Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Writhing One |
Level / Exp | 38 / 39% |
Size | medium |
Lifes / Deaths | Killed by Adudara the weaver matriarch at level 38 on the 27th Pyre 123rd year of Ascendancy at 17:08 / 1 |
Primary Stats
Strength | 65 (base 60) |
Dexterity | 25 (base 10) |
Constitution | 13 (base 13) |
Magic | 89 (base 60) |
Willpower | 20 (base 10) |
Cunning | 44 (base 33) |
Resources
Life | -224/954 |
Mana | 372/372 |
Insanity | 39/100 |
Healing Factor | 1.1283363011315 |
Regeneration | 7.8419372928641 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 5 |
See Stealth | 59.634550475236 |
See Invisible | 65.634550475236 |
Offense: Mainhand
Damage | 91 |
Accuracy | 58 |
Crit Chance | 48% |
APR | 23 |
Speed | 1.00 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Acid | +33% |
Blight | +32% |
Arcane | +12% |
Cold | +12% |
All | +6% |
Lightning | +15% |
Light | +21% |
Temporal | +9% |
Physical | +12% |
Darkness | +33% |
Offense: Damage Penetration
Temporal | +53% |
Darkness | +28% |
Cold | +23% |
All | +13% |
Defense: Base
Armour (hardiness) | 46.551211628464 (73.607947236566%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 24 |
Physical Save | 39 |
Spell Save | 40 |
Mental Save | 25 |
Defense: Resistances
Acid | + 31%( 70%) |
Blight | + 25%( 70%) |
Arcane | + 11%( 70%) |
Cold | + 46%( 70%) |
All | + 6%( 70%) |
Darkness | + 11%( 70%) |
Physical | + 26%( 70%) |
Temporal | + 24%( 70%) |
Lightning | + 26%( 70%) |
Mind | + 9%( 70%) |
Fire | + 41%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Silence Resistance | 51% |
Disarm Resistance | 81% |
Knockback Resistance | 88% |
Confusion Resistance | 56% |
Stun Resistance | 100% |
Pinning Resistance | 39% |
Instadeath Resistance | 100% |
Blind Resistance | 96% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 41 up to 5 times. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 731% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -585 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1307 life, 13 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Friend of the worm | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 3/5 |
Demented / Horrific body | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Demented / Controlled horrors | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by carrion worm mass. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Silylratta the patchwork troll. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 514. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed sandworm tooth. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Mayoth the Taintstun (0 def, 10 armour) Mayoth the Taintstun (0 def, 10 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +10 Fatigue -3% Resists +3% nature +9% temporal Crit.chn- 5.00% Phys.save +7 (+2 eff.) Blind- +20% Knockbk- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +28 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | 694 alchemist agate 694 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | Isirin Isirin1.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +2 Dex +2 Mag dps ---------- Spell.crit +1% Crit.mult +5.00% S.pwr/crit +4 Melee Ret 16 fire ----- def ----- Resists +9% fire +10% temporal +9% cold Blind- +38% Confus- +16% Def/telep +26 Res/telep +25% Dur/telep +25% ---------- misc Mana/turn +0.16 Light +10 See.Stealth +10 See.Invis +17 Track: Puts all charms on 33 cooldown Level 3.9 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | iron helm of sanctity (0 def, 3 armour) =silence circle= iron helm of sanctity (0 def, 3 armour) =silence circle=3.0 T1 head armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% blight +6% darkness Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Circle of Sanctity: (Instant) Puts all charms on 25 cooldown Level 4.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 22 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Veleriabeth the Rainpierce [power 185] (13 cooldown) Veleriabeth the Rainpierce [power 185] (13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +10% cold ----- def ----- Resists +4% physical Max.HP +40.00 Heal.mod +10% Silence- +20% Confus- +20% Stun/Frz- +20% Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 207 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Chamuromineg Chamuromineg0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag dps ---------- Melee+ 16 light Ranged+ 20 light Dmg.mod +15% light +14% blight ----- def ----- Resists +14% blight +5% arcane Crit.chn- 15.00% Spell.save +6 (+2 eff.) Max.HP +32.00 Disarm- +39% Pinning- +39% Knockbk- +54% Rings make your fingers look great! |
On fingers | gold garnet ring =7 dex= gold garnet ring =7 dex=0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Cun +7 Dex dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +9% lightning +3% temporal +6% cold +6% all Res.pen +20% temporal Acc +9 (+2 eff.) ----- def ----- Resists +9% cold Blind- +38% Silence- +31% ---------- misc Mana/turn +0.22 Infravis +5 See.Stealth +14 See.Invis +13 Rings make your fingers look great! |
