Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Accurate Weapon Damage 1.7.0Makes the stats displayed when viewing a weapon's name more accurately reflect the damage it would deal if you were to wield it. Should not have any major compatibility issues with other addons. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Psyshot |
Level / Exp | 18 / 60% |
Size | medium |
Lifes / Deaths | Killed by corrupted gigantic sandworm tunneler at level 18 on the 44th Dusk 122nd year of Ascendancy at 04:01 / 1 |
Primary Stats
Strength | 23 (base 10) |
Dexterity | 51 (base 46) |
Constitution | 18 (base 10) |
Magic | 14 (base 10) |
Willpower | 23 (base 19) |
Cunning | 50.6 (base 28) |
Resources
Life | -126/455 |
Psi | 103/113 |
Steam | 100/100 |
Healing Factor | 1.2011363549267 |
Regeneration | 7.507102218292 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
Offense: Mainhand
Damage | 41 |
Accuracy | 51 |
Crit Chance | 37% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | 21 |
Accuracy | 42 |
Crit Chance | 30% |
APR | 35 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Physical | +6% |
Nature | +4% |
Offense: Damage Penetration
Nature | +10% |
Mind | +11% |
Light | +11% |
All | +6% |
Defense: Base
Armour (hardiness) | 19.335093952971 (47.857809501309%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 11 |
Physical Save | 32 |
Spell Save | 12 |
Mental Save | 25 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 14%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 6%( 70%) |
All | 0%( 70%) |
Lightning | + 12%( 70%) |
Light | + 9%( 70%) |
Physical | + 1%( 70%) |
Mind | + 14%( 70%) |
Darkness | + 6%( 70%) |
Fire | + 3%( 70%) |
Nature | + 8%( 70%) |
Defense: Immunities
Pinning Resistance | 30% |
Bleed Resistance | 10% |
Confusion Resistance | 45% |
Instadeath Resistance | 100% |
Poison Resistance | 32% |
Stun Resistance | 20% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.9 steam per turn. Can be activated for an instant burst of 40 steam. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 142 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.5 steam per turn. Can be activated for an instant burst of 57 steam. Its effects scale with your Strength stat. |
Class Talents
Steamtech / Psytech gunnery | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Psionic / Psionic fog | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Mechstar | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Action at a distance | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Gestalt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Thoughts of iron | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Equipment
On feet | Splendourvenom (0 def, 4 armour) Splendourvenom (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +7 Cun dps ---------- Mov.spd +10% ----- def ----- Armour +4 Fatigue -3% Max.HP +46.00 ---------- misc Stam/turn +0.40 Equi/ret +0.20 Hate/m.crit +4.00 Light +1 Talents +1 Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | psychokinetic pouch of steel shots of crippling (20/24, 41.0 damage (123% power), 1.2x range, 2 apr) psychokinetic pouch of steel shots of crippling (20/24, 41.0 damage (123% power), 1.2x range, 2 apr) 3.0 T2 shot ammo [Ego++] Master/Psionic Power 123% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +10.5% Capacity 24 Ranged+ +9 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 154 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: ---------- misc Talents +2 Saw Shell Shots are used with slings to pummel your foes to death. |
Light source | survivor's brass lantern of health survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +40.00 Heal.mod +13% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap 'Haruthel' (0 def, 2 armour) rough leather cap 'Haruthel' (0 def, 2 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +6 Str dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +6% physical Acc +4 (+2 eff.) Apr +1 ----- def ----- Armour +2 Fatigue +1% Crit.chn- 15.00% ---------- misc Light +4 Infravis +1 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 84.7 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
On hands | Porona the rough leather gloves (6 def, 2 armour) Porona the rough leather gloves (6 def, 2 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +26 (+9 eff.) Melee Ret 6 physical ----- def ----- Armour +2 Defense +6 (+3 eff.) Crit.chn- 10.00% Cut- +10% ---------- misc Stam/turn +1.00 Unarmed combat: Power 102% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Boltwrest the iron pickaxe (dig speed 29 turns) Boltwrest the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +2 Str dps ---------- Crit.mult +5.00% Melee Ret 2 lightning ----- def ----- Resists +6% acid +3% blight Die.at -60.00 life ---------- misc Hate/m.crit +1.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring 'Issikor' copper ring 'Issikor'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Mind.pwr +15 (+6 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% blight +3% mind Mind.save +6 (+3 eff.) HP.reg +2.00 Confus- +23% Pinning- +10% Rings make your fingers look great! |
