Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Alchemy Woes: Only One Provider 1.4.6Breaking out just the alchemy part of Regalion's mod, and making sure its 1.4.x compatible. Not thoroughly tested yet, but registering so I can just leave it on. This should prevent the other alchemists Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.3Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! QuickTome: Resource Tweaks 1.3.1 Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Conveyance Reward 1.4.8This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Skeleton |
Class | Rogue |
Level / Exp | 200 / 28571% |
Size | gargantuan |
Lifes / Deaths | Killed by Dotger at level 65 on the 26th Haze 122nd year of Ascendancy at 07:55 2 / 5Killed by Dotger at level 198 on the 1st Wintertide 123rd year of Ascendancy at 18:29 Killed by Dotger at level 200 on the 39th Regrowth 123rd year of Ascendancy at 19:10 Killed by Dotger at level 200 on the 1st Summertide 123rd year of Ascendancy at 20:32 Killed by Dotger at level 200 on the 14th Dusk 123rd year of Ascendancy at 08:16 |
Primary Stats
Strength | 506 (base 100) |
Dexterity | 545 (base 100) |
Constitution | 248 (base 100) |
Magic | 168 (base 100) |
Willpower | 244 (base 100) |
Cunning | 435 (base 100) |
Resources
Mana | 6064/6064 |
Psi | 2344/2344 |
Paradox | 300 |
Life | 15456/15456 |
Positive | 2647/2647 |
Stamina | 3405/3405 |
Equilibrium | 0 |
Healing Factor | 2.5 |
Regeneration | 439.525 |
Speed
Mental | +160.7% |
Attack | +130.7% |
Movement | +24% |
Spell | +130.7% |
Global | +139.1% |
Vision
Sight | 12 |
Lite | -23 |
Infravision | 73 |
See Stealth | 368.89499417898 |
See Invisible | 379.89499417898 |
ESP Range | 10 |
ESP Kinds | humanoid/orc, dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 1903 |
Accuracy | 236 |
Crit Chance | 605% |
APR | 346 |
Speed | 0.38 |
Offense: Offhand
Damage | 1830 |
Accuracy | 236 |
Crit Chance | 603% |
APR | 353 |
Speed | 0.38 |
Offense: Spell
Spellpower | 168 |
Crit Chance | 100% |
Speed | 0.43346337234504 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 195 |
Crit Chance | 100% |
Speed | 0.43346337234504 |
Offense: Damage Bonus
All | +25% |
Offense: Damage Penetration
All | +11% |
Defense: Base
Armour (hardiness) | 312.7 (100%) |
Defense | 222 |
Ranged Defense | 224 |
Fatigue | 0 |
Physical Save | 162 |
Spell Save | 109 |
Mental Save | 161 |
Defense: Resistances
All | + 58%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 25% |
Disarm Resistance | 100% |
Pinning Resistance | 80% |
Instadeath Resistance | 100% |
Knockback Resistance | 90% |
Inscriptions (4/5)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 66.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1730 damage for 3 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (43% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 32. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 6.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Cunning / Stealth | 6.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 6.00 |
| 20/5 |
| 20/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 6.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Cunning / Poisons | 6.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Technique / Dual techniques | 6.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Technique / Assassination | 6.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Cunning / Dirty fighting | 6.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Cunning / Lethality | 6.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Generic Talents
Celestial / Chants | 6.00 |
| 20/5 |
| 20/5 |
| 3/5 |
| 0/5 |
Undead / Skeleton | 6.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Chronomancy / Chronomancy | 6.00 |
| 20/5 |
| 20/5 |
| 4/5 |
| 5/5 |
Technique / Combat training | 6.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
| 20/5 |
Celestial / Light | 6.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Spell / Stone alchemy | 6.00 |
| 20/5 |
| 20/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 6.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Technique / Field control | 6.00 |
| 1/5 |
| 20/5 |
