Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Safer Automatic Talents 1.1.5Expands automatic talent usage. Name is a misnomer now, since this is less about safety and more about extended options, but that's what I called it originally, so whatever. Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs * HUD elements * tooltips & character sheet * chat & combat log * flying text * lore • Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Doctornull's Ego Pack 1.1.6Not complete. Please don't use yet unless you want to beta-test an incomplete addon. Contains replacements for existing egos. Details here: Summary: Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Alchemist Quest Reward Display 1.1.5When viewing the quest, displays details about the various rewards you are working towards. Example: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: ..." Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Adventurer Tweaks 1.2.5Tweaks the Adventurer class so that its skill multipliers are equal to 1.3, as well as adding 3 stat poits, and two extra generic and talent points. Allow Respec Anywhere 1.2.3Adventurer Starting Items 1.0.4A simple addon that adds a few items to your starting Inventory as an Adventurer: An Iron Shield. If you have Peppersauce's Misc Objects Addon installed, you will also get: 2 Whips. It will, however, work without it. You will, also, acquire a flat bonus of 25 to your encumbrance. PsiOoze 1.2.3Adds a new wilder class with the abilities of a oozemancer and mindslayer. More focused on defense. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Conveyance Reward 1.3.0This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Wyrmic Willpower Scaling 1.1.5Adds willpower scaling to all Breath talents, and all Fire Drake talents. The scaling is slightly lower than Strength, so you may see no difference for the first few levels. Marson's Autoexplore & Rest Tweaks 1.2.4v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. No Race-based Exp Penalties 1.0.4Removes all race-based exp penalties from the game. (Does not affect yeeks' bonus.) Could possibly cause issues with other addons which modify existing races. Please let me know should any issues arise. Items Vault 1.3.0Donators/Buyers bonus! Rare item Egos update 1.0.4This addon improves rare drops (Salmon colored items) by adding a single level appropriate ego to them. (They use the same methods as normal randarts.) This should make rare drops more useful on average (generally slightly better than normal egos) though still less powerful than full randarts. Files affected: mod.class.GameState.lua Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Ogre |
Class | Hero |
Level / Exp | 27 / 27% |
Size | big |
Lifes / Deaths | Killed by red crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:24 / 120Killed by red crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 20:28 Killed by Spellblaze Crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 03:57 Killed by Betimille the dozing giant brown rat at level 10 on the 6th Flare 122nd year of Ascendancy at 16:46 Killed by Ivyravea the thief at level 14 on the 37th Dusk 122nd year of Ascendancy at 19:08 Killed by cutpurse at level 14 on the 37th Dusk 122nd year of Ascendancy at 20:01 Killed by Ivyravea the thief at level 14 on the 37th Dusk 122nd year of Ascendancy at 21:05 Killed by Ivyravea the thief at level 14 on the 37th Dusk 122nd year of Ascendancy at 21:38 Killed by Ivyravea the thief at level 14 on the 38th Dusk 122nd year of Ascendancy at 01:43 Killed by Ivyravea the thief at level 14 on the 38th Dusk 122nd year of Ascendancy at 03:36 Killed by Ivyravea the thief at level 14 on the 38th Dusk 122nd year of Ascendancy at 05:58 Killed by Ivyravea the thief at level 14 on the 38th Dusk 122nd year of Ascendancy at 07:19 Killed by Ivyravea the thief at level 14 on the 38th Dusk 122nd year of Ascendancy at 08:38 Killed by thief at level 15 on the 38th Dusk 122nd year of Ascendancy at 20:34 Killed by Emelossra the bandit at level 15 on the 39th Dusk 122nd year of Ascendancy at 19:57 Killed by Emelossra the bandit at level 15 on the 39th Dusk 122nd year of Ascendancy at 20:40 Killed by bandit at level 15 on the 40th Dusk 122nd year of Ascendancy at 19:09 Killed by rogue at level 15 on the 40th Dusk 122nd year of Ascendancy at 19:42 Killed by Ksharovur the dolleg at level 15 on the 40th Dusk 122nd year of Ascendancy at 22:51 Killed by Ksharovur the dolleg at level 15 on the 41st Dusk 122nd year of Ascendancy at 00:20 Killed by Ksharovur the dolleg at level 15 on the 41st Dusk 122nd year of Ascendancy at 01:05 Killed by Ksharovur the dolleg at level 15 on the 41st Dusk 122nd year of Ascendancy at 01:56 Killed by Ksharovur the dolleg at level 15 on the 41st Dusk 122nd year of Ascendancy at 02:36 Killed by war hound at level 15 on the 41st Dusk 122nd year of Ascendancy at 14:29 Killed by fire drake at level 15 on the 41st Dusk 122nd year of Ascendancy at 15:43 Killed by fire drake at level 15 on the 41st Dusk 122nd year of Ascendancy at 16:21 Killed by fire drake at level 15 on the 41st Dusk 122nd year of Ascendancy at 16:58 Killed by bandit lord at level 15 on the 42nd Dusk 122nd year of Ascendancy at 03:36 Killed by Bethyna the slimy ooze at level 16 on the 42nd Dusk 122nd year of Ascendancy at 10:11 Killed by Ce'Nynne the thief at level 16 on the 42nd Dusk 122nd year of Ascendancy at 16:26 Killed by Ce'Nynne the thief at level 16 on the 