Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Krog |
Class | Rogue |
Level / Exp | 29 / 72% |
Size | big |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 6 on the 78th Pyre 122nd year of Ascendancy at 14:07 / 2Killed by Poltergeist Spellblaze Shard at level 29 on the 31st Haze 122nd year of Ascendancy at 22:40 |
Antimagic | Follower |
Primary Stats
Strength | 23 (base 13) |
Dexterity | 73 (base 48) |
Constitution | 20 (base 10) |
Magic | 14 (base 10) |
Willpower | 45 (base 30) |
Cunning | 75 (base 48) |
Resources
Life | -104/901 |
Stamina | 214/282 |
Equilibrium | 37 |
Healing Factor | 1.4870588855781 |
Regeneration | 1.8588236069726 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +9.9999999999999% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 44.429186789964 |
See Invisible | 44.429186789964 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 76 |
Accuracy | 66 |
Crit Chance | 42% |
APR | 20 |
Speed | 1.00 |
Offense: Offhand
Damage | 39 |
Accuracy | 66 |
Crit Chance | 47% |
APR | 31 |
Speed | 0.90 |
Offense: Spell
Spellpower | 7 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Physical | +12% |
Lightning | +22% |
Mind | +12% |
All | 0% |
Offense: Damage Penetration
Nature | +25% |
Darkness | +10% |
Mind | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 18 (58.594633868923%) |
Defense | 57 |
Ranged Defense | 58 |
Fatigue | 0 |
Physical Save | 30 |
Spell Save | 44 |
Mental Save | 44 |
Defense: Resistances
Acid | 0%( 70%) |
Blight | + 6%( 70%) |
Arcane | + 25%( 70%) |
Cold | + 27%( 70%) |
All | 0%( 70%) |
Lightning | + 53%( 70%) |
Temporal | + 6%( 70%) |
Physical | + 4%( 70%) |
Darkness | + 6%( 70%) |
Fire | + 9%( 70%) |
Nature | + 61%( 70%) |
Defense: Immunities
Stun Resistance | 90% |
Disarm Resistance | 70% |
Instadeath Resistance | 100% |
Silence Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 545% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 204 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Artifice | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Wild-gift / Antimagic | 1.50 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bear paw. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | pair of dwarven-steel boots 'Ebonyoracle' (0 def, 4 armour) pair of dwarven-steel boots 'Ebonyoracle' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mov.spd +10% Dmg.mod +12% physical Res.pen +10% darkness Acc +20 (+5 eff.) ----- def ----- Armour +4 Fatigue -3% Resists +6% darkness Die.at -80.00 life Max.HP +36.00 ---------- misc Stam/turn +0.70 Max.stam +10.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Blizzarddredge Blizzarddredge2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6% blight +9% fire +3% cold +6% temporal Mind.save +6 (+2 eff.) Max.HP +84.00 Silence- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Offalransom (0 def, 3 armour) Offalransom (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str +3 Dex +5 Wil +2 Cun +2 Con dps ---------- Spell.crit +4% Mind.crit +4% Res.pen +25% nature ----- def ----- Armour +3 Fatigue +5% ---------- misc Max.mana +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | iron gauntlets 'Camigorn' (0 def, 1 armour) iron gauntlets 'Camigorn' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +15% cold Mind.save +9 (+3 eff.) Max.HP +60.00 Disarm- +20% Stun/Frz- +20% Unarmed combat: Power 107% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Shimmerstreak the dwarven-steel torque of mindblast [power 240] (13 cooldown) Shimmerstreak the dwarven-steel torque of mindblast [power 240] (13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Dmg.mod +9% lightning Res.pen +10% mind Acc +15 (+4 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +4% physical Blast the opponent's mind dealing 269 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | gold ring 'Striketrial' gold ring 'Striketrial'0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +4 Cun dps ---------- Spell.crit +2% Melee+ 13 physical Ranged+ 12 physical Dmg.mod +13% lightning Acc +10 (+3 eff.) On Hit (Melee): * 12% chance to reduce all saves and defense by 26 On Hit (Ranged): * 11% chance to reduce all saves and defense by 26 ----- def ----- Resists +38% lightning Spell.save +3 (+1 eff.) ---------- misc Mana/s.crit +2.00 Vim/s.crit +1.00 Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
