Moklar the Bright the level 2 Ogre Sun Paladin by armoredtroll

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.1
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceOgre
ClassSun Paladin
Level / Exp2 / 74%
Sizebig
Lifes / Deaths

Primary Stats

Strength20 (base 17)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic20 (base 18)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life189/196
Positive0/23
Stamina98/98
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage20
Accuracy14
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)10.596689338462 (59.10447761194%)
Defense5
Ranged Defense9
Fatigue18
Physical Save20
Spell Save16
Mental Save20

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
3/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
active
active
active

Equipment

On fingers
On fingers
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log


There is a way to the next level here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 0.05 gold from the transmogrification of
elm totem of thorny skin [power 15] (20 cooldown).
You gain 4.00 gold from the transmogrification of
zircon.
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 8-9.6 power, 19.5 block).
You gain 3.42 gold from the transmogrification of
balanced iron dagger of persecution (11-14.3 power, 5 apr).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (23-34.5 power, 1 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the wizard (rad 6; power 30; turns 5; dispels darkness).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

Saving done.

Moklar the Bright deactivates Weapon of Light.

Moklar the Bright activates Weapon of Light.

Moklar the Bright deactivates Chant of Fortitude.

Moklar the Bright activates Chant of Fortitude.

Moklar the Bright deactivates Chant of Fortitude.

Moklar the Bright deactivates Weapon of Light.