Around waist | Mardendur the Raventrail Mardendur the Raventrail1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +30.00% Phys.pwr +5 (+2 eff.) Dmg.mod +6% physical +6% arcane +6% darkness Res.pen +15% darkness ----- def ----- Armour +4 A belt that goes around your waist. |
In main hand | Starransom (135% power, 5 apr) Starransom (135% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master Power 136% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +4 Mag +7 Wil dps ---------- Phys.crit +9.0% Crit.mult +14.00% Spell.pwr +10 (+3 eff.) Res.pen +13% all Acc +13 (+3 eff.) Apr +18 Melee Ret 2 light ----- def ----- Resists +6% acid +1% physical Phys.save +12 (+4 eff.) Die.at -20.00 life Confus- +20% One-handed war axes. |
On hands | brawler's drakeskin leather gloves of war-making (0 def, 3 armour) brawler's drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +2 Str +2 Dex +3 Cun dps ---------- Phys.crit +11.0% Spell.crit +8% Mind.crit +11% Crit.mult +8.00% ----- def ----- Armour +3 Phys.save +12 (+4 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 142% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +5 Crit +21.0% Atk.spd 100% On Hit: 10% Set Up 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Amoregostir the Duathelsin (0 def, 18 armour) Amoregostir the Duathelsin (0 def, 18 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +20% temporal Melee Ret 6 temporal ----- def ----- Armour +18 Fatigue +22% Resists +15% acid +16% physical +18% cold +14% lightning +15% fire HP.reg +4.70 Disarm- +32% Stun/Frz- +26% Knockbk- +24% ---------- misc Stam/turn +1.10 Cooldown Rush -5 A suit of armour made of metal plates. |
Cloak | Searstalker (2 def, 0 armour) Searstalker (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +2 (+2 eff.) Resists +6% acid +13% fire +7% lightning +7% cold Spell.save +12 (+4 eff.) Mind.save +3 (+2 eff.) Max.HP +100.00 Disarm- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Voryba Voryba0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +27% acid On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% mind HP.reg +2.00 Stun/Frz- +20% Amulets make your neck look great! |
Inventory
Rune of the Rift (230.00 temporal damage, removed from time 4 turns) Rune of the Rift (230.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 250.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 359; dur 5; cd 15) shielding rune (absorb 359; dur 5; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 359 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
steel amulet 'Stormhacker' =15 oop= steel amulet 'Stormhacker' =15 oop=0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Spell.pwr +30 (+8 eff.) Dmg.mod +6% lightning +9% blight Res.pen +15% lightning ----- def ----- Resists +24% fire Phys.save +14 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +16 (+8 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Amulets make your neck look great! |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 50 power out of 60/60 The evilness of undeath radiates from this amulet. |
Dayoath =9 con= Dayoath =9 con=0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +9 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +12% fire Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Resists +24% fire Phys.save +6 (+2 eff.) ---------- misc Light +2 Rings make your fingers look great! |
Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
The Black Ring The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +3% ----- def ----- Spell.save +7 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Shineblight (120% power, 4 apr, arcane element) Shineblight (120% power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Rare] Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Mag dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) S.pwr/crit +4 Dmg.mod +20% arcane +6% light Res.pen +10% arcane +10% blight ----- def ----- Defense +11 (+9 eff.) Resists +9% nature Spell.save +18 (+6 eff.) ---------- misc Vim/s.crit +2.00 Light +6 Talents +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 2.0 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 138.75 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Xerymina' (129% power, 5 apr, blight element) elven-wood magestaff 'Xerymina' (129% power, 5 apr, blight element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +18% Crit.mult +38.00% Spell.pwr +19 (+5 eff.) S.pwr/crit +4 Melee+ 27 fire Dmg.mod +25% blight ----- def ----- Resists +3% blight ---------- misc Max.vim +10.00 See.Invis +13 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