Spell / Divination | 6.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Technique / Mobility | 6.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Cunning / Scoundrel | 6.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Cunning / Survival | 6.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You failed to protect the repented thief from death by Dotger. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 54% of the way to your next Rank. You have killed: 123 Uniques 41 Bosses 27 Elite Bosses 45 Veterans 41 Heroics 31 Legends 49 Destroyers 23 Epics 25 Elders 20 Ancients 14 Immortals 10 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4922. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Eilinora the pair of drakeskin leather boots (110 def, 5 armour) Eilinora the pair of drakeskin leather boots (110 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +15.0% Physical power: +11 (+0 eff.) Armour: +5 Defense: +110 (+9 eff.) Ranged Defense: +7 (+1 eff.) Fatigue: +5% Changes stats: +2 Str / +23 Dex / +16 Mag / +10 Wil / +16 Cun / +5 Con / +15 Lck Changes resistances: +13% fire / +15% cold Changes resistances penetration: +15% physical Changes damage: +9% acid Grants telepathy: Demon/Minor Demon/Major Stealth bonus: +15 Physical save: +28 (+3 eff.) Spell save: +37 (+6 eff.) Mental save: +30 (+3 eff.) Silence immunity: +96% Confusion immunity: +93% Stun/Freeze immunity: +100% Life regen: +0.80 Stamina each turn: +0.60 Mana each turn: +0.54 Mana when firing critical spell: +3.00 Only die when reaching: -80.00 life Maximum mana: +60.00 Maximum stamina: +10.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Lowers spell cool-downs by: 10% Movement speed: +20% Damage Shield penetration: +20% Activating this item is instant. It can be used to blink to a nearby random location (rad 15), putting all charms on cooldown for 2 turns. A pair of boots made of leather. |
Quiver | 1011 alchemist agate 1011 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | Yvylle the alchemist's lamp Yvylle the alchemist's lampPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +10 Defense: +11 (+1 eff.) Damage when hit (Melee): 21 fire Changes stats: +6 Mag / +32 Cun / +4 Con Changes resistances: +6% acid / +8% temporal / +21% light / +11% blight / +14% cold / +6% nature / +8% fire Changes resistances penetration: +25% acid / +11% all Changes damage: +21% darkness Damage affinity(heal): +10% darkness Grants telepathy: Dragon Physical save: +15 (+2 eff.) Spell save: +36 (+6 eff.) Mental save: +56 (+6 eff.) Disease immunity: +10% Cut immunity: +15% Teleport immunity: +10% Life regen: +4.00 Psi when hit: +0.08 Hate when firing a critical mind attack: +4.00 Maximum psi: +10.00 Spellpower: +13 (+2 eff.) Mindpower: +26 (+3 eff.) Mental crit. chance: +18% Light radius: -22 Infravision radius: +36 See stealth: +31 See invisible: +31 Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +22% It can be used to activate talent Moonlight Ray, placing all other charms into a 1 cooldown : Effective talent level: 4.0 Power cost: 1 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 909.67 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Umbrapython the drakeskin leather cap (38 def, 35 armour) Umbrapython the drakeskin leather cap (38 def, 35 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +24 (+2 eff.) Physical power: +18 (+1 eff.) Armour: +35 Defense: +38 (+3 eff.) Fatigue: +5% Effects on melee hit: * 30% chance to corrode armour by 30% * 60% chance to gain 10% of a turn (3/turn limit) Effects when hit in melee: * 39% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 acid / 4 darkness Changes stats: +36 Str / +39 Dex / +30 Wil / +26 Cun / +22 Con Changes resistances: +15% lightning / +12% temporal / -40% light / +14% all / +9% acid / +15% physical / +25% blight / +59% mind / +25% darkness Changes resistances penetration: +20% mind / +10% temporal Changes damage: +6% acid / +12% darkness Physical save: +96 (+11 eff.) Mental save: +107 (+12 eff.) Confusion immunity: +95% Life regen: +7.10 Mindpower: +6 (+1 eff.) Infravision radius: +15 It can be used to activate talent Battle Cry, placing all other charms into a 2 cooldown : Effective talent level: 2.0 Power cost: 2 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
