Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Doomelf |
Class | Cursed |
Level / Exp | 36 / 99% |
Size | medium |
Lifes / Deaths | Killed by Salegarin the faerlhing at level 36 on the 66th Pyre 123rd year of Ascendancy at 16:25 / 1 |
Primary Stats
Strength | 65 (base 60) |
Dexterity | 18 (base 14) |
Constitution | 19 (base 10) |
Magic | 13 (base 10) |
Willpower | 64 (base 60) |
Cunning | 37 (base 26) |
Resources
Life | -76/1072 |
Hate | 118/118 |
Healing Factor | 1.0791723257556 |
Regeneration | 3.5073100587056 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 3 |
See Invisible | 8 |
Offense: Mainhand
Damage | 93 |
Accuracy | 38 |
Crit Chance | 29% |
APR | 19 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 24 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Physical | +23% |
Acid | +16% |
Cold | +12% |
Temporal | +12% |
Blight | +11% |
Arcane | +30% |
Mind | +9% |
All | +6% |
Offense: Damage Penetration
Acid | +22% |
Temporal | +12% |
Blight | +12% |
Arcane | +27% |
Physical | +37% |
All | +7% |
Defense: Base
Armour (hardiness) | 71.317011280365 (97.903125182002%) |
Defense | 34 |
Ranged Defense | 39 |
Fatigue | 56 |
Physical Save | 43 |
Spell Save | 35 |
Mental Save | 53 |
Defense: Resistances
Acid | + 42%( 80%) |
Blight | + 30%( 70%) |
Arcane | + 14%( 70%) |
Cold | + 16%( 70%) |
All | + 4%( 70%) |
Darkness | + 11%( 70%) |
Physical | + 14%( 75%) |
Temporal | + 19%( 70%) |
Lightning | + 49%( 70%) |
Mind | + 33%( 70%) |
Fire | + 38%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 18% |
Poison Resistance | 20% |
Silence Resistance | 31% |
Bleed Resistance | 0% |
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 18% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 468 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 33 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 768% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 221.33 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Predator | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cursed / Rampage | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Strife | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Emoriassra the orc elite berserker. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You failed to protect the lost tinker from death by Porynor the faeros. Escort: lost tinker (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Poreriavea the copperhead snake. Escort: temporal explorer (level 2 of Norgos Lair) | failed |
You failed to protect the temporal explorer from death by Gleta the skeleton archer. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed bloated horror heart. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of dwarven-steel boots of tirelessness (Shrouds) (0 def, 4 armour) undeterred pair of dwarven-steel boots of tirelessness (Shrouds) (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +31% Confus- +20% Stun/Frz- +29% ---------- misc Stam/turn +0.30 Max.stam +18.00 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Glorayathra' alchemist's lamp 'Glorayathra'1.0 T3 lite [Random Unique] Arcane/Master While equipped: Stats +1 Con dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) Dmg.mod +3% arcane Res.pen +5% arcane +7% all Apr +7 ----- def ----- Resists +7% blight +7% temporal +7% darkness +6% cold Crit.dmg- 15.00% Def/telep +15 Res/telep +13% Dur/telep +15% ---------- misc Light +5 Infravis +3 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 21 blight damage or heals 28 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Quasit's Skull (Nightmares) (0 def, 12 armour) Quasit's Skull (Nightmares) (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Curse of Nightmares Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
On hands | Stone Gauntlets of Harkor'Zun (Nightmares) (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (Nightmares) (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Unarmed combat: Power 132% Range: 1.4x Uses 30% Dex, 60% Str, 30% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +5.0% Atk.spd 83% Melee+ +10 acid On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Curse of Nightmares Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Tool | Silybretha [power 190] (4/15 cooldown) Silybretha [power 190] (4/15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% arcane ----- def ----- Resists +15% lightning +15% fire +5% arcane Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Max.HP +100.00 Cut- +20% Blast the opponent's mind dealing 207 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | gold ring 'Yvilaith' gold ring 'Yvilaith'0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 11 physical Ranged+ 15 physical Dmg.mod +15% arcane Res.pen +15% arcane On Hit (Melee): * 12% chance to reduce all saves and defense by 31 On Hit (Ranged): * 12% chance to reduce all saves and defense by 31 ----- def ----- Resists +5% arcane Mind.save +6 (+2 eff.) HP.reg +3.00 Confus- +31% Stun/Frz- +29% ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
