/5 |
| 5/5 |
| 5/5 |
Chronomancy / Speed Control | 1.70 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Chronomancy / Temporal Combat | 1.70 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Chronomancy / Blade Threading | 1.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Generic Talents
Cunning / Survival | 1.40 |
| 7/5 |
| 5/5 |
| 5/5 |
| 7/5 |
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 7/5 |
| 7/5 |
| 3/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 2.10 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Race / Faerie | 1.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.10 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Chant of Fortitude |
talent | Contingency |
talent | Weapon Folding |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
beneficial effect | The Faerie is in flight, gaining the following bonuses. FlyingMove Speed: +130% Defense: +61 Avoidance of some traps. |
beneficial effect | Increases global action speed by 50%. Haste |
beneficial effect | Increases global action speed by 66%. Fey Speed |
beneficial effect | The time distortion has created a restoration field, healing the target for 73 each turn. Temporal Restoration Field |
beneficial effect | Displacing 35% of all damage on to a random enemy. Webs of Fate |
beneficial effect | The target's accuracy and power have been increased by 72. 6 Fateweaver |
beneficial effect | The target's defense and saves have been increased by 72. 6 Spin |
beneficial effect | The target has a 130% chance of increasing the duration of one detrimental status effects on targets it damages by one. Seal Fate |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 5. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity, which can be used to permanently increase your luck by 5. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Equipment
On feet | Ivalaith the Cureglamour (0 def, 4 armour) Ivalaith the Cureglamour (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -5% Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 4 mind Changes stats: +4 Dex / +7 Cun / +3 Con Changes resistances: +6% nature Changes resistances penetration: +10% nature / +5% mind Changes damage: +6% nature / +6% mind Maximum encumbrance: +25 Physical save: +39 (+6 eff.) Spell save: +9 (+2 eff.) Mental save: +26 (+5 eff.) Life regen: +3.30 Healing mod.: +22% It can be used to activate talent Disengage, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Light source | Xeth the Woebait Xeth the WoebaitInfused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Physical power: +6 (+1 eff.) Changes stats: +2 Str / +4 Wil / +4 Cun Changes resistances: +6% darkness Critical mult.: +11.00% Physical save: +3 (+0 eff.) Mental save: +6 (+1 eff.) Life regen: +0.40 Stamina each turn: +0.40 Light radius: -8 Infravision radius: +5 See stealth: +8 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
On head | Darkrage the elven-silk wizard hat (3 def, 0 armour) Darkrage the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Mag / +17 Wil / +10 Cun Changes resistances: +8% lightning / +7% temporal / +8% light / +8% fire / +5% nature / +14% acid / +8% blight / +17% cold / +14% darkness Changes damage: +12% temporal / +15% light / +6% blight / +15% physical / +15% darkness Reduces incoming crit damage: 5.00% Physical save: +15 (+2 eff.) Mental save: +43 (+8 eff.) Disease immunity: +10% Cut immunity: +10% Silence immunity: +10% Pinning immunity: +10% Life regen: +6.00 Psi each turn: +0.40 Spellpower: +6 (+2 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +6% Damage Shield Power: +14% A pointy cloth hat, very wizardly... Press to compare |
On hands | hardened leather gloves 'Kekalthorim' (0 def, 2 armour) hardened leather gloves 'Kekalthorim' (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 12 arcane / 8 blight Changes stats: +6 Mag / +8 Wil / +3 Con Changes resistances: +7% blight / +3% temporal / +5% arcane Changes resistances penetration: +5% blight Changes damage: +5% blight Physical save: +16 (+3 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Disarm immunity: +29% Spellpower: +6 (+2 eff.) Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% It can be used to activate talent Disperse Magic, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. Press to compare |
On fingers | wizard's steel ring of clarity wizard's steel ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+1 eff.) Mental save: +5 (+1 eff.) Confusion immunity: +20% Rings can have magical properties. Press to compare |
On fingers | copper ring of warding copper ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +14% acid / +14% fire / +14% lightning / +13% cold Rings can have magical properties. Press to compare |