imbued elven-wood vilestaff of channeling (129% power, 5 apr, acid element) imbued elven-wood vilestaff of channeling (129% power, 5 apr, acid element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +23 (+6 eff.) Dmg.mod +25% acid ---------- misc Mana/turn +0.18 Talents +1 Command Staff On Spell Hit: 10% Displacement Shield 3 Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 25 cooldown Staves designed for wielders of magic, by the greats of the art. |
flaming dwarven-steel longsword of corruption (123% power, 4 apr) flaming dwarven-steel longsword of corruption (123% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Arcane Power 123% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +9 fire On Hit: 20% Curse of Impotence 3 Sharp, long, and deadly. |
Glyyatta the voratun mace (167% power, 6 apr) Glyyatta the voratun mace (167% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 167% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 165 damage over 5 turns and reducing armor and accuracy by 21 While equipped: Stats +2 Dex +2 Mag +3 Wil dps ---------- Acc +10 (+2 eff.) Melee Ret 4 arcane 8 mind ----- def ----- Defense +12 (+10 eff.) Disarm- +34% Blunt and deadly. |
Ureslak's Femur (164% power, 5 apr) Ureslak's Femur (164% power, 5 apr)3.0 T5 mace 1H weapon Reqs Dex 30 [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 164% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Rotenvy the dwarven-steel dagger (134% power, 7 apr) Rotenvy the dwarven-steel dagger (134% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 134% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +20 mind While equipped: ----- def ----- Resists +6% nature +9% darkness Die.at -80.00 life Max.HP +100.00 Poison- +20% Confus- +20% Sharp, short and deadly. |
blazebringer's stralite dagger of ruin (133% power, 9 apr) blazebringer's stralite dagger of ruin (133% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Nature/Master Power 134% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +54 fire While equipped: dps ---------- Phys.crit +9.0% Crit.mult +17.00% All.spd +2% Res.pen +9% fire Apr +11 Sharp, short and deadly. |
hateful stralite dagger of enduring (135% power, 9 apr) hateful stralite dagger of enduring (135% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature/Psionic Power 136% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 darkness Against +13% Living While equipped: Stats +9 Con +9 Wil ----- def ----- Max.HP +18.00 Sharp, short and deadly. |
thought-forged stralite dagger of crippling (135% power, 9 apr) thought-forged stralite dagger of crippling (135% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master/Psionic Power 135% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 mind On Hit: * 18% chance to reduce all saves and defense by 17 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Cun +4 Wil dps ---------- Phys.crit +9.0% Sharp, short and deadly. |
warbringer's stralite dagger of rage (136% power, 9 apr) warbringer's stralite dagger of rage (136% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Master Power 137% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +3 Str +4 Con dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +10% physical Res.pen +8% physical Acc +5 (+1 eff.) ----- def ----- Disarm- +11% Sharp, short and deadly. |
Brightpyre the yew longbow Brightpyre the yew longbow4.0 T3 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +12 Dex +8 Wil +3 Cun dps ---------- Spell.crit +6% Res.pen +12% physical ---------- misc Light +3 Longbows are used to shoot arrows at your foes. |
yew longbow 'Cuthurand' yew longbow 'Cuthurand'4.0 T3 longbow 2H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Proj.spd +200% On Hit: 10% Shoot 1 While equipped: Stats +4 Dex +5 Wil +8 Con ----- def ----- Max.HP +100.00 HP.reg +4.00 Poison- +20% Longbows are used to shoot arrows at your foes. |
Ulfuderek (0 def, 6 armour, 87.5 block) Ulfuderek (0 def, 6 armour, 87.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Cun +3 Str dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Armour +6 Fatigue +8% Resists +21% fire Mind.save +9 (+5 eff.) ---------- misc Equi/ret +0.20 Psi/ret +0.20 Infravis +3 Talents +1 Block Handheld deflection devices. |
stormwoven woollen robe of power (0 def, 0 armour) stormwoven woollen robe of power (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Arcane/Nature While equipped: Stats +5 Str +5 Mag +4 Wil dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +6% lightning +9% physical +9% cold +6% all ----- def ----- Resists +7% lightning +5% cold +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Duathelbearer (0 def, 0 armour) Duathelbearer (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +6 Cun +7 Con dps ---------- Mind.crit +2% Mind.pwr +30 (+15 eff.) Dmg.mod +13% nature +9% darkness ----- def ----- Resists +9% darkness +11% all Poison- +36% Disease- +38% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
