











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Accurate Weapon Damage 1.7.0Makes the stats displayed when viewing a weapon's name more accurately reflect the damage it would deal if you were to wield it. Should not have any major compatibility issues with other addons. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Doomelf |
| Class | Corruptor |
| Level / Exp | 27 / 41% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 31 (base 10) |
| Constitution | 49 (base 27) |
| Magic | 83 (base 58) |
| Willpower | 25 (base 13) |
| Cunning | 41 (base 35) |
Resources
| Life | 747/747 |
| Vim | 192/192 |
| Healing Factor | 1.3232873839944 |
| Regeneration | 12.240408301949 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 25 |
| Crit Chance | 12% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +28% |
| Blight | +27% |
| Arcane | +6% |
| Cold | +27% |
| All | 0% |
| Darkness | +10% |
| Physical | +27% |
| Fire | +8% |
| Nature | +11% |
Offense: Damage Penetration
| Physical | +9% |
| Darkness | +11% |
Defense: Base
| Armour (hardiness) | 36 (66.69962066283%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 31 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 67%( 70%) |
| All | + 24%( 70%) |
| Lightning | + 36%( 70%) |
| Temporal | + 31%( 70%) |
| Physical | + 45%( 70%) |
| Mind | + 29%( 70%) |
| Fire | + 47%( 70%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 0% |
| Confusion Resistance | 30% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 515 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 122 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 584% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Corruption / Blight | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blood | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
| talent | Blood Vengeance |
| talent | Blood Fury |
| talent | Corruption of the Doomed |
| talent | Overkill |
| talent | Dark Ritual |
| talent | Chant of Fortress |
| talent | Bone Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by Kranglinator. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the repented thief from death by Glira the black bear. Escort: repented thief (level 4 of Old Forest) | failed |
You failed to protect the temporal explorer from death by Adyta the warg. Escort: temporal explorer (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed giant spider spinneret. * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Armiromidur the pair of dwarven-steel boots (10 def, 10 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +10 Defense +10 (+4 eff.) Fatigue +3% Resists +10% acid +2% physical +8% cold +14% fire +7% lightning Mind.save +9 (+4 eff.) Die.at -80.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Cyriwe2.0 T1 lite [Rare] Nature While equipped: Stats +4 Dex +4 Con ----- def ----- Resists +6% fire Max.HP +44.00 ---------- misc Light +3 Infravis +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Bilesorrow the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +9% lightning +9% temporal +3% cold Mind.save +3 (+1 eff.) Die.at -80.00 life Max.HP +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe 'Frigidstreaker' (dig speed 40 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +7 Mag dps ---------- Spell.crit +9% Dmg.mod +12% blight Melee Ret 4 cold ---------- misc Max.mana +63.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Branidil the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Mag ----- def ----- Resists +3% nature +6% cold HP.reg +2.00 Heal.mod +5% Confus- +10% Stun/Frz- +21% Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +3 Dex +3 Mag dps ---------- Dmg.mod +11% nature +14% cold ----- def ----- Resists +22% nature +28% cold HP.reg +4.00 Stun/Frz- +41% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | Eilinissra the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: Stats +4 Con +3 Wil dps ---------- Acc +5 (+3 eff.) Apr +5 ----- def ----- Resists +6% mind Crit.chn- 15.00% Mind.save +5 (+2 eff.) Max.HP +45.00 Stun/Frz- +20% A belt that goes around your waist. |
| In main hand | Arariaba (27.3 damage (111% power), 1.2x range, 3 apr, blight element)5.0 T2 staff 2H weapon [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +13.00% Spell.pwr +6 (+1 eff.) Dmg.mod +18% acid +15% blight ----- def ----- Resists +6% nature +3% blight Confus- +20% Stun/Frz- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +9 (+2 eff.) Melee+ 9 arcane Dmg.mod +6% arcane ----- def ----- Armour +2 Fatigue +3% Resists +3% arcane Unarmed combat: Power 122% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +9 arcane On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Isugana (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.crit +7% Mind.crit +2% Spell.pwr +39 (+10 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +10% acid +27% physical +10% darkness +13% cold +8% fire Res.pen +11% darkness +9% physical Phasing +20% ----- def ----- Resists +13% acid +13% physical +12% cold +10% fire +11% all ---------- misc Mana/turn +0.12 Mana/s.crit +1.00 Vim/s.crit +1.00 Max.mana +94.00 Max.hate +8.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | battlemaster's cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Str +3 Dex +4 Mag +3 Wil +3 Con dps ---------- Spell.crit +5% ----- def ----- Defense +2 (+1 eff.) Spell.save +6 (+3 eff.) ---------- misc Stam/turn +0.60 Masteries +0.20 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Salille =10 con=0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +10 Dex +6 Cun +10 Con dps ---------- Mov.spd +10% ----- def ----- Armour +8 Fatigue -6% Resists +15% acid Die.at -40.00 life HP.reg +3.00 ---------- misc Stam/turn +3.70 Amulets make your neck look great! |
Inventory
healing infusion (heal 58; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 58 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -564; dur 7; cd 28)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -564 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 564 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the titan (absorb 69; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
