Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Doomelf |
Class | Arcane Blade |
Level / Exp | 23 / 0% |
Size | big |
Lifes / Deaths | Killed by Xeryyawen the war bear at level 23 on the 12nd Haze 122nd year of Ascendancy at 12:32 / 1 |
Primary Stats
Strength | 25 (base 13) |
Dexterity | 19 (base 10) |
Constitution | 22 (base 10) |
Magic | 61 (base 53) |
Willpower | 16 (base 10) |
Cunning | 54 (base 45) |
Resources
Mana | 160/262 |
Life | -122/673 |
Positive | 96/116 |
Stamina | 94/181 |
Steam | 100/100 |
Healing Factor | 1.3024166372473 |
Regeneration | 7.4888956641718 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +19% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 34.753403342673 |
See Invisible | 34.753403342673 |
Offense: Mainhand
Damage | 43 |
Accuracy | 43 |
Crit Chance | 22% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 54 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +43% |
Temporal | +24% |
Arcane | +9% |
Darkness | +24% |
All | +6% |
Offense: Damage Penetration
Blight | +10% |
Lightning | +44% |
Defense: Base
Armour (hardiness) | 52.5 (43.579428603723%) |
Defense | 42 |
Ranged Defense | 42 |
Fatigue | 8 |
Physical Save | 29 |
Spell Save | 30 |
Mental Save | 35 |
Defense: Resistances
Acid | + 11%( 70%) |
Blight | + 11%( 70%) |
Physical | + 1%( 70%) |
Cold | + 55%( 70%) |
All | 0%( 70%) |
Lightning | + 42%( 70%) |
Light | + 12%( 70%) |
Temporal | + 22%( 70%) |
Mind | + 3%( 70%) |
Darkness | + 12%( 70%) |
Fire | + 9%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Disarm Resistance | 80% |
Instadeath Resistance | 100% |
Stun Resistance | 64% |
Silence Resistance | 0% |
Poison Resistance | 36% |
Blind Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 384 damage for 4 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed electric eel tail. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | Grinurion (0 def, 3 armour) Grinurion (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +3 Resists +3% temporal Phys.save +7 (+3 eff.) Spell.save +9 (+5 eff.) Mind.save +8 (+4 eff.) Heal.mod +20% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Psi/ret +0.08 A pair of boots made of leather. |
Light source | Balagaran Balagaran2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3% cold Crit.chn- 15.00% Phys.save +3 (+1 eff.) Max.HP +43.00 Poison- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | hardened leather cap 'Chargeparry' (0 def, 3 armour) hardened leather cap 'Chargeparry' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Mind.crit +2% Res.pen +25% lightning ----- def ----- Armour +3 Fatigue +3% Resists +9% lightning +3% mind Phys.save +12 (+6 eff.) ---------- misc Equi/ret +0.08 Hate/m.crit +2.00 Max.hate +6.00 A cap made of leather. |
Tool | Cyrugalaith the steel torque of mindblast [power 170] (20/13 cooldown) =silence= Cyrugalaith the steel torque of mindblast [power 170] (20/13 cooldown) =silence=2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Con dps ---------- Phys.crit +1.0% Phys.pwr +30 (+11 eff.) Apr +4 ----- def ----- Defense +30 (+10 eff.) Blast the opponent's mind dealing 180 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | gold garnet ring gold garnet ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Mov.spd +19% Dmg.mod +6% all Acc +10 (+3 eff.) Apr +1 Melee Ret 6 physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +9 (+3 eff.) Fatigue -7% Resists +11% blight +9% fire +10% nature Die.at -20.00 life Poison- +16% Disease- +10% ---------- misc Max.enc +27 Blinding Speed: Puts all charms on 34 cooldown Level 2.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
On fingers | warrior's copper ring of perseverance =3 str= warrior's copper ring of perseverance =3 str=0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
Around waist | rough leather belt 'Galegar' rough leather belt 'Galegar'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Resists +6% acid +9% cold Crit.chn- 5.00% Spell.save +6 (+3 eff.) Max.HP +100.00 ---------- misc Size +1 A belt that goes around your waist. |
In main hand | Garilraba the dragonbone vilestaff (146% power, 6 apr, lightning element) Garilraba the dragonbone vilestaff (146% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 146% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +30 (+9 eff.) Dmg.mod +37% lightning +3% arcane Res.pen +18% lightning Melee Ret 4 mind ----- def ----- Mind.save +18 (+7 eff.) ---------- misc Equi/ret +0.16 Vim/s.crit +1.00 Max.vim +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Vorimitha (15 def, 14 armour) Vorimitha (15 def, 14 armour) 1.0 T2 hands armor [Rare] Nature While equipped: ----- def ----- Armour +14 Defense +15 (+5 eff.) Resists +6% temporal Die.at -60.00 life HP.reg +3.50 Blind- +20% Disarm- +80% ---------- misc Stam/turn +0.50 Psi/turn +0.25 Talents +3 Iron Grip Unarmed combat: Power 111% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Second Wind 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | stralite mail armour 'Ulferoddaromisus' (4 def, 11 armour) stralite mail armour 'Ulferoddaromisus' (4 def, 11 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Dex +4 Con dps ---------- Crit.mult +15.00% Acc +10 (+3 eff.) ----- def ----- Armour +11 Defense +4 (+1 eff.) Fatigue +12% Resists +17% lightning +11% cold +1% physical +5% acid Max.HP +40.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Breathe water A suit of armour made of mail. |