On fingers | Starhash the copper ring =4 mag= Starhash the copper ring =4 mag=0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Mag +2 Cun +2 Con dps ---------- Melee+ 7 physical Ranged+ 10 physical Dmg.mod +3% mind Res.pen +15% mind Melee Ret 2 mind On Hit (Melee): * 11% chance to reduce all saves and defense by 26 On Hit (Ranged): * 11% chance to reduce all saves and defense by 26 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Light +1 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Around neck | grounding steel amulet =25% stun= grounding steel amulet =25% stun=0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +15% lightning Stun/Frz- +25% Amulets make your neck look great! |
In main hand | thought-forged voratun dagger of massacre (151% power, 9 apr) thought-forged voratun dagger of massacre (151% power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Master/Psionic Power 151% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 mind On Hit: * 10% chance to reduce all saves and defense by 26 While equipped: Stats +2 Cun +5 Wil Sharp, short and deadly. |
Around waist | hardened leather belt 'Ce'Nasewe' hardened leather belt 'Ce'Nasewe'1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +8.0% Mind.crit +8% On Hit (Melee): * 10% chance to reduce all saves and defense by 26 ----- def ----- Mind.save +3 (+1 eff.) Max.HP +40.00 Heal.mod +20% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
In off hand | Swordbreaker (129% power, 20 apr) Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Dex, 50% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+4 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Cloak | Floewoe the linen cloak (7 def, 4 armour) =2 mag= Floewoe the linen cloak (7 def, 4 armour) =2 mag=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +5 Dex +2 Mag dps ---------- Dmg.mod +9% mind ----- def ----- Armour +4 Defense +7 (+2 eff.) Resists +9% cold Phys.save +11 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+3 eff.) Rng.Def +4 (+2 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +38 (+13 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Inventory
healing infusion of the wizard (heal 92; cd 10) healing infusion of the wizard (heal 92; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 92 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 327; 14 cd) regeneration infusion of the psychic (heal 327; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 327 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; physical; dur 2; cd 14) wild infusion (res 18%; physical; dur 2; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
acid wave rune (damage 57; dur 4; cd 22) acid wave rune (damage 57; dur 4; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 57.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 97; dur 4; cd 23) biting gale rune (damage 97; dur 4; cd 23)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 97.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the duelist (power 22; resist 22%; move 36%; dur 5; cd 18) ethereal rune of the duelist (power 22; resist 22%; move 36%; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 22% all resistance, you move 36% faster, and you are invisible (power 22). Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 6; blocks 4; dur 4; cd 13) stormshield rune of the titan (threshold 6; blocks 4; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 6 up to 4 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Curefoe the steel amulet Curefoe the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +1 Wil +5 Cun +7 Con dps ---------- Mind.pwr +5 (+2 eff.) Mov.spd +10% Res.pen +10% nature Melee Ret 6 mind ----- def ----- Fatigue -5% Mind.save +6 (+2 eff.) HP.reg +2.00 Confus- +12% ---------- misc Stam/turn +0.40 Hate/m.crit +1.00 Max.psi +10.00 Amulets make your neck look great! |
steel amulet 'Glimira' steel amulet 'Glimira'0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Melee Ret 4 arcane ----- def ----- Fatigue -7% Resists +9% cold +21% fire Phys.save +18 (+9 eff.) HP.reg +2.00 Amulets make your neck look great! |
steel ring 'Balydir' steel ring 'Balydir'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +6% temporal Res.pen +15% arcane ----- def ----- Defense +10 (+3 eff.) Resists +9% temporal ---------- misc Hate/m.crit +5.00 Rings make your fingers look great! |