radiant rough leather armour of command (9 def, 6 armour) radiant rough leather armour of command (9 def, 6 armour)9.0 T1 light armor [Ego++] Nature/Psionic While equipped: Stats +2 Cun +2 Wil ----- def ----- Armour +6 Defense +9 (+8 eff.) Fatigue +6% Resists +12% blight +12% darkness Mind.save +12 (+6 eff.) ---------- misc Light +1 A suit of armour made of leather. |
troll-hide reinforced leather armour of stability (12 def, 7 armour) troll-hide reinforced leather armour of stability (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +7 Defense +12 (+10 eff.) Fatigue +8% Resists +7% physical Phys.save +14 (+5 eff.) Max.HP +50.00 HP.reg +6.90 Heal.mod +10% A suit of armour made of leather. |
insulating rough leather belt of unlife insulating rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +5% blight +6% cold +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
blurring hardened leather belt of transcendence blurring hardened leather belt of transcendence1.0 T3 belt armor [Ego] Master/Psionic While equipped: dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Defense +14 (+11 eff.) Phys.save +8 (+3 eff.) Stealth +8 A belt that goes around your waist. |
hardened leather belt 'Nerutha' hardened leather belt 'Nerutha'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +5.0% Mind.crit +8% On Hit (Melee): * 10% chance to reduce all saves and defense by 17 ----- def ----- Resists +15% acid +3% light +12% darkness Max.HP +82.00 A belt that goes around your waist. |
This item is on your store wish list. murderer's cashmere cloak of the voidstalker (2 def, 0 armour)murderer's cashmere cloak of the voidstalker (2 def, 0 armour) 2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +1 Dex dps ---------- Acc +5 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+2 eff.) Resists +12% darkness +17% temporal Def/telep +17 Res/telep +11% Dur/telep +17% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Camylesta the pair of dwarven-steel boots (15 def, 17 armour) Camylesta the pair of dwarven-steel boots (15 def, 17 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Con ----- def ----- Armour +17 Defense +15 (+11 eff.) Fatigue +3% Resists +8% acid +9% fire +7% cold +3% mind +11% lightning Max.HP +40.00 Stun/Frz- +20% ---------- misc See.Invis +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frigidpyre (0 def, 4 armour) Frigidpyre (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Dex +10 Mag +2 Wil dps ---------- Dmg.mod +9% cold ----- def ----- Armour +4 Fatigue +3% Spell.save +6 (+2 eff.) Die.at -80.00 life Silence- +29% Confus- +37% Stun/Frz- +34% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
fleetfooted pair of dwarven-steel boots of speed (9 def, 4 armour) fleetfooted pair of dwarven-steel boots of speed (9 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +7 Dex dps ---------- Mov.spd +25% ----- def ----- Armour +4 Defense +9 (+8 eff.) Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Kindlemight the cashmere wizard hat (2 def, 6 armour) Kindlemight the cashmere wizard hat (2 def, 6 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Wil dps ---------- Dmg.mod +3% fire Res.pen +25% temporal ----- def ----- Armour +6 Defense +2 (+2 eff.) Resists +3% fire +3% darkness +6% light Phys.save +7 (+2 eff.) Mind.save +12 (+6 eff.) Blind- +10% Disarm- +20% A pointy cloth hat, very wizardly... |
Ulfuromidan the Willowwrither (0 def, 3 armour) Ulfuromidan the Willowwrither (0 def, 3 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +9% blight Res.pen +25% nature Phasing +30% ----- def ----- Armour +3 Fatigue +3% Resists +20% nature ---------- misc Mana/turn +0.08 Vim/s.crit +2.00 A cap made of leather. |
prismatic hardened leather cap of constitution (+5) (0 def, 3 armour) prismatic hardened leather cap of constitution (+5) (0 def, 3 armour)2.0 T3 head armor [Ego] Nature/Master While equipped: Stats +5 Con ----- def ----- Armour +3 Fatigue +3% Resists +16% light +15% darkness A cap made of leather. |
dwarven-steel helm of ire (0 def, 4 armour) dwarven-steel helm of ire (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +4 Fatigue +4% Phys.save +9 (+3 eff.) Mind.save +5 (+3 eff.) Battle Cry: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yaldan Baoth (0 def, 10 armour) =10 con= Yaldan Baoth (0 def, 10 armour) =10 con=3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 33 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Ravenblow the alchemist's lamp Ravenblow the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +6 Mag dps ---------- Spell.crit +5% S.pwr/crit +6 Dmg.mod +15% darkness Res.pen +10% all Phasing +30% Apr +11 Melee Ret 4 darkness ---------- misc Mana/s.crit +2.00 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp alchemist's lamp1.0 T3 lite [Normal] While equipped: ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rhirand the dwarven-steel torque of mindblast [power 235] (13 cooldown) Rhirand the dwarven-steel torque of mindblast [power 235] (13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Spell.crit +5% S.pwr/crit +10 Dmg.mod +9% arcane ----- def ----- Crit.chn- 15.00% Spell.save +9 (+3 eff.) ---------- misc Max.vim +50.00 Infravis +3 Blast the opponent's mind dealing 249 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Calamari Person the Shalore Writhing One level 36