On fingers | stralite quartz ring stralite quartz ring0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: dps ---------- Phys.pwr +17 (+5 eff.) Spell.pwr +11 (+5 eff.) Mind.pwr +14 (+4 eff.) Dmg.mod +6% temporal +6% cold +6% all Res.pen +5% blight +5% temporal Melee Ret 2 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 14 ----- def ----- Fatigue -8% Resists +6% cold Mind.save +11 (+3 eff.) Confus- +38% Stun/Frz- +30% ---------- misc Max.enc +32 Rings make your fingers look great! |
Around neck | gold amulet 'Yvovea' gold amulet 'Yvovea'0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Resists +9% temporal Phys.save +18 (+6 eff.) Spell.save +18 (+7 eff.) Mind.save +17 (+5 eff.) Die.at -20.00 life Poison- +20% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +4.00 Max.psi +40.00 Amulets make your neck look great! |
In main hand | Corpathus (Shrouds) (150% power, 12 apr) Corpathus (Shrouds) (150% power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 150% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +21.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +30.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Curse of Shrouds Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Around waist | Aerydor the hardened leather belt (Shrouds) Aerydor the hardened leather belt (Shrouds)1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Armour +4 Resists +12% lightning Crit.dmg- 15.00% Phys.save +11 (+4 eff.) Mind.save +9 (+3 eff.) Die.at -40.00 life Max.HP +100.00 Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Shrouds A belt that goes around your waist. |
In off hand | Titanic (Nightmares) (20 def, 18 armour, 159% power, 320 block) Titanic (Nightmares) (20 def, 18 armour, 159% power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+8 eff.) Rng.Def +10 (+3 eff.) Fatigue +30% ---------- misc Talents +1 Block Curse of Nightmares This shield made of the darkest stralite is huge, heavy and very solid. |
Cloak | Dradin (Shrouds) (2 def, 0 armour) Dradin (Shrouds) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +2 Str +4 Wil +3 Cun dps ---------- Mind.crit +5% Res.pen +15% physical Acc +10 (+4 eff.) ----- def ----- Defense +2 (+1 eff.) ---------- misc Hate/m.crit +3.00 Max.stam +30.00 Max.hate +10.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Scale Mail of Kroltar (Madness) (10 def, 18 armour) Scale Mail of Kroltar (Madness) (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Curse of Madness Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 33.22 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
regeneration infusion of the warrior (heal 442; 17 cd) regeneration infusion of the warrior (heal 442; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 442 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 23%; mental, physical; dur 3; cd 11) wild infusion of the duelist (res 23%; mental, physical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 378; dur 7; cd 14) shielding rune (absorb 378; dur 7; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 378 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 314; dur 5; cd 16) shielding rune (absorb 314; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 314 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 0; blocks 3; dur 4; cd 13) stormshield rune of the warrior (threshold 0; blocks 3; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 3 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's Neckguard Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+6 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
steel amulet 'Lightningknave' steel amulet 'Lightningknave'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Cun +3 Str dps ---------- Res.pen +20% lightning +15% darkness ----- def ----- Resists +18% lightning Stun/Frz- +20% Amulets make your neck look great! |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (124). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold amulet 'Shimmerquench' gold amulet 'Shimmerquench'0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +15% cold Res.pen +25% acid Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 24% ----- def ----- Resists +25% lightning +12% cold Stun/Frz- +36% Amulets make your neck look great! |
Khelagavon Khelagavon0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% blight ----- def ----- Resists +18% acid +6% temporal Die.at -40.00 life Max.HP +32.00 Silence- +20% Disarm- +52% Confus- +20% Pinning- +30% Knockbk- +28% Rings make your fingers look great! |
Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Huroldir the gold ring Huroldir the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Mind.crit +4% Crit.mult +10.00% Res.pen +10% mind ----- def ----- Crit.dmg- 15.00% Max.HP +29.00 Disarm- +33% Pinning- +38% Knockbk- +38% ---------- misc Hate/m.crit +5.00 Max.hate +8.00 Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +20% acid +14% fire +17% lightning +15% cold Stun/Frz- +30% Rings make your fingers look great! |