Poltergeist's Eclipse (117% power, 4 apr, physical element) Poltergeist's Eclipse (117% power, 4 apr, physical element)5.0 T2 staff 2H weapon Reqs Mag 32 [Unique] Arcane Power 117% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Spell.crit +8% Spell.pwr +12 (+4 eff.) Dmg.mod +15% darkness +15% physical +15% light +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
ash magestaff (111% power, 3 apr, cold element) ash magestaff (111% power, 3 apr, cold element)5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash magestaff 'Bethaminor' (122% power, 3 apr, fire element) ash magestaff 'Bethaminor' (122% power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Power 122% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Str +2 Dex +4 Mag dps ---------- Spell.crit +2% Spell.pwr +9 (+4 eff.) Dmg.mod +21% fire Res.pen +15% physical ----- def ----- Armour +8 Die.at -60.00 life ---------- misc Max.stam +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff of wizardry (111% power, 3 apr, physical element) ash starstaff of wizardry (111% power, 3 apr, physical element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +2% Spell.pwr +11 (+4 eff.) Dmg.mod +15% physical ---------- misc Max.mana +33.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen yew magestaff of fate (120% power, 4 apr, arcane element) earthen yew magestaff of fate (120% power, 4 apr, arcane element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +9 (+4 eff.) Dmg.mod +20% arcane ----- def ----- Armour +5 Hardiness +5% Phys.save +14 (+7 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen yew starstaff of breaching (120% power, 4 apr, physical element) earthen yew starstaff of breaching (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+4 eff.) Dmg.mod +20% physical Res.pen +10% physical ----- def ----- Armour +5 Hardiness +5% Phys.save +5 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal yew magestaff of warding (120% power, 4 apr, arcane element) infernal yew magestaff of warding (120% power, 4 apr, arcane element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Crit.mult +23.00% Spell.pwr +16 (+6 eff.) Melee+ 20 fire Dmg.mod +20% arcane ----- def ----- Armour +5 Defense +5 (+2 eff.) ---------- misc See.Invis +11 Wards +2 arcane Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel battleaxe of amnesia (117% power, 2 apr) steel battleaxe of amnesia (117% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Psionic Power 117% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed battleaxes. |
blazebringer's dwarven-steel greatmaul (152% power, 2 apr) blazebringer's dwarven-steel greatmaul (152% power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego+] Nature Power 152% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit.r2 +19 fire While equipped: dps ---------- All.spd +7% Res.pen +9% fire Massive two-handed mauls. |
quick dwarven-steel greatmaul (156% power, 2 apr) quick dwarven-steel greatmaul (156% power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego+] Master Power 156% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +16 (+4 eff.) Massive two-handed mauls. |
Blindwitch (146% power, 2 apr) Blindwitch (146% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Master Power 147% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +8 temporal While equipped: dps ---------- Res.pen +5% temporal Melee Ret 10 light ----- def ----- Crit.chn- 15.00% HP.reg +4.00 Heal.mod +10% Silence- +20% Disarm- +20% Massive two-handed swords. |
chilling steel greatsword (128% power, 2 apr) chilling steel greatsword (128% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 128% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +13 cold Massive two-handed swords. |
steel longsword of projection (113% power, 3 apr) steel longsword of projection (113% power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Psionic Power 113% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, long, and deadly. |
enhanced dwarven-steel longsword of shearing (125% power, 4 apr) =8 mag= enhanced dwarven-steel longsword of shearing (125% power, 4 apr) =8 mag=3.0 T3 longsword 1H weapon Reqs Str 24 [Ego++] Nature/Master Power 126% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Str +6 Dex +8 Mag +5 Wil +4 Cun +5 Con dps ---------- Res.pen +8% all Acc +5 (+2 eff.) Apr +8 Sharp, long, and deadly. |