42nd Dusk 122nd year of Ascendancy at 17:04 Killed by Glorabrewe the warg at level 17 on the 42nd Dusk 122nd year of Ascendancy at 17:47 Killed by Glorabrewe the warg at level 17 on the 42nd Dusk 122nd year of Ascendancy at 18:31 Killed by Glorabrewe the warg at level 17 on the 42nd Dusk 122nd year of Ascendancy at 19:50 Killed by losselhing at level 17 on the 43rd Dusk 122nd year of Ascendancy at 12:31 Killed by snow giant thunderer at level 17 on the 44th Dusk 122nd year of Ascendancy at 06:28 Killed by Urkis, the High Tempest at level 18 on the 45th Dusk 122nd year of Ascendancy at 14:47 Killed by Urkis, the High Tempest at level 18 on the 45th Dusk 122nd year of Ascendancy at 15:15 Killed by hummerhorn at level 19 on the 49th Dusk 122nd year of Ascendancy at 07:06 Killed by treant at level 20 on the 49th Dusk 122nd year of Ascendancy at 07:52 Killed by red crystal at level 20 on the 50th Dusk 122nd year of Ascendancy at 10:43 Killed by Glorawen the giant ice ant at level 20 on the 50th Dusk 122nd year of Ascendancy at 14:10 Killed by Glorawen the giant ice ant at level 20 on the 50th Dusk 122nd year of Ascendancy at 14:40 Killed by shadow at level 20 on the 50th Dusk 122nd year of Ascendancy at 15:20 Killed by Glorawen the giant ice ant at level 20 on the 50th Dusk 122nd year of Ascendancy at 16:38 Killed by Glorawen the giant ice ant at level 20 on the 50th Dusk 122nd year of Ascendancy at 17:27 Killed by red crystal at level 21 on the 51st Dusk 122nd year of Ascendancy at 03:14 Killed by rogue at level 21 on the 51st Dusk 122nd year of Ascendancy at 15:24 Killed by Betelle the black crystal at level 21 on the 51st Dusk 122nd year of Ascendancy at 21:50 Killed by skeleton master archer at level 21 on the 51st Dusk 122nd year of Ascendancy at 22:31 Killed by nightmare horror at level 21 on the 52nd Dusk 122nd year of Ascendancy at 10:34 Killed by nightmare horror at level 21 on the 52nd Dusk 122nd year of Ascendancy at 11:23 Killed by Yvygalewen the vampire at level 21 on the 52nd Dusk 122nd year of Ascendancy at 14:56 Killed by Yvygalewen the vampire at level 21 on the 52nd Dusk 122nd year of Ascendancy at 15:46 Killed by Yvygalewen the vampire at level 21 on the 52nd Dusk 122nd year of Ascendancy at 17:39 Killed by Yvygalewen the vampire at level 21 on the 52nd Dusk 122nd year of Ascendancy at 19:51 Killed by Cyrida the skeleton mage at level 22 on the 53rd Dusk 122nd year of Ascendancy at 00:10 Killed by Cyrida the skeleton mage at level 22 on the 53rd Dusk 122nd year of Ascendancy at 01:37 Killed by Cyrida the skeleton mage at level 22 on the 53rd Dusk 122nd year of Ascendancy at 03:33 Killed by Cyrida the skeleton mage at level 22 on the 53rd Dusk 122nd year of Ascendancy at 04:38 Killed by black crystal at level 22 on the 54th Dusk 122nd year of Ascendancy at 01:24 Killed by Mayureta the giant lightning ant at level 22 on the 54th Dusk 122nd year of Ascendancy at 02:03 Killed by Mayureta the giant lightning ant at level 22 on the 54th Dusk 122nd year of Ascendancy at 02:48 Killed by Aerymida the multi-hued crystal at level 23 on the 54th Dusk 122nd year of Ascendancy at 10:00 Killed by Adynne the squid at level 23 on the 55th Dusk 122nd year of Ascendancy at 21:23 Killed by Adynne the squid at level 23 on the 55th Dusk 122nd year of Ascendancy at 22:13 Killed by abyssal horror at level 23 on the 57th Dusk 122nd year of Ascendancy at 18:21 Killed by Weirdling Beast at level 24 on the 59th Dusk 122nd year of Ascendancy at 11:23 Killed by Weirdling Beast at level 24 on the 59th Dusk 122nd year of Ascendancy at 13:14 Killed by Weirdling Beast at level 24 on the 59th Dusk 122nd year of Ascendancy at 14:20 Killed by Akonhen the thalore at level 26 on the 66th Dusk 122nd year of Ascendancy at 01:28 Killed by Akonhen the thalore at level 26 on the 66th Dusk 122nd year of Ascendancy at 02:03 Killed by Akonhen the thalore at level 26 on the 66th Dusk 122nd year of Ascendancy at 03:03 Killed by Ronaskol the dwarf at level 26 on the 66th Dusk 122nd year of Ascendancy at 06:04 Killed by Ronaskol the dwarf at level 26 on the 66th Dusk 122nd year of Ascendancy at 06:36 Killed by Ronaskol the dwarf at level 26 on the 66th Dusk 122nd year of Ascendancy at 07:09 Killed by Ronaskol the dwarf at level 26 on the 66th Dusk 122nd year of Ascendancy at 08:06 Killed by Ronaskol the dwarf at level 26 on the 66th Dusk 122nd year of Ascendancy at 09:21 Killed by Esro the thalore at level 26 on the 66th Dusk 122nd year of Ascendancy at 10:15 Killed by Unar the human at level 26 on the 66th Dusk 122nd year of Ascendancy at 18:27 Killed by Terla the human at level 26 on the 66th Dusk 122nd year of Ascendancy at 19:05 Killed by Unar the human at level 26 on the 66th Dusk 122nd year of Ascendancy at 19:27 Killed by Unar the human at level 26 on the 66th Dusk 122nd year of Ascendancy at 20:12 Killed by treant at level 26 on the 66th Dusk 122nd year of Ascendancy at 22:32 Killed by Bibahro the thalore at level 26 on the 66th Dusk 122nd year of Ascendancy at 23:34 Killed by Bibahro the thalore at level 26 on the 67th Dusk 122nd year of Ascendancy at 00:17 Killed by Bibahro the thalore at level 26 on the 67th Dusk 122nd year of Ascendancy at 01:23 Killed by Bibahro the thalore at level 26 on the 67th Dusk 122nd year of Ascendancy at 03:59 Killed by Bibahro the thalore at level 26 on the 67th Dusk 122nd year of Ascendancy at 05:24 Killed by Bibahro the thalore at level 26 on the 67th Dusk 122nd