Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Drem |
Class | Paradox Mage |
Level / Exp | 31 / 48% |
Size | huge |
Lifes / Deaths | Killed by Shasshhiy'Kaish at level 25 on the 36th Dearth 122nd year of Ascendancy at 09:25 / 2Killed by Cyrath the corrupted protosentient globula at level 31 on the 24th Loss 122nd year of Ascendancy at 15:28 |
Primary Stats
Strength | 40 (base 10) |
Dexterity | 16 (base 13) |
Constitution | 19 (base 12) |
Magic | 81 (base 60) |
Willpower | 59 (base 60) |
Cunning | 14 (base 10) |
Resources
Life | -151/888 |
Paradox | 571 |
Healing Factor | 1.2391723257555 |
Regeneration | 12.081930176116 |
Speed
Mental | +6.1340430109783% |
Attack | +6.1340430109783% |
Movement | +4.1300296516056E-12% |
Spell | +6.1340430109783% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Invisible | 9 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 41 |
Accuracy | 22 |
Crit Chance | 9% |
APR | 11 |
Speed | 0.94 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 11% |
Speed | 0.94220475507238 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 2% |
Speed | 0.94220475507238 |
Offense: Damage Bonus
Darkness | +36% |
Light | +20% |
Temporal | +20% |
Blight | +6% |
Physical | +20% |
All | 0% |
Offense: Damage Penetration
Fire | +5% |
Arcane | +20% |
Defense: Base
Armour (hardiness) | 63 (30%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 34 |
Mental Save | 37 |
Defense: Resistances
Acid | + 3%( 70%) |
Blight | + 3%( 70%) |
Physical | + 20%( 70%) |
Cold | + 13%( 70%) |
All | 0%( 70%) |
Darkness | + 51%( 70%) |
Temporal | + 33%( 70%) |
Mind | + 18%( 70%) |
Fire | + 9%( 70%) |
Lightning | + 22%( 70%) |
Defense: Immunities
Silence Resistance | 34% |
Bleed Resistance | 10% |
Confusion Resistance | 10% |
Stun Resistance | 50% |
Knockback Resistance | 90% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 505 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 798% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Chronomancy / Flux | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 2/5 |
Chronomancy / Matter | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 4/5 |
Chronomancy / Energy | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed honey tree root. * You've found the needed vial of wight ectoplasm. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | Firetaint (0 def, 3 armour) Firetaint (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% fire ----- def ----- Armour +3 Fatigue -6% Resists +6% mind Crit.chn- 10.00% Phys.save +8 (+4 eff.) Blind- +20% Silence- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +28 A pair of boots made of leather. |
Light source | Urthukor Urthukor2.0 T1 lite [Rare] Master While equipped: Stats +2 Dex dps ---------- Acc +15 (+7 eff.) ----- def ----- Resists +3% acid +3% cold +9% darkness Die.at -60.00 life ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap 'Dawnwrither' (0 def, 1 armour) rough leather cap 'Dawnwrither' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Resists +12% mind +15% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 193.3 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Tool | powerful dwarven-steel torque of clear mind [power 2] (25 cooldown) powerful dwarven-steel torque of clear mind [power 2] (25 cooldown)2.0 T3 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Silora Silora0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Res.pen +20% arcane ----- def ----- Armour +12 Resists +12% lightning +9% fire HP.reg +2.00 Silence- +24% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.22 Rings make your fingers look great! |
On fingers | gold quartz ring gold quartz ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +14 Str +4 Mag +1 Cun dps ---------- Dmg.mod +16% darkness On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Armour +20 Resists +32% darkness Stun/Frz- +30% ---------- misc See.Invis +9 Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: ----- def ----- Armour +4 Fatigue -20% Max.HP +100.00 Knockbk- +40% ---------- misc Max.enc +70 Size +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | greater yew starstaff of might (120% power, 4 apr, darkness element) greater yew starstaff of might (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +16 (+5 eff.) Dmg.mod +20% physical +20% temporal +20% darkness +20% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+4 eff.) ----- def ----- Armour +2 Resists +10% lightning +10% cold Phys.save +10 (+5 eff.) Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 115% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 134.40 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Main armor | Siloseba the hardened leather armour (17 def, 11 armour) Siloseba the hardened leather armour (17 def, 11 armour)9.0 T3 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +7 (+3 eff.) Dmg.mod +6% blight ----- def ----- Armour +11 Defense +17 (+8 eff.) Fatigue +8% Resists +3% blight Mind.save +15 (+6 eff.) Max.HP +57.00 HP.reg +7.50 Heal.mod +16% Cut- +10% Stun/Frz- +20% A suit of armour made of leather. |