On hands | Woebolt the drakeskin leather gloves (9 def, 36 armour) Woebolt the drakeskin leather gloves (9 def, 36 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +68 (+5 eff.) Armour penetration: +40 Armour: +36 Defense: +9 (+0 eff.) Ranged Defense: +9 (+1 eff.) Damage (Melee): 15 lightning / 15 fire / 12 nature / 15 mind Changes stats: +14 Str / +40 Dex / +50 Cun / +6 Con Changes resistances: +10% lightning / +27% darkness / +12% blight / +16% fire / +10% mind / +10% nature Changes resistances penetration: +10% darkness Changes damage: +11% lightning / +11% fire / +11% nature / +11% mind Talent cooldown: Double Strike (-3 turns) Physical save: +85 (+10 eff.) Spell save: +9 (+1 eff.) Mental save: +85 (+10 eff.) Poison immunity: +10% Silence immunity: +25% Disarm immunity: +97% Teleport immunity: +15% Life regen: +12.40 Stamina each turn: +4.80 Psi each turn: +0.33 Maximum life: +307.00 Maximum stamina: +80.00 Infravision radius: +7 When used to modify unarmed attacks: Base power: 66.0 - 72.6 Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +142 Armour Penetration: +35 Crit. chance: +60.0% Attack speed: 100% When this weapon hits: Perfect Strike (45% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Poison Breath (10% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Lightning Breath (10% chance level 5). When this weapon hits: Set Up (30% chance level 5). When this weapon hits: Slumber (20% chance level 5). When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon hits: Battle Shout (40% chance level 5). When this weapon hits: Fire Breath (10% chance level 5). When this weapon crits: Dominate (20% chance level 5). Damage (Melee): +26 physical / +70 darkness / +8 mind Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +13 lightning / +15 fire / +15 nature / +15 mind It can be used to activate talent Steady Shot, placing all other charms into a 2 cooldown : Effective talent level: 3.0 Power cost: 2 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Mefang [power 66] (2 cooldown) Mefang [power 66] (2 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 8 arcane Changes resistances: +3% acid / +9% temporal Maximum wards: +3 physical / +5 mind / +5 darkness Talent cooldown: Silence (-1 turn) Talents granted: +5 Telekinetic Blast +4 Silence +1 Ward Mental save: +19 (+2 eff.) Blindness immunity: +10% Poison immunity: +20% It can be used to teleport randomly (rad 66), putting all charms on cooldown for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | steel ring 'Dayblight' steel ring 'Dayblight'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +46 (+4 eff.) Armour penetration: +11 Physical power: +67 (+4 eff.) Defense: +18 (+1 eff.) Fatigue: -6% Damage when hit (Melee): 12 light Changes stats: +20 Str / +21 Dex / +6 Mag / +9 Wil / +31 Cun / +20 Con Changes resistances: +23% blight Changes damage: +14% blight / +6% arcane / +11% all Critical mult.: +25.00% Maximum encumbrance: +27 Physical save: +11 (+2 eff.) Spell save: +11 (+2 eff.) Mental save: +11 (+1 eff.) Disarm immunity: +26% Pinning immunity: +30% Knockback immunity: +30% Life regen: +1.10 Mana each turn: +0.08 Mana when firing critical spell: +2.00 Maximum life: +91.00 Maximum mana: +40.00 Spellpower: +49 (+6 eff.) Spell crit. chance: +2% Mindpower: +47 (+5 eff.) Light radius: +1 Movement speed: +16% Healing mod.: +17% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 3 cooldown : Effective talent level: 18.0 Power cost: 3 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 116% for 5 turns. Rings can have magical properties. |
On fingers | Torchbraid TorchbraidPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +45 (+4 eff.) Armour penetration: +13 Physical power: +64 (+3 eff.) Defense: +51 (+4 eff.) Fatigue: -4% Effects on melee hit: * 17% chance to cause random gloom * 25% chance to blind Damage (Melee): 50 light / 25 bleed Effects on ranged hit: * 17% chance to cause random gloom * 34% chance to blind Damage (Ranged): 50 light / 25 bleed Changes stats: +10 Str / +23 Dex / +8 Mag / +22 Wil / +54 Cun / +21 Con Changes resistances: +43% blight / +45% nature / +40% acid Changes resistances penetration: +20% fire Changes damage: +20% acid / +14% all Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 24.00% Spell save: +20 (+3 eff.) Blindness immunity: +41% Poison immunity: +90% Disease immunity: +88% Disarm immunity: +50% Pinning immunity: +50% Stun/Freeze immunity: +42% Knockback immunity: +50% Life regen: +4.80 Hate when firing a critical mind attack: +3.00 Maximum life: +32.00 Maximum stamina: +33.00 Maximum hate: +15.00 Spellpower: +65 (+8 eff.) Mindpower: +66 (+6 eff.) Infravision radius: +5 See stealth: +25 See invisible: +23 It can be used to activate talent Disengage, placing all other charms into a 1 cooldown : Effective talent level: 12.0 Power cost: 1 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 8 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 254% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around neck | Lisetta the Demonblow Lisetta the DemonblowPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +55 (+4 eff.) Armour penetration: +40 Physical power: +30 (+1 eff.) Defense: +39 (+3 eff.) Fatigue: -30% Effects on melee hit: * 20% chance to disease * 45% chance to inflict 15% damage reduction Damage when hit (Melee): 24 darkness / 16 lightning Changes stats: +7 Str / +20 Dex / +10 Mag / +16 Wil / +20 Cun / +36 Con / +35 Lck Changes resistances: +29% darkness / +9% arcane / +30% light / +30% mind Changes resistances penetration: +10% lightning / +15% darkness / +10% blight Changes damage: +15% acid / +27% physical / +6% darkness / +16% lightning / +6% blight / +15% cold / +12% arcane / +16% fire Critical mult.: +39.00% Physical save: +15 (+2 eff.) Mental save: +44 (+5 eff.) Blindness immunity: +90% Confusion immunity: +116% Life regen: +9.60 Stamina each turn: +2.60 Maximum life: +80.00 Spellpower: +12 (+2 eff.) Spell crit. chance: +12% Mindpower: +42 (+4 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +13 Movement speed: +20% Combat speed: +30% Reduce all damage from unseen attackers: 40% Amulets can have magical properties. |
In main hand | Murkquill (50-65 power, 9 apr) Murkquill (50-65 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 50.0 - 65.0 Uses stats: 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 68% chance to inflict 15% damage reduction * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 70 bleeding, 111% reduced healing Damage (Melee): +4 fire / +20 cold / +4 darkness Burst (radius 1) on hit: +22 fire Burst (radius 2) on crit: +8 fire When wielded/worn: Accuracy: +11 (+1 eff.) Armour penetration: +19 Physical crit. chance: +7.0% Physical power: +11 (+0 eff.) Effects on melee hit: * Slows global speed by 15% * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 8 fire Changes stats: +5 Str Changes resistances: +3% nature Changes resistances penetration: +22% physical Changes damage: +33% physical / +3% darkness / +9% fire Stamina when hit: +2.00 Sharp, short and deadly. |
Around waist | Erotar the drakeskin leather belt Erotar the drakeskin leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +78.0% Physical power: +48 (+2 eff.) Armour: +27 Defense: +51 (+4 eff.) Effects on melee hit: * 45% chance to corrode armour by 30% * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 temporal Changes stats: +12 Str / +27 Dex / +5 Wil / +32 Cun / +20 Con Changes resistances: +9% acid / +9% fire / +10% lightning / +10% cold Changes resistances penetration: +20% physical Changes damage: +6% temporal / +22% physical Grants telepathy: Dragon Critical mult.: +28.00% Reduces incoming crit damage: 15.00% Stealth bonus: +14 Physical save: +93 (+11 eff.) Spell save: +15 (+2 eff.) Mental save: +13 (+2 eff.) Maximum life: +70.00 Mindpower: +20 (+2 eff.) Mental crit. chance: +75% Size category: +3 A belt that goes around your waist. |
In off hand | Strikereeve (46.5-60.45 power, 16 apr) Strikereeve (46.5-60.45 power, 16 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 46.5 - 60.5 Uses stats: 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +16 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 12% chance to inflict 15% damage reduction * 20% chance to cause random gloom * 69% chance to daze at end of turn * 25% chance to put talents on cooldown * 20% chance to torment the target * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to curse the target On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +27% Damage (Melee): +12 lightning / +12 temporal / +12 nature / +8 acid / +16 cold / +14 mind Burst (radius 2) on crit: +8 acid / +4 fire When wielded/worn: Accuracy: +27 (+2 eff.) Armour penetration: +44 Physical crit. chance: +36.0% Damage when hit (Melee): 8 acid Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances penetration: +17% physical / +18% mind / +18% darkness Changes damage: +12% acid / +9% physical / +3% lightning / +6% fire Critical mult.: +39.00% Stamina when hit: +2.00 Sharp, short and deadly. |