year of Ascendancy at 06:12 Killed by Bibahro the thalore at level 26 on the 67th Dusk 122nd year of Ascendancy at 06:52 Killed by Bibahro the thalore at level 26 on the 67th Dusk 122nd year of Ascendancy at 07:36 Killed by Bibahro the thalore at level 26 on the 67th Dusk 122nd year of Ascendancy at 08:19 Killed by Bibahro the thalore at level 26 on the 67th Dusk 122nd year of Ascendancy at 09:52 Killed by Bibahro the thalore at level 26 on the 67th Dusk 122nd year of Ascendancy at 10:27 Killed by treant at level 26 on the 67th Dusk 122nd year of Ascendancy at 12:05 Killed by treant at level 26 on the 67th Dusk 122nd year of Ascendancy at 12:39 Killed by Bibahro the thalore at level 26 on the 67th Dusk 122nd year of Ascendancy at 15:02 Killed by Bibahro the thalore at level 26 on the 67th Dusk 122nd year of Ascendancy at 15:53 Killed by Bibahro the thalore at level 26 on the 67th Dusk 122nd year of Ascendancy at 16:33 Killed by Bibahro the thalore at level 26 on the 67th Dusk 122nd year of Ascendancy at 17:14 Killed by Bibahro the thalore at level 26 on the 67th Dusk 122nd year of Ascendancy at 18:11 Killed by Bibahro the thalore at level 26 on the 67th Dusk 122nd year of Ascendancy at 19:04 Killed by Bibahro the thalore at level 26 on the 67th Dusk 122nd year of Ascendancy at 19:41 Killed by treant at level 26 on the 67th Dusk 122nd year of Ascendancy at 20:37 Killed by Bibahro the thalore at level 26 on the 67th Dusk 122nd year of Ascendancy at 21:37 Killed by Idusa the dwarf at level 27 on the 68th Dusk 122nd year of Ascendancy at 13:01 Killed by Anduthro the thalore at level 27 on the 68th Dusk 122nd year of Ascendancy at 14:04 Killed by Idusa the dwarf at level 27 on the 68th Dusk 122nd year of Ascendancy at 14:47 Killed by Anduthro the thalore at level 27 on the 68th Dusk 122nd year of Ascendancy at 15:54 Killed by Anduthro the thalore at level 27 on the 68th Dusk 122nd year of Ascendancy at 16:53 Killed by Anduthro the thalore at level 27 on the 68th Dusk 122nd year of Ascendancy at 17:50 Killed by Ilirkin the thalore at level 27 on the 68th Dusk 122nd year of Ascendancy at 18:52 Killed by Anduthro the thalore at level 27 on the 68th Dusk 122nd year of Ascendancy at 19:48 Killed by Ilirkin the thalore at level 27 on the 68th Dusk 122nd year of Ascendancy at 20:48 Killed by treant at level 27 on the 68th Dusk 122nd year of Ascendancy at 21:45 Killed by Ilirkin the thalore at level 27 on the 68th Dusk 122nd year of Ascendancy at 22:25 Killed by Ilirkin the thalore at level 27 on the 68th Dusk 122nd year of Ascendancy at 23:22 Killed by Ilirkin the thalore at level 27 on the 69th Dusk 122nd year of Ascendancy at 00:17 Killed by Ilirkin the thalore at level 27 on the 69th Dusk 122nd year of Ascendancy at 01:11 |
Primary Stats
Strength | 66 (base 9) |
Dexterity | 24 (base 9) |
Constitution | 24 (base 13) |
Magic | 67 (base 55) |
Willpower | 31 (base 13) |
Cunning | 77 (base 44) |
Resources
Psi | 121/121 |
Vim | 279/279 |
Life | 847/847 |
Positive | 122/128 |
Stamina | 230/230 |
Healing Factor | 1.24 |
Regeneration | 1.24 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -60% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 4 |
See Invisible | 3 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 87 |
Accuracy | 30 |
Crit Chance | 62% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 41.166666666667 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 37.15 |
Ranged Defense | 41.766666666667 |
Fatigue | 0 |
Physical Save | 41.266666666667 |
Spell Save | 44.987854788538 |
Mental Save | 50.033333333333 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 26% |
Bleed Resistance | 70% |
Confusion Resistance | 42% |
Pinning Resistance | 28% |
Stun Resistance | 0% |
Poison Resistance | 20% |
Knockback Resistance | 31% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 458 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.20 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Wrath | 1.20 |
| 3/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Corruption / Brutality | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.20 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Celestial / Light | 1.20 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You feel drawn to the Echoing Cliffs, where strange lights are seen and people go missing. Echoes of the SpellblazeYou have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. There are also rumours of a regenade Shaloren camp to the west. * You must explore the echoing cliffs. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | active |
You failed to protect the lost anorithil from death by blue crystal. Escort: lost anorithil (level 2 of Scintillating Caves) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Greatweapon Mastery (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Glorawen the giant ice ant. Escort: temporal explorer (level 2 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 19. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
Psionic focus | thunderous dwarven-steel greatsword of evisceration (36.5-58.4 power, 2 apr) thunderous dwarven-steel greatsword of evisceration (36.5-58.4 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 Base power: 36.5 - 58.4 Uses stat: 120% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 14% chance to daze On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +12.0% Physical power: +12 (+3 eff.) Changes stats: +3 Str / +3 Dex / +5 Mag / +2 Wil / +3 Cun / +3 Con Changes resistances penetration: +12% lightning Massive two-handed swords. Press to compare |