Around neck | Shockpython the voratun amulet Shockpython the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +16 Defense: +24 (+5 eff.) Fatigue: -10% Effects on melee hit: * 45% chance to daze * 30% chance to blind Damage when hit (Melee): 8 lightning Changes stats: +10 Dex / +10 Cun / +17 Con Changes resistances: +30% fire / +21% cold / +15% mind / +30% temporal Changes resistances cap: +13% all Changes resistances penetration: +10% light / +10% mind Talent masteries: +0.40 Cunning / Survival +0.40 Technique / Combat training Physical save: +54 (+9 eff.) Pinning immunity: +50% Knockback immunity: +47% Life regen: +1.50 Stamina each turn: +1.50 Movement speed: +10% Amulets can have magical properties. Press to compare |
In main hand | Belutha (55.5-77.7 power, 6 apr) Belutha (55.5-77.7 power, 6 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 55.5 - 77.7 Uses stat: 150% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +40% Damage (Melee): +16 lightning / +4 blight / +39 mind / +20 light Burst (radius 2) on crit: +8 arcane Damage against: +21% Undead When wielded/worn: Accuracy: +14 (+2 eff.) Physical power: +29 (+5 eff.) Defense: +15 (+3 eff.) Damage when hit (Melee): 8 blight Changes stats: +2 Mag / +2 Wil / +2 Cun / +12 Con Changes resistances penetration: +30% physical Disarm immunity: +114% Light radius: +3 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Sharp, long, and deadly. Press to compare |
Around waist | hardened leather belt 'Stormwish' hardened leather belt 'Stormwish'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +23.0% Physical power: +11 (+2 eff.) Damage when hit (Melee): 4 lightning Changes stats: +10 Cun / +10 Dex Changes resistances: +8% acid / +7% cold / +8% fire / +6% nature / +25% lightning Changes resistances penetration: +5% nature / +10% lightning Changes damage: +12% lightning Critical mult.: +10.00% Spell save: +11 (+2 eff.) Mental crit. chance: +18% Size category: +1 A belt that goes around your waist. Press to compare |
In off hand | Arelar (18-23.4 power, 7 apr) Arelar (18-23.4 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 95% Mag, 45% Dex Damage type: Mind Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 12% chance to disease * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +9 blight Burst (radius 1) on hit: +24 mind When wielded/worn: Physical crit. chance: +7.0% Changes resistances: +5% arcane Changes resistances penetration: +9% acid / +9% cold / +8% fire / +5% arcane / +10% lightning Changes damage: +6% mind Sharp, short and deadly. Press to compare |
Cloak | marshal's linen cloak of implacability (1 def, 0 armour) marshal's linen cloak of implacability (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +2 Con Physical save: +12 (+2 eff.) Mental save: +6 (+1 eff.) Only die when reaching: -50.00 life Maximum life: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | Flashbone (3 def, 3 armour) Flashbone (3 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 8 light Changes stats: +5 Str / +5 Mag / +6 Wil Changes resistances: +14% lightning / +7% cold / +8% blight Changes resistances penetration: +15% light Changes damage: +7% lightning / +8% physical / +3% light / +9% cold Physical save: +17 (+3 eff.) Life regen: +2.70 Maximum life: +52.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Inventory
Shadeknight the gold amulet Shadeknight the gold amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+2 eff.) Changes stats: +4 Mag Changes resistances: +12% lightning / +16% fire / +19% mind / +18% cold Changes resistances cap: +4% all Changes resistances penetration: +5% lightning / +5% arcane / +5% darkness Changes damage: +6% acid / +12% darkness / +6% fire / +16% lightning / +6% cold Physical save: +16 (+3 eff.) Confusion immunity: +28% Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. Press to compare |
titan's copper ring of lightning (+22%) titan's copper ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +22% lightning Changes damage: +11% lightning Physical save: +4 (+1 eff.) Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental steel dagger of the mystic (12-15.6 power, 6 apr)elemental steel dagger of the mystic (12-15.6 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Dex, 95% Mag Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes stats: +4 Mag / +3 Wil Changes resistances penetration: +9% acid / +9% fire / +9% lightning / +9% cold Spellpower: +8 (+2 eff.) Sharp, short and deadly. Press to compare |
Kindlepython the rough leather belt Kindlepython the rough leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 8 light / 8 acid Changes resistances: +12% acid / +5% arcane / +18% light Changes resistances penetration: +5% acid / +7% physical Changes damage: +3% acid / +7% physical / +3% light Reduced damage from: +21% Summoned Maximum encumbrance: +25 A belt that goes around your waist. Press to compare |