On fingers | Beetir the Splendouroracle Beetir the Splendouroracle0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Res.pen +5% light Melee Ret 4 nature 2 light ----- def ----- Resists +5% blight +5% nature +6% light Poison- +12% Disease- +11% Rings make your fingers look great! |
Around neck | Blindbile the copper amulet Blindbile the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Apr +3 ----- def ----- Defense +15 (+6 eff.) Resists +3% fire +11% mind +3% light Confus- +22% ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
In main hand | steel steamgun 'Layilrawyn' steel steamgun 'Layilrawyn' 4.0 T2 steamgun 1H weapon [Random Unique] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +8 Proj.spd +600% On Hit: * splashes acid on your target dealing 35 damage and reducing their armor Uses 2.0 Steam While equipped: Stats +4 Dex +2 Mag +3 Cun +4 Con dps ---------- Steampwr +7 (+3 eff.) Res.pen +6% all Acc +11 (+4 eff.) Apr +7 ----- def ----- Resists +3% blight ---------- misc Infravis +2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | rough leather belt 'Lorudig' rough leather belt 'Lorudig'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +4 (+1 eff.) On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +3% cold Crit.chn- 5.00% Die.at -60.00 life Pinning- +20% A belt that goes around your waist. |
In off hand | thorny mindstar 'Radhydorion' (20.8 damage (95% power), 1.1x range, 24 apr, nature damage) thorny mindstar 'Radhydorion' (20.8 damage (95% power), 1.1x range, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +8 mind On Hit: * splashes acid on your target dealing 37 damage and reducing their armor While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +4% nature Res.pen +4% nature +5% mind ----- def ----- Resists +3% nature +3% cold +5% arcane +6% darkness HP.reg +4.00 Poison- +20% ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak 'Ce'Nenor' (1 def, 0 armour) linen cloak 'Ce'Nenor' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Wil +1 Con dps ---------- Phys.crit +4.0% Crit.mult +5.00% ----- def ----- Defense +1 (+1 eff.) Resists +12% lightning +1% physical Max.HP +31.00 Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | fortifying iron mail armour of acid resistance (3 def, 9 armour) fortifying iron mail armour of acid resistance (3 def, 9 armour) 14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Con dps ---------- Melee Ret 10 physical ----- def ----- Armour +9 Defense +3 (+2 eff.) Fatigue +13% Resists +15% acid Max.HP +32.00 A suit of armour made of mail. |
Inventory
medical injector implant (efficiency 83% / cooldown 54%) medical injector implant (efficiency 83% / cooldown 54%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 83% efficiency and cooldown mod of 54%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the duelist (steam 7) steam generator implant of the duelist (steam 7)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.1 steam per turn. Can be activated for an instant burst of 35 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
movement infusion of the duelist (speed 597%; cd 8) movement infusion of the duelist (speed 597%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 597% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Alchemist's Helper schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spring Grapple 2 schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Steamgun 3 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying copper amulet of willpower (+3) =3 wil= clarifying copper amulet of willpower (+3) =3 wil=0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +10% mind Confus- +20% Amulets make your neck look great! |
hateful steel battleaxe of massacre (30.0 damage (133% power), 1.5x range, 2 apr) hateful steel battleaxe of massacre (30.0 damage (133% power), 1.5x range, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master/Psionic Power 133% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 darkness Against +9% Living Massive two-handed battleaxes. |
steel battleaxe (26.5 damage (118% power), 1.5x range, 2 apr) steel battleaxe (26.5 damage (118% power), 1.5x range, 2 apr)3.0 T2 battleaxe 2H weapon [Normal] Power 118% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Massive two-handed battleaxes. |