Light source | survivor's brass lantern of focus survivor's brass lantern of focusInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +5% mind Physical save: +6 (+2 eff.) Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
On head | rough leather cap 'Beraldil' (0 def, 1 armour) rough leather cap 'Beraldil' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str / +6 Wil / +2 Con Changes resistances: +11% blight Grants telepathy: Demon/Minor Demon/Major Mental save: +13 (+4 eff.) Light radius: +1 A cap made of leather. Press to compare |
On feet | Barugathel the pair of iron boots (3 def, 3 armour) Barugathel the pair of iron boots (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+2 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +2% Effects on melee hit: * 20% chance to disease Changes stats: +3 Dex / +2 Wil / +3 Cun / +1 Con Changes resistances penetration: +5% blight Grants telepathy: Demon/Minor Demon/Major See invisible: +3 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.4 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Press to compare |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +8 Defense: +15 (+6 eff.) Changes stats: +4 Cun Changes resistances: +3% darkness / +3% lightning Changes damage: +9% darkness Mental save: +6 (+2 eff.) Confusion immunity: +24% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, putting all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Press to compare |
On fingers | Vorarema the steel ring Vorarema the steel ringCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +10 (+4 eff.) Effects on melee hit: * 15% chance to corrode armour Changes stats: +5 Cun / +2 Mag Changes damage: +6% acid Disarm immunity: +26% Pinning immunity: +28% Knockback immunity: +31% Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +26.00 Damage Shield penetration: +20% Rings can have magical properties. Press to compare |
Around neck | Issuladur IssuladurInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Cun / +1 Wil Changes resistances penetration: +10% acid Critical mult.: +10.00% Physical save: +14 (+5 eff.) Spell save: +22 (+7 eff.) Mental save: +18 (+6 eff.) Cut immunity: +70% Confusion immunity: +18% Hate when firing a critical mind attack: +2.00 Mindpower: +5 (+2 eff.) Healing mod.: +14% Heals friendly targets nearby when you use a nature summon: +20 It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 187 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
In main hand | Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. Press to compare |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. Press to compare |
Around waist | Grinadechak the rough leather belt Grinadechak the rough leather beltCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +3 Dex / +4 Cun / +6 Lck Changes resistances: +9% temporal Changes resistances penetration: +10% arcane Changes damage: +6% temporal Critical mult.: +6.00% Trap disarming bonus: +7 Stealth bonus: +6 Infravision radius: +4 A belt that goes around your waist. Press to compare |
Cloak | Gyldaritira the linen cloak (1 def, 0 armour) Gyldaritira the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Fatigue: -3% Changes stats: +3 Str / +3 Dex / +3 Cun / +5 Con Changes damage: +3% mind Physical save: +6 (+2 eff.) Mental save: +9 (+3 eff.) Maximum life: +41.00 Mindpower: +4 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | Bilegrinder the cured leather armour (6 def, 4 armour) Bilegrinder the cured leather armour (6 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +7% Effects on melee hit: * Slows global speed by 40% Changes stats: +5 Str / +4 Dex / +1 Mag / +1 Wil Changes resistances: +13% darkness / +9% physical Changes resistances penetration: +10% blight Critical mult.: +5.00% Spell save: +3 (+1 eff.) Maximum life: +34.00 Maximum mana: +40.00 Spellpower: +4 (+1 eff.) Light radius: +1 Movement speed: +20% Damage Shield penetration: +20% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare |
Inventory
wild infusion of the psychic (resist 15%; cure mental) wild infusion of the psychic (resist 15%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
biting gale rune (25 cold damage; 15 apply power) biting gale rune (25 cold damage; 15 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 25.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 15. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (1042% regen over 10 turns; 52 instant mana) manasurge rune of the wizard (1042% regen over 10 turns; 52 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1042% over 10 turns and instantly restoring 52 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the wizard (heal 263; cure a cut or wound) reconstruction rune of the wizard (heal 263; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to heal yourself for 263 life, and cure one cut or wound effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the wizard (heal 263; cure a cut or wound) reconstruction rune of the wizard (heal 263; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to heal yourself for 263 life, and cure one cut or wound effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." Press to compare |
copper amulet of the fish copper amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% cold Allows you to breathe in: water Amulets can have magical properties. Press to compare |