mule's gold ring of perseverance mule's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +2.00 Stun/Frz- +37% ---------- misc Max.enc +22 Rings make your fingers look great! |
dwarven-steel battleaxe (Misfortune) (134% power, 2 apr) dwarven-steel battleaxe (Misfortune) (134% power, 2 apr)3.0 T3 battleaxe 2H weapon [Normal] Power 134% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Curse of Misfortune Massive two-handed battleaxes. |
Tirakai's Maul (Shrouds) (139% power, 6 apr) Tirakai's Maul (Shrouds) (139% power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 139% Range: 1.3x Uses 10% Mag, 120% Str Dmg Nature Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% On Crit.r2 +12 spydric poison While equipped: Stats +2 Dex +2 Mag +2 Cun dps ---------- Dmg.mod +4% nature ----- def ----- Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Spinel: Nature Curse of Shrouds Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
warbringer's stralite longsword of crippling (Nightmares) (144% power, 5 apr) warbringer's stralite longsword of crippling (Nightmares) (144% power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Master Power 145% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Con dps ---------- Phys.crit +8.0% Phys.pwr +7 (+2 eff.) Res.pen +8% physical ----- def ----- Disarm- +13% Curse of Nightmares Sharp, long, and deadly. |
Silada (Shrouds) (144% power, 4 apr) Silada (Shrouds) (144% power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Arcane/Master Power 145% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * Create an explosion dealing 38 lightning damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 38 damage While equipped: dps ---------- Dmg.mod +19% lightning Res.pen +9% lightning +20% temporal ----- def ----- Resists +5% arcane Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Shrouds Blunt and deadly. |
Burnwreck the steel dagger (Madness) (108% power, 6 apr) Burnwreck the steel dagger (Madness) (108% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 108% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +10 light Against +9% Undead On Hit.r1 +4 blight On Crit.r2 +12 fire On Hit: * 20% chance to reduce strength, dexterity, and constitution by 14 While equipped: dps ---------- Res.pen +25% arcane Melee Ret 8 arcane ----- def ----- Resists +9% fire +5% arcane +3% temporal Curse of Madness Sharp, short and deadly. |
hateful vined mindstar of gales (Nightmares) (87% power, 18 apr, mind damage) hateful vined mindstar of gales (Nightmares) (87% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego++] Nature/Psionic Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +7% lightning +6% physical +9% darkness +6% cold +10% mind Res.pen +7% mind +8% darkness ----- def ----- Defense +9 (+4 eff.) Pinning- +20% ---------- misc Max.hate +4.00 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Dazzlebreak (Shrouds) (91% power, 24 apr, mind damage) Dazzlebreak (Shrouds) (91% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +20 light On Hit.r1 +12 cold While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 9 mind 9 darkness Dmg.mod +6% mind +7% darkness Res.pen +25% light +25% cold ----- def ----- Resists +9% light ---------- misc Light +3 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
warden's dragonbone longbow of recursion (Corpses) warden's dragonbone longbow of recursion (Corpses)4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego++] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: Stats +5 Mag dps ---------- Dmg.mod +11% temporal +11% physical Res.pen +9% temporal +18% physical ---------- misc Reload +5 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Curse of Corpses Longbows are used to shoot arrows at your foes. |
caustic stralite steamgun of acid (Corpses) caustic stralite steamgun of acid (Corpses)4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Arcane/Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +13 acid On Crit.r2 +13 acid +25 nature Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +16% acid Res.pen +11% acid +8% nature Apr +9 Curse of Corpses Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
blazebringer's voratun steamgun (Corpses) blazebringer's voratun steamgun (Corpses)4.0 T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego+] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +50 fire Uses 2.0 Steam While equipped: dps ---------- All.spd +3% Res.pen +17% fire Curse of Corpses Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