Cloak | Xewe the Murkblur (2 def, 14 armour) Xewe the Murkblur (2 def, 14 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +18% darkness Melee Ret 2 temporal ----- def ----- Armour +14 Defense +2 (+0 eff.) Resists +32% cold +12% darkness +13% temporal Def/telep +10 Res/telep +12% Dur/telep +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Brightblast the gold amulet Brightblast the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% temporal Res.pen +10% blight Melee Ret 10 blight ----- def ----- Resists +16% lightning +12% light Stun/Frz- +23% Amulets make your neck look great! |
Inventory
movement infusion of the wizard (speed 692%; cd 13) movement infusion of the wizard (speed 692%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 692% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune of the wizard (damage 174; dur 4; cd 22) acid wave rune of the wizard (damage 174; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 174.05 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
wanderer's steel amulet of dexterity (+7) wanderer's steel amulet of dexterity (+7)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +7 Dex +3 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
The Far-Hand =10 con= The Far-Hand =10 con=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (154). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Armirin the Blazemire =2 str= Armirin the Blazemire =2 str=0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +5 Dex +2 Con dps ---------- Apr +6 ----- def ----- Resists +3% light Mind.save +6 (+3 eff.) Confus- +28% Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +10 (+3 eff.) Apr +9 ----- def ----- Defense +10 (+3 eff.) Stun/Frz- +30% Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 123% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Kuharadin the Voidclash (5 def, 18 armour) Kuharadin the Voidclash (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Random Unique] Arcane/Master While equipped: Stats +7 Str dps ---------- Res.pen +5% darkness +15% lightning Melee Ret 6 lightning 4 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Armour +18 Defense +5 (+1 eff.) Fatigue +12% Resists +8% acid +14% physical +17% darkness +9% lightning +11% cold +7% arcane +12% fire Spell.save +17 (+9 eff.) ---------- misc Light +1 Track: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
insulating rough leather belt of unlife =unlife= insulating rough leather belt of unlife =unlife=1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +6% blight +6% cold +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Alibers the Rotmaster (1 def, 0 armour) =2 str= Alibers the Rotmaster (1 def, 0 armour) =2 str=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Crit.mult +5.00% Mind.pwr +30 (+14 eff.) Res.pen +5% darkness ----- def ----- Defense +1 (+0 eff.) Resists +3% nature ---------- misc Equi/ret +0.08 Max.hate +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Skybender' (0 def, 1 armour) pair of rough leather boots 'Skybender' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+5 eff.) Dmg.mod +6% lightning +9% mind ----- def ----- Armour +1 Silence- +21% Confus- +22% Stun/Frz- +21% ---------- misc Psi/ret +0.12 Max.hate +4.00 A pair of boots made of leather. |
Carrionbender the pair of dwarven-steel boots (0 def, 4 armour) =5 str= Carrionbender the pair of dwarven-steel boots (0 def, 4 armour) =5 str=3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +6 Con dps ---------- Dmg.mod +7% physical Res.pen +10% nature ----- def ----- Armour +4 Fatigue +3% Resists +6% light +9% darkness Phys.save +3 (+1 eff.) Blind- +20% ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets 'Barosta' (0 def, 1 armour) =4 str= iron gauntlets 'Barosta' (0 def, 1 armour) =4 str=1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +3 Dex dps ---------- Phys.pwr +6 (+3 eff.) Mind.pwr +10 (+5 eff.) ----- def ----- Armour +1 Fatigue +1% ---------- misc Equi/ret +0.04 Unarmed combat: Power 109% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Ereluneg (0 def, 1 armour) =20 silence= Ereluneg (0 def, 1 armour) =20 silence=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Res.pen +10% temporal ----- def ----- Armour +1 Fatigue +1% Spell.save +3 (+2 eff.) Mind.save +3 (+1 eff.) Blind- +20% Silence- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A cap made of leather. |