stabilizing copper amulet of magic (+4) stabilizing copper amulet of magic (+4)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +4 Mag Changes resistances: +11% physical Pinning immunity: +20% Knockback immunity: +22% Amulets can have magical properties. Press to compare |
stralite amulet 'Neritha' stralite amulet 'Neritha'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +2 (+1 eff.) Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Changes stats: +8 Str / +6 Dex / +5 Wil / +3 Cun / +4 Con Changes resistances: +3% physical Changes damage: +9% physical Maximum encumbrance: +10 Physical save: +6 (+2 eff.) Mental save: +9 (+3 eff.) Confusion immunity: +15% Mindpower: +8 (+3 eff.) Combat speed: +10% Amulets can have magical properties. Press to compare |
copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +20% Pinning immunity: +21% Knockback immunity: +20% Maximum life: +20.00 Rings can have magical properties. Press to compare |
rogue's steel ring of misery rogue's steel ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +14 (+6 eff.) Damage (Melee): 12 % chance of gloom effects / 28 bleed Changes stats: +7 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.4 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 148% weapon damage. If the attack hits, the target will bleed for 283% weapon damage over 7 turns, and all healing will be reduced by 33%. Rings can have magical properties. Press to compare |
arcing steel battleaxe of massacre (31.5-47.25 power, 2 apr) arcing steel battleaxe of massacre (31.5-47.25 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 120% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun battleaxe of projection (58.5-87.75 power, 4 apr)blazebringer's voratun battleaxe of projection (58.5-87.75 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +26 mind Burst (radius 2) on crit: +27 fire When wielded/worn: Changes resistances penetration: +16% fire Global speed: +4% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. Press to compare |
insidious voratun battleaxe of massacre (72-108 power, 4 apr) insidious voratun battleaxe of massacre (72-108 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +41 insidious poison Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood club 'Stormwyrd' (38-53.2 power, 5 apr)elven-wood club 'Stormwyrd' (38-53.2 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / club ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage against: +17% Undead When wielded/worn: Accuracy: +12 (+6 eff.) Armour penetration: +13 Physical crit. chance: +8.0% Defense: +11 (+5 eff.) Changes resistances: +12% blight / +18% darkness / +8% nature / +5% arcane Changes resistances penetration: +15% arcane / +5% lightning Changes damage: +18% lightning / +9% arcane Critical mult.: +14.00% Mental save: +5 (+2 eff.) Disarm immunity: +32% Stamina when hit: +1.50 Maximum psi: +31.00 Blunt and deadly. Press to compare |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Wil, 55% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+10 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Press to compare |
caustic dwarven-steel dagger of purging (19.5-25.35 power, 7 apr) caustic dwarven-steel dagger of purging (19.5-25.35 power, 7 apr)Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stat: 90% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 14% chance to corrode armour * 25% chance to remove a magical effect Damage (Melee): +6 nature When wielded/worn: Changes resistances penetration: +6% acid Life regen: +0.64 Sharp, short and deadly. Press to compare |
Blazetaint the yew greatclub (52.5-78.75 power, 2 apr) Blazetaint the yew greatclub (52.5-78.75 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatclub ; tier 3 It must be held with both hands. Base power: 52.5 - 78.8 Uses stat: 120% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +16 fire Burst (radius 1) on hit: +4 fire When wielded/worn: Changes resistances: +6% mind Changes damage: +6% mind Massive two-handed clubs. Press to compare |
Darkburst the elm greatclub (25.5-38.25 power, 1 apr) Darkburst the elm greatclub (25.5-38.25 power, 1 apr)Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatclub ; tier 1 It must be held with both hands. Base power: 25.5 - 38.3 Uses stat: 120% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Burst (radius 2) on crit: +4 darkness When wielded/worn: Physical power: +9 (+2 eff.) Damage when hit (Melee): 12 darkness Changes stats: +1 Mag / +3 Con Changes resistances penetration: +9% physical Reduces incoming crit damage: 15.00% Disarm immunity: +13% Light radius: +3 See invisible: +6 Massive two-handed clubs. Press to compare |
This item will automatically be transmogrified when you leave the level. creative ash greatclub of balance (25-37.5 power, 2 apr)creative ash greatclub of balance (25-37.5 power, 2 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatclub ; tier 2 It must be held with both hands. Base power: 25.0 - 37.5 Uses stat: 120% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun Critical mult.: +16.00% Physical save: +5 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +8 (+3 eff.) Equilibrium when hit: +2.00 Massive two-handed clubs. Press to compare |
heavy steel greatmaul of sweeping (32.5-48.75 power, 2 apr) heavy steel greatmaul of sweeping (32.5-48.75 power, 2 apr)Requires: - Strength 16 Crafted by a master 6.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 120% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% * Grants [Sweeping Blows] Talent * Grants [Heavy Strike] Talent Massive two-handed mauls. Press to compare |