elemental quiver of dragonbone arrows (22/22, 168% power, 18 apr) elemental quiver of dragonbone arrows (22/22, 168% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Arcane Power 169% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 On Hit: * Create an explosion dealing 47 acid damage (1/turn) Arrows are used with bows to pierce your foes to death. |
barbed pouch of stralite shots of torment (25/25, 165% power, 5 apr) barbed pouch of stralite shots of torment (25/25, 165% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego++] Master/Psionic Power 166% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +14.5% Capacity 25 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
dwarven-steel shield 'Adara' (Nightmares) (0 def, 19 armour, 136% power, 162.5 block) =11 con= dwarven-steel shield 'Adara' (Nightmares) (0 def, 19 armour, 136% power, 162.5 block) =11 con=7.0 T3 shield armor Reqs Shield usage training [Random Unique] Master When used to Attack: Power 137% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +162 While equipped: Stats +3 Str +2 Dex +2 Mag +11 Con ----- def ----- Armour +19 Fatigue +8% Resists +18% fire Crit.dmg- 5.00% Phys.save +14 (+5 eff.) ---------- misc Talents +1 Block Curse of Nightmares Handheld deflection devices. |
marauder's reinforced leather armour of thunder (Nightmares) (17 def, 7 armour) marauder's reinforced leather armour of thunder (Nightmares) (17 def, 7 armour)9.0 T4 light armor [Ego++] Arcane/Master While equipped: Stats +10 Str +5 Dex +9 Mag +5 Wil dps ---------- Phys.crit +8.0% Spell.crit +7% Mind.crit +7% Phys.pwr +16 (+5 eff.) Spell.pwr +12 (+6 eff.) Mind.pwr +22 (+7 eff.) ----- def ----- Armour +7 Defense +17 (+7 eff.) Fatigue +8% Resists +14% lightning Phys.save +11 (+4 eff.) Curse of Nightmares A suit of armour made of leather. |
duelist's drakeskin leather armour (Nightmares) (27 def, 13 armour) duelist's drakeskin leather armour (Nightmares) (27 def, 13 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +10 Cun +3 Dex ----- def ----- Armour +13 Defense +27 (+11 eff.) Fatigue +8% Curse of Nightmares A suit of armour made of leather. |
Lisonor the Tempestweeper (Nightmares) (2 def, 6 armour) Lisonor the Tempestweeper (Nightmares) (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +12% lightning +9% mind Res.pen +25% lightning Melee Ret 6 mind ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +5% arcane +15% mind Mind.save +16 (+5 eff.) Curse of Nightmares A suit of armour made of mail. |
Xanorada (Shrouds) (0 def, 20 armour) Xanorada (Shrouds) (0 def, 20 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +3% Dmg.mod +12% arcane ----- def ----- Armour +20 Fatigue +22% Resists +11% acid +41% cold Crit.dmg- 15.00% Max.HP +63.00 HP.reg +9.00 Heal.mod +17% ---------- misc Breathe water Curse of Shrouds A suit of armour made of metal plates. |
Yvuth the Bloomsnake (Nightmares) Yvuth the Bloomsnake (Nightmares)1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 6 nature ----- def ----- Resists +6% acid +5% arcane Max.HP +30.00 Poison- +10% Curse of Nightmares A belt that goes around your waist. |
Neira's Memory (Misfortune) Neira's Memory (Misfortune)1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Curse of Misfortune Surround yourself with a magical shield (strength 132, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Pusbone (Misfortune) Pusbone (Misfortune)1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +15.00% Spell.pwr +10 (+5 eff.) Res.pen +10% nature Apr +8 ----- def ----- Resists +10% fire +11% cold ---------- misc Stam/turn +2.00 Mana/s.crit +2.00 Curse of Misfortune A belt that goes around your waist. |
Lelarach the Ravenstalker (Nightmares) (11 def, 0 armour) Lelarach the Ravenstalker (Nightmares) (11 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Acc +20 (+7 eff.) Melee Ret 10 darkness ----- def ----- Defense +11 (+5 eff.) Max.HP +31.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of mindcraft (Corpses) (7 def, 0 armour) enveloping cashmere cloak of mindcraft (Corpses) (7 def, 0 armour)2.0 T3 cloak armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +7 (+3 eff.) Phys.save +9 (+3 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled elven-silk cloak of the voidstalker (Nightmares) (3 def, 0 armour) spellcowled elven-silk cloak of the voidstalker (Nightmares) (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Defense +3 (+1 eff.) Resists +25% darkness +16% temporal Spell.save +9 (+4 eff.) Def/telep +14 Res/telep +10% Dur/telep +16% ---------- misc Max.mana +69.00 Curse of Nightmares Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