steel amulet 'Silyssra'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Dex +1 Mag dps ---------- Dmg.mod +9% blight ----- def ----- Resists +12% lightning +3% blight Heal.mod +13% Cut- +50% Stun/Frz- +20% Heal: Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 256 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Barazilakor0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun +2 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +4 (+2 eff.) Resists +22% lightning Spell.save +11 (+6 eff.) HP.reg +2.00 Confus- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.stam +12.00 Rings make your fingers look great! |
Tempesthash the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Res.pen +20% light Melee Ret 4 lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% lightning +15% temporal Silence- +31% ---------- misc Mana/turn +0.17 Light +2 Rings make your fingers look great! |
steel onyx ring0.1 T2 ring jewelry [Ego+] Nature While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con ----- def ----- Max.HP +51.00 HP.reg +8.00 Heal.mod +12% Rings make your fingers look great! |
steel ring 'Zeratir' =2 str=0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +6 Con ----- def ----- Armour +8 Defense +15 (+6 eff.) Resists +1% physical Phys.save +8 (+3 eff.) Spell.save +11 (+6 eff.) Heal.mod +5% ---------- misc Max.stam +13.00 Rings make your fingers look great! |
gold ring 'Runyran' =20 silence=0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Dmg.mod +3% temporal +12% fire Res.pen +5% acid On Hit (Melee): * 10% chance to reduce armor by 40% ----- def ----- Resists +9% temporal +24% fire Mind.save +8 (+4 eff.) Silence- +20% Confus- +25% ---------- misc Mana/turn +0.11 Rings make your fingers look great! |
blighted ash vilestaff of wizardry (27.3 damage (111% power), 1.2x range, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +8% Spell.pwr +13 (+3 eff.) Dmg.mod +15% darkness ---------- misc Vim/s.crit +2.00 Max.mana +30.00 Max.vim +12.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel ash vilestaff of might (27.3 damage (111% power), 1.2x range, 3 apr, blight element)5.0 T2 staff 2H weapon [Ego] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Crit.mult +10.00% Spell.pwr +6 (+1 eff.) Dmg.mod +15% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel greatsword 'Eradothel' (10.0 damage (127% power), 1.6x range, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Rare] Nature Power 127% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +6% acid On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% darkness ---------- misc See.Invis +12 Massive two-handed swords. |
iron waraxe of massacre (8.2 damage (115% power), 1.4x range, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Master Power 115% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
Emyna the Phoenixblack (10.6 damage (101% power), 1.3x range, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 101% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +20 fire On Crit.r2 +13 lightning +31 cold While equipped: dps ---------- Crit.mult +10.00% Mov.spd +25% Res.pen +8% lightning +7% cold ----- def ----- Resists +9% fire ---------- misc Max.psi +20.00 Sharp, short and deadly. |
dwarven-steel dagger 'Stormspitter' (12.8 damage (121% power), 1.3x range, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 121% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 cold On Hit.r1 +12 acid On Crit.r2 +22 fire On Hit: * 20% chance to reduce armor by 40% While equipped: dps ---------- All.spd +2% Dmg.mod +9% acid Res.pen +12% fire Acc +7 (+4 eff.) ----- def ----- Defense +9 (+4 eff.) Resists +6% lightning Disarm- +28% Sharp, short and deadly. |
honing thorny mindstar of nightfall (11.1 damage (96% power), 1.1x range, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +10% darkness +3% physical Res.pen +4% darkness +2% physical ----- def ----- Resists +7% darkness +4% physical Blind- +12% ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering thorny mindstar of flames (11.1 damage (96% power), 1.1x range, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) All.spd +5% Melee+ 7 fire Dmg.mod +8% fire Res.pen +7% fire ----- def ----- Resists +4% fire ---------- misc Hate/kill +2.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 54.40 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +13% darkness +12% mind +11% all Phys.save +12 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +20 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rogue Plight (6 def, 7 armour) =30 shrug=9.0 T3 light armor Reqs Str 22 [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+3 eff.) Fatigue +7% Resists +35% nature Crit.chn- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
duelist's hardened leather armour of the deep (14 def, 12 armour)9.0 T3 light armor Reqs Str 16 [Ego++] Nature/Master While equipped: Stats +6 Cun +3 Dex ----- def ----- Armour +12 Defense +14 (+5 eff.) Fatigue +8% Resists +6% acid +8% cold ---------- misc Breathe water A suit of armour made of leather. |
nightruned rough leather belt of unlife =unlife=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight +6% light +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
noble's rough leather belt of the vagrant1.0 T1 belt armor [Ego++] Nature/Master While equipped: Stats +4 Wil +4 Cun +2 Con dps ---------- Mind.pwr +4 (+2 eff.) Against +17% Summoned ----- def ----- D.Red.from +20% Summoned Mind.save +6 (+3 eff.) A belt that goes around your waist. |
rough leather belt 'Morningbloom'1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +3 Str +3 Con ----- def ----- Resists +7% acid +12% light +3% nature +6% blight ---------- misc Infravis +3 A belt that goes around your waist. |