Cloak | Beizilafang the Lightwither (61 def, 19 armour) Beizilafang the Lightwither (61 def, 19 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +54 (+4 eff.) Armour penetration: +53 Armour: +19 Defense: +61 (+5 eff.) Changes stats: +9 Str / +22 Dex / +6 Mag / +29 Wil / +50 Cun / +14 Con Changes resistances: +6% acid / +30% temporal / +44% light / +12% nature / +42% fire / +9% mind / +79% darkness Changes resistances penetration: +40% darkness Changes damage: +50% darkness / +9% light Critical mult.: +52.00% Stealth bonus: +84 Physical save: +83 (+10 eff.) Spell save: +48 (+8 eff.) Mental save: +48 (+5 eff.) Blindness immunity: +25% Stun/Freeze immunity: +10% Knockback immunity: +10% Maximum life: +101.00 Spell crit. chance: +8% Mental crit. chance: +31% Defense after a teleport: +27 Resist all after a teleport: +15% New effects duration reduction after a teleport: +27% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 1 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Aerolaith the drakeskin leather armour (66 def, 28 armour) Aerolaith the drakeskin leather armour (66 def, 28 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +26.0% Physical power: +53 (+3 eff.) Armour: +28 Defense: +66 (+5 eff.) Ranged Defense: +16 (+2 eff.) Fatigue: +8% Effects on melee hit: * 56% chance to corrode armour by 30% * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 blight / 37 physical / 12 mind Changes stats: +30 Str / +25 Dex / +10 Mag / +19 Wil / +20 Cun Changes resistances: +29% acid / +16% physical / +32% lightning / +96% fire / +9% mind / +71% cold Changes resistances penetration: +15% blight / +25% mind / +5% acid Changes damage: +18% temporal Critical mult.: +54.00% Physical save: +40 (+5 eff.) Mental save: +68 (+8 eff.) Life regen: +33.20 Maximum life: +215.00 Spellpower: +25 (+3 eff.) Spell crit. chance: +10% Mindpower: +40 (+4 eff.) Mental crit. chance: +10% Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +90% A suit of armour made of leather. |
Inventory
Rune of the Rift (1126.00 temporal damage, removed from time 4 turns) Rune of the Rift (1126.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (43% of a turn) Is: a spell Description: Inflicts 1677.74 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Nimbusbrand the stralite dagger (39-50.7 power, 9 apr) Nimbusbrand the stralite dagger (39-50.7 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 39.0 - 50.7 Uses stats: 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 41% chance to inflict 15% damage reduction * 40% chance to daze at end of turn * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +32 insidious poison / +8 lightning Burst (radius 1) on hit: +4 lightning Burst (radius 2) on crit: +12 lightning When wielded/worn: Armour penetration: +21 Physical crit. chance: +22.0% Physical power: +11 (+0 eff.) Damage when hit (Melee): 8 lightning Changes stats: +4 Con Changes resistances: +5% arcane Changes resistances penetration: +5% mind / +22% physical Changes damage: +9% lightning / +11% physical Critical mult.: +14.00% Disarm immunity: +20% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Nimbusmoon (49-68.6 power, 5 apr)Nimbusmoon (49-68.6 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 49.0 - 68.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 17% chance to disease * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 54 bleeding, 102% reduced healing * cripple the target Damage (Melee): +17 blight Burst (radius 2) on crit: +25 ice When wielded/worn: Accuracy: +115 (+9 eff.) Armour penetration: +77 Physical crit. chance: +65.0% Physical power: +25 (+1 eff.) Armour: +13 Defense: +34 (+2 eff.) Damage when hit (Melee): 12 mind / 4 lightning Changes stats: +14 Str / +9 Dex / +4 Mag / +4 Cun Changes resistances: +6% mind / +18% lightning Changes resistances penetration: +13% cold / +62% physical / +13% darkness / +53% mind Changes damage: +51% physical Critical mult.: +18.00% Disease immunity: +22% Disarm immunity: +132% Stamina when hit: +4.20 Light radius: +2 Infravision radius: +1 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Flamehunt (42-50.4 power, 8 apr, acid element)Flamehunt (42-50.4 power, 8 apr, acid element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 42.0 - 50.4 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Crit. chance: +6.5% Attack speed: 100% Damage Shield penetration (this weapon only): +50% Damage (Melee): +12 fire Burst (radius 1) on hit: +8 fire When wielded/worn: Physical crit. chance: +16.0% Physical power: +8 (+0 eff.) Armour: +18 Armour Hardiness: +10% Defense: +37 (+3 eff.) Ranged Defense: +9 (+1 eff.) Damage (Melee): 11 % chance of confusion / 124 fire Damage when hit (Melee): 12 physical / 8 fire Changes resistances: +21% acid / +25% temporal / +26% darkness Maximum wards: +3 acid Changes resistances penetration: +42% acid Changes damage: +42% acid Talents granted: +5 Ward +1 Command Staff Critical mult.: +158.00% Physical save: +10 (+1 eff.) Life regen: +0.60 Mana each turn: +1.36 Spellpower on spell critical (stacks up to 3 times): +9 Only die when reaching: -80.00 life Maximum mana: +86.00 Spellpower: +110 (+12 eff.) Spell crit. chance: +17% See invisible: +68 Damage Shield penetration: +39% Defense after a teleport: +58 Resist all after a teleport: +38% New effects duration reduction after a teleport: +66% Reduces paradox anomalies(equivalent to willpower): +41 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 2 turns. Staves designed for wielders of magic, by the greats of the art. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+0 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+0 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
This item will automatically be transmogrified when you leave the level. Glimmerborn (6 def, 4 armour)Glimmerborn (6 def, 4 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Accuracy: +14 (+1 eff.) Physical crit. chance: +2.0% Armour: +4 Defense: +6 (+0 eff.) Changes stats: +7 Str / +31 Mag / +23 Wil / +16 Cun / +7 Con Changes resistances: +11% lightning / +16% physical / +36% light / +24% darkness / +16% fire / +27% cold / +16% mind / +16% acid Changes resistances penetration: +10% temporal / +54% mind / +11% physical Changes damage: +14% lightning / +14% temporal / +70% darkness / +10% fire / +13% nature / +11% acid / +34% physical / +25% cold / +61% mind / +72% light Talent cooldown: Refit Golem (-5 turns) Critical mult.: +8.00% Physical save: +23 (+3 eff.) Spell save: +23 (+4 eff.) Mental save: +33 (+4 eff.) Poison immunity: +34% Disease immunity: +38% Silence immunity: +71% Mana each turn: +0.56 Psi each turn: +2.32 Psi when hit: +0.08 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +76.00 Maximum stamina: +5.00 Maximum hate: +8.00 Maximum psi: +78.00 Spellpower: +87 (+10 eff.) Spell crit. chance: +48% Mindpower: +29 (+3 eff.) Mental crit. chance: +17% Healing mod.: +15% Reduces paradox anomalies(equivalent to willpower): +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+1 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
This item will automatically be transmogrified when you leave the level. radiant drakeskin leather armour (5 def, 8 armour)radiant drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+0 eff.) Fatigue: +8% Damage when hit (Melee): 14 light Changes stats: +4 Wil Changes resistances: +30% blight / +30% darkness Light radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. flaming voratun shield of lightning resistance (+30%) (12 def, 3 armour, 200.5 block)flaming voratun shield of lightning resistance (+30%) (12 def, 3 armour, 200.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+1 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +14% Damage (Melee): 10 fire Damage when hit (Melee): 20 fire Changes resistances: +30% lightning Talent granted: +5 Block Handheld deflection devices. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
384 alchemist agate 384 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+0 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+0 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 5 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
11 emerald 11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 turquoise 15 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 1 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (33/33) Rod of Recall (33/33)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 12 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Boltsaw the pouch of stralite shots (16/16, 44-52.8 power, 5 apr)Boltsaw the pouch of stralite shots (16/16, 44-52.8 power, 5 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.0 - 52.8 Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Acid Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +5.5% Capacity: 16 On weapon hit: * Slows global speed by 60% * 112% chance to daze at end of turn Damage (Ranged): +76 lightning / +28 cold / +52 acid Burst (radius 1) on hit: +32 lightning / +8 nature / +16 acid Burst (radius 2) on crit: +12 lightning / +13 cold / +60 acid Shots are used with slings to pummel your foes to death. |
44 alchemist amethyst 44 alchemist amethyst0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+0 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+0 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 quartz 15 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dotger the Skeleton Rogue level 200