undeterred pair of rough leather boots of evasion (Misfortune) (2 def, 1 armour) undeterred pair of rough leather boots of evasion (Misfortune) (2 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +1 Defense +2 (+1 eff.) Silence- +20% Confus- +20% Stun/Frz- +21% Curse of Misfortune Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Hathagar the pair of dwarven-steel boots (Misfortune) (0 def, 4 armour) Hathagar the pair of dwarven-steel boots (Misfortune) (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex +5 Con dps ---------- On Hit (Melee): * 20% chance to reduce armor by 24% ----- def ----- Armour +4 Fatigue -4% Resists +5% arcane +15% temporal Phys.save +11 (+4 eff.) ---------- misc Max.enc +38 See.Invis +12 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restful hardened leather gloves of archery (Misfortune) (0 def, 2 armour) restful hardened leather gloves of archery (Misfortune) (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master/Psionic While equipped: Stats +2 Cun +3 Dex dps ---------- Acc +7 (+3 eff.) Apr +5 ----- def ----- Armour +2 HP.reg +5.00 ---------- misc Stam/turn +0.70 Max.stam +11.00 Unarmed combat: Power 115% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +9 Crit +3.0% Atk.spd 100% On Hit: 10% Nightmare 3 On Hit: 15% Perfect Strike 3 Curse of Misfortune Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (Nightmares) (0 def, 8 armour) Gloves of the Firm Hand (Nightmares) (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 119% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 Curse of Nightmares These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
The Face of Fear (Nightmares) (8 def, 0 armour) The Face of Fear (Nightmares) (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+5 eff.) ----- def ----- Defense +8 (+4 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Curse of Nightmares Instill Fear: Level 2.0 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 16.89 mind and 16.43 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 18% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 17. Terrified: Deals 3.82 mind and 3.71 darkness damage per turn and increases cooldowns by 27%. Haunted: Causes the target to suffer 6.68 mind and 6.50 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Layith (Madness) (0 def, 4 armour) =7 con= Layith (Madness) (0 def, 4 armour) =7 con=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Wil +3 Cun +7 Con dps ---------- Res.pen +10% acid Melee Ret 4 acid ----- def ----- Armour +4 Fatigue +4% Resists +3% acid Crit.dmg- 15.00% Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
catburglar's dwarven-steel helm of might (Madness) (0 def, 4 armour) catburglar's dwarven-steel helm of might (Madness) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Str +5 Dex +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +16% darkness ---------- misc Infravis +4 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
leafwalker's voratun helm of dexterity (+6) (Madness) (0 def, 5 armour) leafwalker's voratun helm of dexterity (+6) (Madness) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +6 Dex ----- def ----- Armour +5 Fatigue +5% Resists +10% nature Spell.save +4 (+2 eff.) Max.HP +94.00 Heal.mod +10% Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst 7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
445 alchemist agate 445 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Cold Iron Acorn Cold Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' Book5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
dwarven-steel pickaxe 'Deepsrace' (dig speed 26 turns) dwarven-steel pickaxe 'Deepsrace' (dig speed 26 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Apr +8 On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +6% acid +18% fire +5% arcane +9% cold Spell.save +3 (+1 eff.) While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Xewe the iron torque of mindblast [power 105] (4/15 cooldown) Xewe the iron torque of mindblast [power 105] (4/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Poison- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.psi +50.00 Blast the opponent's mind dealing 114 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Lisabeth the elm totem of summon tentacle [power 110] (4/25 cooldown) Lisabeth the elm totem of summon tentacle [power 110] (4/25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Wil dps ---------- Crit.mult +15.00% Dmg.mod +3% blight ----- def ----- Spell.save +12 (+5 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 271 Base Damage: 115 Armor: 5 All Resist: 3 Puts all charms on 25 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of healing [power 110] (4/15 cooldown) elm totem of healing [power 110] (4/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
powerful elm wand of shielding [power 110] (4/20 cooldown) powerful elm wand of shielding [power 110] (4/20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of shielding 'Ivunor' [power 170] (4/20 cooldown) ash wand of shielding 'Ivunor' [power 170] (4/20 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +2 Str dps ---------- Res.pen +15% physical ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.stam +10.00 Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 2 beneficial effects by 1. 100% to increase all damage penetration by 12% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Sleetcast [power 11] (4/15 cooldown) Sleetcast [power 11] (4/15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +5 Str +8 Dex +2 Wil +4 Cun +4 Con dps ---------- Mind.pwr +25 (+8 eff.) Res.pen +15% cold Reveal the area around you, dispelling darkness (radius 11, power 39 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