thought-forged dwarven-steel longsword of erosion (125% power, 4 apr) thought-forged dwarven-steel longsword of erosion (125% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Nature/Psionic Power 125% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 nature +10 mind On Hit: * 16% chance to reduce all saves and defense by 26 While equipped: Stats +2 Cun +3 Wil Sharp, long, and deadly. |
quick dwarven-steel mace of crippling (136% power, 4 apr) quick dwarven-steel mace of crippling (136% power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego++] Master Power 137% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Dex dps ---------- Phys.crit +7.0% Phys.spd +10% Acc +11 (+3 eff.) Blunt and deadly. |
hateful steel waraxe of evisceration (112% power, 3 apr) hateful steel waraxe of evisceration (112% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Master/Psionic Power 112% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 darkness Against +9% Living On Crit: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +7 (+2 eff.) One-handed war axes. |
steel waraxe 'Windgasher' (109% power, 3 apr) =9 mag= steel waraxe 'Windgasher' (109% power, 3 apr) =9 mag=3.0 T2 waraxe 1H weapon [Rare] Nature Power 109% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +20 nature +8 fire While equipped: Stats +5 Str +5 Dex +9 Mag +6 Wil +5 Cun +5 Con ----- def ----- Resists +15% nature One-handed war axes. |
balanced dwarven-steel waraxe of persecution (122% power, 4 apr) balanced dwarven-steel waraxe of persecution (122% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego] Disrupt/Master Power 122% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Against +8% Unnatural While equipped: Stats +3 Wil dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +8 (+3 eff.) Disarm- +29% One-handed war axes. |
Shantiz the Stormblade (111% power, 20 apr) Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex, 0% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
hateful vined mindstar (85% power, 18 apr, nature damage) hateful vined mindstar (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +7% mind +9% darkness Res.pen +6% mind +7% darkness ---------- misc Max.hate +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Mardydig the thorny mindstar (93% power, 24 apr, nature damage) Mardydig the thorny mindstar (93% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 93% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +5% Mind.pwr +6 (+2 eff.) Dmg.mod +4% nature Res.pen +4% nature ----- def ----- Resists +4% nature Mind.save +2 (+0 eff.) Heal.mod +13% Heal/summ +35 Knockbk- +20% ---------- misc Max.hate +2.00 Max.psi +19.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful thorny mindstar of frost (91% power, 24 apr, mind damage) hateful thorny mindstar of frost (91% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 5 cold Dmg.mod +4% cold +5% mind +6% darkness Res.pen +5% cold +5% mind +8% darkness ----- def ----- Armour +8 Resists +8% cold ---------- misc Max.hate +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's thorny mindstar (97% power, 24 apr, mind damage) wyrm's thorny mindstar (97% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 3 lightning 4 physical 4 fire 4 acid 4 cold ----- def ----- Resists +4% lightning +5% physical +4% cold +4% fire +4% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
manaburning pulsing mindstar of clarity (108% power, 32 apr, mind damage) manaburning pulsing mindstar of clarity (108% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Disrupt/Psionic Power 108% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit: * 10 arcane resource burn While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- Resists +3% arcane Mind.save +2 (+0 eff.) ---------- misc Max.psi +18.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mage-hunter's hardened leather sling mage-hunter's hardened leather sling4.0 T3 sling 1H weapon [Ego+] Disrupt Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +7 (+2 eff.) On Hit (Ranged): * 5 arcane resource burn ---------- misc Masteries +0.10 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