Cloak | cashmere cloak of the voidstalker (2 def, 0 armour) cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +10% darkness +18% temporal Def/telep +13 Res/telep +11% Dur/telep +16% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Daneth's Neckguard Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
ethereal rune (power 20; resist 19%; move 54%; dur 5; cd 22) ethereal rune (power 20; resist 19%; move 54%; dur 5; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 19% all resistance, you move 54% faster, and you are invisible (power 20). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel ring 'Woegash' steel ring 'Woegash'0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Spell.crit +2% Phys.pwr +5 (+2 eff.) Spell.pwr +20 (+7 eff.) Mind.pwr +13 (+6 eff.) Dmg.mod +3% darkness ----- def ----- Spell.save +3 (+2 eff.) HP.reg +1.00 Stun/Frz- +27% Rings make your fingers look great! |
wizard's gold ring of arcana (+0.15/turn) =20 silence= wizard's gold ring of arcana (+0.15/turn) =20 silence=0.1 T3 ring jewelry [Ego] Arcane While equipped: Stats +5 Mag ----- def ----- Spell.save +10 (+5 eff.) Silence- +20% ---------- misc Mana/turn +0.15 Rings make your fingers look great! |
Lorirorig the ash magestaff (111% power, 3 apr, temporal element) Lorirorig the ash magestaff (111% power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +21% Crit.mult +10.00% Spell.pwr +6 (+2 eff.) Dmg.mod +6% blight +15% temporal Melee Ret 4 temporal ----- def ----- Anom.red +5 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Belerak the Stormnigh (169% power, 4 apr) Belerak the Stormnigh (169% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Disrupt/Master/Psionic Power 169% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +12 lightning Against +42% Unnatural On Hit.r1 +4 lightning On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +10% acid +10% mind Acc +16 (+8 eff.) ----- def ----- Defense +19 (+9 eff.) Resists +9% lightning Disarm- +56% Massive two-handed battleaxes. |
quick voratun battleaxe (168% power, 4 apr) quick voratun battleaxe (168% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Power 169% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +33 (+16 eff.) Massive two-handed battleaxes. |
caustic voratun longsword (152% power, 6 apr) caustic voratun longsword (152% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Nature Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +43 acid +24 nature While equipped: dps ---------- Res.pen +15% acid +15% nature Apr +10 Sharp, long, and deadly. |
Cuthanarindil the Morbusvault (146% power, 5 apr) Cuthanarindil the Morbusvault (146% power, 5 apr)3.0 T4 mace 1H weapon [Rare] Nature Power 146% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +73 fire While equipped: Stats +3 Str dps ---------- All.spd +9% Res.pen +25% nature +21% fire Acc +10 (+5 eff.) Apr +3 ----- def ----- Armour +6 Die.at -80.00 life ---------- misc Stam/turn +3.00 Blunt and deadly. |
harmonious living mindstar of sand (117% power, 40 apr, mind damage) harmonious living mindstar of sand (117% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature Power 117% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Melee+ 10 physical Dmg.mod +7% nature +14% physical Res.pen +5% nature +10% physical ----- def ----- Resists +6% nature +4% physical ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of storms (114% power, 40 apr, nature damage) living mindstar of storms (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str +7 Dex +4 Mag +5 Wil +4 Cun +4 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Melee+ 15 lightning Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Getantir the Bilenail Getantir the Bilenail4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +2 Cun +3 Str dps ---------- Phys.crit +9.0% Dmg.mod +9% nature Acc +20 (+10 eff.) On Hit (Ranged): * 20% chance to slow global speed by 48% ---------- misc Reload +4 Stam/turn +3.00 Hate/m.crit +5.00 Longbows are used to shoot arrows at your foes. |
living voratun shield of shrapnel (0 def, 10 armour, 204.5 block) living voratun shield of shrapnel (0 def, 10 armour, 204.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 154 physical damage over 5 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% Resists +16% nature +19% blight Max.HP +71.00 ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful voratun shield (0 def, 10 armour, 211 block) wrathful voratun shield (0 def, 10 armour, 211 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Deals 133 light and fire damage to each enemy blocked ----- def ----- Armour +10 Fatigue +8% Resists +11% light +12% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Porayakira (0 def, 0 armour) Porayakira (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +6% Mind.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +8% darkness +6% mind +7% light ----- def ----- Resists +7% all Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/s.crit +2.00 Max.mana +100.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