voratun dagger 'Stormglean' (Corpses) (162% power, 9 apr) voratun dagger 'Stormglean' (Corpses) (162% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Master Power 162% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +4 lightning On Hit.r1 +4 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 38 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Res.pen +15% lightning +10% cold ----- def ----- Resists +9% lightning Curse of Corpses Sharp, short and deadly. |
Achievements
By Bumping addict the Doomelf Cursed level 23
52nd Haze 122nd year of Ascendancy at 13:03 see stats
By Bumping addict the Doomelf Cursed level 19
2nd Haze 122nd year of Ascendancy at 03:44 see stats
By Bumping addict the Doomelf Cursed level 33
9th Pyre 123rd year of Ascendancy at 11:51 see stats
By Bumping addict the Doomelf Cursed level 34
60th Pyre 123rd year of Ascendancy at 08:09 see stats
By Bumping addict the Doomelf Cursed level 22
50th Haze 122nd year of Ascendancy at 23:28 see stats
By Bumping addict the Doomelf Cursed level 33
51st Pyre 123rd year of Ascendancy at 15:47 see stats
By Bumping addict the Doomelf Cursed level 21
46th Haze 122nd year of Ascendancy at 01:07 see stats
By Bumping addict the Doomelf Cursed level 6
78th Pyre 122nd year of Ascendancy at 12:21 see stats
By Bumping addict the Doomelf Cursed level 10
4th Dusk 122nd year of Ascendancy at 22:23 see stats
By Bumping addict the Doomelf Cursed level 20
10th Haze 122nd year of Ascendancy at 07:45 see stats
By Bumping addict the Doomelf Cursed level 30
23rd Regrowth 123rd year of Ascendancy at 17:36 see stats
By Bumping addict the Doomelf Cursed level 33
9th Pyre 123rd year of Ascendancy at 11:51 see stats
By Bumping addict the Doomelf Cursed level 24
2nd Decay 122nd year of Ascendancy at 09:28 see stats
By Bumping addict the Doomelf Cursed level 36
64th Pyre 123rd year of Ascendancy at 03:30 see stats
By Bumping addict the Doomelf Cursed level 10
5th Dusk 122nd year of Ascendancy at 13:14 see stats
By Bumping addict the Doomelf Cursed level 31
50th Regrowth 123rd year of Ascendancy at 12:32 see stats
By Bumping addict the Doomelf Cursed level 6
2nd Summertide 122nd year of Ascendancy at 15:56 see stats
By Bumping addict the Doomelf Cursed level 31
50th Regrowth 123rd year of Ascendancy at 08:35 see stats
By Bumping addict the Doomelf Cursed level 23
65th Haze 122nd year of Ascendancy at 07:06 see stats
By Bumping addict the Doomelf Cursed level 16
51st Dusk 122nd year of Ascendancy at 01:08 see stats
Log
Bumping addict has shrugged off 29 damage and is ready for more.
Talent Blindside is ready to use.
Mindrot hits Salegarin the faerlhing for (4 ignored), 0 mind, 4 darkness (4 total damage).
Burning from Salegarin the faerlhing hits Bumping addict for (29 rampage shugs off), 13 fire (13 total damage).
Salegarin the faerlhing hits Salegarin the faerlhing for 0 fire damage.
Animated voratun dagger 'Stormglean' (Corpses) (162 power, 9 apr) hits Salegarin the faerlhing for (118 ignored), 0 physical, 3 lightning, 4 cold (7 total damage).
Burning from Salegarin the faerlhing hits Animated voratun dagger 'Stormglean' (Corpses) (162 power, 9 apr) for 36 fire damage.
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Bumping addict casts Rune: Shatter Afflictions.
Bumping addict stops burning.
A shield forms around Bumping addict.
You feel your rampage slowing down. (-1 duration)
Bumping addict uses Infusion: Movement.
You feel your rampage slowing down. (-1 duration)
Bumping addict is moving at extreme speed!
Your movements fuel your rampage! (+1 duration)
Salegarin the faerlhing casts Nova.
Your shield crumbles under the damage!
The shield around Bumping addict crumbles.
Bumping addict resists!
voratun dagger 'Stormglean' (Corpses) (162% power, 9 apr) returns to your bags!
Salegarin the faerlhing's cleansing fire area effect hits Bumping addict for 43 fire damage.
Salegarin the faerlhing's cleansing fire area effect hits Salegarin the faerlhing for 0 fire damage.
Salegarin the faerlhing hits Bumping addict for (66 absorbed), 82 lightning (82 total damage).
Salegarin the faerlhing hits Animated voratun dagger 'Stormglean' (Corpses) (162 power, 9 apr) for 177 lightning damage.
Bumping addict the level 36 doomelf cursed was combusted to death by Salegarin the faerlhing on level 7 of Dreadfell.
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Salegarin the faerlhing is no longer being stalked by Bumping addict.