blazebringer's steel greatsword of erosion (27.7 damage (123% power), 1.6x range, 2 apr) blazebringer's steel greatsword of erosion (27.7 damage (123% power), 1.6x range, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Nature Power 123% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +7 nature On Crit.r2 +7 fire While equipped: dps ---------- All.spd +3% Res.pen +7% fire Massive two-handed swords. |
steel waraxe 'Sootnull' (22.4 damage (107% power), 1.4x range, 3 apr) steel waraxe 'Sootnull' (22.4 damage (107% power), 1.4x range, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Nature Power 107% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 nature +16 darkness On Crit.r2 +16 darkness While equipped: Stats +2 Str +2 Mag ---------- misc Light +3 One-handed war axes. |
Daytooth the dwarven-steel dagger (32.6 damage (125% power), 1.3x range, 7 apr) Daytooth the dwarven-steel dagger (32.6 damage (125% power), 1.3x range, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 125% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +12 light While equipped: dps ---------- Dmg.mod +15% light Res.pen +15% cold Melee Ret 2 mind ----- def ----- Resists +3% mind +3% light Sharp, short and deadly. |
flaming dwarven-steel dagger of paradox (30.2 damage (116% power), 1.3x range, 7 apr) flaming dwarven-steel dagger of paradox (30.2 damage (116% power), 1.3x range, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane Power 116% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +5 temporal On Hit.r1 +10 fire While equipped: ----- def ----- Resists +7% temporal Sharp, short and deadly. |
dwarven-steel steamgun dwarven-steel steamgun4.0 T3 steamgun 1H weapon [Normal] Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
elemental quiver of ash arrows of erosion (16/16, 35.0 damage (120% power), 1.4x range, 7 apr) elemental quiver of ash arrows of erosion (16/16, 35.0 damage (120% power), 1.4x range, 7 apr)3.0 T2 arrow ammo [Ego+] Arcane/Nature Power 120% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 16 Ranged+ +11 nature On Hit: * Create an explosion dealing 15 cold damage (1/turn) Arrows are used with bows to pierce your foes to death. |
self-loading pouch of steel shots of accuracy (12/12, 41.3 damage (124% power), 1.2x range, 2 apr) self-loading pouch of steel shots of accuracy (12/12, 41.3 damage (124% power), 1.2x range, 2 apr)3.0 T2 shot ammo [Ego] Arcane/Master Power 124% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +10 Apr +2 Crit +4.5% Capacity 12 Rld cld 5 Shots are used with slings to pummel your foes to death. |
Robe of Force (12 def, 8 armour) =4 wil= Robe of Force (12 def, 8 armour) =4 wil=2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+5 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 33.52 to 41.91 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
woollen robe of life (0 def, 0 armour) woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +6% blight +9% all Max.HP +53.00 HP.reg +1.50 Heal.mod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Betoseba the cashmere robe (0 def, 0 armour) Betoseba the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +19% mind ----- def ----- Resists +28% mind +11% all ---------- misc Light +2 See.Invis +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glareburst (3 def, 3 armour) Glareburst (3 def, 3 armour)2.0 T3 cloth armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% light ----- def ----- Armour +3 Defense +3 (+2 eff.) Resists +21% acid +9% mind +11% all Phys.save +20 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
steel mail armour (2 def, 6 armour) steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
blurring rough leather belt of unlife blurring rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +9 (+4 eff.) Resists +6% blight Stealth +5 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
hardened leather belt 'Tundratooth' hardened leather belt 'Tundratooth'1.0 T3 belt armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +12% cold Res.pen +20% cold Melee Ret 8 cold ----- def ----- Resists +8% acid +9% cold +6% light +7% blight A belt that goes around your waist. |
Ce'Nenne (1 def, 0 armour) =4 wil= Ce'Nenne (1 def, 0 armour) =4 wil=2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +4 Wil dps ---------- On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+1 eff.) Resists +3% temporal Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Hate/m.crit +2.00 Max.hate +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyreldamira the pair of rough leather boots (0 def, 1 armour) Cyreldamira the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Apr +1 On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Die.at -40.00 life HP.reg +1.00 Heal.mod +11% ---------- misc Max.stam +30.00 A pair of boots made of leather. |