arcing iron greatspear of projection (16.5-26.4 power, 4 apr) arcing iron greatspear of projection (16.5-26.4 power, 4 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatspear ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stat: 120% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +4 Physical crit. chance: +2.5% Attack speed: 83% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6 lightning / +8 mind Thrust Range: 2 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. A heavy spear. Press to compare |
elemental voratun greatsword of ruin (61.5-98.4 power, 4 apr) elemental voratun greatsword of ruin (61.5-98.4 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +19 Physical crit. chance: +17.0% Changes resistances penetration: +19% acid / +17% fire / +24% lightning / +24% cold Critical mult.: +27.00% Massive two-handed swords. Press to compare |
flaming iron greatsword of sweeping (13.5-21.6 power, 1 apr) flaming iron greatsword of sweeping (13.5-21.6 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 13.5 - 21.6 Uses stat: 120% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +7 fire * Grants [Sweeping Blows] Talent Massive two-handed swords. Press to compare |
warbringer's voratun greatsword of paradox (64.5-103.2 power, 4 apr) warbringer's voratun greatsword of paradox (64.5-103.2 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 temporal When wielded/worn: Physical power: +13 (+3 eff.) Damage when hit (Melee): 20 temporal Changes stats: +7 Con Changes resistances: +21% temporal Changes resistances penetration: +14% physical Disarm immunity: +31% Massive two-handed swords. Press to compare |
acidic iron longsword of massacre (18.5-25.9 power, 2 apr) acidic iron longsword of massacre (18.5-25.9 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 18.5 - 25.9 Uses stat: 100% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling voratun longsword of massacre (58-81.2 power, 6 apr)chilling voratun longsword of massacre (58-81.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +25 cold Sharp, long, and deadly. Press to compare |
Crooked Club (25-35 power, 4 apr) Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Battle Call (10% chance level 1). Damage (Melee): +14 % chance of confusion Burst (radius 2) on crit: +20 physical repulsion When wielded/worn: Accuracy: +12 (+6 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. Press to compare |
Nature's Vengeance (40-56 power, 4 apr) Nature's Vengeance (40-56 power, 4 apr)Requires: - Strength 42 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 40.0 - 56.0 Uses stat: 100% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +9.0% Attack speed: 100% Damage (Melee): +10 silence / +18 nature When wielded/worn: Accuracy: +6 (+3 eff.) It can be used to activate talent Rush (costing 15 power out of 25/25) : Effective talent level: 3.6 Power cost: 15 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. Press to compare |
Deft Blade (25-32.5 power, 5 apr) Deft Blade (25-32.5 power, 5 apr)Requires: - Dexterity 16 - Cunning 16 Crafted by a master 2.50 Encumbrance. [Unique] Type: weapon / rapier ; tier 2 Base power: 25.0 - 32.5 Uses stats: 40% Wil, 100% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.2% dam / acc Accuracy bonus: +5.0% procs dam / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+4 eff.) Defense: +8 (+4 eff.) Changes stats: +4 Dex Changes resistances penetration: +10% physical This blade seems to be perfectly balanced. A skilled warrior could make great use of it. Press to compare |
Crystal Shard (16-19.2 power, 4 apr, arcane damage) Crystal Shard (16-19.2 power, 4 apr, arcane damage)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+5 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns, costing 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. Press to compare |
Kor's Fall (10-12 power, 0 apr, darkness damage) Kor's Fall (10-12 power, 0 apr, darkness damage)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Darkness Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.6 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 119.39 physical damage to all targets in line. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. Press to compare |
This item will automatically be transmogrified when you leave the level. potent ash vilestaff of fate (20-24 power, 3 apr, physical damage)potent ash vilestaff of fate (20-24 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +9 (+3 eff.) Spellpower: +9 (+3 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. Press to compare |
coral trident 'Emelathra' (21-33.6 power, 6 apr) coral trident 'Emelathra' (21-33.6 power, 6 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 21.0 - 33.6 Uses stat: 120% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +1.5% Attack speed: 111% When wielded/worn: Accuracy: +9 (+5 eff.) Changes stats: +3 Dex Changes resistances: +3% lightning / +6% cold / +12% temporal Spell save: +3 (+1 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. Press to compare |
dwarven-steel waraxe 'Sewerwalker' (28.5-39.9 power, 4 apr) dwarven-steel waraxe 'Sewerwalker' (28.5-39.9 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 28.5 - 39.9 Uses stat: 100% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 20% chance to corrode armour Damage (Melee): +20 acid When wielded/worn: Changes damage: +3% nature One-handed war axes. Press to compare |