Sleetstrike the pouch of steel shots (17/44, 119% power, 2 apr) Sleetstrike the pouch of steel shots (17/44, 119% power, 2 apr)3.0 T2 shot ammo [Rare] Master Power 120% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 44 Ranged+ +16 cold +20 fire On Hit.r1 +20 mind +8 fire On Crit.r2 +16 mind +4 cold While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
pouch of steel shots 'Hathilin' (16/16, 121% power, 2 apr) pouch of steel shots 'Hathilin' (16/16, 121% power, 2 apr)3.0 T2 shot ammo [Rare] Psionic Power 122% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 16 Ranged+ +16 acid +20 arcane On Hit.r1 +20 mind On Crit.r2 +12 acid +12 arcane +8 mind On Hit: * 20% chance to reduce all saves and defense by 26 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
focusing cashmere robe of the mountain (+11%) (0 def, 0 armour) =5 mag= focusing cashmere robe of the mountain (+11%) (0 def, 0 armour) =5 mag=2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +11% physical ----- def ----- Resists +11% all +11% physical ---------- misc Mana/turn +0.18 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lustrewasp (6 def, 4 armour) Lustrewasp (6 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +27% acid Res.pen +10% light +10% acid Melee Ret 10 light On Hit (Melee): * 10% chance to reduce armor by 12% ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +9% light +19% cold A suit of armour made of leather. |
duelist's cured leather armour of Toknor (10 def, 8 armour) duelist's cured leather armour of Toknor (10 def, 8 armour)9.0 T2 light armor [Ego++] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +8 Defense +10 (+3 eff.) Fatigue +7% A suit of armour made of leather. |
Daimeran the steel plate armour (0 def, 9 armour) Daimeran the steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +19% acid +12% mind +6% light Phys.save +9 (+5 eff.) Heal.mod +20% Disarm- +10% Pinning- +20% Knockbk- +20% A suit of armour made of metal plates. |
Issodas the steel plate armour (0 def, 9 armour) Issodas the steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Psionic While equipped: Stats +5 Mag dps ---------- S.pwr/crit +6 ----- def ----- Armour +9 Fatigue +22% Resists +7% mind +6% temporal Spell.save +12 (+4 eff.) Mind.save +16 (+5 eff.) ---------- misc Mana/s.crit +2.00 Max.vim +40.00 A suit of armour made of metal plates. |
steel plate armour of implacability (0 def, 14 armour) steel plate armour of implacability (0 def, 14 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego+] Master While equipped: ----- def ----- Armour +14 Fatigue +16% Phys.save +7 (+4 eff.) A suit of armour made of metal plates. |
balancing hardened leather belt balancing hardened leather belt1.0 T3 belt armor [Ego+] Master While equipped: Stats +3 Cun +4 Dex dps ---------- Phys.crit +5.0% Mind.crit +8% A belt that goes around your waist. |
spiritwalker's hardened leather belt of valiance spiritwalker's hardened leather belt of valiance1.0 T3 belt armor [Ego++] Arcane/Psionic While equipped: Stats +8 Mag +3 Wil ----- def ----- Mind.save +7 (+2 eff.) Max.HP +52.00 ---------- misc Mana/turn +0.22 Max.mana +28.00 A belt that goes around your waist. |
Brodeyafang the Kindlewar (7 def, 3 armour) =2 mag= Brodeyafang the Kindlewar (7 def, 3 armour) =2 mag=2.0 T3 feet armor [Random Unique] Master While equipped: Stats +3 Str +3 Dex +2 Mag +1 Cun dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Dmg.mod +3% fire Res.pen +10% fire Apr +6 ----- def ----- Armour +3 Defense +7 (+2 eff.) ---------- misc Stam/turn +0.60 Max.stam +21.00 Infravis +3 A pair of boots made of leather. |
grounding pair of hardened leather boots of invasion (0 def, 3 armour) grounding pair of hardened leather boots of invasion (0 def, 3 armour)2.0 T3 feet armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +4 (+1 eff.) Res.pen +8% physical ----- def ----- Armour +3 Resists +7% lightning +7% temporal A pair of boots made of leather. |