cashmere cloak 'Erelihor' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Wil dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +12% darkness Res.pen +6% darkness ----- def ----- Defense +2 (+1 eff.) Resists +19% darkness +6% temporal Spell.save +8 (+4 eff.) Mind.save +15 (+7 eff.) Stealth +13 ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Aryhad' (0 def, 1 armour) =3 str=2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Dex +1 Mag +4 Con ----- def ----- Armour +1 Fatigue -5% Phys.save +6 (+3 eff.) ---------- misc Max.enc +21 Infravis +2 A pair of boots made of leather. |
undeterred pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +1 Silence- +22% Confus- +22% Stun/Frz- +20% A pair of boots made of leather. |
corrosive drakeskin leather gloves of strength (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+9 eff.) Melee+ 8 acid Dmg.mod +4% acid ----- def ----- Armour +3 Resists +8% acid Unarmed combat: Power 135% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +8 acid On Hit: 10% Corrosive Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Porumina the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +8 Cun +3 Con dps ---------- Mind.crit +2% Res.pen +25% blight ----- def ----- Armour +3 Fatigue +5% Mind.save +9 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Harethad (0 def, 4 armour) =7 str=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +7 Dex dps ---------- Spell.crit +2% Crit.mult +5.00% Melee Ret 4 arcane ----- def ----- Armour +4 Fatigue +4% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.32 Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 23.0 Physical damage. If the attack hits, the target is confused (34% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Nothel (0 def, 4 armour) =20 stun=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +5 On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Armour +4 Fatigue +4% Resists +3% lightning +9% darkness Heal.mod +10% Silence- +20% Stun/Frz- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
583 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Mayyrekira =20 stun=1.0 T3 lite [Rare] Psionic While equipped: ----- def ----- Resists +6% nature +3% cold Mind.save +10 (+5 eff.) Stun/Frz- +20% Knockbk- +20% ---------- misc Light +4 See.Stealth +11 See.Invis +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mucusstun =8 light=1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% temporal ----- def ----- Resists +15% nature +6% temporal Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Furnacerock (dig speed 18 turns) =OOP=3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +5% arcane +9% fire Max.HP +21.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Galolerach' (dig speed 37 turns) =2 str=3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Armour +6 Fatigue -5% Resists +5% arcane +3% cold Crit.chn- 5.00% Spell.save +6 (+3 eff.) Mind.save +9 (+4 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Kranglinator the Doomelf Corruptor level 17
67th Dusk 122nd year of Ascendancy at 22:07 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Kranglinator the Doomelf Corruptor level 22
37th Haze 122nd year of Ascendancy at 13:25 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Kranglinator the Doomelf Corruptor level 6
77th Pyre 122nd year of Ascendancy at 22:16 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Kranglinator the Doomelf Corruptor level 10
2nd Flare 122nd year of Ascendancy at 07:11 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Kranglinator the Doomelf Corruptor level 20
27th Haze 122nd year of Ascendancy at 23:39 see stats
Once bitten, twice shy (Insane (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Kranglinator the Doomelf Corruptor level 24
39th Haze 122nd year of Ascendancy at 14:54 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Kranglinator the Doomelf Corruptor level 24
43rd Haze 122nd year of Ascendancy at 15:44 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Kranglinator the Doomelf Corruptor level 10
3rd Flare 122nd year of Ascendancy at 10:24 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Kranglinator the Doomelf Corruptor level 10
4th Flare 122nd year of Ascendancy at 21:58 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Kranglinator the Doomelf Corruptor level 22
37th Haze 122nd year of Ascendancy at 02:21 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Kranglinator the Doomelf Corruptor level 16
36th Dusk 122nd year of Ascendancy at 15:57 see stats
Log
Kranglinator hits Salinne the orc necromancer for (47 to minion: ghoul), 223 blight (223 total damage).
Kranglinator hits Ghoul for 221 blight damage.
Weakness Disease from Kranglinator hits Salinne the orc necromancer for (10 to minion: ghoul), 47 blight (47 total damage).
Overkill hits Salinne the orc necromancer for 17 blight damage.
Salinne the orc necromancer casts Rune: Acid Wave.
Kranglinator is disarmed!
The powerful blow energizes Kranglinator reducing their cooldowns!
Salinne the orc necromancer hits Kranglinator for (118 to bones), 0 acid (0 total damage).
Salinne the orc necromancer casts Rune: Shatter Afflictions.
Salinne the orc necromancer is free from the weakness disease.
A shield forms around Salinne the orc necromancer.
Talent Virulent Disease is ready to use.
Kranglinator casts Rune: Reflection Shield.
A shield forms around Kranglinator.
Kranglinator casts Drain.
Kranglinator's spell attains critical power!
The shield around Salinne the orc necromancer crumbles.
You collect a new ingredient: orc heart (1).
Kranglinator hits Salinne the orc necromancer for (46 absorbed), 325 blight (325 total damage).
Kranglinator killed Salinne the orc necromancer!
Resting starts...
Talent Soul Rot is ready to use.
Kranglinator rearms.
Talent Drain is ready to use.
Talent Blood Spray is ready to use.
The shield around Kranglinator crumbles.
Talent Rune: Reflection Shield is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).

































































