Beriradar the pair of iron boots (30 def, 3 armour) =10 stun= Beriradar the pair of iron boots (30 def, 3 armour) =10 stun=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +3 Defense +30 (+11 eff.) Fatigue +2% Resists +3% mind Heal.mod +15% Poison- +10% Stun/Frz- +10% Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour) =3 wil= Flamewrought (0 def, 2 armour) =3 wil=1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 89% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 47.26 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Ologorn the rough leather cap (0 def, 1 armour) =water= Ologorn the rough leather cap (0 def, 1 armour) =water=2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +3 Dex +1 Mag +1 Cun +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +7% cold ---------- misc Breathe water A cap made of leather. |
insulating rough leather cap of strength (+3) (0 def, 1 armour) =4 wil= insulating rough leather cap of strength (+3) (0 def, 1 armour) =4 wil=2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +5% cold A cap made of leather. |
Manyregodar (0 def, 7 armour) Manyregodar (0 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +1 Mag ----- def ----- Armour +7 Fatigue +3% Resists +9% temporal Phys.save +14 (+7 eff.) Heal.mod +20% ---------- misc Infravis +1 A cap made of leather. |
dwarven-steel helm (0 def, 4 armour) dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
52 alchemist agate 52 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Urthidil the Muckstone =6 wil= Urthidil the Muckstone =6 wil=2.0 T1 lite [Rare] Arcane While equipped: Stats +6 Wil dps ---------- Phys.pwr +5 (+2 eff.) Acc +20 (+7 eff.) Melee Ret 11 fire On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 11] simple frost salve [power 11]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 137] simple healing salve [power 137]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 137 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
soothing ash wand of clairvoyance [power 10] (15 cooldown) soothing ash wand of clairvoyance [power 10] (15 cooldown)2.0 T2 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 10, power 39 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to heal for 31. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Usuir the Shalore Psyshot level 12
15th Dusk 122nd year of Ascendancy at 12:30 see stats
By Usuir the Shalore Psyshot level 10
4th Flare 122nd year of Ascendancy at 13:41 see stats
By Usuir the Shalore Psyshot level 18
44th Dusk 122nd year of Ascendancy at 04:01 see stats
By Usuir the Shalore Psyshot level 12
3rd Dusk 122nd year of Ascendancy at 18:57 see stats
By Usuir the Shalore Psyshot level 12
5th Dusk 122nd year of Ascendancy at 09:00 see stats
By Usuir the Shalore Psyshot level 16
35th Dusk 122nd year of Ascendancy at 11:32 see stats
Log
Usuir uses Infusion: Healing.
Usuir receives 171 healing from Infusion: Healing.
Usuir uses Vacuum Shot.
A psionic shield forms around Usuir.
Corrupted gigantic sandworm tunneler shrugs off the effect 'Corrode'!
Usuir hits Corrupted gigantic sandworm tunneler for 48 nature, 7 mind, 0 arcane, 32 acid (88 total damage).
Usuir's Vacuum Shot hits Corrupted gigantic sandworm tunneler for 148 physical, 8 physical, 32 acid (188 total damage).
Talent Saw Shell is ready to use.
Corrupted gigantic sandworm tunneler loses 3 health to the entropy.
Corrupted gigantic sandworm tunneler casts Netherblast.
--------------------------------
Usuir uses Saw Shell.
Your shield crumbles under the damage!
The psionic shield around Usuir crumbles.
Corrupted gigantic sandworm tunneler's Netherblast hits Usuir for (41 absorbed), 27 temporal, 64 darkness (91 total damage).
Corrupted gigantic sandworm tunneler begins rampaging!
Corrupted gigantic sandworm tunneler starts to bleed.
Usuir performs a melee critical strike against Corrupted gigantic sandworm tunneler!
Usuir's Saw Shell hits Corrupted gigantic sandworm tunneler for 193 physical, 8 physical, 32 acid (233 total damage).
Usuir hits Corrupted gigantic sandworm tunneler for 75 nature, 7 mind, 0 arcane, 32 acid (114 total damage).
Corrupted gigantic sandworm tunneler loses 3 health to the entropy.
Corrupted gigantic sandworm tunneler uses Wing Buffet.
Usuir is knocked back!
Personal New Achievement: Take you with me (Insane (Roguelike) difficulty)!
You collect a new ingredient: sandworm tooth (1).
Melee retaliation hits Corrupted gigantic sandworm tunneler for 1 lightning, 12 physical, 1 light, 8 fire (23 total damage).
Bleeding from Usuir hits Corrupted gigantic sandworm tunneler for 19 physical damage.
Corrupted gigantic sandworm tunneler hits Usuir for 363 physical, 9 darkness (373 total damage).
Usuir the level 18 shalore psyshot was shadowed to death by corrupted gigantic sandworm tunneler on level 3 of Sandworm lair.