slimy elven-silk robe of nature (+34%) (0 def, 0 armour) slimy elven-silk robe of nature (+34%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +23% nature On Melee Ret: * 7% chance to slow global speed by 48% * 7 arcane resource burn ----- def ----- Resists +34% nature +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating drakeskin leather armour of alacrity (20 def, 8 armour) rejuvenating drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% HP.reg +4.70 ---------- misc Stam/turn +1.60 A suit of armour made of leather. |
radiant voratun mail armour of the deep (5 def, 13 armour) radiant voratun mail armour of the deep (5 def, 13 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Nature While equipped: Stats +4 Wil ----- def ----- Armour +13 Defense +5 (+2 eff.) Fatigue +12% Resists +11% acid +10% cold +18% darkness +18% blight ---------- misc Light +2 Breathe water A suit of armour made of mail. |
rough leather belt 'Ravenqueller' =20 silence= rough leather belt 'Ravenqueller' =20 silence=1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +5% cold ----- def ----- HP.reg +4.60 Heal.mod +10% Silence- +20% A belt that goes around your waist. |
rough leather belt of unlife =unlife= rough leather belt of unlife =unlife=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
undeterred pair of dwarven-steel boots of force (0 def, 4 armour) undeterred pair of dwarven-steel boots of force (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +4 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Armour +4 Fatigue +3% Silence- +24% Confus- +25% Stun/Frz- +26% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of massiveness (0 def, 4 armour) undeterred pair of dwarven-steel boots of massiveness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +6 Str +5 Con dps ---------- Dmg.mod +5% physical ----- def ----- Armour +4 Fatigue +3% Silence- +32% Confus- +28% Stun/Frz- +26% ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of void walking (0 def, 4 armour) undeterred pair of dwarven-steel boots of void walking (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: dps ---------- Res.pen +10% darkness +12% temporal ----- def ----- Armour +4 Fatigue +3% Resists +15% darkness +15% temporal Silence- +28% Confus- +30% Stun/Frz- +30% Def/telep +16 Res/telep +12% Dur/telep +19% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's drakeskin leather gloves of dexterity (+3) (0 def, 3 armour) brawler's drakeskin leather gloves of dexterity (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +3 Str +6 Dex +4 Cun dps ---------- Acc +19 (+9 eff.) ----- def ----- Armour +3 Phys.save +7 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 134% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +5 Crit +16.0% Atk.spd 100% On Hit: 10% Set Up 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sewertorrent (1 def, 0 armour) =5 OOP= Sewertorrent (1 def, 0 armour) =5 OOP=2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Mag dps ---------- Dmg.mod +12% nature Melee Ret 8 cold On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Defense +1 (+0 eff.) Resists +18% nature Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Vim/s.crit +2.00 A pointy cloth hat, very wizardly... |
Corruptionresolve (0 def, 7 armour) =silence circle= Corruptionresolve (0 def, 7 armour) =silence circle=2.0 T3 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +15% nature Res.pen +10% nature On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Armour +7 Fatigue +3% Resists +6% blight +8% darkness +6% nature Spell.save +9 (+5 eff.) Mind.save +5 (+3 eff.) ---------- misc Infravis +3 Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 20 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
Huradrakath the Ravengrind (0 def, 5 armour) =11 str= Huradrakath the Ravengrind (0 def, 5 armour) =11 str=2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +11 Str +2 Dex +4 Cun +6 Con dps ---------- Dmg.mod +6% blight Melee Ret 4 darkness ----- def ----- Armour +5 Fatigue +5% Resists +19% blight +3% darkness Phys.save +20 (+10 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 193.3 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. It was hardened by the digestive sack. |