37th Regrowth 123rd year of Ascendancy at 03:17 see stats
By Dotger the Skeleton Rogue level 63
11st Haze 122nd year of Ascendancy at 21:30 see stats
By Dotger the Skeleton Rogue level 200
5th Allure 123rd year of Ascendancy at 07:31 see stats
By Dotger the Skeleton Rogue level 194
1st Wintertide 123rd year of Ascendancy at 04:18 see stats
By Dotger the Skeleton Rogue level 200
42nd Pyre 123rd year of Ascendancy at 14:02 see stats
By Dotger the Skeleton Rogue level 200
47th Pyre 123rd year of Ascendancy at 10:28 see stats
By Dotger the Skeleton Rogue level 200
41st Pyre 123rd year of Ascendancy at 14:55 see stats
By Dotger the Skeleton Rogue level 200
57th Pyre 123rd year of Ascendancy at 12:38 see stats
By Dotger the Skeleton Rogue level 17
37th Dusk 122nd year of Ascendancy at 21:59 see stats
By Dotger the Skeleton Rogue level 200
2nd Summertide 123rd year of Ascendancy at 01:04 see stats
By Dotger the Skeleton Rogue level 200
41st Regrowth 123rd year of Ascendancy at 01:28 see stats
By Dotger the Skeleton Rogue level 51
11st Haze 122nd year of Ascendancy at 07:52 see stats
By Dotger the Skeleton Rogue level 135
61st Haze 122nd year of Ascendancy at 22:49 see stats
By Dotger the Skeleton Rogue level 92
36th Haze 122nd year of Ascendancy at 11:09 see stats
By Dotger the Skeleton Rogue level 57
11st Haze 122nd year of Ascendancy at 16:19 see stats
By Dotger the Skeleton Rogue level 200
1st Summertide 123rd year of Ascendancy at 23:09 see stats
By Dotger the Skeleton Rogue level 135
61st Haze 122nd year of Ascendancy at 23:08 see stats
By Dotger the Skeleton Rogue level 63
11st Haze 122nd year of Ascendancy at 21:36 see stats
By Dotger the Skeleton Rogue level 200
47th Pyre 123rd year of Ascendancy at 10:40 see stats
By Dotger the Skeleton Rogue level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Dotger the Skeleton Rogue level 20
8th Haze 122nd year of Ascendancy at 12:25 see stats
By Dotger the Skeleton Rogue level 30
10th Haze 122nd year of Ascendancy at 05:31 see stats
By Dotger the Skeleton Rogue level 40
10th Haze 122nd year of Ascendancy at 13:20 see stats
By Dotger the Skeleton Rogue level 50
11st Haze 122nd year of Ascendancy at 06:02 see stats
By Dotger the Skeleton Rogue level 190
8th Decay 122nd year of Ascendancy at 12:21 see stats
By Dotger the Skeleton Rogue level 38
10th Haze 122nd year of Ascendancy at 11:13 see stats
By Dotger the Skeleton Rogue level 16
1st Summertide 122nd year of Ascendancy at 08:32 see stats
By Dotger the Skeleton Rogue level 135
45th Haze 122nd year of Ascendancy at 00:57 see stats
By Dotger the Skeleton Rogue level 25
9th Haze 122nd year of Ascendancy at 23:32 see stats
By Dotger the Skeleton Rogue level 21
9th Haze 122nd year of Ascendancy at 21:51 see stats
By Dotger the Skeleton Rogue level 200
41st Regrowth 123rd year of Ascendancy at 02:23 see stats
By Dotger the Skeleton Rogue level 198
1st Wintertide 123rd year of Ascendancy at 18:29 see stats
By Dotger the Skeleton Rogue level 63
11st Haze 122nd year of Ascendancy at 21:30 see stats
By Dotger the Skeleton Rogue level 63
11st Haze 122nd year of Ascendancy at 21:30 see stats
By Dotger the Skeleton Rogue level 34
10th Haze 122nd year of Ascendancy at 07:19 see stats
By Dotger the Skeleton Rogue level 25
9th Haze 122nd year of Ascendancy at 23:32 see stats
By Dotger the Skeleton Rogue level 16
14th Dusk 122nd year of Ascendancy at 14:02 see stats
By Dotger the Skeleton Rogue level 35
10th Haze 122nd year of Ascendancy at 07:21 see stats
By Dotger the Skeleton Rogue level 20
8th Haze 122nd year of Ascendancy at 12:25 see stats
By Dotger the Skeleton Rogue level 200
5th Allure 123rd year of Ascendancy at 05:28 see stats
Log
Dotger speeds up.
Dotger deactivates Quickdraw.
Dotger is less impervious to physical effects.
Dotger deactivates Daunting Presence.
Dotger isn't moving as defensively anymore.
Dotger deactivates Keen Senses.
The protective shield of Dotger disappears.
Dotger deactivates Apply Poison.
Dotger aims less carefully.
Dotger deactivates Precise Strikes.
Dotger internal structure returns to normal.
Dotger deactivates Blade Flurry.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Polanor the orc necromancer leeches life from Cyrymisebeth the ghast!
Polanor the orc necromancer leeches life from Dotger!
Cyrymisebeth the ghast converts damage to paradox!