Eilinawe the hardened leather gloves (0 def, 2 armour) Eilinawe the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Res.pen +20% blight Acc +14 (+4 eff.) Melee Ret 2 blight ----- def ----- Armour +2 Resists +15% lightning +15% fire +5% arcane +9% temporal Crit.chn- 10.00% Unarmed combat: Power 111% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +3 Crit +11.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's hardened leather gloves of magic (+3) (0 def, 2 armour) brawler's hardened leather gloves of magic (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Str +3 Dex +3 Mag +3 Cun dps ---------- Dmg.mod +5% arcane ----- def ----- Armour +2 Phys.save +5 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 114% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +10.0% Atk.spd 100% Melee+ +9 arcane On Crit.r2 +8 arcane On Hit: 10% Set Up 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Helm of the Dwarven Emperors (0 def, 6 armour) =4 mag= Helm of the Dwarven Emperors (0 def, 6 armour) =4 mag=3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Radhiyaldil (5 def, 10 armour) =water= Radhiyaldil (5 def, 10 armour) =water=3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% mind Res.pen +10% mind ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +4% Resists +3% blight +7% cold +3% all Phys.save +8 (+4 eff.) ---------- misc Stam/ret +1.50 Equi/ret +1.30 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
57 alchemist agate 57 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Sulfurwilter' =nature pen= brass lantern 'Sulfurwilter' =nature pen=2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +6% nature Res.pen +20% nature ----- def ----- Resists +2% physical Mind.save +6 (+2 eff.) ---------- misc Stam/turn +3.00 Light +3 See.Stealth +8 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scumwreath =2 mag= Scumwreath =2 mag=1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Mag +2 Wil +4 Cun dps ---------- Mind.crit +6% Mind.pwr +7 (+2 eff.) Res.pen +15% nature +10% cold ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +4 Infravis +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Persistent Will Persistent Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 21 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
ash totem of healing 'Abyssslice' [power 194] (13 cooldown) ash totem of healing 'Abyssslice' [power 194] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% blight Res.pen +25% fire Melee Ret 8 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +6% mind Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 13 cooldown 100% to heal for 56. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Krogue the Krog Rogue level 23
1st Time of Equilibrium 122nd year of Ascendancy at 14:45 see stats
By Krogue the Krog Rogue level 9
1st Summertide 122nd year of Ascendancy at 14:09 see stats
By Krogue the Krog Rogue level 22
70th Dusk 122nd year of Ascendancy at 02:24 see stats
By Krogue the Krog Rogue level 10
3rd Flare 122nd year of Ascendancy at 08:30 see stats
By Krogue the Krog Rogue level 20
65th Dusk 122nd year of Ascendancy at 06:52 see stats
By Krogue the Krog Rogue level 8
3rd Mirth 122nd year of Ascendancy at 23:34 see stats
By Krogue the Krog Rogue level 21
69th Dusk 122nd year of Ascendancy at 01:14 see stats
By Krogue the Krog Rogue level 16
44th Dusk 122nd year of Ascendancy at 02:49 see stats
By Krogue the Krog Rogue level 6
78th Pyre 122nd year of Ascendancy at 14:07 see stats
Log
Krogue is moving at extreme speed!
--------------------------------
Poltergeist Spellblaze Shard is no longer poisoned.
Krogue moves reluctantly!
Mindrot hits Krogue for 2 mind, (4 antimagic), 0 darkness (2 total damage).
--------------------------------
--------------------------------
Krogue feels pain again.
Krogue is no longer weakened.
Talent Venomous Throw is ready to use.
Talent Tumble is ready to use.
Bleeding from Poltergeist Spellblaze Shard hits Krogue for 106 physical damage.
--------------------------------
Krogue has been beckoned.
--------------------------------
Krogue struggles against the beckoning.
--------------------------------
Krogue is jolted to attention by the damage and is no longer being beckoned.
Krogue is no longer beckoned.
Krogue is no longer being stalked by Bleeding from Poltergeist Spellblaze Shard.
Krogue slows down.
Krogue is no longer evading attacks.
Bleeding from Poltergeist Spellblaze Shard hits Krogue for 152 physical damage.
Krogue the level 29 krog rogue was punctured to death by a Poltergeist Spellblaze Shard on level 3 of Ruined halfling complex.