Dilf the level 5 Dwarf Hero by jelloman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Reaver Tweaks 1.2.4
CampaignInfinite
ModeNormal Adventure
SexMale
RaceDwarf
ClassHero
Level / Exp5 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 16)
Dexterity7 (base 9)
Constitution20.507617032922 (base 10)
Magic22 (base 24)
Willpower12 (base 9)
Cunning9 (base 9)

Resources

Life238/240
Mana157/157
Stamina117/117
Vim0/36
Healing Factor1
Regeneration1

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy13
Crit Chance9%
APR2
Speed1.00

Offense: Offhand

Damage8
Accuracy13
Crit Chance11%
APR2
Speed1.00

Offense: Spell

Spellpower22.5
Crit Chance18%
Speed1

Offense: Mind

Mindpower12
Crit Chance10%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense10.95
Ranged Defense10.95
Fatigue0
Physical Save19.777665961523
Spell Save17.15
Mental Save17.6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Trauma1.20
2/5
1/5
0/5
0/5
Technique / Magical combat1.20
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.20
1/5
1/5
0/5
0/5
Corruption / Torture1.20
1/5
1/5
0/5
0/5
Spell / Fire1.20
2/5
0/5
0/5
0/5

Generic Talents

Corruption / Blood magic1.20
3/5
1/5
0/5
0/5
Corruption / Torment1.20
2/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Around waist
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Dilf stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Talent Searing Ire is ready to use.

Ran for 2 turns (stop reason: didn't move).


Talent Infusion: Healing is ready to use.
Ran for 3 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: interesting terrain).


Ran for 4 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: hostile spotted to the west (white jelly)).


Dilf casts Searing Ire.

Dilf hits White jelly for 16 physical damage.
Dilf killed White jelly!

Talent Searing Ire is ready to use.

Ran for 2 turns (stop reason: interesting terrain).