asdf the level 2 Skeleton Anorithil by sammlyydoann

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassAnorithil
Level / Exp2 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity14 (base 10)
Constitution10 (base 10)
Magic19 (base 19)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life104/104
Positive53/53
Negative53/53
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy8
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance7%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Temporal+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save8
Spell Save10
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Moonlight Ray is ready to use.
Talent Searing Light is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Asdf picks up (c.):
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour).
Ran for 12 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 41 turns (stop reason: at door).


Asdf casts
Moonlight Ray.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the east (white worm mass)).


Asdf casts
Moonlight Ray.
asdf hits White worm mass for 66 darkness damage.
asdf killed White worm mass!

Resting starts...

Talent Moonlight Ray is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


There is a previous level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.