voratun helm 'Strikespar' (0 def, 5 armour) voratun helm 'Strikespar' (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +5 Wil / +6 Con Changes resistances: +3% lightning / +11% darkness / +27% blight / +13% cold / +10% fire Changes resistances penetration: +25% acid Changes damage: +3% lightning / +3% physical Physical save: +25 (+4 eff.) Spell save: +10 (+2 eff.) Mental save: +35 (+7 eff.) Only die when reaching: -80.00 life It can be used to activate talent Circle of Sanctity, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 106 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. warded ash totem of thorny skin [power 33] (11 cooldown)warded ash totem of thorny skin [power 33] (11 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Maximum wards: +3 blight / +3 fire / +3 cold Talent granted: +1 Ward It can be used to harden the skin for 6 turns increasing armour by 33 and armour hardiness by 40%, putting all charms on cooldown for 11 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
Achievements
By Rien the Faerie Temporal Warden level 78
23rd Dusk 122nd year of Ascendancy at 00:32 see stats
By Rien the Faerie Temporal Warden level 39
4th Dusk 122nd year of Ascendancy at 13:44 see stats
By Rien the Faerie Temporal Warden level 39
4th Dusk 122nd year of Ascendancy at 13:44 see stats
By Rien the Faerie Temporal Warden level 37
5th Flare 122nd year of Ascendancy at 14:06 see stats
By Rien the Faerie Temporal Warden level 78
23rd Dusk 122nd year of Ascendancy at 00:20 see stats
By Rien the Faerie Temporal Warden level 10
75th Pyre 122nd year of Ascendancy at 22:57 see stats
By Rien the Faerie Temporal Warden level 20
4th Flare 122nd year of Ascendancy at 06:55 see stats
By Rien the Faerie Temporal Warden level 30
4th Flare 122nd year of Ascendancy at 17:22 see stats
By Rien the Faerie Temporal Warden level 40
18th Dusk 122nd year of Ascendancy at 00:33 see stats
By Rien the Faerie Temporal Warden level 50
21st Dusk 122nd year of Ascendancy at 05:56 see stats
By Rien the Faerie Temporal Warden level 67
22nd Dusk 122nd year of Ascendancy at 04:26 see stats
By Rien the Faerie Temporal Warden level 49
21st Dusk 122nd year of Ascendancy at 05:56 see stats
By Rien the Faerie Temporal Warden level 11
77th Pyre 122nd year of Ascendancy at 20:21 see stats
By Rien the Faerie Temporal Warden level 78
23rd Dusk 122nd year of Ascendancy at 00:32 see stats
By Rien the Faerie Temporal Warden level 19
3rd Flare 122nd year of Ascendancy at 22:06 see stats
By Rien the Faerie Temporal Warden level 38
6th Flare 122nd year of Ascendancy at 09:30 see stats
By Rien the Faerie Temporal Warden level 9
75th Pyre 122nd year of Ascendancy at 22:57 see stats
Log
Rien performs a melee critical strike against Emelyvea the Guardian!
Emelyvea the Guardian resists the mind attack!
Emelyvea the Guardian resists the mind attack!
Emelyvea the Guardian is dazed!
Rien hits Emelyvea the Guardian for 363 physical, 7 lightning, 1 blight, 8 light, 7 mind, 3 arcane, 2 blight, , (slow 40%), , 31 temporal, 2 arcane, 16 light, 24 mind, 2 blight, , 3 arcane, 2 blight, , (slow 40%), , 31 temporal, 5 mind, 16 light, 30 lightning (555 total damage).
Emelyvea the Guardian hits Rien for (42 webs of fate), (77 to time), 0 light, (42 webs of fate), (77 to time), 0 light (0 total damage).
Rien's temporal clone misses Emelyvea the Guardian.
Rien shrugs off the effect 'Bane of Confusion'!
Emelyvea the Guardian is not dazed anymore.
Rien's temporal clone deactivates Contingency.
Rien performs a melee critical strike against Emelyvea the Guardian!
Emelyvea the Guardian resists the mind attack!
Emelyvea the Guardian resists the mind attack!
Your time shield crumbles under the damage!
The fabric of time around Rien stabilizes to normal.
The powerful time-altering energies generate a restoration field on Rien.
Emelyvea the Guardian is dazed!
Emelyvea the Guardian leeches life from Rien!
Rien hits Emelyvea the Guardian for 205 physical, 7 lightning, 1 blight, 8 light, 15 mind, 3 arcane, 2 blight, , (slow 40%), , 31 temporal, 16 light, 26 mind, 2 blight, , 3 arcane, 2 blight, , (slow 40%), , 31 temporal, 5 mind, 16 light, 21 healing, 16 acid (388 total damage) [21 healing].
Emelyvea the Guardian hits Rien for (42 webs of fate), (77 to time), 0 light, (42 webs of fate), (21 to time), 57 light (57 total damage).
Something misses Emelyvea the Guardian.
Rien deactivates Weapon Folding.
Rien stops spinning fate.
Rien slows down.
Rien stops weaving fate.
Rien deactivates Contingency.
Rien slows down.
Rien deactivates Chant of Fortitude.