Kilnblow (0 def, 3 armour) =7 str= Kilnblow (0 def, 3 armour) =7 str=2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +5 Mag +4 Wil dps ---------- Dmg.mod +6% blight Res.pen +10% fire ----- def ----- Armour +3 Fatigue +3% Spell.save +6 (+3 eff.) ---------- misc Mana/turn +0.16 A hat made of leather. Very stylish. |
Cyroba the dwarven-steel helm (6 def, 4 armour) =9 con= Cyroba the dwarven-steel helm (6 def, 4 armour) =9 con=3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Cun +9 Con dps ---------- Phys.crit +2.0% Res.pen +10% physical Acc +6 (+2 eff.) Apr +2 On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +4% ---------- misc Max.stam +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
315 alchemist agate 315 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
iron pickaxe 'Glarepiety' (dig speed 35 turns) =20 stun= iron pickaxe 'Glarepiety' (dig speed 35 turns) =20 stun=3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature Res.pen +25% light ----- def ----- Armour +6 Resists +11% nature Crit.chn- 15.00% Stun/Frz- +20% Def/telep +10 Res/telep +10% Dur/telep +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns) =3 str= iron pickaxe of endurance (dig speed 38 turns) =3 str=3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Shimmerobeisance the steel torque of clear mind [power 2] (20/22 cooldown) Shimmerobeisance the steel torque of clear mind [power 2] (20/22 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +10% lightning Melee Ret 2 arcane ----- def ----- Resists +5% arcane +3% lightning Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to heal for 45. 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Frank Zappa the Doomelf Arcane Blade level 9
7th Mirth 122nd year of Ascendancy at 04:40 see stats
By Frank Zappa the Doomelf Arcane Blade level 6
78th Pyre 122nd year of Ascendancy at 01:08 see stats
By Frank Zappa the Doomelf Arcane Blade level 10
3rd Summertide 122nd year of Ascendancy at 01:15 see stats
By Frank Zappa the Doomelf Arcane Blade level 20
43rd Dusk 122nd year of Ascendancy at 11:01 see stats
By Frank Zappa the Doomelf Arcane Blade level 18
40th Dusk 122nd year of Ascendancy at 18:57 see stats
By Frank Zappa the Doomelf Arcane Blade level 9
2nd Summertide 122nd year of Ascendancy at 08:03 see stats
By Frank Zappa the Doomelf Arcane Blade level 10
3rd Flare 122nd year of Ascendancy at 04:06 see stats
By Frank Zappa the Doomelf Arcane Blade level 15
28th Dusk 122nd year of Ascendancy at 17:58 see stats
Log
Bleeding from Xeryyawen the war bear hits Frank Zappa for (50 absorbed), 0 physical (0 total damage).
Poison from Xeryyawen the war bear hits Frank Zappa for (38 absorbed), 0 nature (0 total damage).
Deadly Poison from Xeryyawen the war bear hits Frank Zappa for (19 absorbed), 0 nature (0 total damage).
--------------------------------
Frank Zappa casts Displacement Shield.
The very fabric of space alters around Frank Zappa.
Xeryyawen the war bear's Fan of Knives performs a melee critical strike against Frank Zappa!
Your shield crumbles under the damage!
The shield around Frank Zappa crumbles.
Xeryyawen the war bear's blood frenzy intensifies!
Xeryyawen the war bear's Fan of Knives performs a melee critical strike against Frank Zappa!
Xeryyawen the war bear's blood frenzy intensifies!
Xeryyawen the war bear's Fan of Knives performs a melee critical strike against Frank Zappa!
Frank Zappa deactivates Corruption of the Doomed.
Frank Zappa turns into a dúathedlen!
Frank Zappa resists the vile poison!
Frank Zappa teleports some damage to Xeryyawen the war bear!
Melee retaliation hits Xeryyawen the war bear for 2 temporal, 11 light, 10 blight, 6 physical, 2 mind, 2 temporal, 11 light, 10 blight, 6 physical, 2 mind, 2 temporal, 11 light, 10 blight, 6 physical, 4 mind, 2 temporal, 11 light, 10 blight, 6 physical, 4 mind, 2 temporal, 11 light, 10 blight, 6 physical, 2 mind (155 total damage).
Xeryyawen the war bear's Fan of Knives hits Frank Zappa for 94 physical damage.
Xeryyawen the war bear's Fan of Knives hits Frank Zappa for 81 physical damage.
Xeryyawen the war bear's Fan of Knives hits Frank Zappa for 63 physical damage.
Xeryyawen the war bear's Fan of Knives hits Frank Zappa for (31 absorbed), 68 physical (68 total damage).
Xeryyawen the war bear's Fan of Knives hits Frank Zappa for (95 teleported), 0 physical (0 total damage).
Xeryyawen the war bear's Fan of Knives hits Xeryyawen the war bear for 95 teleported damage.
Poison bursts out of Frank Zappa's corpse!
Bleeding from Xeryyawen the war bear hits Frank Zappa for 117 physical damage.
Deadly Poison from Xeryyawen the war bear hits Frank Zappa for 52 nature damage.
Xeryyawen the war bear receives 24 healing from Deadly Poison from Xeryyawen the war bear.
Frank Zappa the level 23 doomelf arcane blade was raked to death by Xeryyawen the war bear on level 2 of Daikara.