iron waraxe of massacre (18-25.2 power, 2 apr) iron waraxe of massacre (18-25.2 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Wil Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. XerusennXerusenn Requires: - Strength 14 - Dexterity 14 Alternately Requires: - Cunning 14 - Dexterity 14 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / buckler ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Defense: +13 (+5 eff.) Fatigue: +4% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 12 mind Changes resistances: +7% acid / +19% darkness / +6% lightning / +7% cold / +15% mind / +8% fire Changes damage: +6% blight Talent granted: +2 Guard Stealth bonus: +15 Spell save: +30 (+10 eff.) Deflect projectiles away: +8% Small handheld shield used for deflecting blows and misdirecting opponents. |
spellcowled cashmere cloak of fog (7 def, 0 armour) spellcowled cashmere cloak of fog (7 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +7 (+3 eff.) Changes stats: +3 Mag / +4 Wil Changes resistances: +15% light / +13% fire Stealth bonus: +8 Spell save: +8 (+3 eff.) Maximum mana: +45.00 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+5 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+1 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. Press to compare |
insulating pair of rough leather boots (0 def, 1 armour) insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +7% fire / +5% cold A pair of boots made of leather. Press to compare |
scholar's pair of rough leather boots of uncanny dodging (2 def, 1 armour) scholar's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +1% Spellpower: +3 (+1 eff.) A pair of boots made of leather. Press to compare |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 35.79 to 107.38 damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. Press to compare |
iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
shielding linen wizard hat of light (+16%) (1 def, 0 armour) shielding linen wizard hat of light (+16%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Mag Changes resistances: +16% light Changes damage: +11% light Spell save: +5 (+2 eff.) A pointy cloth hat, very wizardly... Press to compare |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.4 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. Press to compare |
iron mail armour 'Dagurek' (2 def, 4 armour) iron mail armour 'Dagurek' (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 12 physical Changes stats: +2 Str / +3 Wil / +5 Cun Changes resistances: +6% mind Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 10.00% Mental save: +12 (+4 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked voratun mail armour of lightning resistance (5 def, 10 armour)spiked voratun mail armour of lightning resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 19 physical Changes resistances: +29% lightning A suit of armour made of mail. Press to compare |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... Press to compare |
cured leather armour 'Arthildir' (8 def, 4 armour) cured leather armour 'Arthildir' (8 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +8 Armour: +4 Defense: +8 (+4 eff.) Fatigue: +7% Damage (Melee): 6 acid Damage (Ranged): 6 acid Damage when hit (Melee): 4 blight Changes stats: +3 Str / +3 Dex Changes resistances: +12% acid / +15% blight / +5% arcane / +15% nature Changes damage: +3% blight Talents cooldown: Rush (-3 turns) Skullcracker (-2 turns) Physical save: +8 (+3 eff.) Combat speed: +15% A suit of armour made of leather. Press to compare |
drakeskin leather armour of envenomation (5 def, 8 armour) drakeskin leather armour of envenomation (5 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 31 poison Changes resistances: +20% nature Changes damage: +11% nature Talent cooldown: Venomous Strike (-2 turns) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. nimble drakeskin leather armour of the void (17 def, 8 armour)nimble drakeskin leather armour of the void (17 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +17 (+7 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +8% Damage (Melee): 9 temporal Damage (Ranged): 7 temporal Changes stats: +5 Dex Changes resistances: +23% darkness / +18% temporal Movement speed: +20% Defense after a teleport: +26 Resist all after a teleport: +17% New effects duration reduction after a teleport: +28% It can be used to blink to a nearby random location, putting all charms on cooldown for 25 turns. A suit of armour made of leather. Press to compare |
rejuvenating rough leather armour (1 def, 2 armour) rejuvenating rough leather armour (1 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Life regen: +2.30 Stamina each turn: +0.70 A suit of armour made of leather. Press to compare |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. Press to compare |
rough leather armour of lightning resistance (1 def, 2 armour) rough leather armour of lightning resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes resistances: +16% lightning A suit of armour made of leather. Press to compare |
iron plate armour of cold resistance (3 def, 7 armour) iron plate armour of cold resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Changes resistances: +15% cold A suit of armour made of metal plates. Press to compare |