13rd Pyre 123rd year of Ascendancy at 14:09 see stats
By Calamari Person the Shalore Writhing One level 36
11st Pyre 123rd year of Ascendancy at 21:28 see stats
By Calamari Person the Shalore Writhing One level 29
4th Allure 123rd year of Ascendancy at 23:03 see stats
By Calamari Person the Shalore Writhing One level 9
2nd Flare 122nd year of Ascendancy at 11:30 see stats
By Calamari Person the Shalore Writhing One level 35
9th Pyre 123rd year of Ascendancy at 17:57 see stats
By Calamari Person the Shalore Writhing One level 23
26th Haze 122nd year of Ascendancy at 08:39 see stats
By Calamari Person the Shalore Writhing One level 31
58th Regrowth 123rd year of Ascendancy at 00:43 see stats
By Calamari Person the Shalore Writhing One level 29
4th Decay 122nd year of Ascendancy at 21:32 see stats
By Calamari Person the Shalore Writhing One level 10
10th Flare 122nd year of Ascendancy at 11:50 see stats
By Calamari Person the Shalore Writhing One level 20
68th Dusk 122nd year of Ascendancy at 17:34 see stats
By Calamari Person the Shalore Writhing One level 30
8th Regrowth 123rd year of Ascendancy at 17:37 see stats
By Calamari Person the Shalore Writhing One level 30
8th Regrowth 123rd year of Ascendancy at 23:38 see stats
By Calamari Person the Shalore Writhing One level 33
77th Regrowth 123rd year of Ascendancy at 01:31 see stats
By Calamari Person the Shalore Writhing One level 15
40th Dusk 122nd year of Ascendancy at 15:16 see stats
By Calamari Person the Shalore Writhing One level 37
26th Pyre 123rd year of Ascendancy at 17:03 see stats
By Calamari Person the Shalore Writhing One level 9
9th Flare 122nd year of Ascendancy at 12:02 see stats
By Calamari Person the Shalore Writhing One level 10
3rd Dusk 122nd year of Ascendancy at 21:59 see stats
By Calamari Person the Shalore Writhing One level 30
37th Regrowth 123rd year of Ascendancy at 14:34 see stats
By Calamari Person the Shalore Writhing One level 26
42nd Haze 122nd year of Ascendancy at 16:54 see stats
By Calamari Person the Shalore Writhing One level 17
43rd Dusk 122nd year of Ascendancy at 21:21 see stats
By Calamari Person the Shalore Writhing One level 35
11st Pyre 123rd year of Ascendancy at 06:28 see stats
Log
Ghast's purging blight area effect hits Carrion worm mass for 0 blight damage.
Ghast's purging blight area effect hits Calamari Person for 23 blight damage.
Ghast's purging blight area effect hits Carrion worm mass for 0 blight damage.
Ghast's purging blight area effect hits Calamari Person for 23 blight damage.
Bleeding from Decaying devourer hits Bethunne the stone troll for 2 physical damage.
Decaying devourer starts to bleed.
Bethunne the stone troll's Hurricane Shot performs a ranged critical strike against Decaying devourer!
Decaying devourer starts to bleed.
Decaying devourer starts to bleed.
Bethunne the stone troll's Hurricane Shot hits Decaying devourer for 164 physical damage.
Bethunne the stone troll's Hurricane Shot hits Decaying devourer for 111 physical damage.
Bethunne the stone troll's Hurricane Shot hits Decaying devourer for 113 physical damage.
Bethunne the stone troll's Hurricane Shot hits Decaying devourer for 101 physical damage.
Bethunne the stone troll's Hurricane Shot hits Decaying devourer for 115 physical damage.
Bethunne the stone troll's Hurricane Shot hits Decaying devourer for 89 physical damage.
Adudara the weaver matriarch's Hiemal Shield hits Decaying devourer for 50 cold damage.
Adudara the weaver matriarch casts Invoke Darkness.
Adudara the weaver matriarch hits Decaying devourer for 188 darkness damage.
Adudara the weaver matriarch hits Decaying devourer for 188 darkness damage.
Adudara the weaver matriarch hits Calamari Person for 186 darkness damage.
Adudara the weaver matriarch hits Decaying devourer for 165 darkness, 74 blight, 12 light, 33 blight, 61 blight, 12 light, 33 blight (390 total damage).
Adudara the weaver matriarch hits Decaying devourer for 188 darkness damage.
Adudara the weaver matriarch hits Decaying devourer for 188 darkness damage.
Ruin hits Adudara the weaver matriarch for 14 healing, 14 healing (0 total damage) [28 healing].
Calamari Person the level 38 shalore writhing one was shadowed to death by Adudara the weaver matriarch on level 1 of Lost Dwarven Kingdom of Reknor.
--------------------------------
Decaying devourer no longer revels in blood quite so much.
Decaying devourer dies when its frenzy ends!
Decaying devourer dies when its frenzy ends!
Decaying devourer dies when its frenzy ends!