Emelyta the Brandspiker (0 def, 3 armour) =4 str= Emelyta the Brandspiker (0 def, 3 armour) =4 str=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str +4 Wil dps ---------- Mind.crit +1% Phys.pwr +7 (+3 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +12% fire +5% physical Phys.save +6 (+3 eff.) ---------- misc Equi/ret +0.20 Psi/ret +0.04 Max.hate +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
637 alchemist agate 637 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Eclipserebel the dwarven-steel pickaxe (dig speed 11 turns) =10 cd= Eclipserebel the dwarven-steel pickaxe (dig speed 11 turns) =10 cd=3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str +2 Mag dps ---------- Spell.crit +6% On Hit (Melee): * 10% chance to reduce all saves and defense by 22 ----- def ----- Resists +23% darkness +7% fire ---------- misc Max.mana +36.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
piercing voratun torque of clear mind [power 3] (25 cooldown) piercing voratun torque of clear mind [power 3] (25 cooldown)2.0 T5 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Space Midget the Drem Paradox Mage level 10
28th Voratun 122nd year of Ascendancy at 02:21 see stats
By Space Midget the Drem Paradox Mage level 27
37th Dearth 122nd year of Ascendancy at 21:27 see stats
By Space Midget the Drem Paradox Mage level 23
6th Dearth 122nd year of Ascendancy at 17:51 see stats
By Space Midget the Drem Paradox Mage level 26
36th Dearth 122nd year of Ascendancy at 19:45 see stats
By Space Midget the Drem Paradox Mage level 10
28th Voratun 122nd year of Ascendancy at 02:20 see stats
By Space Midget the Drem Paradox Mage level 20
11st Wealth 122nd year of Ascendancy at 03:04 see stats
By Space Midget the Drem Paradox Mage level 30
19th Loss 122nd year of Ascendancy at 21:16 see stats
By Space Midget the Drem Paradox Mage level 25
17th Dearth 122nd year of Ascendancy at 23:12 see stats
By Space Midget the Drem Paradox Mage level 10
2nd Acquisition 122nd year of Ascendancy at 07:37 see stats
By Space Midget the Drem Paradox Mage level 10
3rd Acquisition 122nd year of Ascendancy at 22:52 see stats
By Space Midget the Drem Paradox Mage level 23
7th Dearth 122nd year of Ascendancy at 10:45 see stats
By Space Midget the Drem Paradox Mage level 22
3rd Dearth 122nd year of Ascendancy at 06:32 see stats
By Space Midget the Drem Paradox Mage level 17
39th Profit 122nd year of Ascendancy at 11:17 see stats
By Space Midget the Drem Paradox Mage level 25
36th Dearth 122nd year of Ascendancy at 09:25 see stats
Log
Space Midget's Inner Demon hits Space Midget for (17 converted), 58 reflected, (13 converted), 42 reflected, (6 converted), 13 temporal, (7 converted), 15 physical (128 total damage).
Space Midget's spatial tether hits Space Midget's Inner Demon for (58 absorbed), 0 temporal, (42 absorbed), (8 converted), 19 physical, (17 converted), 40 temporal, (21 converted), 48 physical (108 total damage).
Space Midget's spatial tether hits Bloated ooze for 53 temporal, 61 physical (114 total damage).
Space Midget's spatial tether hits Aerulaith the corrupted acidic digestor for 10 to psi, 10 temporal, 13 to psi, 14 physical, 30 to psi, 31 temporal, 13 to psi, 14 physical (135 total damage).
Space Midget's spatial tether killed Bloated ooze!
--------------------------------
Space Midget slows down.
Talent Energy Absorption is ready to use.
Space Midget's Inner Demon is no longer out of phase.
Space Midget's Inner Demon slows down.
Space Midget's Inner Demon receives 84 healing from Attenuate from Space Midget's Inner Demon.
Space Midget receives 59 healing from Attenuate from Space Midget.
Thought-forged bowman uses Steady Shot.
Your Contingency has failed to cast Rune: Reflection Shield!
Your Contingency has failed to cast Rune: Reflection Shield!
Your Contingency has failed to cast Rune: Reflection Shield!
Your Contingency has failed to cast Rune: Reflection Shield!
The teleport fizzles!
Your Contingency has failed to cast Rune: Reflection Shield!
Your Contingency has failed to cast Rune: Reflection Shield!
Space Midget converts damage to paradox!
Space Midget's Inner Demon hits Space Midget for (5 converted), 11 temporal, (6 converted), 14 physical (25 total damage).
Space Midget's Inner Demon's spatial tether hits Space Midget for (8 converted), 18 temporal, (9 converted), 22 physical, (8 converted), 18 temporal, (9 converted), 22 physical (79 total damage).
Attenuate from Space Midget hits Thought-forged bowman for 245 temporal damage.
Cyrath the corrupted protosentient globula casts Searing Light.
Your Contingency has failed to cast Rune: Reflection Shield!
Space Midget converts damage to paradox!
Cyrath the corrupted protosentient globula hits Space Midget for (64 converted), 149 light (149 total damage).
Space Midget the level 31 drem paradox mage was tanned to death by Cyrath the corrupted protosentient globula on level 1 of The Godfeaster.