prismatic iron plate armour (3 def, 7 armour) prismatic iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Changes resistances: +10% light / +10% darkness Light radius: +1 A suit of armour made of metal plates. Press to compare |
spiked iron plate armour of acid resistance (3 def, 7 armour) spiked iron plate armour of acid resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Damage when hit (Melee): 16 physical Changes resistances: +15% acid A suit of armour made of metal plates. Press to compare |
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Alternately Requires: - Talent Shield Mastery (level 1) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
This item will automatically be transmogrified when you leave the level. cosmic dwarven-steel shield of patience (8 def, 2 armour, 83.5 block)cosmic dwarven-steel shield of patience (8 def, 2 armour, 83.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Alternately Requires: - Strength 24 - Talent Shield Mastery (level 1) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Damage when hit (Melee): 14 temporal Changes resistances: +15% temporal / +11% light / +11% darkness Talent granted: +3 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 6.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (456) is absorbed, or the time runs out (11 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 52%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. elemental quiver of yew arrows of gravity (19/19, 31-43.4 power, 10 apr)elemental quiver of yew arrows of gravity (19/19, 31-43.4 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 31.0 - 43.4 Uses stats: 50% Wil, 70% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 19 On weapon hit: * 10% chance to crush the target * random elemental effect Damage (Ranged): +11 gravity / +5 elemental (random fire, cold, lightning or acid) Damage conversion: 50% elemental (random fire, cold, lightning or acid) Arrows are used with bows to pierce your foes to death. |
6 nuummite 6 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Gems can be sold for money or used in arcane rituals. |
8 agate 8 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
64 alchemist agate 64 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Gems can be sold for money or used in arcane rituals. |
2 malachite 2 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Gems can be sold for money or used in arcane rituals. |
7 verdite 7 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (85 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Mental save: +5 (+2 eff.) Light radius: +2 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.4 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 150.68 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. Press to compare |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 carnelian 2 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
geode geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
2 small geode 2 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
6 tiny geode 6 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
13 citrine 13 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
By TryingThis the Ogre Hero level 11
4th Dusk 122nd year of Ascendancy at 21:03 see stats
By TryingThis the Ogre Hero level 20
50th Dusk 122nd year of Ascendancy at 03:23 see stats
By TryingThis the Ogre Hero level 18
45th Dusk 122nd year of Ascendancy at 15:55 see stats
By TryingThis the Ogre Hero level 13
27th Dusk 122nd year of Ascendancy at 09:26 see stats
By TryingThis the Ogre Hero level 26
59th Dusk 122nd year of Ascendancy at 17:52 see stats
By TryingThis the Ogre Hero level 10
6th Flare 122nd year of Ascendancy at 06:54 see stats
By TryingThis the Ogre Hero level 20
49th Dusk 122nd year of Ascendancy at 07:31 see stats
By TryingThis the Ogre Hero level 9
2nd Flare 122nd year of Ascendancy at 19:00 see stats
By TryingThis the Ogre Hero level 14
35th Dusk 122nd year of Ascendancy at 15:21 see stats
By TryingThis the Ogre Hero level 17
43rd Dusk 122nd year of Ascendancy at 18:05 see stats
Log
TryingThis uses Telekinetic Smash.
TryingThis misses Ilirkin the thalore.
TryingThis has been set up!
TryingThis misses Ilirkin the thalore.
Ilirkin the thalore counters the attack!
Ilirkin the thalore performs a melee critical strike against TryingThis!
Ilirkin the thalore performs a melee critical strike against TryingThis!
Ilirkin the thalore performs a melee critical strike against TryingThis!
TryingThis hits Ilirkin the thalore for (10 antimagic), 0 blight, (10 antimagic), 0 blight, (10 antimagic), 0 blight, (10 antimagic), 0 blight (0 total damage).
Ilirkin the thalore hits TryingThis for 123 physical, 8 arcane, 234 nature, 8 arcane, 195 physical, 8 arcane, 11 fire, 228 nature (816 total damage).
TryingThis the level 27 ogre hero was splurged to death by Ilirkin the thalore on level 1 of Ambush!.
TryingThis is no longer transformed.
TryingThis's is no longer disrupted.
TryingThis is no longer surging arcane power.
TryingThis deactivates Beyond the Flesh.
TryingThis has survived the set up.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Ilirkin the thalore killed TryingThis!
Resting starts...
Talent Draining Assault is ready to use.
Talent Stealth is ready to use.
Talent Telekinetic Smash is ready to use.
Talent Barrier is ready to use.
Talent Obliterating Smash is ready to use.
Talent Destroyer is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).
Saving done.