Dotger hits Polanor the orc necromancer for (1540 absorbed), 1424 healing, 0 physical, 3 fire, 18 cold, 11 darkness, 18 lightning, 48 light, 13 nature, 11 physical, 11 fire, 26 mind, 17 fire, 6 fire, 1 healing, 86364 physical (86546 total damage) [1425 healing].
Dotger hits Dotger for 16450 physical, (122 resist armour), 1634 physical (18085 total damage).
Dotger hits Cyrymisebeth the ghast for (6 dissipated), (4 converted), 10 fire, (2 dissipated), (1 converted), 3 fire, (4 dissipated), (3 converted), 7 acid, (1 dissipated), (1 converted), 2 fire, (8 dissipated), (5 converted), 13 fire, (3 dissipated), (2 converted), 5 fire, (4 dissipated), (3 converted), 7 acid, (1 dissipated), (1 converted), 2 fire, (3 dissipated), (2 converted), 4 mind, (5 dissipated), (3 converted), 7 nature, (5 dissipated), (4 converted), 9 fire, (8 dissipated), (7 converted), 17 mind, (5 dissipated), (3 converted), 7 lightning, (8 dissipated), (5 converted), 13 fire, (3 dissipated), (2 converted), 5 fire, (4 dissipated), (3 converted), 7 acid, (1 dissipated), (1 converted), 2 fire, (3 dissipated), (2 converted), 4 mind, (5 dissipated), (3 converted), 7 nature, (5 dissipated), (4 converted), 9 fire, (5 dissipated), (3 converted), 8 mind, (5 dissipated), (3 converted), 7 lightning (156 total damage).
Blade Flurry hits Polanor the orc necromancer for 17 fire, 1051 mind, 3 fire, 21 cold, 11 darkness, 21 lightning, 58 light, 16 nature, 11 physical, 11 fire, 26 mind, 17 fire, 6 fire, 1178 mind, 17 lightning, 16 temporal, 16 nature, 15 acid, 17 cold, 24 mind, 21 lightning, 58 light, 16 nature, 11 physical, 11 fire, 26 mind, 15 acid, 3 fire (2712 total damage).
Blade Flurry hits Cyrymisebeth the ghast for (40 parried), (8 dissipated), (1545 converted), 3605 physical, (1 dissipated), (1 converted), 2 fire, (2 dissipated), (2 converted), 4 cold, (3 dissipated), (2 converted), 6 darkness, (3 dissipated), (2 converted), 6 lightning, (8 dissipated), (5 converted), 13 light, (2 dissipated), (1 converted), 3 nature, (3 dissipated), (2 converted), 5 physical, (4 dissipated), (3 converted), 7 fire, (4 dissipated), (3 converted), 6 mind, (6 dissipated), (4 converted), 10 fire, (40 parried), (8 dissipated), (1731 converted), 4039 physical, (3 dissipated), (2 converted), 6 lightning, (3 dissipated), (2 converted), 5 temporal, (3 dissipated), (2 converted), 5 nature, (4 dissipated), (3 converted), 6 acid, (2 dissipated), (2 converted), 4 cold, (7 dissipated), (5 converted), 12 mind, (4 dissipated), (3 converted), 7 lightning, (8 dissipated), (8 converted), 19 light, (3 dissipated), (2 converted), 5 nature, (3 dissipated), (2 converted), 5 physical, (4 dissipated), (3 converted), 7 fire, (8 dissipated), (5 converted), 13 mind, (6 dissipated), (5 converted), 11 fire, (2 dissipated), (2 converted), 4 fire, (4 dissipated), (3 converted), 6 acid, (1 dissipated), (1 converted), 2 fire (7820 total damage).
Polanor the orc necromancer hits Dotger for 1341 light, 1 cold, 4 cold, 3 cold, 3 cold, 3 cold, 3 cold, 3 cold, (3 shifted), 0 cold, (3 resist armour), 0 cold (1363 total damage).
Polanor the orc necromancer receives 100666 healing.
Polanor the orc necromancer hits Cyrymisebeth the ghast for (8 dissipated), (288 converted), 673 light (673 total damage).
Shield of Light hits Polanor the orc necromancer for 27 healing, 27 healing, 27 healing, 27 healing, 27 healing, 27 healing, 27 healing, 27 healing, 27 healing, 27 healing, 27 healing, 27 healing (0 total damage) [326 healing].
Polanor the orc necromancer receives 1021 healing from Cyrymisebeth the ghast.
Dotger the level 200 skeleton rogue was bled to death by himself, by accident of course, on level 2 of Rak'shor Pride.
Saving done.